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[G] Zest's 4 immortal / archon timing attack [PvT] - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 All
tomahawk077
Profile Joined July 2013
20 Posts
July 13 2013 14:27 GMT
#41
There it is my replay, I guess I mostly made some micro mistakes but I'd be glad to hear your comments.
Maybe a better scouting could have helped...

http://ggtracker.com/matches/3682460

thx!
TehWyLD
Profile Joined July 2011
Canada18 Posts
July 15 2013 22:21 GMT
#42
Looks like just what I need to get out of my PvT slump. Thanks for this well put together guide. I especially love the BM in the second game in the new rep pack. "WHAT U GOT UNDER YOUR HOOK SUCKER". I lold.
Air.SWP
Profile Joined May 2010
United States112 Posts
July 17 2013 17:06 GMT
#43
Cool build. Seems a bit technical for me (I'm only Platinum) but I will try it out. Also, what if you see that your opponent isn't fast expanding; then what?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 17 2013 18:12 GMT
#44
You can still defend 1base harassment builds like fast widow mine drops with the gate/robo/forge build, just get a cannon up in time in at least one mineral line.

If he's one base allining do the standard 5gate zealot/immortal/sentry or stalker (depending on his army composition). You can probably complete +1 armor before his push too, which is kinda neat.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Air.SWP
Profile Joined May 2010
United States112 Posts
July 17 2013 18:38 GMT
#45
Thanks.
JayPower
Profile Joined March 2011
Netherlands171 Posts
July 18 2013 00:09 GMT
#46
On July 13 2013 23:27 tomahawk077 wrote:
There it is my replay, I guess I mostly made some micro mistakes but I'd be glad to hear your comments.
Maybe a better scouting could have helped...

http://ggtracker.com/matches/3682460

thx!


I think the protoss in that game kind of skipped drop defense. Of course it is hard to know if protoss is going to get defense in the form of cannons before they move out. If they do, you would like the have more army rather than have medvacs flying around. But as far as your defense. It didn't seem like you responded to the attack at all. You didn't have extra bunkers, no wall off. When you got rid of all the immortals, you even had a slim chance of mass repairing the bunker. All in all I would say focus more on defense (bunker, supply depot wall off and have scv's pulled). I will try to find some replays where I lose with this build and post them. They will a bit outdated though, I remember losing a lot to terran adding helbats quite fast to their army and they just melt zealots.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
tomahawk077
Profile Joined July 2013
20 Posts
July 18 2013 17:30 GMT
#47
On July 18 2013 09:09 JayPower wrote:
Show nested quote +
On July 13 2013 23:27 tomahawk077 wrote:
There it is my replay, I guess I mostly made some micro mistakes but I'd be glad to hear your comments.
Maybe a better scouting could have helped...

http://ggtracker.com/matches/3682460

thx!


I think the protoss in that game kind of skipped drop defense. Of course it is hard to know if protoss is going to get defense in the form of cannons before they move out. If they do, you would like the have more army rather than have medvacs flying around. But as far as your defense. It didn't seem like you responded to the attack at all. You didn't have extra bunkers, no wall off. When you got rid of all the immortals, you even had a slim chance of mass repairing the bunker. All in all I would say focus more on defense (bunker, supply depot wall off and have scv's pulled). I will try to find some replays where I lose with this build and post them. They will a bit outdated though, I remember losing a lot to terran adding helbats quite fast to their army and they just melt zealots.


Thank you for the answer! The fact is I feel like if I lose too many scv defending, or if I build too many bunkers, I will have a huge delay later on on economy, I often lose like that...
soapyy.
Profile Joined October 2011
United States103 Posts
July 20 2013 04:44 GMT
#48
Great post! Thanks
www.twitch.tv/sirsoapyy A little bit of soul train is in everyone.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 20 2013 14:02 GMT
#49
Great build! Probably be better for me if I actually had the mechanics and game sense to match.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
JayPower
Profile Joined March 2011
Netherlands171 Posts
August 02 2013 01:06 GMT
#50
I updated the OP with 2 new replays.

On May 22 2013 23:51 JayPower wrote:
2 recent games

http://drop.sc/352648 (vs [BX3]Kare)

In this game my opponent prepared well for the attack and I overcommitted to the attack leaving me a bit behind initially. I transitioned into storm and was able to win in a pretty cool macro game. I definitely recommend this game.

http://drop.sc/352647 (vs KTFlaSh (obivously not real))

This is just a more recent game where of the attack working and catching my opponent playing a bit too greedy.


I will try out this a bit more now that helbats are nerfed. Those gave me some trouble in the past and I will look how well the build does vs them now.

If anyone is interested in a macro PvT build, I've been using rain's PvT opener for a bit now and I'm quite enjoying it so far. Here is a PvT heavy replay pack: http://drop.sc/packs/1470. Maybe I'll do a guide on the build if there's request for it.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
aldochillbro
Profile Joined July 2012
187 Posts
Last Edited: 2013-08-02 03:28:22
August 02 2013 03:21 GMT
#51
i'd be interested in an in depth macro/standard pvt guide if it addresses everything in detail. are you talking about the 1gate 1 gas expand into robo/collosus? my pvt is rusty on gas/robo/other timings so that would be nice.
igay
Profile Blog Joined November 2011
Australia1178 Posts
August 02 2013 04:22 GMT
#52
On August 02 2013 10:06 JayPower wrote:
I updated the OP with 2 new replays.

Show nested quote +
On May 22 2013 23:51 JayPower wrote:
2 recent games

http://drop.sc/352648 (vs [BX3]Kare)

In this game my opponent prepared well for the attack and I overcommitted to the attack leaving me a bit behind initially. I transitioned into storm and was able to win in a pretty cool macro game. I definitely recommend this game.

http://drop.sc/352647 (vs KTFlaSh (obivously not real))

This is just a more recent game where of the attack working and catching my opponent playing a bit too greedy.


I will try out this a bit more now that helbats are nerfed. Those gave me some trouble in the past and I will look how well the build does vs them now.

If anyone is interested in a macro PvT build, I've been using rain's PvT opener for a bit now and I'm quite enjoying it so far. Here is a PvT heavy replay pack: http://drop.sc/packs/1470. Maybe I'll do a guide on the build if there's request for it.


I would appreciate a guide on it!
MVP <3 MKP <3 DRG <3
JayPower
Profile Joined March 2011
Netherlands171 Posts
August 02 2013 11:22 GMT
#53
On August 02 2013 12:21 aldochillbro wrote:
i'd be interested in an in depth macro/standard pvt guide if it addresses everything in detail. are you talking about the 1gate 1 gas expand into robo/collosus? my pvt is rusty on gas/robo/other timings so that would be nice.


Yes, it'll very much so like that. The reason I'm still doubting is because AGAINTSMURF made a similair guide about this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=410130 . That guide isn't being update anymore though so I will make a guide about rain's PvT opener.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
Mojito99
Profile Joined October 2013
Germany154 Posts
June 13 2014 21:08 GMT
#54
Anyone still doing this build?
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