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[G] Zest's 4 immortal / archon timing attack [PvT]

Forum Index > StarCraft 2 Strategy
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JayPower
Profile Joined March 2011
Netherlands171 Posts
Last Edited: 2013-08-02 01:03:28
May 22 2013 14:51 GMT
#1
[image loading]

Introduction

Hello TeamLiquid, I’m JayPower. I’m a grandmaster protoss from team Mythology and this is my second HoTS guide I’m bringing you today. It is a PvT build I’ve seen KT.Zest do and was very interested in doing a guide on for quite a while. After a couple weeks of practice I finally managed to understand the build well enough to make a guide for it. The match where Zest did this build was played on May 4th in the 4th set of KT Rolster vs Woongjin Stars.

This build revolves around doing a timing attack with 3-4 immortals, archons and zealots that hits around 12:30. You don’t always have to attack, the build is set up pretty well to take a 3rd base.

Build overview

You begin with some early game zealot stalkers mcs pressure. Although I highly recommend it, it’s optional. On some maps you can send your zealot on a path where it will avoid the possible incoming reaper. With this zealot you will be scouting mostly, getting a scv kill on a bunker or CC on the low ground can happen too. + Show Spoiler +
[image loading]
But the most important part of the zealot is to scout. + Show Spoiler +
[image loading]


After your cybercore is done, you get a msc and a stalker right away. If your opponent didn’t see your zealot, you will most likely have to use your first stalker to defend. If you scouted with the zealot that your stalker and msc can arrive at his natural before his bunker is done, you should chronoboost a 2nd stalker out to defend and send the first stalker to attack. + Show Spoiler +
[image loading]
Don’t forget to take your nexus behind this; this little pressure shouldn’t be your main focus.

After scouting that your opponent is going for the expand as well (whether this is a 1rax FE, reactor rax FE, reaper FE or a different type of expand), you put down the robo and a forge. + Show Spoiler +
[image loading]
This will be for a fast observer (only 1) and +1 armor. If your opponent is going for widow mine aggression, you need to get a cannon in both mineral lines.

You will get an immortal as your observer scouts your opponent’s base and 2 more gateways behind this. If your opponent is going for a drop heavy early-game (most commonly helbats), you have to constantly produce stalkers from your one gateway. This will delay your 2nd and 3rd gateway a little but keep you safe in the early game. At this point in the game you’re just chronoboosting probes heavily while getting the +1 armor. Around 8:40 is when you add a twilight council, 2nd forge and 5 more gateways. After this you start immortal production again. Don’t forget the templar archives. + Show Spoiler +
[image loading]
This is also the right time to send out at least 1 probe to make proxy pylons all over the map. This will help you spot drops and warp in reinforcements when you’re attacking. Around this time is when the terran will come with his 10min medvac timing push, main main concern is to get charge out to deal with it.

From this point your main concern is to stop drop aggression from the terran while getting charge, +1/+2 and more immortals. I recommend making at least 1 cannon in every mineral line, leave your mothershipcore at home and try to find out where your opponent’s medvacs are located. You have to do this while making as few stalkers as possible; you will need the gas for archons. Don't bother trying to snipe the medvacs with stalkers, just have enough zealots at home to deal with the drop once it unloads. When you’ve prepared for drops and have at least 2 archons and 4 immortals, it’s time to go for the attack. You cut probes at 45 (32 on minerals, 12 on gas and 1 to make proxy pylons.). + Show Spoiler +
[image loading]


Build order

12 gate / 14 gas / 15 pylon
17 zealot / 19 cybercore
22 stalker / 24 msc
27 stalker
27 nexus / warpgate research / 2nd gas
32 robo + forge (5:25) / sentry

7:00 3rd & 4th gas

Immortal & another sentry

7:40 2x gateway
8:40 twilight council + 2nd forge
8:50 5x gateway

Start charge when your twilight council is done and restart immortal production

10:40 templar archives

12:00 try to move out from now on while defending drops.

