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The HotS Terran Help Me Thread - Page 325

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 31 2014 17:36 GMT
#6481
On November 01 2014 02:35 Gwavajuice wrote:
Show nested quote +
On November 01 2014 02:06 KtJ wrote:
On November 01 2014 02:04 Jer99 wrote:
On November 01 2014 02:02 KtJ wrote:
Do ghosts serve any purpose in TvZ?


No

Yes if you play vs mass queens, which will likely never happen

Okay thanks
Who plays mass queens?


Very good players that want to troll on ladder, mostly....


Also Destiny.
Hark, what baseball through yonder window breaks?
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 31 2014 19:10 GMT
#6482
So basically nobody.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
October 31 2014 19:17 GMT
#6483
are you GM yet poke?
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Damien
Profile Joined January 2009
Brazil131 Posts
Last Edited: 2014-10-31 22:33:12
October 31 2014 21:05 GMT
#6484
Hey ppl, can I ask u a question, pls? Whats the correct way to deal with roach allin as Terran? May I use mines or tanks? How much bunkers? How can I counter it and attack? Sorry if Im asking it on a wrong topic or something.


Ty for the help. I will upload 3 replays.

http://ggtracker.com/matches/5559147
http://ggtracker.com/matches/5559148
http://ggtracker.com/matches/5559149



If any of you guys have a similar replay to show me what to do, i ll appreciate a lot. Ty guys!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2014-11-06 02:28:02
November 06 2014 02:24 GMT
#6485
On November 01 2014 04:17 Jer99 wrote:
are you GM yet poke?

Sorry, didn't see this. Yeah I've been GM for over a month (got it about 2.5 weeks after I started playing again). Peaked at rank 30ish but been playing on a barcode lately.

Oh hey, my posts got dipped in blue paint!
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Ninjury_J
Profile Joined August 2012
Canada408 Posts
November 06 2014 03:21 GMT
#6486
Hi,

I'm a new Terran player coming from the land of Zerg. I am looking for 2 base timings I can use in each match up (one per match up), but the recommended builds don't seem to go that far, or else they are 3 base macro builds. Would you be able to give me some recommendations?

Thanks!
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
November 06 2014 03:35 GMT
#6487
On November 06 2014 12:21 Ninjury_J wrote:
Hi,

I'm a new Terran player coming from the land of Zerg. I am looking for 2 base timings I can use in each match up (one per match up), but the recommended builds don't seem to go that far, or else they are 3 base macro builds. Would you be able to give me some recommendations?

Thanks!

TvZ you can do something akin to what Heart pulled out against Scarlett in WCS America Game 1 (I think it was hellbat pressure into 2base tank allin?) or Innovation's 2base tank allin/bio allin that he showed vs. Soo and Hyun.

TvP you can do Cure's aggressive 2base style which is reaper expand into 5 rax before a third (third goes down at around 13 minutes) with really heavy drop play and probably some kind of followup attack with or without scvs, which is essentially 2basing. This isn't really a timing exactly, if you want one you can do a 2base scv pull w/ ghost academy vs. colossus builds. or if you're feeling adventurous you could try out Polt's crazy hellbat-tank-bio allin.

In TvT 2base timings are a little weird; a timing often doesn't work. 2base styles are very viable, especially on maps like Catallena, where you keep trying to land one doom drop to win the game, but it's not really a timing per se.
Taeja the one true Byunjwa~
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2014-11-06 05:07:50
November 06 2014 05:03 GMT
#6488
Can you elaborate a bit more on TvT? I feel I am most confused about it. Is there a guide on how the match up works? My intuition is that it is a lot more strategically complex than ZvZ.

Thanks for the response.

Edit: 2 more things: 1) is Polt's build really a smart choice from a learning perspective?

2) I'm somewhat hesitant to get my hands dirty with drops as I feel that my ability to macro while doing them is not existent; yet, i know that if I don't try them, I won't actually become good at it. Any tips on how to practice this?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
November 06 2014 06:24 GMT
#6489
On November 06 2014 14:03 Ninjury_J wrote:
Can you elaborate a bit more on TvT? I feel I am most confused about it. Is there a guide on how the match up works? My intuition is that it is a lot more strategically complex than ZvZ.

Thanks for the response.

Edit: 2 more things: 1) is Polt's build really a smart choice from a learning perspective?

2) I'm somewhat hesitant to get my hands dirty with drops as I feel that my ability to macro while doing them is not existent; yet, i know that if I don't try them, I won't actually become good at it. Any tips on how to practice this?

Polt's build is as good a choice as any other if you are looking to practice pure macro, but strategy-wise what Cure does is much more applicable to 3 base macro play. The difficulty of macroing while dropping is why I like Cure's style of TvP, because you don't really need to do anything while you are dropping as you already have all of your infrastructure up. You just need to produce units and build supply depots, and for that you just need to practice, and you intend to trade so it's ok if you screw up and lose part of your army. Drops off of a 3base macro build in TvP are a lot harder in my opinion because you don't really want to lose the units too early and simultaneously you need to be setting up your third base, second starport, upgrades, ghost academy, more barracks, etc.

