• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:05
CEST 20:05
KST 03:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Weekly Cups (Sept 15-21): herO Goes For Four2StarCraft II 5.0.15 PTR Patch Notes211BSL 2025 Warsaw LAN + Legends Showmatch4Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1
StarCraft 2
General
Why Storm Should NOT Be Nerfed – A Core Part of Pr Question about resolution & DPI settings SC2 StarCraft II 5.0.15 PTR Patch Notes Weekly Cups (Sept 15-21): herO Goes For Four Team TLMC #5: Vote to Decide Ladder Maps!
Tourneys
Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
Old rep packs of BW legends BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL20] Ro8 Preview Pt1: Mile High ASL ro8 Upper Bracket HYPE VIDEO
Tourneys
BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro8 Day 1 [Megathread] Daily Proleagues [ASL20] Ro16 Group D
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Kendrick, Eminem, and "Self…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2103 users

The HotS Terran Help Me Thread - Page 326

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 324 325 326 327 328 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
November 08 2014 14:52 GMT
#6501
On November 08 2014 23:01 Incognoto wrote:
Show nested quote +
On November 08 2014 22:52 Paljas wrote:
thats just you being shitty in TvZ, nothing more. I think that TvZ is pretty easy, but I know that my personal experience doesnt mean shit.

+ Show Spoiler +
it takes a lot more effort to be very comfortable with terran mechanics than it does for zerg, that is what i'm saying

what, terran mechanics are way more intuitive than zerg ones. 4aaadaaaa isnt a concept difficult to understand.


I think it's pretty obvious at this point that i'm shitty at TvZ, hell, I am shitty T period in fact i am shitty at sc2 (just watched my zvz for fun, wow that looks like bronze play seriously).

terran mechanics might not be more intuitive than zerg ones but i'm not talking about that, i'm talking about how difficult it is to get truly comfortable with macro. the zerg larva mechanic allows for macro mistakes to be much more easily fixed. terran production is extremely unforgiving, if you miss a round of units, too bad for you.

i don't feel like arguing nor saying that i am right and everyone else is wrong, i just think that playing terran is very difficult, much more so than zerg and that is frustrating tbh


TvZ is very build order oreintated, the majority of 'macro' builds that go into a 3CC generally have very important timings or benchmarks to hit.

If you miss or don't hit these, the match-up can seem a little silly because the Zerg can simply overwhelm you in the mid game.

If you want any advice or replay analysis on TvZ, gimmie a PM.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
November 08 2014 15:12 GMT
#6502
On November 08 2014 23:52 mau5mat wrote:
Show nested quote +
On November 08 2014 23:01 Incognoto wrote:
On November 08 2014 22:52 Paljas wrote:
thats just you being shitty in TvZ, nothing more. I think that TvZ is pretty easy, but I know that my personal experience doesnt mean shit.

+ Show Spoiler +
it takes a lot more effort to be very comfortable with terran mechanics than it does for zerg, that is what i'm saying

what, terran mechanics are way more intuitive than zerg ones. 4aaadaaaa isnt a concept difficult to understand.


I think it's pretty obvious at this point that i'm shitty at TvZ, hell, I am shitty T period in fact i am shitty at sc2 (just watched my zvz for fun, wow that looks like bronze play seriously).

terran mechanics might not be more intuitive than zerg ones but i'm not talking about that, i'm talking about how difficult it is to get truly comfortable with macro. the zerg larva mechanic allows for macro mistakes to be much more easily fixed. terran production is extremely unforgiving, if you miss a round of units, too bad for you.

i don't feel like arguing nor saying that i am right and everyone else is wrong, i just think that playing terran is very difficult, much more so than zerg and that is frustrating tbh


TvZ is very build order oreintated, the majority of 'macro' builds that go into a 3CC generally have very important timings or benchmarks to hit.

If you miss or don't hit these, the match-up can seem a little silly because the Zerg can simply overwhelm you in the mid game.

If you want any advice or replay analysis on TvZ, gimmie a PM.


an hour later i come back to this thread with a calmer mindset and i think that i agree with you. my builds simply aren't up to scratch at all. i think i'll need to study builds quite carefully in order to truly play things correctly. i think that i played a lot of zerg in the past so my muscle memory is more zerg oriented than towards terran. zerg is more about droning / not droning then putting down buildings in a specific order as well.

i guess terran is more rigid in the way it plays out then zerg, which is something i just can't wrap my head around. thanks for this post, it makes sense, i'll be looking to whine less and focus more on understanding the race i'm playing/.
maru lover forever
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
November 08 2014 17:25 GMT
#6503
On November 09 2014 00:12 Incognoto wrote:
Show nested quote +
On November 08 2014 23:52 mau5mat wrote:
On November 08 2014 23:01 Incognoto wrote:
On November 08 2014 22:52 Paljas wrote:
thats just you being shitty in TvZ, nothing more. I think that TvZ is pretty easy, but I know that my personal experience doesnt mean shit.

