• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:41
CET 10:41
KST 18:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Bleak Future After Failed ProGaming Career BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1548 users

The HotS Zerg Help Me Thread - Page 204

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 202 203 204 205 206 269 Next
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 25 2014 00:17 GMT
#4061
On September 25 2014 06:52 Enigmasc wrote:
sorry if my first post came across as a bit whiney, was just tilting hard because my zvt is so bad right now -_-
so basically go much much lighter on the mutas rather than the old style of going up to 25+ muta?

which tournament was so0 vs flash btw? just wondering where ill get the replay from or is it behind a paywall?


Np, at least you own up to it. It's from this season of GSL, so you'll have to wait until the end of the season if you want to watch the whole thing. But you can still watch the first game, which I'm pretty sure is that style. It still goes up to ~25 mutas, it just gets them a lot slower, which honestly, is brilliant; I don't know why people try to rush up the muta numbers so fast.

If you look at my Older notes on Revival's ZvT, it's very similar and based off of maxing out ~14:00 and crushing the Terran's mid game timing.
StrategyAllyssa Grey <3<3
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 25 2014 00:53 GMT
#4062
it is pretty brilliant. i find the hardest thing about mixing up your larva rounds instead of just holding ddddddddd zzzzzzzz mmmmmm eeeeeeee until you run out of resources is having the calm and clarity to actually do it. a lot of times i feel the pressure to just do everything as fast as possible especially in a fast paced matchup like zvt, back in my lower league days i would make a lot of mistakes like overmaking a unit or overmicroing my army because of this. because sc2 is a spectator esport, there's kind of a natural "tryhard" function built in that can make you feel like you're playing "wrong" if you aren't flipping camera hotkeys and boxing units 20 times per second. some of the best advice i ever got was to slow down, play smart, think about what the hell you're doing and stop trying to be fast until you actually understand your own goals
TL+ Member
Running
Profile Joined August 2014
13 Posts
September 25 2014 06:56 GMT
#4063
Regarding the ZvT builds jowj and sc2 john posted, are these skipping a spine at 6min?
Tzyx
Profile Joined August 2010
Northern Ireland281 Posts
September 25 2014 08:47 GMT
#4064
On September 25 2014 05:43 velvex wrote:
Btw, does anyone else feel this thread has become a bit overblown and hard to read? There are a lot of questions with replays and self-analysis that would actually qualify for separate threads, and there are hardly any [H] tags on the thread list. There used to be way more [H] threads.


This thread has been a super valuable resource for me getting back into relearning how to play properly. Whilst it can be a bit hard to sift through the information, the way in which people have a proper conversation about stuff over time gives a unique insight into 'why' you should do stuff. I feel like this one thread has helped me more than anything else i've read about ZvX simply because i can see WHY stuff is how it is. Its infuriating attempting to learn stuff when you don't understand the underlying reason stuff happens.

It would be cool if stuff was bookmarked or referenced more easily or something, but for the sheer quantity of information that passes through here, it would be a hard job for one person keeping track of it all.

TL:DR; I'm a newb and this thread is my favorite part of TL.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 25 2014 11:07 GMT
#4065
TL is also extremely strict about posting standards so it's very understandable if people don't want to start their own threads for questions or replay analysis. some people can be officious jerks (talking about users not mods) if a newer user posts a low content thread
TL+ Member
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 25 2014 11:48 GMT
#4066
On September 25 2014 15:56 Running wrote:
Regarding the ZvT builds jowj and sc2 john posted, are these skipping a spine at 6min?


Depends on how safe you feel. To be honest, if you're getting early tech and scouting well, a spine crawler is not always necessary. If you're not completely sure what's coming your way or not so confident in your queen/ling control, a spine crawler is totally acceptable, although the timing is closer to 6:30 than 6:00.
StrategyAllyssa Grey <3<3
Zheryn
Profile Joined December 2010
Sweden3653 Posts
September 25 2014 15:11 GMT
#4067
On September 25 2014 17:47 Tzyx wrote:
Show nested quote +
On September 25 2014 05:43 velvex wrote:
Btw, does anyone else feel this thread has become a bit overblown and hard to read? There are a lot of questions with replays and self-analysis that would actually qualify for separate threads, and there are hardly any [H] tags on the thread list. There used to be way more [H] threads.


