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The HotS Zerg Help Me Thread - Page 231

Forum Index > StarCraft 2 Strategy
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Angol
Profile Joined December 2014
Spain1 Post
Last Edited: 2014-12-31 20:42:19
December 31 2014 20:41 GMT
#4601
Is it still better to make infestors to support an army of roaches in ZvZ? I usually do roach/hydra, like every single zerg in my league (I'm high plat), but often guides say that infestors are a much better option. (In terms of standart play, against mass roaches and so)

I know they were very useful in WOL ZvZ, but are they still viable in HOTS?
EndOfLineTv
Profile Joined February 2011
United States741 Posts
December 31 2014 21:32 GMT
#4602
On January 01 2015 05:41 Angol wrote:
Is it still better to make infestors to support an army of roaches in ZvZ? I usually do roach/hydra, like every single zerg in my league (I'm high plat), but often guides say that infestors are a much better option. (In terms of standart play, against mass roaches and so)

I know they were very useful in WOL ZvZ, but are they still viable in HOTS?


Get them if you are vs muta first. If you are vs roach. get roach hydra first,
Ghaleon109
Profile Joined August 2013
United States15 Posts
December 31 2014 22:59 GMT
#4603
On January 01 2015 06:32 EndOfLineTv wrote:
Show nested quote +
On January 01 2015 05:41 Angol wrote:
Is it still better to make infestors to support an army of roaches in ZvZ? I usually do roach/hydra, like every single zerg in my league (I'm high plat), but often guides say that infestors are a much better option. (In terms of standart play, against mass roaches and so)

I know they were very useful in WOL ZvZ, but are they still viable in HOTS?


Get them if you are vs muta first. If you are vs roach. get roach hydra first,


If I see roach/hydra I've been doing a mass roach/speed bane +2/+2 timing.

It's been working really well in high plat.. but is this just because my opponents aren't all that great?
theunabletable
Profile Joined October 2014
54 Posts
Last Edited: 2015-01-01 00:43:08
January 01 2015 00:42 GMT
#4604
On December 31 2014 19:18 lannisport wrote:
Has anyone been trying out Dark's corrupter style versus bio mine or hellbat marines? I've been loving it. The 6-8 corrupters are just so much more tankier than mutas and pick off medivacs in straight up engages better (At least for me), and all that gas.... Countering and getting to hive is so much easier! The only time I really make mutas now ironically enough is against mech.

I have been! It's been my go-to almost every single game. I've been working on getting to it safely in the opening a lot, and I'm finding that if I get quick speed, overlord speed, and a baneling nest, I can be safe against pressure and all-ins, and if I see greed, often pressure or kill him myself.

Drops aren't as big a deal as I thought they'd be. You end up with spores in your mineral lines in a LOT of games anyways because of banshees before you have lair.

I really like it. The roaches can trade okay with the bio, especially when the medivacs are in low counts (which tehy have to be since the corruptors kill so many of them,) and they can tank the widow mine shots, allowing the banelings to come in. It's great. You can just fight the terran army, and you can transition into the lategame way easier. It's been way better than muta/ling/bane so far in diamond, and the games I've lost with it have all been from really big mistakes on my end (like bad engagements off creep.)

I also like that it's not bad against mech, either, so you can kind of just go for it and it'll work against whatever comp they make.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 03 2015 01:15 GMT
#4605
in a SH, corruptor, viper, infestor vs tank (thor) viking raven situation, when it is reaching that stalemate, more or less how do I want to split up my supply on drones, SH, corruptor? I assume about 5 infestor and 5 vipers is about right. Should I leave some supply for ling harass etc?
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 03 2015 21:49 GMT
#4606
alright boys, can someone help me and tell how do you fight skytoss turtle?

I assume you fight a turtle with a turtle of your own with mass spore/SH/viper?
DERASTAT
Profile Joined May 2014
Germany99 Posts
January 03 2015 22:32 GMT
#4607
On January 04 2015 06:49 Alchemik wrote:
alright boys, can someone help me and tell how do you fight skytoss turtle?

I assume you fight a turtle with a turtle of your own with mass spore/SH/viper?