+ Show Spoiler +
it takes a lot more effort to be very comfortable with terran mechanics than it does for zerg, that is what i'm saying

what, terran mechanics are way more intuitive than zerg ones. 4aaadaaaa isnt a concept difficult to understand.


I think it's pretty obvious at this point that i'm shitty at TvZ, hell, I am shitty T period in fact i am shitty at sc2 (just watched my zvz for fun, wow that looks like bronze play seriously).

terran mechanics might not be more intuitive than zerg ones but i'm not talking about that, i'm talking about how difficult it is to get truly comfortable with macro. the zerg larva mechanic allows for macro mistakes to be much more easily fixed. terran production is extremely unforgiving, if you miss a round of units, too bad for you.

i don't feel like arguing nor saying that i am right and everyone else is wrong, i just think that playing terran is very difficult, much more so than zerg and that is frustrating tbh


TvZ is very build order oreintated, the majority of 'macro' builds that go into a 3CC generally have very important timings or benchmarks to hit.

If you miss or don't hit these, the match-up can seem a little silly because the Zerg can simply overwhelm you in the mid game.

If you want any advice or replay analysis on TvZ, gimmie a PM.


an hour later i come back to this thread with a calmer mindset and i think that i agree with you. my builds simply aren't up to scratch at all. i think i'll need to study builds quite carefully in order to truly play things correctly. i think that i played a lot of zerg in the past so my muscle memory is more zerg oriented than towards terran. zerg is more about droning / not droning then putting down buildings in a specific order as well.

i guess terran is more rigid in the way it plays out then zerg, which is something i just can't wrap my head around. thanks for this post, it makes sense, i'll be looking to whine less and focus more on understanding the race i'm playing/.

Things that will screw you over as terran much more than Zerg are supply blocks and gaps in any kind of production, because it is so much more linear and rigid than the other races. However, you don't need to choose when to make units as any build will have you always building both. You'll find that builds are pretty inflexible but there is room for a lot of creativity in army movement.
Taeja the one true Byunjwa~
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
November 08 2014 17:53 GMT
#6504
On November 08 2014 23:01 Incognoto wrote:
Show nested quote +
On November 08 2014 22:52 Paljas wrote:
thats just you being shitty in TvZ, nothing more. I think that TvZ is pretty easy, but I know that my personal experience doesnt mean shit.

+ Show Spoiler +
it takes a lot more effort to be very comfortable with terran mechanics than it does for zerg, that is what i'm saying

what, terran mechanics are way more intuitive than zerg ones. 4aaadaaaa isnt a concept difficult to understand.


I think it's pretty obvious at this point that i'm shitty at TvZ, hell, I am shitty T period in fact i am shitty at sc2 (just watched my zvz for fun, wow that looks like bronze play seriously).

terran mechanics might not be more intuitive than zerg ones but i'm not talking about that, i'm talking about how difficult it is to get truly comfortable with macro. the zerg larva mechanic allows for macro mistakes to be much more easily fixed. terran production is extremely unforgiving, if you miss a round of units, too bad for you.

i don't feel like arguing nor saying that i am right and everyone else is wrong, i just think that playing terran is very difficult, much more so than zerg and that is frustrating tbh


Its a purely subjective thing.

Macro wise I find Zerg, then terran, then protoss the easiest.
Micro wise I find Zerg, then terran, then protoss the easiest.
Strategy wise I find Terran, then Protoss, then Zerg the easiest.

So I play terran, and can do well with zerg but keep getting hard countered.

Its all subjective.
Hark, what baseball through yonder window breaks?
KtJ
Profile Joined October 2014
United States3514 Posts
November 10 2014 16:58 GMT
#6505
how many marines do i need to deny overlord scouts?
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
Jazzman88
Profile Joined January 2012
Canada2228 Posts
November 11 2014 06:20 GMT
#6506
On November 11 2014 01:58 KtJ wrote:
how many marines do i need to deny overlord scouts?