This thread has been a super valuable resource for me getting back into relearning how to play properly. Whilst it can be a bit hard to sift through the information, the way in which people have a proper conversation about stuff over time gives a unique insight into 'why' you should do stuff. I feel like this one thread has helped me more than anything else i've read about ZvX simply because i can see WHY stuff is how it is. Its infuriating attempting to learn stuff when you don't understand the underlying reason stuff happens.

It would be cool if stuff was bookmarked or referenced more easily or something, but for the sheer quantity of information that passes through here, it would be a hard job for one person keeping track of it all.

TL:DR; I'm a newb and this thread is my favorite part of TL.


Maybe we could add links to the OP to pages/posts that are extra useful or just if there's discussion about something interesting over several pages just writing something like: "Discussion about roach hydra in ZvT - page 195-198", sort of like an index, which could just be under a spoiler tag at the end of OP.
hundred thousand krouner
Jowj
Profile Joined June 2012
United States248 Posts
September 25 2014 18:11 GMT
#4068
On September 26 2014 00:11 Zheryn wrote:
Show nested quote +
On September 25 2014 17:47 Tzyx wrote:
On September 25 2014 05:43 velvex wrote:
Btw, does anyone else feel this thread has become a bit overblown and hard to read? There are a lot of questions with replays and self-analysis that would actually qualify for separate threads, and there are hardly any [H] tags on the thread list. There used to be way more [H] threads.


This thread has been a super valuable resource for me getting back into relearning how to play properly. Whilst it can be a bit hard to sift through the information, the way in which people have a proper conversation about stuff over time gives a unique insight into 'why' you should do stuff. I feel like this one thread has helped me more than anything else i've read about ZvX simply because i can see WHY stuff is how it is. Its infuriating attempting to learn stuff when you don't understand the underlying reason stuff happens.

It would be cool if stuff was bookmarked or referenced more easily or something, but for the sheer quantity of information that passes through here, it would be a hard job for one person keeping track of it all.

TL:DR; I'm a newb and this thread is my favorite part of TL.


Maybe we could add links to the OP to pages/posts that are extra useful or just if there's discussion about something interesting over several pages just writing something like: "Discussion about roach hydra in ZvT - page 195-198", sort of like an index, which could just be under a spoiler tag at the end of OP.


This sounds really cool. I'm willing to work on it to make it happen but I'd need help - I truly don't have time to read the whole thread through to find up to date information/interesting discussions. If people want to PM me page numbers with interesting discussion (like oh 75-76 has interesting early pool talk!) or whatever I can curate it and then make sure it gets edited into the OP.
Strategy
keule82
Profile Joined June 2013
Germany2 Posts
September 25 2014 20:35 GMT
#4069
Thx to Jowj, SC2John and also velvex for your quick and helpful replies! I very much appreciate the effort! I will work through what you suggested.

@Jowj: I will definetely get back to you on the replays. I will be on vacation for the next 9 days so Im gonna contact you afterwards.
So many banelings...
Ju!cy
Profile Joined August 2011
Austria82 Posts
Last Edited: 2014-09-25 23:04:10
September 25 2014 23:03 GMT
#4070
What is the most standard, macro-oriented build order as Zerg in ZvP.
I'm looking for something that has similar impact as the 3-hatch-Muta build did have in SC:BW
Please don't post any builds, I'm looking for something really specific here.
No Risk, No Fun!
Zheryn
Profile Joined December 2010
Sweden3653 Posts
September 25 2014 23:28 GMT
#4071
On September 26 2014 08:03 Ju!cy wrote:
What is the most standard, macro-oriented build order as Zerg in ZvP.
I'm looking for something that has similar impact as the 3-hatch-Muta build did have in SC:BW
Please don't post any builds, I'm looking for something really specific here.


Not really sure what you mean by a standard macro build and then that you're only looking for a really specific build and don't want people to post builds?

If you want a standard macro build you'll be the one reacting to the protoss as you won't be able to put on aggression before he has decided what kind of build he's going for if you want to drone up 3 bases. Basically what I do is to go gasless 3 base by either 15 hatch, 17 hatch, 18 pool or 15 pool, 15 hatch, 22-25 hatch and then grab double gas around 5:45, try to figure out if he's doing a really early attack and then go RW + ling speed or else go straight for lair, 2 more gases and drone up my 3 bases then make some lings and get a hydra den asap and go for like 12 hydras and from there on you can react to the protoss by either going quick hive for vipers, or getting spire to go in to mutas, go SH or whatever.
hundred thousand krouner
Ju!cy
Profile Joined August 2011
Austria82 Posts
September 26 2014 00:12 GMT
#4072
thanks! hydras makes sense.