You can out expand and Mine him and then "turtle" but another method is just to performa Ling Hydra push at 10:30 out of three bases and just Kill him.
Kajiu, Troll der Zerstörung
imareaver3
Profile Joined June 2010
United States906 Posts
January 04 2015 07:24 GMT
#4608
What's the best way to punish a failed cannon rush? I feel like even when I shut down a cannon rush hard, the Protoss can just expand immediately and go into a macro game with no economic deficit. How do I exploit them?
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
January 04 2015 07:33 GMT
#4609
On January 04 2015 16:24 imareaver3 wrote:
What's the best way to punish a failed cannon rush? I feel like even when I shut down a cannon rush hard, the Protoss can just expand immediately and go into a macro game with no economic deficit. How do I exploit them?


expand and out macro them, it will put them in a huge macro deficit, just it isn't something you can normally punish immediatly. Just get a quick 3rd and out macro them, even 3 hat before pool after you stop a cannon rush is great.
AKA: TelecoM[WHITE] Protoss fighting
Defenestrator
Profile Joined October 2011
400 Posts
January 08 2015 01:14 GMT
#4610
On January 04 2015 16:24 imareaver3 wrote:
What's the best way to punish a failed cannon rush? I feel like even when I shut down a cannon rush hard, the Protoss can just expand immediately and go into a macro game with no economic deficit. How do I exploit them?


I love failed cannon rushes. It makes me feel safe enough to skip roaches and go straight into lair, going straight for ling/hydra to defend anything, or use to pressure 3rd.

Basically a failed cannon rush means everything toss does will be slower (especially 2base allins), so you can drone harder and tech more than you could otherwise. It gives zerg a very comfortable starting position.
Ultras and banelings go together like peas and carrots
Valon
Profile Joined June 2011
United States329 Posts
January 08 2015 10:36 GMT
#4611
On January 01 2015 05:41 Angol wrote:
Is it still better to make infestors to support an army of roaches in ZvZ? I usually do roach/hydra, like every single zerg in my league (I'm high plat), but often guides say that infestors are a much better option. (In terms of standart play, against mass roaches and so)

I know they were very useful in WOL ZvZ, but are they still viable in HOTS?
I find it's better to add on some hydras as you take your 4th base and the rest of your gas. I usually use 3-4 gas on 3 base for roaches (assuming they open roach) then take a 4th and add hydras. I find it is safer than try to make both off 3 base given the current meta of massing roaches.
Valon
Profile Joined June 2011
United States329 Posts
January 08 2015 10:39 GMT
#4612
On January 03 2015 10:15 Cascade wrote:
in a SH, corruptor, viper, infestor vs tank (thor) viking raven situation, when it is reaching that stalemate, more or less how do I want to split up my supply on drones, SH, corruptor? I assume about 5 infestor and 5 vipers is about right. Should I leave some supply for ling harass etc?


Depends on what style you want to play. Snute and Stephano when they play SH like to just go for the long drawn out slowly whittle away style. Jaedong, on the other hand, showed some nice aggressive play vs mech using lings. check out Jaedong vs Gumiho for that strat http://wiki.teamliquid.net/starcraft2/IEM_Season_IX_-_San_Jose
Valon
Profile Joined June 2011
United States329 Posts
January 08 2015 10:41 GMT
#4613
On January 01 2015 07:59 Ghaleon109 wrote:
Show nested quote +
On January 01 2015 06:32 EndOfLineTv wrote:
On January 01 2015 05:41 Angol wrote:
Is it still better to make infestors to support an army of roaches in ZvZ? I usually do roach/hydra, like every single zerg in my league (I'm high plat), but often guides say that infestors are a much better option. (In terms of standart play, against mass roaches and so)

I know they were very useful in WOL ZvZ, but are they still viable in HOTS?


Get them if you are vs muta first. If you are vs roach. get roach hydra first,


If I see roach/hydra I've been doing a mass roach/speed bane +2/+2 timing.

It's been working really well in high plat.. but is this just because my opponents aren't all that great?


Probably not going to be that great in the higher levels. If I open muta I like to transition into roach speed bane becuase if you detonate on the hydras then that comp rekts (but I have a hydra transition ready) but against roaches better to go 3-4 gas roach then take a 4th base and add rest of gas and then hydras. I find that is the safest thing to do. I used to just die to bug roach pushes if I tried to get hydras on 3 base.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
January 08 2015 20:35 GMT
#4614
tbh deadwing is the only map i would use roach hydra on due to size and defensive layout. you basically just never move out until max 2/2. i think sen showed some great roach hydra play against hyun in the premier he won (forget what the tourney was) and it was on deadwing