It really depends on a lot of factors - where your tech is that you want hidden, where the Overlord is coming from, and how early you spot it, etc.

2 Marines do a decent job if you get shots on it the moment it's in range, and 3 will deny most Overlords from getting all of your base if you pick it up late. 3 will guarantee no good scout if they hit it from range.
EJK
Profile Blog Joined September 2013
United States1302 Posts
November 11 2014 07:08 GMT
#6507
On November 11 2014 01:58 KtJ wrote:
how many marines do i need to deny overlord scouts?

at higher levels, you want no more then 2. Showing any additional marines can potentially tip a zerg player off to what build you are doing depending when he sacs his overlord.
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
KtJ
Profile Joined October 2014
United States3514 Posts
November 11 2014 19:39 GMT
#6508
On November 11 2014 15:20 Jazzman88 wrote:
Show nested quote +
On November 11 2014 01:58 KtJ wrote:
how many marines do i need to deny overlord scouts?


It really depends on a lot of factors - where your tech is that you want hidden, where the Overlord is coming from, and how early you spot it, etc.

2 Marines do a decent job if you get shots on it the moment it's in range, and 3 will deny most Overlords from getting all of your base if you pick it up late. 3 will guarantee no good scout if they hit it from range.

Thanks
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
Gwavajuice
Profile Joined June 2014
France1810 Posts
November 11 2014 20:11 GMT
#6509
Hey guys!

I wondered if any of you had some cool strats against protoss and zerg on Xel'naga caverns? Is old school 1 base 1/1/1 viable? should I focus on big 2 base timings? or can I try to get a third and play a macro game?

thx
Dear INno and all the former STX boys.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
November 11 2014 21:33 GMT
#6510
On November 12 2014 05:11 Gwavajuice wrote:
Hey guys!

I wondered if any of you had some cool strats against protoss and zerg on Xel'naga caverns? Is old school 1 base 1/1/1 viable? should I focus on big 2 base timings? or can I try to get a third and play a macro game?

thx


2 base allin all day every day. Against Protoss, 5 rax Bio+Medivac+Mine if Templar, SCV pull with double Starport if Colossi.

Against Terran, mass Blue Flame Hellion + Tank allin ForGG style.

Against Zerg, 5 Rax Tanks on two bases, siege his front and crush him.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
November 11 2014 21:39 GMT
#6511
On November 12 2014 06:33 Jazzman88 wrote:
Show nested quote +
On November 12 2014 05:11 Gwavajuice wrote:
Hey guys!

I wondered if any of you had some cool strats against protoss and zerg on Xel'naga caverns? Is old school 1 base 1/1/1 viable? should I focus on big 2 base timings? or can I try to get a third and play a macro game?

thx


2 base allin all day every day. Against Protoss, 5 rax Bio+Medivac+Mine if Templar, SCV pull with double Starport if Colossi.

Against Terran, mass Blue Flame Hellion + Tank allin ForGG style.

Against Zerg, 5 Rax Tanks on two bases, siege his front and crush him.

When you go 2base tank allin do you open with reactor hellions, reaper, or what?
Taeja the one true Byunjwa~
Fission
Profile Blog Joined August 2010
Canada1184 Posts
November 12 2014 05:10 GMT
#6512
What's the most stable TvT opening against aggressive proxy builds such as 8/8/8, proxy rauder, 11/13 reaper 2rax, etc? I am a stalwart 12gas banshee player, and that has been sufficient to hold off these kinds of builds on previous map pools, but it feels like current maps are just a bit too small to comfortably defend if my opponent has good macro.
miky_ardiente
Profile Joined May 2010
Mexico387 Posts
Last Edited: 2014-11-12 05:42:54
November 12 2014 05:41 GMT
#6513
1 in TvP if im going the Reactor reaper expand into 3rax, at which time do i need to start the Ebay ?

2 as a terran player, which of the new maps #dreampool do i need to veto ? is there anything especific about these maps that i should know ?
My anaconda dont want none... u know the rest
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
November 12 2014 06:45 GMT
#6514
On November 12 2014 14:41 miky_ardiente wrote:
1 in TvP if im going the Reactor reaper expand into 3rax, at which time do i need to start the Ebay ?

2 as a terran player, which of the new maps #dreampool do i need to veto ? is there anything especific about these maps that i should know ?

