Maybe a better scouting could have helped...
http://ggtracker.com/matches/3682460
thx!
Forum Index > StarCraft 2 Strategy |
tomahawk077
20 Posts
Maybe a better scouting could have helped... http://ggtracker.com/matches/3682460 thx! | ||
TehWyLD
Canada18 Posts
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Air.SWP
United States112 Posts
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Teoita
Italy12246 Posts
If he's one base allining do the standard 5gate zealot/immortal/sentry or stalker (depending on his army composition). You can probably complete +1 armor before his push too, which is kinda neat. | ||
Air.SWP
United States112 Posts
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JayPower
Netherlands171 Posts
On July 13 2013 23:27 tomahawk077 wrote: There it is my replay, I guess I mostly made some micro mistakes but I'd be glad to hear your comments. Maybe a better scouting could have helped... http://ggtracker.com/matches/3682460 thx! I think the protoss in that game kind of skipped drop defense. Of course it is hard to know if protoss is going to get defense in the form of cannons before they move out. If they do, you would like the have more army rather than have medvacs flying around. But as far as your defense. It didn't seem like you responded to the attack at all. You didn't have extra bunkers, no wall off. When you got rid of all the immortals, you even had a slim chance of mass repairing the bunker. All in all I would say focus more on defense (bunker, supply depot wall off and have scv's pulled). I will try to find some replays where I lose with this build and post them. They will a bit outdated though, I remember losing a lot to terran adding helbats quite fast to their army and they just melt zealots. | ||
tomahawk077
20 Posts
On July 18 2013 09:09 JayPower wrote: Show nested quote + On July 13 2013 23:27 tomahawk077 wrote: There it is my replay, I guess I mostly made some micro mistakes but I'd be glad to hear your comments. Maybe a better scouting could have helped... http://ggtracker.com/matches/3682460 thx! I think the protoss in that game kind of skipped drop defense. Of course it is hard to know if protoss is going to get defense in the form of cannons before they move out. If they do, you would like the have more army rather than have medvacs flying around. But as far as your defense. It didn't seem like you responded to the attack at all. You didn't have extra bunkers, no wall off. When you got rid of all the immortals, you even had a slim chance of mass repairing the bunker. All in all I would say focus more on defense (bunker, supply depot wall off and have scv's pulled). I will try to find some replays where I lose with this build and post them. They will a bit outdated though, I remember losing a lot to terran adding helbats quite fast to their army and they just melt zealots. Thank you for the answer! The fact is I feel like if I lose too many scv defending, or if I build too many bunkers, I will have a huge delay later on on economy, I often lose like that... | ||
soapyy.
United States103 Posts
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[UoN]Sentinel
United States11320 Posts
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JayPower
Netherlands171 Posts
On May 22 2013 23:51 JayPower wrote: 2 recent games http://drop.sc/352648 (vs [BX3]Kare) In this game my opponent prepared well for the attack and I overcommitted to the attack leaving me a bit behind initially. I transitioned into storm and was able to win in a pretty cool macro game. I definitely recommend this game. http://drop.sc/352647 (vs KTFlaSh (obivously not real)) This is just a more recent game where of the attack working and catching my opponent playing a bit too greedy. I will try out this a bit more now that helbats are nerfed. Those gave me some trouble in the past and I will look how well the build does vs them now. If anyone is interested in a macro PvT build, I've been using rain's PvT opener for a bit now and I'm quite enjoying it so far. Here is a PvT heavy replay pack: http://drop.sc/packs/1470. Maybe I'll do a guide on the build if there's request for it. | ||
aldochillbro
187 Posts
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igay
Australia1178 Posts
On August 02 2013 10:06 JayPower wrote: I updated the OP with 2 new replays. Show nested quote + On May 22 2013 23:51 JayPower wrote: 2 recent games http://drop.sc/352648 (vs [BX3]Kare) In this game my opponent prepared well for the attack and I overcommitted to the attack leaving me a bit behind initially. I transitioned into storm and was able to win in a pretty cool macro game. I definitely recommend this game. http://drop.sc/352647 (vs KTFlaSh (obivously not real)) This is just a more recent game where of the attack working and catching my opponent playing a bit too greedy. I will try out this a bit more now that helbats are nerfed. Those gave me some trouble in the past and I will look how well the build does vs them now. If anyone is interested in a macro PvT build, I've been using rain's PvT opener for a bit now and I'm quite enjoying it so far. Here is a PvT heavy replay pack: http://drop.sc/packs/1470. Maybe I'll do a guide on the build if there's request for it. I would appreciate a guide on it! | ||
JayPower
Netherlands171 Posts
On August 02 2013 12:21 aldochillbro wrote: i'd be interested in an in depth macro/standard pvt guide if it addresses everything in detail. are you talking about the 1gate 1 gas expand into robo/collosus? my pvt is rusty on gas/robo/other timings so that would be nice. Yes, it'll very much so like that. The reason I'm still doubting is because AGAINTSMURF made a similair guide about this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=410130 . That guide isn't being update anymore though so I will make a guide about rain's PvT opener. | ||
Mojito99
Germany154 Posts
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