• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:34
CET 09:34
KST 17:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC2 INu's Battles#22 SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Rollback Netcode in Brood War Sagi.gg Launcher Released BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Stratus: Battle for the sky now on steam Early acc
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7997 users

The HotS Terran Help Me Thread - Page 326

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 324 325 326 327 328 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
November 08 2014 14:52 GMT
#6501
On November 08 2014 23:01 Incognoto wrote:
Show nested quote +
On November 08 2014 22:52 Paljas wrote:
thats just you being shitty in TvZ, nothing more. I think that TvZ is pretty easy, but I know that my personal experience doesnt mean shit.

+ Show Spoiler +
it takes a lot more effort to be very comfortable with terran mechanics than it does for zerg, that is what i'm saying

what, terran mechanics are way more intuitive than zerg ones. 4aaadaaaa isnt a concept difficult to understand.


I think it's pretty obvious at this point that i'm shitty at TvZ, hell, I am shitty T period in fact i am shitty at sc2 (just watched my zvz for fun, wow that looks like bronze play seriously).

terran mechanics might not be more intuitive than zerg ones but i'm not talking about that, i'm talking about how difficult it is to get truly comfortable with macro. the zerg larva mechanic allows for macro mistakes to be much more easily fixed. terran production is extremely unforgiving, if you miss a round of units, too bad for you.

i don't feel like arguing nor saying that i am right and everyone else is wrong, i just think that playing terran is very difficult, much more so than zerg and that is frustrating tbh


TvZ is very build order oreintated, the majority of 'macro' builds that go into a 3CC generally have very important timings or benchmarks to hit.

If you miss or don't hit these, the match-up can seem a little silly because the Zerg can simply overwhelm you in the mid game.

If you want any advice or replay analysis on TvZ, gimmie a PM.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
November 08 2014 15:12 GMT
#6502
On November 08 2014 23:52 mau5mat wrote:
Show nested quote +
On November 08 2014 23:01 Incognoto wrote:
On November 08 2014 22:52 Paljas wrote:
thats just you being shitty in TvZ, nothing more. I think that TvZ is pretty easy, but I know that my personal experience doesnt mean shit.

+ Show Spoiler +
it takes a lot more effort to be very comfortable with terran mechanics than it does for zerg, that is what i'm saying

what, terran mechanics are way more intuitive than zerg ones. 4aaadaaaa isnt a concept difficult to understand.


I think it's pretty obvious at this point that i'm shitty at TvZ, hell, I am shitty T period in fact i am shitty at sc2 (just watched my zvz for fun, wow that looks like bronze play seriously).

terran mechanics might not be more intuitive than zerg ones but i'm not talking about that, i'm talking about how difficult it is to get truly comfortable with macro. the zerg larva mechanic allows for macro mistakes to be much more easily fixed. terran production is extremely unforgiving, if you miss a round of units, too bad for you.

i don't feel like arguing nor saying that i am right and everyone else is wrong, i just think that playing terran is very difficult, much more so than zerg and that is frustrating tbh


TvZ is very build order oreintated, the majority of 'macro' builds that go into a 3CC generally have very important timings or benchmarks to hit.

If you miss or don't hit these, the match-up can seem a little silly because the Zerg can simply overwhelm you in the mid game.

If you want any advice or replay analysis on TvZ, gimmie a PM.


an hour later i come back to this thread with a calmer mindset and i think that i agree with you. my builds simply aren't up to scratch at all. i think i'll need to study builds quite carefully in order to truly play things correctly. i think that i played a lot of zerg in the past so my muscle memory is more zerg oriented than towards terran. zerg is more about droning / not droning then putting down buildings in a specific order as well.

i guess terran is more rigid in the way it plays out then zerg, which is something i just can't wrap my head around. thanks for this post, it makes sense, i'll be looking to whine less and focus more on understanding the race i'm playing/.
maru lover forever
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
November 08 2014 17:25 GMT
#6503
On November 09 2014 00:12 Incognoto wrote:
Show nested quote +
On November 08 2014 23:52 mau5mat wrote:
On November 08 2014 23:01 Incognoto wrote:
On November 08 2014 22:52 Paljas wrote:
thats just you being shitty in TvZ, nothing more. I think that TvZ is pretty easy, but I know that my personal experience doesnt mean shit.