For #2, I'm maybe vetoing Cloud Kingdom because it's tough vs protoss (blink and no airspace) but all the other maps are good. You should probably go 12/14 rax or reactor hellion expo vs. zerg on Xel'naga and Metalopolis. Everything else doesn't really change all that much, except I like to do stim timings vs. Protoss on Xel'naga and Metalopolis (against the few Protoss that don't have them vetoed) as an anti-blink measure and also because the naturals are impossible to defend for both sides.

I'd like to know what the best 2 base builds out of a reactor hellion expo are (like what people generally used in 2011.) I was in bronze until Lings of Liberty came along so I don't really know what everyone used to do.
Taeja the one true Byunjwa~
Gwavajuice
Profile Joined June 2014
France1810 Posts
November 12 2014 07:07 GMT
#6515
On November 12 2014 14:10 Fission wrote:
What's the most stable TvT opening against aggressive proxy builds such as 8/8/8, proxy rauder, 11/13 reaper 2rax, etc? I am a stalwart 12gas banshee player, and that has been sufficient to hold off these kinds of builds on previous map pools, but it feels like current maps are just a bit too small to comfortably defend if my opponent has good macro.


The most stable opening has to be gaz first into 1/1/1. It provides enough units and tech to face anything and has a huge adaptability that allows you to react to anything. Plus, if you're not proxied you'll be offensive and hopefully damage your opponent.

Open with marine helions medivac, then see what happens.

With the new map pool, a lot of T seems to go proxy atm, but franckly it's kinda stupid cause these strats are not any stronger than they were on the previous map pools, just stick to gaz first as if it was last season, scout and you will laugh at all these strat.


Dear INno and all the former STX boys.
Gwavajuice
Profile Joined June 2014
France1810 Posts
November 12 2014 07:23 GMT
#6516
On November 12 2014 14:41 miky_ardiente wrote:
1 in TvP if im going the Reactor reaper expand into 3rax, at which time do i need to start the Ebay ?

2 as a terran player, which of the new maps #dreampool do i need to veto ? is there anything especific about these maps that i should know ?


1 - The ebay timing is a big question and has no definitive answer. It's VERY situationnal. If you look closely at pro's game you'll see huge variations. There are a few things that can be said though :

- build it early if you see 2 gaz being mined with 6 probes or if a pylon is missing in his base. DT or oracle may come.

- you can also build it early if you want a fast +1 timing. Early marines with +1/shield can be devastating (stim is extremely delayed though) Note this combines well with the first point : early turret to defend oracles into early marine push.

- then it's all about preference and game plan : how do you spend your gaz? do you go stim->+1-> facto, stim ->facto-> +1, do you make mines? etc... All of these are viables and each will give you specific timings for attacks, what is important is to know when is your attack window with whatever combination you choose.

- sounds stupid, but don't forget about your vespene : the moment when you take your extra gazes is determined by the moment when you want your upgrades, be sure to adapt that part of your build too...

2 - none of the maps is really bad for terrans, just play what you enjoy
Dear INno and all the former STX boys.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
November 12 2014 13:28 GMT
#6517
On November 12 2014 06:39 PinheadXXXXXX wrote:
Show nested quote +
On November 12 2014 06:33 Jazzman88 wrote:
On November 12 2014 05:11 Gwavajuice wrote:
Hey guys!

I wondered if any of you had some cool strats against protoss and zerg on Xel'naga caverns? Is old school 1 base 1/1/1 viable? should I focus on big 2 base timings? or can I try to get a third and play a macro game?

thx


2 base allin all day every day. Against Protoss, 5 rax Bio+Medivac+Mine if Templar, SCV pull with double Starport if Colossi.

Against Terran, mass Blue Flame Hellion + Tank allin ForGG style.

Against Zerg, 5 Rax Tanks on two bases, siege his front and crush him.

When you go 2base tank allin do you open with reactor hellions, reaper, or what?


Typically I open 15-gas 1-1-1 expand with lots of Hellion+Viking defense.
spajn
Profile Joined August 2011
34 Posts
November 13 2014 03:11 GMT
#6518
So i have been playing this game on and off since its release and I have always been in the Diamond league. I have never got into Masters because i have since day1 always had huge problems vs a decent protoss player and the matchup feels very "unfun" to me which have always led me to quit the game after playing 1-2 months.

It just seems to me that a Terran player has to get the perfect mix of units, use ghost emp perfectly, kite with vikings flawlessly and stim and stutter step with marines n maruaders... all this at the same time.. while dropping (that gets shutdown by warpin)... to ever stand a chance vs a decent protoss and meanwhile the protoss seems to only A-move a deathball and target storms over my army thats almost impossible to completly dodge. If i execute it perfectly i barely win, if i mess up my army gets steamrolled so hard the word 'uninstall' pops up in my head.

