• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:33
CET 10:33
KST 18:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational12SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)22Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
OSC Season 13 World Championship $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Fantasy's Q&A video [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2196 users

The HotS Zerg Help Me Thread - Page 175

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 173 174 175 176 177 269 Next
zackyhell
Profile Joined November 2012
Singapore11 Posts
June 12 2014 06:50 GMT
#3481
Hi,
Whenever I am in a ZvT. Me being the zerg player.
I usually go for 2 quick evo chambers to get my melee and carapace upgrades.
After geting my lair.
I often find myself either having Mutalisk or speed banelings.
If I go for speed banelings, I won't have enough gas for mutalisk and vice versa.
Can someone tell me what should I do so that I can get both mutalisk and speed baneling or is there a build for it??

Another question being ZvP.
When do I know that they're going for an immortal all-in?? Assuming the protoss player hides his robotics facility.
And When do I know that they're going for a 7gateway all in??


thanks! and pardon for my weak english
WGT-Baal
Profile Blog Joined June 2008
France3431 Posts
Last Edited: 2014-06-12 08:15:33
June 12 2014 08:13 GMT
#3482
On June 12 2014 15:50 zackyhell wrote:
Hi,
Whenever I am in a ZvT. Me being the zerg player.
I usually go for 2 quick evo chambers to get my melee and carapace upgrades.
After geting my lair.
I often find myself either having Mutalisk or speed banelings.
If I go for speed banelings, I won't have enough gas for mutalisk and vice versa.
Can someone tell me what should I do so that I can get both mutalisk and speed baneling or is there a build for it??

Another question being ZvP.
When do I know that they're going for an immortal all-in?? Assuming the protoss player hides his robotics facility.
And When do I know that they're going for a 7gateway all in??


thanks! and pardon for my weak english



For the ZvP question (being a former P player (yeah, boo, shame on me)),
An immortal all-in will rarely have more than 4 gates before 7.30 (more or less). Actually they should be planting gates 2,3and 4 around that time.
Basically the build goes: 1 gate, robo, 3gate (and chrono out 3x immo) then 3 more gates while moving out for a total of 7.

Whereas a 7 gate all-in will have the first 4 gates out earlier (typically around 6min) and then add the following 3 around 8min.

So you have a 1.30 min difference in the number of gate between the two.
Basically: scout at 6-6'30 (like you should). Even if you cannot see the robo, seeing more than 1 gate (like 4 for instance) means it wont me an immortal all-in.

For ZvT, this might be a stupid question but can we assume you re on 3 bases?

edit: there is an old 1 gas 7gate all-in from wol, where 6 gates will be made to be complete at 7.30. All 6 gates will be made all at once (as money allows) as opposed to 1, 3 then another 3. However, since this build only uses 1 gas, it s fairly easy to scout.
Horang2 fan
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
June 12 2014 09:11 GMT
#3483
I was just thinking on how to improve my rally micro since it happens quite often that an opposing army is positioned in a way where it intercepts rallying units from one or more hatches. Is there actually good reasons to rally your hatches unit wise? Ideally you'll be hotkey'ing your army as you build it so what's the added benefit of having everything walk to a central point when that's a detriment in certain situations?
I think esports is pretty nice.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 12 2014 09:27 GMT
#3484
On June 12 2014 18:11 Saechiis wrote:
I was just thinking on how to improve my rally micro since it happens quite often that an opposing army is positioned in a way where it intercepts rallying units from one or more hatches. Is there actually good reasons to rally your hatches unit wise? Ideally you'll be hotkey'ing your army as you build it so what's the added benefit of having everything walk to a central point when that's a detriment in certain situations?

A gold perspective on the problem:
Sometimes I dont hotkey my units as eggs. Either because I am in a long micro sequence and want to use up the larvae but dont have time to mess around with hotkeys so I choose not to hotkey the, or I just forget because I am gold, or because my units are "behind the enemy line", often mutas, and I don't want reinforcements to trickle into the enemies main army.

In all of those cases, I want the built unhotkeyed units in a single spot so that I quickly can go back and hotkey them when I get the chance.