I was looking for something that is similar to this build http://wiki.teamliquid.net/starcraft/3_Hatch_Muta_(vs._Terran) it's supposed to be standard in the korean bw scene so i thought there might be something for sc2 aswell I can practice with
No Risk, No Fun!
VengefulTree
Profile Joined May 2014
Canada637 Posts
September 26 2014 00:51 GMT
#4073
A question for the Lord of 10 pools, in ZvZ and in general, is it better to 10 pool on 2 players maps or 3/4 players maps, disregarding rush distance?

Also, if you find a building hatch with the 6 lings, do you focus it immediately or go hunt some drones before the queen is done?

Thanks!
"I'll temper my comments the best I can. To have Stats ranked anything below 2nd is total absolute bullcrap! A travesty an abomination!" - Rolltide | "When a foreign Terran is about to win, the entire universe conspires against him" - Paulo Coelho
bigbadgreen
Profile Joined October 2010
United States142 Posts
September 26 2014 01:00 GMT
#4074
is it worth it to start a hatch and cancel at a P's natural to slow them down? I've seen a couple of pro's ie. Golden vs Welmu, where Golden blocked the P natural to slow them down. As long as I have a solid plan to transition out of this move is it worth practicing or is this more of a tournament situation to catch somebody off guard?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2014-09-26 01:41:54
September 26 2014 01:39 GMT
#4075
On September 26 2014 09:51 VengefulTree wrote:
A question for the Lord of 10 pools, in ZvZ and in general, is it better to 10 pool on 2 players maps or 3/4 players maps, disregarding rush distance?

Also, if you find a building hatch with the 6 lings, do you focus it immediately or go hunt some drones before the queen is done?

Thanks!


I'll be happy to take the title of Lord of 10pools, if you'll allow me . Imo, 9pool is better than 10pool in the meta now because most builds can handle 10pools without losing the natural hatch, so unless you go gas and super all-in, 10pools just aren't very strong. 9pools, however, hit like 15 seconds earlier and are much more powerful.

On 3-player and 4-player maps, you'll very commonly see people go pool first to be safe against any aggro builds like 10pool/speed or spine crawler rush or whatever can possibly come their way early on. Therefore, I would say that doing something like a 9pool is more reliable on a 2-player map where your opponent is more likely to take chances because of the comfort of easy scouting. However, something like a 12pool or 13pool is quite good on 3-player maps in that it can help you punish/catch up to greedier builds while also defending solidly against any early cheese; in short, it reduces the "coinflip" nature of 3-player and 4-player map scouting + build orders.

It's hard to say if you should focus on drones or the hatch, and I think it very heavily depends on your followup plan. For instance, my plan is to cancel my opponent's hatch so that I can take a lead in bases, defend my opponent's counter without using gas (with queens/spines), and then start to pull ahead in economy. You might feel more comfortable transitioning into a safer expand with banelings, in which case picking off drones and/or delaying your opponent's gas income might be a better strategy to employ there. Remember to think about what you where you want to be later on in the game whenever you find yourself stuck in a question like that.

On September 26 2014 10:00 bigbadgreen wrote:
is it worth it to start a hatch and cancel at a P's natural to slow them down? I've seen a couple of pro's ie. Golden vs Welmu, where Golden blocked the P natural to slow them down. As long as I have a solid plan to transition out of this move is it worth practicing or is this more of a tournament situation to catch somebody off guard?


