ps. i still hate MMMM
4M: A Guide to Modern TvZ - Page 14
Forum Index > StarCraft 2 Strategy |
LoveTool
Sweden143 Posts
ps. i still hate MMMM | ||
Destructicon
4713 Posts
When watching the pros play it seems easy to overlook a lot of small elements of their play that leads them to victory, they don't just mindlessly select everything and move out, there is methodology to how they move out, how they position and how they go about fighting, and I feel like its one of the harder things to pick up on, and probably one of the harder parts to master as well. | ||
vaderseven
United States2556 Posts
On September 04 2013 06:27 Destructicon wrote: Nice to see some responses, glad to see you are working on follow up articles and brand new ones. I still have to ask though, will you do a guide, or is there a plan to make guides on how to engage and properly fight? When watching the pros play it seems easy to overlook a lot of small elements of their play that leads them to victory, they don't just mindlessly select everything and move out, there is methodology to how they move out, how they position and how they go about fighting, and I feel like its one of the harder things to pick up on, and probably one of the harder parts to master as well. You know what, I am putting the finishing touches on my follow TvZ article tonight. Your wish is my command. @BBLN: I'll watch that ladder replay tonight I forgot to do so the other day. | ||
BBLN
16 Posts
On September 04 2013 08:41 vaderseven wrote: You know what, I am putting the finishing touches on my follow TvZ article tonight. Your wish is my command. @BBLN: I'll watch that ladder replay tonight I forgot to do so the other day. This season I feel lost in TvZ, last season I had like 60% winrate in plat,but now in diamond about 30% (Looks like every season my best MU changes, now my TvP is strongest :O) Sometimes I am just afraid to push and feel like my split is not good enough and blings will destroy my army, so I find my self turtling between my 3rd and fourth. I am trying to drop a lot, but sometimes I just feel I am losing a lot more resources than him. I'm looking forward to the section about engagements too Thank you for your hard work and dedication | ||
vaderseven
United States2556 Posts
On September 04 2013 22:05 BBLN wrote: This season I feel lost in TvZ, last season I had like 60% winrate in plat,but now in diamond about 30% (Looks like every season my best MU changes, now my TvP is strongest :O) Sometimes I am just afraid to push and feel like my split is not good enough and blings will destroy my army, so I find my self turtling between my 3rd and fourth. I am trying to drop a lot, but sometimes I just feel I am losing a lot more resources than him. I'm looking forward to the section about engagements too Thank you for your hard work and dedication Dont commit to playing the style incorrectly vs what the zerg is out of fear of miss-micro. Your splits will only improve if you try to do them. | ||
Pirfiktshon
United States1072 Posts
http://day9.tv/d/Day9/day9-daily-621-polts-tvz-amazingness/ | ||
vaderseven
United States2556 Posts
On September 05 2013 01:50 Pirfiktshon wrote: I didn't see Polt's Reaper Expand in this description its the defensive map control build for 3cc. Here is the Listing for it from Day9 http://day9.tv/d/Day9/day9-daily-621-polts-tvz-amazingness/ The mid game is the same. The opening from that is a wonderfully modified opening. It is a reaper expand into fast starport before 3rd CC. Including every variation on openings and midgame would leave me with a guide that would be about 100 pages long. I kid not! This guide covers the two single most common openings and the most common trends in the mid game. In other news, the first draft of the followup 4M article is now done. I focused on a player and his version of 4M and showcase a detailed look at positioning and how that player uses a unique build order to accomplish his goals. I also look very deeply at how 4M is intended to win games as this current guide is a bit light on that specific subject. | ||
XiaoJoyce-
China2908 Posts
I always thought it is Marine Mines Medivac and the last 1 is maybe Mule? Because I always never see marauder. | ||
vaderseven
United States2556 Posts
On September 07 2013 15:55 XiaoJoyce- wrote: So it is Marine Marauder Medivac & Mines~ I always thought it is Marine Mines Medivac and the last 1 is maybe Mule? Because I always never see marauder. Check out alot of replays in the guide. Many pros do get marauders at some point in the game. Every Terran adds them if the Zerg makes it to Hive and techs to Ultras. It depends on the playstyle of the Terran but MANY Terran like to go for a 10 marine and 1-4 marauder rally instead of the more modern korean trend of the moment to rally 12 marines. 4M has always stood for Marine, Marauder, Medivac, Mine. You can find examples of casters such as Day 9 and Artosis using it in such a fashion since the release of HotS. | ||
RoarMan
Canada745 Posts
| ||
blade55555
United States17423 Posts
On September 09 2013 05:20 RoarMan wrote: Are tanks not viable anymore? I'm getting owned by ling/baneling/muta. It's ridiculous how strong it is now. What am I supposed to do? I feel like I'm playing on the backfoot the whole game. You should be going bio/mine not bio/tanks. bio/tank isn't very good, bio/mine is way stronger, easier to use and a lot more mobile. | ||
vaderseven
United States2556 Posts
On September 09 2013 05:20 RoarMan wrote: Are tanks not viable anymore? I'm getting owned by ling/baneling/muta. It's ridiculous how strong it is now. What am I supposed to do? I feel like I'm playing on the backfoot the whole game. ??? Bio Mine is strong vs that composition to the point that many pros consider the matchup to be Terran favored. The entire matchup revolves around those unit comps and Terran is the one coming out ahead! | ||
graNite
Germany4434 Posts
| ||
vaderseven
United States2556 Posts
| ||
Aeromi
France14446 Posts
You can download the whole guide here : http://www.sendspace.com/file/3uu4pz Regards guys ! | ||
Oukka
Finland1666 Posts
On September 10 2013 02:05 Aeromi wrote: Hi guys, I'm a part of a french team and we translated this awesome guide in french. We've done that because French are not good in english ( look at my english skills... ) You can download the whole guide here : http://www.sendspace.com/file/3uu4pz Regards guys ! I hope someone can gift you TL+ for this. And get this spotlighted, and elect you to next president of France. | ||
HammerKick
France6190 Posts
On September 10 2013 02:18 Oukka wrote: I hope someone can gift you TL+ for this. And get this spotlighted, and elect you to next president of France. Haha! Hope we'll do a better job than Hollande! :p Thank you! | ||
vaderseven
United States2556 Posts
| ||
BAdGer_
United States80 Posts
Thanks for the clarity and decisiveness it really helps Also the VOD linking is genius I can't imagIne how long you spent on this Keep it up! | ||
klup
France612 Posts
You should be going bio/mine not bio/tanks. bio/tank isn't very good, bio/mine is way stronger, easier to use and a lot more mobile. I think mines are preferred over tanks because no matter what zergs will have at some point some mutas... And since the hots buff mutas are really really good so you can't invest your 'tech' unit into something that cannot kill muta. | ||
| ||