Sometimes when pressured I add the reinforcements to a separate hotkey, which can make for a nice surround with some luck. But that only works when all the hatcheries are on the same side of the enemy.

In the scenario you describe, with an army cutting of the path between hatcheries, you would ideally rally hatcheries separately as you say, but not sure how to do that in an easy way. In that situation I just do a final desperate a-move when a batch of reinforcements pop, then tap out when it fails. But that is probably part of the reason why I am in gold.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
June 12 2014 09:57 GMT
#3485
I'm thinking individual rally points to defensive spots near each hatchery. Most common scenario is where toss goes for a 2 base all-in and cuts inbetween my 3rd base and my main and natural where my rally point would be positioned. You can reset individual rally points when you see it coming but often you've already been making units and they'll be streaming to their death. It's just impossible to intercept all lings before they suicide from 2 sides and keep up macro and injects at the same time. So why not have your main and natural rallied to your natural and your 3rd separately? Saves you time when you're in trouble and automatically sets up flanks by having units in different positions, might be convenient with drops too. And in the case where you're unable to hotkey your eggs there's still that all army hotkey to save the day.

On paper it seems to make sense at least, I'll be trying this out the coming days and see where it goes (so hard not to auto hive mind rally lol).
I think esports is pretty nice.
zackyhell
Profile Joined November 2012
Singapore11 Posts
June 12 2014 11:22 GMT
#3486
On June 12 2014 17:13 WGT-Baal wrote:
Show nested quote +
On June 12 2014 15:50 zackyhell wrote:
Hi,
Whenever I am in a ZvT. Me being the zerg player.
I usually go for 2 quick evo chambers to get my melee and carapace upgrades.
After geting my lair.
I often find myself either having Mutalisk or speed banelings.
If I go for speed banelings, I won't have enough gas for mutalisk and vice versa.
Can someone tell me what should I do so that I can get both mutalisk and speed baneling or is there a build for it??

Another question being ZvP.
When do I know that they're going for an immortal all-in?? Assuming the protoss player hides his robotics facility.
And When do I know that they're going for a 7gateway all in??


thanks! and pardon for my weak english



For the ZvP question (being a former P player (yeah, boo, shame on me)),
An immortal all-in will rarely have more than 4 gates before 7.30 (more or less). Actually they should be planting gates 2,3and 4 around that time.
Basically the build goes: 1 gate, robo, 3gate (and chrono out 3x immo) then 3 more gates while moving out for a total of 7.

Whereas a 7 gate all-in will have the first 4 gates out earlier (typically around 6min) and then add the following 3 around 8min.

So you have a 1.30 min difference in the number of gate between the two.
Basically: scout at 6-6'30 (like you should). Even if you cannot see the robo, seeing more than 1 gate (like 4 for instance) means it wont me an immortal all-in.

For ZvT, this might be a stupid question but can we assume you re on 3 bases?

edit: there is an old 1 gas 7gate all-in from wol, where 6 gates will be made to be complete at 7.30. All 6 gates will be made all at once (as money allows) as opposed to 1, 3 then another 3. However, since this build only uses 1 gas, it s fairly easy to scout.



Yes, you can assume I'm on 3 bases!
Thanks for the ZvP tips!
Alchemik
Profile Joined March 2014
Poland7124 Posts
June 12 2014 12:00 GMT
#3487
When do you take your gases then, zackyhell? In ZvT.
wrier
Profile Joined June 2011
Canada291 Posts
June 12 2014 13:05 GMT
#3488
On June 12 2014 15:50 zackyhell wrote:
Hi,
Whenever I am in a ZvT. Me being the zerg player.
I usually go for 2 quick evo chambers to get my melee and carapace upgrades.
After geting my lair.
I often find myself either having Mutalisk or speed banelings.
If I go for speed banelings, I won't have enough gas for mutalisk and vice versa.
Can someone tell me what should I do so that I can get both mutalisk and speed baneling or is there a build for it??