I'm of the opinion that hatch blocks are universally awful, but they work a surprising amount in tournaments, and I think a lot of that has to do with greed and players' tendencies to cut scouting of certain things. In short, hatch blocking CAN be transitioned out of and sometimes almost looks solid, but against a player who really knows what they're doing and spots it immediately, it's pretty terrible. Therefore, I wouldn't recommend this as a ladder build, but it might be something fun to through into a BoX to throw your opponent off guard.
StrategyAllyssa Grey <3<3
hatp
Profile Joined September 2014
7 Posts
September 26 2014 01:42 GMT
#4076
I'm losing my mind over zerg mirrors vs bane muta. The only way I can fight it is with bane muta. roach/hydra requires me to stay way too defensive while he out expands me. infestor hydra just doesnt work. Mutas dodge fungals too easily now and it always seems to be the case that they have way more banes than make sense. Id really appreciate a good way to counter this but I have a feeling most zergs just follow their opponent into bane muta. Id rather not do that.
Zheryn
Profile Joined December 2010
Sweden3653 Posts
September 26 2014 02:27 GMT
#4077
On September 26 2014 10:42 hatp wrote:
I'm losing my mind over zerg mirrors vs bane muta. The only way I can fight it is with bane muta. roach/hydra requires me to stay way too defensive while he out expands me. infestor hydra just doesnt work. Mutas dodge fungals too easily now and it always seems to be the case that they have way more banes than make sense. Id really appreciate a good way to counter this but I have a feeling most zergs just follow their opponent into bane muta. Id rather not do that.


I do a +1 roach timing to try to kill their third while I drone my own third and go in to roach hydra infestor. Muta ling bane should not beat it, just be careful about your positioning and keep roaches in front and separate a few roaches to be "spotters" for baneling flanks. I find it more useful to try and separate a part of their army with fungal and fight another and be really careful with your army movement rather than trying to take one big fight and fungal as much as possible.
hundred thousand krouner
VengefulTree
Profile Joined May 2014
Canada637 Posts
September 26 2014 03:28 GMT
#4078
Thanks a ton SC2John, great insight, you're da man
"I'll temper my comments the best I can. To have Stats ranked anything below 2nd is total absolute bullcrap! A travesty an abomination!" - Rolltide | "When a foreign Terran is about to win, the entire universe conspires against him" - Paulo Coelho
hatp
Profile Joined September 2014
7 Posts
Last Edited: 2014-09-26 12:52:27
September 26 2014 12:52 GMT
#4079
On September 26 2014 11:27 Zheryn wrote:
Show nested quote +
On September 26 2014 10:42 hatp wrote:
I'm losing my mind over zerg mirrors vs bane muta. The only way I can fight it is with bane muta. roach/hydra requires me to stay way too defensive while he out expands me. infestor hydra just doesnt work. Mutas dodge fungals too easily now and it always seems to be the case that they have way more banes than make sense. Id really appreciate a good way to counter this but I have a feeling most zergs just follow their opponent into bane muta. Id rather not do that.


I do a +1 roach timing to try to kill their third while I drone my own third and go in to roach hydra infestor. Muta ling bane should not beat it, just be careful about your positioning and keep roaches in front and separate a few roaches to be "spotters" for baneling flanks. I find it more useful to try and separate a part of their army with fungal and fight another and be really careful with your army movement rather than trying to take one big fight and fungal as much as possible.


Much appreciated. Any chance you or anyone else have a replay of something like this working?
Salient
Profile Joined August 2011
United States876 Posts
September 26 2014 13:39 GMT
#4080
What is the optimal response to the popular Terran cheese rush that hits at 7:20 with 4 hellbats and 6 marines + medivac?
Prev 1 202 203 204 205 206 269 Next
Please log in or register to reply.
Live Events Refresh
Next event in 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 185
BRAT_OK 92
StarCraft: Brood War
Sea 3296
Jaedong 346
Larva 272
Rain 267
Hyun 224
Rush 220
Mong 204
Mini 156
ToSsGirL 111
Sharp 81
[ Show more ]
Pusan 74
Shuttle 66
Dewaltoss 64
910 49
Shinee 33
GoRush 24
NotJumperer 21
Yoon 20
Bale 15
JulyZerg 14
Mind 13
Free 8
ZerO 0
Dota 2
NeuroSwarm111
Fuzer 100
XcaliburYe44
League of Legends
C9.Mang0384
Counter-Strike
shoxiejesuss462
Heroes of the Storm
Khaldor116
Other Games
Liquid`RaSZi992
JimRising 421
Happy361
Mew2King246
KnowMe156
Sick53
febbydoto13
ZerO(Twitch)1
Organizations
Other Games
gamesdonequick868
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH131
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1079
Upcoming Events
The PondCast
19m
HomeStory Cup
1d 2h
Korean StarCraft League
1d 17h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-27
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.