Quick tips

  • Don’t try to line up your twilight council and 2nd forge with the +1 armor. I’ve made this mistake myself and it distorts the build quite heavily.
  • Don’t us high templar in your base to defend drops if you’re going for the attack. Medvacs won’t have enough energy to kill them and you really need as much gas as possible for archons in your attack.
  • Send your first zealot on a path to avoid the reaper. I’m saying this again because it’s really important. This quick zealot will catch your opponent off guard more often than you would think.
  • Use a warp prism to drop immortals if your opponent has a wall off or well placed tanks. + Show Spoiler +
    [image loading]


Make sure to watch the VOD of Zest:

Free LQ youtube korean VOD: youtube.com/watch?v=MtUnyIsqFb4

HQ twitch.tv english VOD: http://www.twitch.tv/sc2proleague/c/2239868

And the VOD of Stats with a slightly different opener:

Free youtube korean VOD: youtube.com/watch?v=CSRDH0tC_Lo

Replays

2 recent games

http://drop.sc/352648 (vs [BX3]Kare)

In this game my opponent prepared well for the attack and I overcommitted to the attack leaving me a bit behind initially. I transitioned into storm and was able to win in a pretty cool macro game. I definitely recommend this game.

http://drop.sc/352647 (vs KTFlaSh (obivously not real))

This is just a more recent game where of the attack working and catching my opponent playing a bit too greedy.

New replay pack:

http://drop.sc/packs/1466

older replays:
+ Show Spoiler +
http://drop.sc/336330 (vs [Ai]Revenge)

In this game my opponent goes for a standard widow mine drop while expanding. He followed this up with a big 2base allin with scv pull. This game demonstrates how important it is to use feedback on the medvacs before making your archons if it’s possible.

http://drop.sc/336331 (vs RoxkisJaegon)

After a unsuccessful widowmine drop, my opponent tried going for a mech heavy composition with a lot of tanks.

http://drop.sc/336332 (vs [LLLsc2]Servyoa)

This game was pretty straight forward. It seems like a lot of terrans like to play very greedy behind their drops.

http://drop.sc/336333 (vs HobbiT)

My opponent went for a widow mine drop from a gas first opener. He followed this up with some tanks to defend into regular bio.

http://drop.sc/336334 (vs [FOX]FOXMouLou)

This was a pretty good macro game. I made some mistakes like not mining gas from my 3rd base until later, my blink was very late and I had too many probes in the late-game.

http://drop.sc/336335 (vs glob)

My drop defense was really bad this game, I was able to do a frontal attack and make the game very close.

http://drop.sc/336336 (vs [SCA]ColdScars)

Even though I played this game cross server, I think my execution of the push and drop defense was pretty decent.

Answered questions

On May 23 2013 02:44 Sated wrote:
Why do you get +2 Armour when Archons don't benefit and Immortals have their Hardened Shields? Wouldn't getting +2 Attack and +1 Armour be better? Serious question, I don't know the answer

Nice guide! Well written, just like your PvZ guide. It looks like a really strong attack. I'm having a lot of success with 3 Immortal 6 Gate builds that hit at around ~10:00 (thanks Nyast!), so I'll be looking into mixing this in as well :D


Even though this attack is so centered around having immortals and archons as key units, the +2 armor charge zealots is what the actual strenght of your army will be.

On May 23 2013 03:50 aldochillbro wrote:
Show nested quote +
On May 23 2013 03:30 ZeRoX-45 wrote:
Why wouldnt you save gas and for shrine instead of archives? It's 50 gas per archon save and minerals aren't really a problem with this build.

This is a timing attack, not an allin. he states that you can take a third base and play macro from this build if you want. doing dark shrine wouldn't allow this flexibility imo



Previous guide

PvZ +1 zealot warp prism drop allin

[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=412284

About me

I’m JayPower. 20 years old and from the Netherlands. I play Protoss at a grandmaster level.
My stream: http://www.twitch.tv/jaypower/. I stream my ladder games with commentary over there. I interact a lot with viewers and try to maintain a positive atmosphere that focuses on improving.

My twitter: https://twitter.com/JayPowerSC2. I don't tweet a whole lot. I mostly use it to update my followers on the content that I make and when I stream.

My website: http://jaypowersc2.com/. The site is still in the making and is lacking updates. Soon it will be completed.