Sounds like you aren't taking your gases early enough.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
June 12 2014 13:09 GMT
#3489
What happened to mutas in ZvZ. I almost never see mutas anymore, and I've just started playing zerg again. I try to do what the pros do, but it seems like I'd win most of my games if I go muta (I am just gold z atm). So why are they gone?
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
WGT-Baal
Profile Blog Joined June 2008
France3431 Posts
Last Edited: 2014-06-12 13:29:04
June 12 2014 13:28 GMT
#3490
On June 12 2014 22:09 Mozdk wrote:
What happened to mutas in ZvZ. I almost never see mutas anymore, and I've just started playing zerg again. I try to do what the pros do, but it seems like I'd win most of my games if I go muta (I am just gold z atm). So why are they gone?


the spore buff makes it difficult to engage with a small amount of mutas, whereas a small roach push can end you or at least deal crippling damage

edit: I meant roach push and not rush push (correction made)
Horang2 fan
Mozdk
Profile Joined October 2010
Denmark6989 Posts
June 12 2014 13:38 GMT
#3491
On June 12 2014 22:28 WGT-Baal wrote:
Show nested quote +
On June 12 2014 22:09 Mozdk wrote:
What happened to mutas in ZvZ. I almost never see mutas anymore, and I've just started playing zerg again. I try to do what the pros do, but it seems like I'd win most of my games if I go muta (I am just gold z atm). So why are they gone?


the spore buff makes it difficult to engage with a small amount of mutas, whereas a small roach push can end you or at least deal crippling damage

edit: I meant roach push and not rush push (correction made)


I know about the spore buff, but just for a regular fight. If you have max roach and I have 10 mutas and max roach. Wont I win any fight we take that isn't above a spore....
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
zackyhell
Profile Joined November 2012
Singapore11 Posts
June 12 2014 13:39 GMT
#3492
On June 12 2014 22:05 wrier wrote:
Show nested quote +
On June 12 2014 15:50 zackyhell wrote:
Hi,
Whenever I am in a ZvT. Me being the zerg player.
I usually go for 2 quick evo chambers to get my melee and carapace upgrades.
After geting my lair.
I often find myself either having Mutalisk or speed banelings.
If I go for speed banelings, I won't have enough gas for mutalisk and vice versa.
Can someone tell me what should I do so that I can get both mutalisk and speed baneling or is there a build for it??



Sounds like you aren't taking your gases early enough.



I take my first gas as soon as possible after putting down my pool.
Then, when I reach around 35+ supply, I throw down 2 evo chambers and a baneling nest.
Get carapace and melee upgrade, then I get 2 more gases and my 3rd base.

WGT-Baal
Profile Blog Joined June 2008
France3431 Posts
June 12 2014 13:51 GMT
#3493
On June 12 2014 22:38 Mozdk wrote:
Show nested quote +
On June 12 2014 22:28 WGT-Baal wrote:
On June 12 2014 22:09 Mozdk wrote:
What happened to mutas in ZvZ. I almost never see mutas anymore, and I've just started playing zerg again. I try to do what the pros do, but it seems like I'd win most of my games if I go muta (I am just gold z atm). So why are they gone?


the spore buff makes it difficult to engage with a small amount of mutas, whereas a small roach push can end you or at least deal crippling damage

edit: I meant roach push and not rush push (correction made)


I know about the spore buff, but just for a regular fight. If you have max roach and I have 10 mutas and max roach. Wont I win any fight we take that isn't above a spore....



I dont know, it s likely the roaches will be 2-2 while your mutas won't be. Roaches snowball a lot. If you have 10 mutas, assuming same number of drones and queens, then I ll have 10 roaches more. It should destroy your roach army. Mutas have less DPS than roaches (esp with armor essentially negating bouncing damage). Liquipedia says 5.9DPS for mutas vs 8 for roaches (no upgrade). I think it should be tested in one of those custom maps though.

The other reason is the gas cost involved with going muta/roach. Either you go muta/ling or roach (and may be hydra later).

The difficulty is holding the first roach attack (spire takes a while). If you go roach yourself first, then there is a window during your tech switch to muta where you re gonna be vulnerable.

