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[G] Zest's 4 immortal / archon timing attack [PvT] - Page 2

Forum Index > StarCraft 2 Strategy
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Sated
Profile Blog Joined March 2011
England4983 Posts
May 23 2013 13:30 GMT
#21
--- Nuked ---
Goedebuur
Profile Joined June 2011
Netherlands3 Posts
May 24 2013 07:29 GMT
#22
Thanks a lot for the guides JayPower, this really helps to diversify my play.
Any chance you got something nice in store for PvP?
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
May 24 2013 10:28 GMT
#23
Really cool build, especially with the hallucinated Colossus which tricked the Terran player into going Vikings
For the swarm
JayPower
Profile Joined March 2011
Netherlands171 Posts
May 24 2013 10:50 GMT
#24
On May 23 2013 11:03 DemigodcelpH wrote:
Show nested quote +
On May 23 2013 04:21 JayPower wrote:
On May 23 2013 04:13 DemigodcelpH wrote:
Jay if the Terran is doing k0p's 2 base 4 factory 13:00 timing push would Terran hold this?


I don't know that build. Do you have a link to a VOD?




The build looks interesting. Oz played very greedy though and got 7 workers killed by 2 hellions, which in my opinion shouldn't have happend. Other than that, k0p seems to be moving out at 12:00, this is when you can already have 4 immortals. So if you recognize the build you can make even more if needed. As far as breaking the terran, I think it's possible, but I'm not 100% sure. If you can drop 2 immortal behind (or to the side of) his army to prevent your whole army from going through 1 choke, then yes + Show Spoiler +
[image loading]
. This is however not possible on every map and the terran can prevent that so it really depends how defensive the terran is set up.

On May 23 2013 22:27 Kinon wrote:
So many great Protoss guides lately. It will take a while to go through every single one of them. Do you plan on making a guide for standard macro PvT? I saw Artosis use that a lot, and seems pretty bullet-proof, yet hard to get it right.


I'm not sure what kind of PvT guide I'll do next. I don't find standard macro build very interesting because a lot of other people make those already. I prefer bringing new stuff to the table.

On May 24 2013 16:29 Goedebuur wrote:
Thanks a lot for the guides JayPower, this really helps to diversify my play.
Any chance you got something nice in store for PvP?


No problem! Sadly I'm not working on anything for PvP. It's very hard to find/make a all-round protoss build that doesn't auto-lose to a certain build.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
JayPower
Profile Joined March 2011
Netherlands171 Posts
May 27 2013 13:09 GMT
#25
I added today's proleague match between KT.Stats and SKT.Fantasy in the OP.



Stats went for a slightly different opener. He got a quick second gas before expand and got a quicker robo with that, also some more sentries in the early game. He adds a 2nd gateway a bit faster but besides that the build is pretty much the same. Fantasy went for some very agressive play with widowmine and hellbat drops into a 3rd base. But he wasn't able to hold the timing attack.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
Protossking
Profile Joined February 2012
Australia103 Posts
May 28 2013 04:51 GMT
#26
you realise this was a reactive all in not a planned one... fantasy lost too many units from drops so he couldnt hold a strong counter attack
woreyour
Profile Blog Joined December 2010
582 Posts
May 30 2013 10:35 GMT
#27
well another addition to the toss all in arsenal.

As usual very nice guide!

Can you complete this by adding a PvP one? :D
I am so sexy.. I sometimes romance myself..
JayPower
Profile Joined March 2011
Netherlands171 Posts
May 30 2013 16:48 GMT
#28
On May 30 2013 19:35 woreyour wrote:
well another addition to the toss all in arsenal.

As usual very nice guide!

Can you complete this by adding a PvP one? :D


I'm glad you like the guide. Next up on my list is another PvZ guide and after a PvP guide. Both will be released somewhere next week.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
woreyour
Profile Blog Joined December 2010
582 Posts
Last Edited: 2013-05-31 14:01:38
May 31 2013 14:01 GMT
#29
On May 31 2013 01:48 JayPower wrote:
Show nested quote +
On May 30 2013 19:35 woreyour wrote:
well another addition to the toss all in arsenal.

As usual very nice guide!

Can you complete this by adding a PvP one? :D


I'm glad you like the guide. Next up on my list is another PvZ guide and after a PvP guide. Both will be released somewhere next week.