I’m part of team Mythology sponsored by gameshop

Please give me feedback on the guide. I really do appreciate any feedback, so please give me suggestions on how I can improve. Any questions about the guide are welcome too, I will try to answer them as soon as possible.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
Millet
Profile Joined April 2012
Sweden143 Posts
May 22 2013 14:57 GMT
#2
Very well presented, I'm looking forward trying this!
Crosswind
Profile Joined May 2010
United States279 Posts
May 22 2013 15:01 GMT
#3
"getting charge, +2/+1 and more immortals."

Do you mean +1/+2 here? I ask, because you've put down 2 forges, but your first forge upgraded armor to +1. So something's missing here =)

(Nice guide!)

-Cross
JayPower
Profile Joined March 2011
Netherlands171 Posts
May 22 2013 15:03 GMT
#4
On May 23 2013 00:01 Crosswind wrote:
"getting charge, +2/+1 and more immortals."

Do you mean +1/+2 here? I ask, because you've put down 2 forges, but your first forge upgraded armor to +1. So something's missing here =)

(Nice guide!)

-Cross


Very true, I'll edit that.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
jpw234
Profile Joined February 2013
United States4 Posts
May 22 2013 17:11 GMT
#5
Immortals and archons...my favorite units! And in PvT too! Thanks for this, it works quite well.
aldochillbro
Profile Joined July 2012
187 Posts
May 22 2013 17:38 GMT
#6
somebody give this man a medal and a blue background right now!
poultrypouch
Profile Joined July 2012
United Kingdom33 Posts
May 22 2013 17:42 GMT
#7
don't ucap hack?
Pooch
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-05-22 17:46:23
May 22 2013 17:44 GMT
#8
--- Nuked ---
Lokter
Profile Joined July 2012
United Kingdom13 Posts
May 22 2013 17:47 GMT
#9
On May 23 2013 02:42 poultrypouch wrote:
don't ucap hack?


Which player supposedly does?
Owner of UCAP eSports.
aldochillbro
Profile Joined July 2012
187 Posts
May 22 2013 17:48 GMT
#10
^very legit question. zealots benefit greater but i don't think they're the main part of this build so maybe you could switch it up and see how it works. do you know where i could find notes on the build you stated?
JayPower
Profile Joined March 2011
Netherlands171 Posts
May 22 2013 18:10 GMT
#11
On May 23 2013 02:44 Sated wrote:
Why do you get +2 Armour when Archons don't benefit and Immortals have their Hardened Shields? Wouldn't getting +2 Attack and +1 Armour be better? Serious question, I don't know the answer

Nice guide! Well written, just like your PvZ guide. It looks like a really strong attack. I'm having a lot of success with 3 Immortal 6 Gate builds that hit at around ~10:00 (thanks Nyast!), so I'll be looking into mixing this in as well :D


Even though this attack is so centered around having immortals and archons as key units, the +2 armor charge zealots is what the actual strenght of your army will be.

On May 23 2013 02:42 poultrypouch wrote:
don't ucap hack?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=340614

If you have any replays to report go to that thread.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
followZeRoX
Profile Joined March 2011
Serbia1449 Posts
May 22 2013 18:30 GMT
#12
Why wouldnt you save gas and for shrine instead of archives? It's 50 gas per archon save and minerals aren't really a problem with this build.
Adonminus
Profile Joined January 2012
Israel543 Posts
May 22 2013 18:41 GMT
#13
Nice one Jaypower, maybe I should write a guide some other time too.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 22 2013 18:41 GMT
#14
On May 23 2013 02:42 poultrypouch wrote:
don't ucap hack?


wat. Stuff like that belongs in the hacker thread, not a guide.
11/5/14 CATACLYSM | The South West's worst Falco main
aldochillbro
Profile Joined July 2012
187 Posts
May 22 2013 18:50 GMT
#15
On May 23 2013 03:30 ZeRoX-45 wrote:
Why wouldnt you save gas and for shrine instead of archives? It's 50 gas per archon save and minerals aren't really a problem with this build.

This is a timing attack, not an allin. he states that you can take a third base and play macro from this build if you want. doing dark shrine wouldn't allow this flexibility imo
DemigodcelpH
Profile Joined August 2011
1138 Posts
May 22 2013 19:13 GMT
#16
Jay if the Terran is doing k0p's 2 base 4 factory 13:00 timing push would Terran hold this?
JayPower
Profile Joined March 2011
Netherlands171 Posts
May 22 2013 19:21 GMT
#17
On May 23 2013 04:13 DemigodcelpH wrote:
Jay if the Terran is doing k0p's 2 base 4 factory 13:00 timing push would Terran hold this?