I m theorycrafting at this point, but I have won several games recently going roach vs Muta/ling
Horang2 fan
Alchemik
Profile Joined March 2014
Poland7124 Posts
June 12 2014 14:07 GMT
#3494
With 2/2 100 supply roaches vs 2/2 100 supply roach/muta (where mutas have 0/0), the first one will win. Even when mutas have 1/0. Not by much in the second case, but still.
If you go mutas, you just kind of die if your opponent goes for any kind of roach push. They just don't kill stuff fast enough.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
June 12 2014 14:15 GMT
#3495
On June 12 2014 23:07 Alchemik wrote:
With 2/2 100 supply roaches vs 2/2 100 supply roach/muta (where mutas have 0/0), the first one will win. Even when mutas have 1/0. Not by much in the second case, but still.
If you go mutas, you just kind of die if your opponent goes for any kind of roach push. They just don't kill stuff fast enough.


But the mutas will all be firing at all times. And not all the roaches will.

But I assume you guys are right.

When should I be scouting for spire then? If I go defensive mass roach.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
mooseman1710
Profile Blog Joined July 2011
United States153 Posts
June 12 2014 14:20 GMT
#3496
How to beat muta when going roach off a speedling opener? I can usually secure my third but the mutas pick me apart and i lose all map control. What order should I get the hydras and infestors?
WGT-Baal
Profile Blog Joined June 2008
France3431 Posts
Last Edited: 2014-06-12 14:56:37
June 12 2014 14:51 GMT
#3497
On June 12 2014 23:15 Mozdk wrote:
Show nested quote +
On June 12 2014 23:07 Alchemik wrote:
With 2/2 100 supply roaches vs 2/2 100 supply roach/muta (where mutas have 0/0), the first one will win. Even when mutas have 1/0. Not by much in the second case, but still.
If you go mutas, you just kind of die if your opponent goes for any kind of roach push. They just don't kill stuff fast enough.


But the mutas will all be firing at all times. And not all the roaches will.

But I assume you guys are right.

When should I be scouting for spire then? If I go defensive mass roach.


Yes if you shoot at the roaches all the way across the map from your opponent's base to yours with the mutas then you might win the engagement. But even if you do it ll be by a slim margin and his repop will allow him to hold your counter. the thing is he will always be able to attack you while you won't be able to attack into spore/queens.

That's assuming you didnt die during your muta transition.

Scouting for spire is when you scout his lair. With overseer he can't prevent your scouting until he has mutas out anyways.
If you attack the second you re maxed out you ll win if he went for max roach mutas.

edit: at any case, you should poke when you re ahead in upgrades or have speed done. He can't possibly go into spire while following you in upgrades and roach numbers (that s too gas heavy, unless you screw up big time)
Horang2 fan
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 12 2014 21:27 GMT
#3498
On June 12 2014 23:15 Mozdk wrote:
Show nested quote +
On June 12 2014 23:07 Alchemik wrote:
With 2/2 100 supply roaches vs 2/2 100 supply roach/muta (where mutas have 0/0), the first one will win. Even when mutas have 1/0. Not by much in the second case, but still.
If you go mutas, you just kind of die if your opponent goes for any kind of roach push. They just don't kill stuff fast enough.


But the mutas will all be firing at all times. And not all the roaches will.

But I assume you guys are right.

When should I be scouting for spire then? If I go defensive mass roach.


If you're opening 2-base roach, dealing with mutas is fairly straightforward. When you get lair, overseer scout your opponent. If he's going spire, just pump out ~2 rounds of roaches, approximately ~20 in total, and attack his third. Behind this, you take a 3rd, get spores up, get a healthy drone count (~55), and tech to hydras. The roach counterattack WILL die to mutas, but it buys you all the time in the world to get safe at home and pull back your overlords, pretty much negating the advantage that your opponent had by going mutas.

On June 12 2014 23:20 mooseman1710 wrote:
How to beat muta when going roach off a speedling opener? I can usually secure my third but the mutas pick me apart and i lose all map control. What order should I get the hydras and infestors?


See above. Also, once you get comfortable on 3 bases...I think it's best to just max out on roach/hydra + 6 infestors. Build around 20-30 hydras, get your infestation pit up and start infestors while filling out your composition with the remaining roaches you need. The infestors are mainly used to prevent banelings from rolling into your hydras. I have a pretty good success rate with this. Also, sidenote: I highly suggest dedicating 3-4 queens to use in conjunction with your hydras to zone out the mutas. Fact is, a spore and 3-4 full energy queens is actually more dangerous than a pack of hydras.