So can someone give me some advice? Has some tutorial ever been made on this? I feel weaker than protoss from start to finish and protoss always seems to be in command of the game to me.
Gwavajuice
Profile Joined June 2014
France1810 Posts
November 13 2014 16:46 GMT
#6519
On November 13 2014 12:11 spajn wrote:
So i have been playing this game on and off since its release and I have always been in the Diamond league. I have never got into Masters because i have since day1 always had huge problems vs a decent protoss player and the matchup feels very "unfun" to me which have always led me to quit the game after playing 1-2 months.

It just seems to me that a Terran player has to get the perfect mix of units, use ghost emp perfectly, kite with vikings flawlessly and stim and stutter step with marines n maruaders... all this at the same time.. while dropping (that gets shutdown by warpin)... to ever stand a chance vs a decent protoss and meanwhile the protoss seems to only A-move a deathball and target storms over my army thats almost impossible to completly dodge. If i execute it perfectly i barely win, if i mess up my army gets steamrolled so hard the word 'uninstall' pops up in my head.

So can someone give me some advice? Has some tutorial ever been made on this? I feel weaker than protoss from start to finish and protoss always seems to be in command of the game to me.


Honestly the situation you describe is not real anymore, although the current map pool is shaking the meta a lot. There were plenty of patches, the most terrible blink maps were removed, mines recieved huge buffs, MSC got nerfed and life has been easier in TvP lately.

for guides, check EJK's thread, alot of interesting stuff in there :

here

Day9 made a daily on Flash TvP in IEM toronto finals which gives a good vision of the current meta :

here

And I would recommand watching Bomber vs Rain in KeSPA cup, Polt vs Classic Blizzcon Ro16, MMA stardust Blizzcon ro16 and MMA vs Classic Blizzcon ro4, it will give you a good vision of what can be done and you'll see high quality games on top of that
Dear INno and all the former STX boys.
Survivor61316
Profile Joined July 2012
United States470 Posts
November 21 2014 02:18 GMT
#6520
Is there a reason why pros take gas at 12 instead of 11 when doing a gas first build? You can take it at 11 with virtually no cut in scv production (maybe like a 1-3 second delay), so I dont understand why they wait to take it. Am I just doing something wrong?
Liquid Fighting
Prev 1 324 325 326 327 328 368 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#24 PTR Edition
RotterdaM992
TKL 326
IndyStarCraft 293
SteadfastSC225
ZombieGrub102
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 992
mouzHeroMarine 508
TKL 326
IndyStarCraft 293
SteadfastSC 225
MaxPax 117
ZombieGrub102
JuggernautJason69
MindelVK 35
UpATreeSC 3
StarCraft: Brood War
Britney 33639
Calm 3805
GuemChi 2230
Flash 1976
Bisu 1769
Rain 1589
Horang2 1339
BeSt 371
hero 209
actioN 201
[ Show more ]
firebathero 197
Soulkey 169
Soma 160
Dewaltoss 155
ggaemo 131
Backho 55
Sharp 54
sorry 29
Aegong 28
Movie 26
scan(afreeca) 24
Shine 20
Rock 17
Terrorterran 17
Hm[arnc] 7
Dota 2
Gorgc7776
qojqva4370
420jenkins462
Fuzer 313
Counter-Strike
Stewie2K1
Heroes of the Storm
Khaldor211
Other Games
FrodaN2021
Grubby942
Beastyqt709
B2W.Neo329
KnowMe154
mouzStarbuck113
XaKoH 111
QueenE86
Trikslyr58
NeuroSwarm40
Organizations
Other Games
BasetradeTV46
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Adnapsc2 8
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• FirePhoenix7
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4949
• masondota2992
League of Legends
• Nemesis4495
• TFBlade709
Other Games
• imaqtpie559
• WagamamaTV337
• Shiphtur267
Upcoming Events
Sparkling Tuna Cup
15h 56m
Afreeca Starleague
15h 56m
Snow vs EffOrt
Wardi Open
16h 56m
PiGosaur Monday
1d 5h
LiuLi Cup
1d 16h
OSC
1d 20h
The PondCast
2 days
CranKy Ducklings
3 days
Maestros of the Game
4 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
4 days
[ Show More ]
[BSL 2025] Weekly
4 days
BSL Team Wars
6 days
Wardi Open
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.