I don't know that build. Do you have a link to a VOD?
Jaypowersc2.com for Guides, Videos, Replays and Coaching
zelkia
Profile Joined January 2011
United Kingdom13 Posts
May 23 2013 00:07 GMT
#18
very well presented and a pleasure to read! cant wait to make some terrans cry tomorrow evening! (do you hear me GramZ, im coming for you!!!)
you can't see it at all, unless your flying by.
DemigodcelpH
Profile Joined August 2011
1138 Posts
May 23 2013 02:03 GMT
#19
On May 23 2013 04:21 JayPower wrote:
Show nested quote +
On May 23 2013 04:13 DemigodcelpH wrote:
Jay if the Terran is doing k0p's 2 base 4 factory 13:00 timing push would Terran hold this?


I don't know that build. Do you have a link to a VOD?


Kinon
Profile Joined October 2012
Romania207 Posts
May 23 2013 13:27 GMT
#20
So many great Protoss guides lately. It will take a while to go through every single one of them. Do you plan on making a guide for standard macro PvT? I saw Artosis use that a lot, and seems pretty bullet-proof, yet hard to get it right.
Sated
Profile Blog Joined March 2011
England4983 Posts
May 23 2013 13:30 GMT
#21
--- Nuked ---
Goedebuur
Profile Joined June 2011
Netherlands3 Posts
May 24 2013 07:29 GMT
#22
Thanks a lot for the guides JayPower, this really helps to diversify my play.
Any chance you got something nice in store for PvP?
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
May 24 2013 10:28 GMT
#23
Really cool build, especially with the hallucinated Colossus which tricked the Terran player into going Vikings
For the swarm
JayPower
Profile Joined March 2011
Netherlands171 Posts
May 24 2013 10:50 GMT
#24
On May 23 2013 11:03 DemigodcelpH wrote:
Show nested quote +
On May 23 2013 04:21 JayPower wrote:
On May 23 2013 04:13 DemigodcelpH wrote:
Jay if the Terran is doing k0p's 2 base 4 factory 13:00 timing push would Terran hold this?


I don't know that build. Do you have a link to a VOD?


http://www.youtube.com/watch?v=WsS9KZfAoOs


The build looks interesting. Oz played very greedy though and got 7 workers killed by 2 hellions, which in my opinion shouldn't have happend. Other than that, k0p seems to be moving out at 12:00, this is when you can already have 4 immortals. So if you recognize the build you can make even more if needed. As far as breaking the terran, I think it's possible, but I'm not 100% sure. If you can drop 2 immortal behind (or to the side of) his army to prevent your whole army from going through 1 choke, then yes + Show Spoiler +
[image loading]
. This is however not possible on every map and the terran can prevent that so it really depends how defensive the terran is set up.

On May 23 2013 22:27 Kinon wrote:
So many great Protoss guides lately. It will take a while to go through every single one of them. Do you plan on making a guide for standard macro PvT? I saw Artosis use that a lot, and seems pretty bullet-proof, yet hard to get it right.


I'm not sure what kind of PvT guide I'll do next. I don't find standard macro build very interesting because a lot of other people make those already. I prefer bringing new stuff to the table.

On May 24 2013 16:29 Goedebuur wrote:
Thanks a lot for the guides JayPower, this really helps to diversify my play.
Any chance you got something nice in store for PvP?


No problem! Sadly I'm not working on anything for PvP. It's very hard to find/make a all-round protoss build that doesn't auto-lose to a certain build.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
JayPower
Profile Joined March 2011
Netherlands171 Posts
May 27 2013 13:09 GMT
#25
I added today's proleague match between KT.Stats and SKT.Fantasy in the OP.



Stats went for a slightly different opener. He got a quick second gas before expand and got a quicker robo with that, also some more sentries in the early game. He adds a 2nd gateway a bit faster but besides that the build is pretty much the same. Fantasy went for some very agressive play with widowmine and hellbat drops into a 3rd base. But he wasn't able to hold the timing attack.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
Protossking
Profile Joined February 2012
Australia103 Posts
May 28 2013 04:51 GMT
#26
you realise this was a reactive all in not a planned one... fantasy lost too many units from drops so he couldnt hold a strong counter attack
woreyour
Profile Blog Joined December 2010
582 Posts
May 30 2013 10:35 GMT
#27
well another addition to the toss all in arsenal.