I can't really answer your TvT question because I have never felt like I have had a good grasp on the matchup myself. There are a lot of different ways to approach it. For me, after the difficult opening stages, it is mostly about denying my opponent's third and looking for an opportunity to doom drop while landing and defending my own third and trying not to get doom dropped myself. Later on it becomes about controlling space and expansions and trying to eventually penetrate through your opponent with greater economy. Mech vs. Bio feels somewhat similar if you play bio-tank against mech except that as the bio player you don't need to defend doom drops and your space control needs to be far more aggressive. There have been a lot of high-level pro TvTs recently so that should help you out. Bomber, MMA, ForGG, Polt, Taeja, Cure, and Innovation are all good to look at. And don't miss Bomber vs. MMA at blizzcon for aggressive bio-tank games and Taeja vs. Innovation for most likely bio-tank vs. hellbat-based mech.
Taeja the one true Byunjwa~
JanLui
Profile Joined November 2010
France50 Posts
Last Edited: 2014-11-06 11:57:27
November 06 2014 11:52 GMT
#6490
On November 06 2014 12:21 Ninjury_J wrote:
Hi,

I'm a new Terran player coming from the land of Zerg. I am looking for 2 base timings I can use in each match up (one per match up), but the recommended builds don't seem to go that far, or else they are 3 base macro builds. Would you be able to give me some recommendations?

Thanks!


2 base all in TvZ I use this fun build from MarineKing



10 depot 14 CC (low ground on big maps and if your are ballzy ^^)
15 rax 17 rax
18 gas 19 gas 2x OC
2x marines
factory + reactor on rax[1] + techlab on rax[2]

24 depot[2] ------ you can sneak in an e-bay before starting stim but investing in +1 will delay the push.
@100 gas STIM + constant 1x marauder (5:20)
switch for constant 2x hellions + build another reactor on rax[1]> for constant 2x marines
30 depot[3]
continuous 2x marines 1x maraudeur 2x hellions production cycle, build depot supplies accordingly
armory @6'45 ----- also you can get a starport before the armory to add medivacs but it delays the push.

PUSH out @7'20 (+4scv) juste before STIM finishes



HF
Never Die Easy. http://www.sc2ranks.com/eu/312602/JanLui
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2014-11-06 17:47:22
November 06 2014 16:09 GMT
#6491
Cool!

I'll go with Cure's TvP and Inno's TvZ. I'm still unsure about TvT but maybe blizzcon will be inspirational. Thanks again!
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Grizvok
Profile Joined August 2014
United States711 Posts
November 06 2014 21:28 GMT
#6492
On November 07 2014 01:09 Ninjury_J wrote:
Cool!

I'll go with Cure's TvP and Inno's TvZ. I'm still unsure about TvT but maybe blizzcon will be inspirational. Thanks again!


Learn the gas first Raven into two tank two medivac 8 marine + Raven auto turret drop followed by an expand then learn to play the match up out from there. Getting additional rax, two ebays, stim/cs, tanks. If you wanted to be all in-ish with this on two base you could probably go up to 4 rax (3 reactored 1 tech lab).

If your timing is crisp and you get the drop hitting on time and you take a good fight with auto turrets you can flat out win the game automatically by crushing his army and/or causing economic or infrastructure damage.

Continuing to drop is also a smart play.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
November 06 2014 23:35 GMT
#6493
Why do you recommend this over a banshee?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Grizvok
Profile Joined August 2014
United States711 Posts
November 07 2014 00:55 GMT
#6494
First is that it obviously counters banshee play with the quick raven. Personally I hate dealing with banshees and this build as an opener lets me defend that pretty easily.

I think it is a a fun aggressive build that is economical and lets you go into a macro game. You can find many many pros using this build. The execution of the drop and turret placement is an art but once you learn to get good position on his production with 3 auto turrets down while everything is in the range of his SCV's you can cause game ending damage.

Banshee opener is never bad though.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-11-07 03:49:58
November 07 2014 03:48 GMT
#6495
TvZ question for the one thing that's currently wrecking me: the roach/baneling all-in. What is the key scouting information to determine it's coming? I feel like if I can identify it properly I can get tanks to hold it off reasonably, but I always find myself with 6 hellions and a paltry marine/mine/medivac force as it hits (namely because I wasn't able to identify it in time).