I am really a great fan of your guides since I have the 1st hand results, you cannot deny the wins i had having read these. :D

I was checking on State's PvP to complete my current arsenal of builds but I guess I have to wait for your PvP one.

Good job! Keep it up! I like the linkage of 2 the guides as well!
I am so sexy.. I sometimes romance myself..
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
June 03 2013 22:56 GMT
#30
Holy shit been playing around with this build quite a bit and it's sick.

If you don't mind, please add something in the OP about defending a terran countering with drops while you push, and i'll add this to the recommended threads
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Pytson
Profile Joined April 2013
Poland3 Posts
June 04 2013 10:35 GMT
#31
I'm only in gold league but I had hard times against terran. With this build I crush them like a hell . This build is very good for learning map awarness - against medvac drops. In these league when terran playing bio the only thing you have to do is denying these drops since ~8:00-11:30 (still don't know medivac timings).
For me this is solid build to learning PvT.
Aeis
Profile Joined May 2013
Canada9 Posts
June 04 2013 12:14 GMT
#32
This seems like a pretty solid and well done build!

I think it's worth noting that in the first game you linked with KT in it, he uses hallucinations to trick the Terran into thinking that he is going down that tech path. No anti-archon units were on the field, and there were 4 useless Vikings. Although the Terran had been scouting the whole game, he was out of position when KT's army hit, and lacked the appropriate units to deal with the attack. KT hid the attack well, and I think that's a major part of this build.


Also
On June 04 2013 07:56 Teoita wrote:
Holy shit been playing around with this build quite a bit and it's sick.

If you don't mind, please add something in the OP about defending a terran countering with drops while you push, and i'll add this to the recommended threads

Probably leave your MSC at home to overcharge any incoming drops, as well as warp in chargelots while you're attacking the front.
Brevity is the soul of wit
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
June 10 2013 17:55 GMT
#33
Bump! Added to recommended threads, i've decided this build is sick and i really like the guide.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
targ
Profile Blog Joined December 2010
Malaysia445 Posts
June 10 2013 18:28 GMT
#34
Wow I'm surprised that you can do so well against T without either storm or colossus. Does this army composition work as well when the army numbers on both sides are larger? (like near maxed out)
http://billyfoong.blogspot.com/ my other opinions are here
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
June 10 2013 18:29 GMT
#35
No it doesnt, you need both storm AND colossus for that stage of the game.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Jaded.
Profile Joined June 2013
United States125 Posts
June 11 2013 17:46 GMT
#36
On May 23 2013 04:13 DemigodcelpH wrote:
Jay if the Terran is doing k0p's 2 base 4 factory 13:00 timing push would Terran hold this?



It's important to note that k0p did this on the OLD fighting spirit which has 1 rich gas geyser, this makes his push a lot faster. We don't know if this kind of push is even possible on a regular map.
The absence of evidence is not the evidence of absence. What I'm saying is that there are known knowns and there are known unknowns but there's also unknown unknowns, things that we don't know that we don't know
JayPower
Profile Joined March 2011
Netherlands171 Posts
July 10 2013 12:58 GMT
#37
I updated the OP with some more info and added a new replay pack:

http://drop.sc/packs/1466
Jaypowersc2.com for Guides, Videos, Replays and Coaching
entarotassadr
Profile Joined July 2013
1 Post
Last Edited: 2013-07-11 09:22:54
July 11 2013 08:55 GMT
#38
Great build and really good guide!Do you have a replay of a "perfect run" of the build (one without any interruption from your opponent or one versus very easy A.I.) to be able to see how it should go ideally?
(Sorry for my bad english)
tomahawk077
Profile Joined July 2013
20 Posts
July 11 2013 19:38 GMT
#39
Hi everybody!

I am a terran mid master player and I've just lost against this build.
Is there any tips to counter this timing attack? Somebody talked about the units you should build in order to win or at least survive to it. What are they?

Thx for your replies!
krutopatkin
Profile Joined July 2012
Germany2612 Posts
July 11 2013 22:04 GMT
#40
On July 12 2013 04:38 tomahawk077 wrote:
Hi everybody!

I am a terran mid master player and I've just lost against this build.
Is there any tips to counter this timing attack? Somebody talked about the units you should build in order to win or at least survive to it. What are they?

Thx for your replies!

I think it might help if you add a replay of your loss.
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