As usual very nice guide!

Can you complete this by adding a PvP one? :D
I am so sexy.. I sometimes romance myself..
JayPower
Profile Joined March 2011
Netherlands171 Posts
May 30 2013 16:48 GMT
#28
On May 30 2013 19:35 woreyour wrote:
well another addition to the toss all in arsenal.

As usual very nice guide!

Can you complete this by adding a PvP one? :D


I'm glad you like the guide. Next up on my list is another PvZ guide and after a PvP guide. Both will be released somewhere next week.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
woreyour
Profile Blog Joined December 2010
582 Posts
Last Edited: 2013-05-31 14:01:38
May 31 2013 14:01 GMT
#29
On May 31 2013 01:48 JayPower wrote:
Show nested quote +
On May 30 2013 19:35 woreyour wrote:
well another addition to the toss all in arsenal.

As usual very nice guide!

Can you complete this by adding a PvP one? :D


I'm glad you like the guide. Next up on my list is another PvZ guide and after a PvP guide. Both will be released somewhere next week.


I am really a great fan of your guides since I have the 1st hand results, you cannot deny the wins i had having read these. :D

I was checking on State's PvP to complete my current arsenal of builds but I guess I have to wait for your PvP one.

Good job! Keep it up! I like the linkage of 2 the guides as well!
I am so sexy.. I sometimes romance myself..
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 03 2013 22:56 GMT
#30
Holy shit been playing around with this build quite a bit and it's sick.

If you don't mind, please add something in the OP about defending a terran countering with drops while you push, and i'll add this to the recommended threads
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Pytson
Profile Joined April 2013
Poland3 Posts
June 04 2013 10:35 GMT
#31
I'm only in gold league but I had hard times against terran. With this build I crush them like a hell . This build is very good for learning map awarness - against medvac drops. In these league when terran playing bio the only thing you have to do is denying these drops since ~8:00-11:30 (still don't know medivac timings).
For me this is solid build to learning PvT.
Aeis
Profile Joined May 2013
Canada9 Posts
June 04 2013 12:14 GMT
#32
This seems like a pretty solid and well done build!

I think it's worth noting that in the first game you linked with KT in it, he uses hallucinations to trick the Terran into thinking that he is going down that tech path. No anti-archon units were on the field, and there were 4 useless Vikings. Although the Terran had been scouting the whole game, he was out of position when KT's army hit, and lacked the appropriate units to deal with the attack. KT hid the attack well, and I think that's a major part of this build.


Also
On June 04 2013 07:56 Teoita wrote:
Holy shit been playing around with this build quite a bit and it's sick.

If you don't mind, please add something in the OP about defending a terran countering with drops while you push, and i'll add this to the recommended threads

Probably leave your MSC at home to overcharge any incoming drops, as well as warp in chargelots while you're attacking the front.
Brevity is the soul of wit
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 10 2013 17:55 GMT
#33
Bump! Added to recommended threads, i've decided this build is sick and i really like the guide.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
targ
Profile Blog Joined December 2010
Malaysia445 Posts
June 10 2013 18:28 GMT
#34
Wow I'm surprised that you can do so well against T without either storm or colossus. Does this army composition work as well when the army numbers on both sides are larger? (like near maxed out)
http://billyfoong.blogspot.com/ my other opinions are here
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 10 2013 18:29 GMT
#35
No it doesnt, you need both storm AND colossus for that stage of the game.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Jaded.
Profile Joined June 2013
United States125 Posts
June 11 2013 17:46 GMT
#36
On May 23 2013 04:13 DemigodcelpH wrote:
Jay if the Terran is doing k0p's 2 base 4 factory 13:00 timing push would Terran hold this?