On June 12 2014 15:50 zackyhell wrote:
Hi,
Whenever I am in a ZvT. Me being the zerg player.
I usually go for 2 quick evo chambers to get my melee and carapace upgrades.
After geting my lair.
I often find myself either having Mutalisk or speed banelings.
If I go for speed banelings, I won't have enough gas for mutalisk and vice versa.
Can someone tell me what should I do so that I can get both mutalisk and speed baneling or is there a build for it??

Another question being ZvP.
When do I know that they're going for an immortal all-in?? Assuming the protoss player hides his robotics facility.
And When do I know that they're going for a 7gateway all in??


thanks! and pardon for my weak english


ZvT: It sounds like you're doing 2-base mutas, which is a pretty outdated build. I highly suggest stealing a build from [urlhttp://www.teamliquid.net/forum/sc2-strategy/428262-a-second-overview-of-hots-zerg]Blade's Second Overview of HotS Zerg[/url] and using that. On 3 bases, it's generally a better rule to favor ling/bling + upgrades over mutalisks, but on two bases, you want to favor spending gas on mutalisks early since it's a less economical build and it's your tech advantage that needs to be put to use.

ZvP: I'm working on a guide right now on how to scout in ZvP. The easiest way to tell a Soultrain and a 7-gate apart is to just watch the natural geysers. If no natural geysers by 7:00, it's a pressure build like 7-gate. If gases before 7:00, then it means he's doing some kind of tech-based build, either DTs, stargate, or robo; if you don't see any robo or robo units and no third base, defend with blind spores and roaches .
StrategyAllyssa Grey <3<3
Waise
Profile Joined June 2013
3165 Posts
June 14 2014 10:34 GMT
#3499
i really prefer queen/infestor before hydra because the infestors will make your opponent a lot more afraid to attack into you. if you're playing muta then hydras are like marines, you just fly away. a good player will fly away from hydras and start harassing overlords, transferring workers, expansions, extractors, tech buildings, etc. which can buy them time to transition back into ground. and, like phoenix, mutas can pick off isolated hydras as they're spawning or rallying. infestors on the other hand force almost constant attention on your opponent's mutas. the worst thing about playing against mutas imo is the multitasking and attention it forces, and infestors immediately shift the attention/APM burden back toward your opponent, which frees you up to play a comfortable macro game

this isn't just my personal theory, i used to rush hydras too until i saw kespa koreans defending mutas really well with queen/infestor. ofc i don't think there's anything wrong with hydras either. queen/infestor i think is a stronger passive macro style. if you want to defend the mutas and then just go crush your opponent, then i'd go hydra
Hulkoff
Profile Joined December 2010
Sweden51 Posts
June 14 2014 18:10 GMT
#3500
Is it possible to hold early proxy reapers with a no gas hatch first? If so, how? I've tried and tried but I always die.
Prev 1 173 174 175 176 177 269 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
Rongyi Cup S3 - Group C
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Horang2 2402
Larva 522
BeSt 283
actioN 282
Killer 150
Zeus 147
Hyuk 122
Pusan 111
Sharp 88
sorry 66
[ Show more ]
Hm[arnc] 52
Shuttle 48
soO 30
Rush 26
GoRush 15
Noble 11
Dota 2
febbydoto53
League of Legends
JimRising 554
C9.Mang0440
Super Smash Bros
Mew2King70
Other Games
gofns18881
summit1g7517
singsing1153
Happy370
mouzStarbuck163
XaKoH 157
Organizations
StarCraft 2
CranKy Ducklings89
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 103
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1796
Upcoming Events
RongYI Cup
1h 27m
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2h 27m
BSL 21
5h 27m
Replay Cast
14h 27m
Wardi Open
1d 4h
Monday Night Weeklies
1d 7h
OSC
1d 14h
Replay Cast
1d 23h
WardiTV Invitational
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Invitational
3 days
The PondCast
3 days
HomeStory Cup
5 days
Korean StarCraft League
5 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
Tektek Cup #1

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.