if you use roach hydra on regular maps then it's similar to greedily droning your third base. you get a nice advantage if you go unpunished, but a proper roach bulldozer push will probably kill you
TL+ Member
A_Scarecrow
Profile Joined March 2013
Australia721 Posts
January 10 2015 10:10 GMT
#4615
would like some help with zvp +2 blink stalker aggression while taking a third. i tried out for wcs sea qualies versed a very good terran and lost then versed a toss that wasnt other great but decent. he did a +2 blink stalker attack on deadwing while harrassing with a warp prism and took a 3rd.
i couldnt pressure the third without running into his army and defending warp prism. i managed to defend both with ling roach but he recalled blink stalker force and killed half my main drones. what comp should i go for against blink into robo collossi timing. i like ling hydra into muta but i couldnt get enough hydras to hold it off without hurting my economy.
Moosegills
Profile Joined March 2011
United States558 Posts
January 10 2015 12:11 GMT
#4616
On January 10 2015 19:10 A_Scarecrow wrote:
would like some help with zvp +2 blink stalker aggression while taking a third. i tried out for wcs sea qualies versed a very good terran and lost then versed a toss that wasnt other great but decent. he did a +2 blink stalker attack on deadwing while harrassing with a warp prism and took a 3rd.
i couldnt pressure the third without running into his army and defending warp prism. i managed to defend both with ling roach but he recalled blink stalker force and killed half my main drones. what comp should i go for against blink into robo collossi timing. i like ling hydra into muta but i couldnt get enough hydras to hold it off without hurting my economy.


Hard to answer any of your questions without a replay
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
A_Scarecrow
Profile Joined March 2013
Australia721 Posts
January 10 2015 12:41 GMT
#4617
tbh i choked against the toss so was looking for a what to do against forge opening into +2 blink 3rd base robo sorry im being vague.
WGT-Baal
Profile Blog Joined June 2008
France3395 Posts
January 11 2015 15:52 GMT
#4618
On January 01 2015 09:42 theunabletable wrote:
Show nested quote +
On December 31 2014 19:18 lannisport wrote:
Has anyone been trying out Dark's corrupter style versus bio mine or hellbat marines? I've been loving it. The 6-8 corrupters are just so much more tankier than mutas and pick off medivacs in straight up engages better (At least for me), and all that gas.... Countering and getting to hive is so much easier! The only time I really make mutas now ironically enough is against mech.

I have been! It's been my go-to almost every single game. I've been working on getting to it safely in the opening a lot, and I'm finding that if I get quick speed, overlord speed, and a baneling nest, I can be safe against pressure and all-ins, and if I see greed, often pressure or kill him myself.

Drops aren't as big a deal as I thought they'd be. You end up with spores in your mineral lines in a LOT of games anyways because of banshees before you have lair.

I really like it. The roaches can trade okay with the bio, especially when the medivacs are in low counts (which tehy have to be since the corruptors kill so many of them,) and they can tank the widow mine shots, allowing the banelings to come in. It's great. You can just fight the terran army, and you can transition into the lategame way easier. It's been way better than muta/ling/bane so far in diamond, and the games I've lost with it have all been from really big mistakes on my end (like bad engagements off creep.)

I also like that it's not bad against mech, either, so you can kind of just go for it and it'll work against whatever comp they make.


hi!

do you (or anyone) have a basic BO for this strat? and details on your comp: it seems I make too many roaches and get pwned. just played a guy who went MMM hellbat and a couple tanks and he rocked me even though I killed all the medivacs...
I m sure I screwed up in macro and all but I also know i m playing this style "by the feel" and dont have any proper build or sense of steps... thanks in advance!
Horang2 fan
redloser
Profile Joined May 2011
Korea (South)1735 Posts
January 15 2015 04:03 GMT
#4619
I read an article about ZvP 3 base baneling all-in here, but i can't remember the exact keyword to find the article.

do anybody know about the B/O?
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
January 15 2015 04:17 GMT
#4620
On January 10 2015 19:10 A_Scarecrow wrote:
would like some help with zvp +2 blink stalker aggression while taking a third. i tried out for wcs sea qualies versed a very good terran and lost then versed a toss that wasnt other great but decent. he did a +2 blink stalker attack on deadwing while harrassing with a warp prism and took a 3rd.
i couldnt pressure the third without running into his army and defending warp prism. i managed to defend both with ling roach but he recalled blink stalker force and killed half my main drones. what comp should i go for against blink into robo collossi timing. i like ling hydra into muta but i couldnt get enough hydras to hold it off without hurting my economy.


I understand that this is an unorthodox style to counter these sort of styles Protoss use, but I am Top Masters Zerg at the moment and I really enjoy using 2base Mutalisk / ling builds. I feel they really do great on these maps and catch the Protoss off guard a lot of the time, especially when the Protoss is blindly going for some sort of 2base all in, this sort of attack would be harder to stop clearly, but I think with a nice muta ball and +1 mutalisks, a large number of spines, you should be able to get him to go back to his main, kill some probes / pylons , ect. Then get a more significant advantage. If he attacks at the right timing though it can be nearly impossible to stop.

I feel a good Roach , Hydra, Corrupter style with 1-1 ranged and armor upgrade does well, the corrupters kill the colossi and the roach hydra ling kills stalkers.
AKA: TelecoM[WHITE] Protoss fighting
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