It's important to note that k0p did this on the OLD fighting spirit which has 1 rich gas geyser, this makes his push a lot faster. We don't know if this kind of push is even possible on a regular map.
The absence of evidence is not the evidence of absence. What I'm saying is that there are known knowns and there are known unknowns but there's also unknown unknowns, things that we don't know that we don't know
JayPower
Profile Joined March 2011
Netherlands171 Posts
July 10 2013 12:58 GMT
#37
I updated the OP with some more info and added a new replay pack:

http://drop.sc/packs/1466
Jaypowersc2.com for Guides, Videos, Replays and Coaching
entarotassadr
Profile Joined July 2013
1 Post
Last Edited: 2013-07-11 09:22:54
July 11 2013 08:55 GMT
#38
Great build and really good guide!Do you have a replay of a "perfect run" of the build (one without any interruption from your opponent or one versus very easy A.I.) to be able to see how it should go ideally?
(Sorry for my bad english)
tomahawk077
Profile Joined July 2013
20 Posts
July 11 2013 19:38 GMT
#39
Hi everybody!

I am a terran mid master player and I've just lost against this build.
Is there any tips to counter this timing attack? Somebody talked about the units you should build in order to win or at least survive to it. What are they?

Thx for your replies!
krutopatkin
Profile Joined July 2012
Germany2612 Posts
July 11 2013 22:04 GMT
#40
On July 12 2013 04:38 tomahawk077 wrote:
Hi everybody!

I am a terran mid master player and I've just lost against this build.
Is there any tips to counter this timing attack? Somebody talked about the units you should build in order to win or at least survive to it. What are they?

Thx for your replies!

I think it might help if you add a replay of your loss.
tomahawk077
Profile Joined July 2013
20 Posts
July 13 2013 14:27 GMT
#41
There it is my replay, I guess I mostly made some micro mistakes but I'd be glad to hear your comments.
Maybe a better scouting could have helped...

http://ggtracker.com/matches/3682460

thx!
TehWyLD
Profile Joined July 2011
Canada18 Posts
July 15 2013 22:21 GMT
#42
Looks like just what I need to get out of my PvT slump. Thanks for this well put together guide. I especially love the BM in the second game in the new rep pack. "WHAT U GOT UNDER YOUR HOOK SUCKER". I lold.
Air.SWP
Profile Joined May 2010
United States112 Posts
July 17 2013 17:06 GMT
#43
Cool build. Seems a bit technical for me (I'm only Platinum) but I will try it out. Also, what if you see that your opponent isn't fast expanding; then what?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 17 2013 18:12 GMT
#44
You can still defend 1base harassment builds like fast widow mine drops with the gate/robo/forge build, just get a cannon up in time in at least one mineral line.

If he's one base allining do the standard 5gate zealot/immortal/sentry or stalker (depending on his army composition). You can probably complete +1 armor before his push too, which is kinda neat.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Air.SWP
Profile Joined May 2010
United States112 Posts
July 17 2013 18:38 GMT
#45
Thanks.
JayPower
Profile Joined March 2011
Netherlands171 Posts
July 18 2013 00:09 GMT
#46
On July 13 2013 23:27 tomahawk077 wrote:
There it is my replay, I guess I mostly made some micro mistakes but I'd be glad to hear your comments.
Maybe a better scouting could have helped...

http://ggtracker.com/matches/3682460

thx!


I think the protoss in that game kind of skipped drop defense. Of course it is hard to know if protoss is going to get defense in the form of cannons before they move out. If they do, you would like the have more army rather than have medvacs flying around. But as far as your defense. It didn't seem like you responded to the attack at all. You didn't have extra bunkers, no wall off. When you got rid of all the immortals, you even had a slim chance of mass repairing the bunker. All in all I would say focus more on defense (bunker, supply depot wall off and have scv's pulled). I will try to find some replays where I lose with this build and post them. They will a bit outdated though, I remember losing a lot to terran adding helbats quite fast to their army and they just melt zealots.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
tomahawk077
Profile Joined July 2013
20 Posts
July 18 2013 17:30 GMT
#47
On July 18 2013 09:09 JayPower wrote:
Show nested quote +
On July 13 2013 23:27 tomahawk077 wrote:
There it is my replay, I guess I mostly made some micro mistakes but I'd be glad to hear your comments.
Maybe a better scouting could have helped...

http://ggtracker.com/matches/3682460

thx!