EDIT: follow-up to this, as assuming I can identify and hold with tanks, what's a good follow-up from there? Should I play conservative or do a timing?
Twitter: @iamcaustic
Incognoto
Profile Blog Joined May 2010
France10239 Posts
November 07 2014 16:39 GMT
#6496
Just started SC2 again after a break

i'm already hitting a huge mental wall against zerg: http://drop.sc/388733

remind me again how to:
punish greedy gasless zergs
defend 50 roaches a-moving to your base

please?
maru lover forever
KonanTenshi
Profile Joined June 2012
Sweden210 Posts
November 07 2014 16:48 GMT
#6497
On November 08 2014 01:39 Incognoto wrote:
Just started SC2 again after a break

i'm already hitting a huge mental wall against zerg: http://drop.sc/388733

remind me again how to:
punish greedy gasless zergs
defend 50 roaches a-moving to your base

please?


just read the countless other posts you've made about this exact matter...

on the hand.

greedy zerg, just drop them/attack them, hellbats are fun vs lings
50 roaches, bunkers, marauders and tanks.
Curious
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2014-11-08 13:48:54
November 08 2014 13:30 GMT
#6498
On November 08 2014 01:48 KonanTenshi wrote:
Show nested quote +
On November 08 2014 01:39 Incognoto wrote:
Just started SC2 again after a break

i'm already hitting a huge mental wall against zerg: http://drop.sc/388733

remind me again how to:
punish greedy gasless zergs
defend 50 roaches a-moving to your base

please?


just read the countless other posts you've made about this exact matter...

on the hand.

greedy zerg, just drop them/attack them, hellbats are fun vs lings
50 roaches, bunkers, marauders and tanks.


nope: http://drop.sc/388752

basically the only way to beat zerg is to significantly outplay them

believe me all i have to do is select zerg and hit the ladder and i win easily, doesn't matter which match up. this match up is the most frustrating thing in the world

Edit: watched the replay for fun, what a joke. i played like crap for sure but that other guy was consistently floating way more resources than i was throughout the entire game. he can't even spend his money but he can just make units and a-move across the map because that's exactly what you do with roaches and lings which are dirt cheap units and very strong.

yes zerg can be beat, the prerequisite to beating zerg is play much better than them. it's so easy to lose as terran and it's so easy to play zerg effectively, doesn't matter at all if you miss injects or overlords since with the larva mechanic it's so easy to fix a macro mistake. it's kind of silly. on the other hand, if you slip up macro with terran, you're basically behind 100% since you need to queue up units to produce them. the only way to make up for a macro slip up is by producing more production structures than you need. whereas zerg can just spend all his larvae

injecting is really easy to. space+ctrlgroup 5+v+click, in 5 seconds you are done once you get the hang of it, you don't have to move the cursor even. making OLs is as easy as ctrlgroup 4+s+v v v and bam you're done making ols

i'm not saying the game is unbalanced, of course it's not, it's that mechanically speaking there is a huge difference in the difficulty between zerg and terran.

here is a zvz i played, notice how i beat my opponent without trying: http://drop.sc/388753

http://i.imgur.com/4xp9D6m.png

again, this is not really a balance whine, i'm just saying that terran is really hard to play, much harder than zerg and i think it's hard to deny that. or maybe this is just a personal issue, maybe i'm dumb in the head or something, which admittedly is entire possible, but come on. it takes a lot more effort to be very comfortable with terran mechanics than it does for zerg, that is what i'm saying, so this game is really frustrating right now. i'm not saying it's not my fault, it is my fault, but wow holy shit zerg and terran just isn't the same thing
maru lover forever
Paljas
Profile Joined October 2011
Germany6926 Posts
November 08 2014 13:52 GMT
#6499
thats just you being shitty in TvZ, nothing more. I think that TvZ is pretty easy, but I know that my personal experience doesnt mean shit.

+ Show Spoiler +
it takes a lot more effort to be very comfortable with terran mechanics than it does for zerg, that is what i'm saying

what, terran mechanics are way more intuitive than zerg ones. 4aaadaaaa isnt a concept difficult to understand.
TL+ Member
Incognoto
Profile Blog Joined May 2010
France10239 Posts
November 08 2014 14:01 GMT
#6500
On November 08 2014 22:52 Paljas wrote:
thats just you being shitty in TvZ, nothing more. I think that TvZ is pretty easy, but I know that my personal experience doesnt mean shit.

+ Show Spoiler +
it takes a lot more effort to be very comfortable with terran mechanics than it does for zerg, that is what i'm saying

what, terran mechanics are way more intuitive than zerg ones. 4aaadaaaa isnt a concept difficult to understand.


I think it's pretty obvious at this point that i'm shitty at TvZ, hell, I am shitty T period in fact i am shitty at sc2 (just watched my zvz for fun, wow that looks like bronze play seriously).

terran mechanics might not be more intuitive than zerg ones but i'm not talking about that, i'm talking about how difficult it is to get truly comfortable with macro. the zerg larva mechanic allows for macro mistakes to be much more easily fixed. terran production is extremely unforgiving, if you miss a round of units, too bad for you.

i don't feel like arguing nor saying that i am right and everyone else is wrong, i just think that playing terran is very difficult, much more so than zerg and that is frustrating tbh
maru lover forever
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