I think the protoss in that game kind of skipped drop defense. Of course it is hard to know if protoss is going to get defense in the form of cannons before they move out. If they do, you would like the have more army rather than have medvacs flying around. But as far as your defense. It didn't seem like you responded to the attack at all. You didn't have extra bunkers, no wall off. When you got rid of all the immortals, you even had a slim chance of mass repairing the bunker. All in all I would say focus more on defense (bunker, supply depot wall off and have scv's pulled). I will try to find some replays where I lose with this build and post them. They will a bit outdated though, I remember losing a lot to terran adding helbats quite fast to their army and they just melt zealots.


Thank you for the answer! The fact is I feel like if I lose too many scv defending, or if I build too many bunkers, I will have a huge delay later on on economy, I often lose like that...
soapyy.
Profile Joined October 2011
United States103 Posts
July 20 2013 04:44 GMT
#48
Great post! Thanks
www.twitch.tv/sirsoapyy A little bit of soul train is in everyone.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 20 2013 14:02 GMT
#49
Great build! Probably be better for me if I actually had the mechanics and game sense to match.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
JayPower
Profile Joined March 2011
Netherlands171 Posts
August 02 2013 01:06 GMT
#50
I updated the OP with 2 new replays.

On May 22 2013 23:51 JayPower wrote:
2 recent games

http://drop.sc/352648 (vs [BX3]Kare)

In this game my opponent prepared well for the attack and I overcommitted to the attack leaving me a bit behind initially. I transitioned into storm and was able to win in a pretty cool macro game. I definitely recommend this game.

http://drop.sc/352647 (vs KTFlaSh (obivously not real))

This is just a more recent game where of the attack working and catching my opponent playing a bit too greedy.


I will try out this a bit more now that helbats are nerfed. Those gave me some trouble in the past and I will look how well the build does vs them now.

If anyone is interested in a macro PvT build, I've been using rain's PvT opener for a bit now and I'm quite enjoying it so far. Here is a PvT heavy replay pack: http://drop.sc/packs/1470. Maybe I'll do a guide on the build if there's request for it.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
aldochillbro
Profile Joined July 2012
187 Posts
Last Edited: 2013-08-02 03:28:22
August 02 2013 03:21 GMT
#51
i'd be interested in an in depth macro/standard pvt guide if it addresses everything in detail. are you talking about the 1gate 1 gas expand into robo/collosus? my pvt is rusty on gas/robo/other timings so that would be nice.
igay
Profile Blog Joined November 2011
Australia1178 Posts
August 02 2013 04:22 GMT
#52
On August 02 2013 10:06 JayPower wrote:
I updated the OP with 2 new replays.

Show nested quote +
On May 22 2013 23:51 JayPower wrote:
2 recent games

http://drop.sc/352648 (vs [BX3]Kare)

In this game my opponent prepared well for the attack and I overcommitted to the attack leaving me a bit behind initially. I transitioned into storm and was able to win in a pretty cool macro game. I definitely recommend this game.

http://drop.sc/352647 (vs KTFlaSh (obivously not real))

This is just a more recent game where of the attack working and catching my opponent playing a bit too greedy.


I will try out this a bit more now that helbats are nerfed. Those gave me some trouble in the past and I will look how well the build does vs them now.

If anyone is interested in a macro PvT build, I've been using rain's PvT opener for a bit now and I'm quite enjoying it so far. Here is a PvT heavy replay pack: http://drop.sc/packs/1470. Maybe I'll do a guide on the build if there's request for it.


I would appreciate a guide on it!
MVP <3 MKP <3 DRG <3
JayPower
Profile Joined March 2011
Netherlands171 Posts
August 02 2013 11:22 GMT
#53
On August 02 2013 12:21 aldochillbro wrote:
i'd be interested in an in depth macro/standard pvt guide if it addresses everything in detail. are you talking about the 1gate 1 gas expand into robo/collosus? my pvt is rusty on gas/robo/other timings so that would be nice.


Yes, it'll very much so like that. The reason I'm still doubting is because AGAINTSMURF made a similair guide about this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=410130 . That guide isn't being update anymore though so I will make a guide about rain's PvT opener.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
Mojito99
Profile Joined October 2013
Germany154 Posts
June 13 2014 21:08 GMT
#54
Anyone still doing this build?
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