+ Show Spoiler +
it takes a lot more effort to be very comfortable with terran mechanics than it does for zerg, that is what i'm saying

what, terran mechanics are way more intuitive than zerg ones. 4aaadaaaa isnt a concept difficult to understand.


I think it's pretty obvious at this point that i'm shitty at TvZ, hell, I am shitty T period in fact i am shitty at sc2 (just watched my zvz for fun, wow that looks like bronze play seriously).

terran mechanics might not be more intuitive than zerg ones but i'm not talking about that, i'm talking about how difficult it is to get truly comfortable with macro. the zerg larva mechanic allows for macro mistakes to be much more easily fixed. terran production is extremely unforgiving, if you miss a round of units, too bad for you.

i don't feel like arguing nor saying that i am right and everyone else is wrong, i just think that playing terran is very difficult, much more so than zerg and that is frustrating tbh


TvZ is very build order oreintated, the majority of 'macro' builds that go into a 3CC generally have very important timings or benchmarks to hit.

If you miss or don't hit these, the match-up can seem a little silly because the Zerg can simply overwhelm you in the mid game.

If you want any advice or replay analysis on TvZ, gimmie a PM.


an hour later i come back to this thread with a calmer mindset and i think that i agree with you. my builds simply aren't up to scratch at all. i think i'll need to study builds quite carefully in order to truly play things correctly. i think that i played a lot of zerg in the past so my muscle memory is more zerg oriented than towards terran. zerg is more about droning / not droning then putting down buildings in a specific order as well.

i guess terran is more rigid in the way it plays out then zerg, which is something i just can't wrap my head around. thanks for this post, it makes sense, i'll be looking to whine less and focus more on understanding the race i'm playing/.

Things that will screw you over as terran much more than Zerg are supply blocks and gaps in any kind of production, because it is so much more linear and rigid than the other races. However, you don't need to choose when to make units as any build will have you always building both. You'll find that builds are pretty inflexible but there is room for a lot of creativity in army movement.
Taeja the one true Byunjwa~
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
November 08 2014 17:53 GMT
#6504
On November 08 2014 23:01 Incognoto wrote:
Show nested quote +
On November 08 2014 22:52 Paljas wrote:
thats just you being shitty in TvZ, nothing more. I think that TvZ is pretty easy, but I know that my personal experience doesnt mean shit.

+ Show Spoiler +
it takes a lot more effort to be very comfortable with terran mechanics than it does for zerg, that is what i'm saying

what, terran mechanics are way more intuitive than zerg ones. 4aaadaaaa isnt a concept difficult to understand.


I think it's pretty obvious at this point that i'm shitty at TvZ, hell, I am shitty T period in fact i am shitty at sc2 (just watched my zvz for fun, wow that looks like bronze play seriously).

terran mechanics might not be more intuitive than zerg ones but i'm not talking about that, i'm talking about how difficult it is to get truly comfortable with macro. the zerg larva mechanic allows for macro mistakes to be much more easily fixed. terran production is extremely unforgiving, if you miss a round of units, too bad for you.

i don't feel like arguing nor saying that i am right and everyone else is wrong, i just think that playing terran is very difficult, much more so than zerg and that is frustrating tbh


Its a purely subjective thing.

Macro wise I find Zerg, then terran, then protoss the easiest.
Micro wise I find Zerg, then terran, then protoss the easiest.
Strategy wise I find Terran, then Protoss, then Zerg the easiest.

So I play terran, and can do well with zerg but keep getting hard countered.

Its all subjective.
Hark, what baseball through yonder window breaks?
KtJ
Profile Joined October 2014
United States3514 Posts
November 10 2014 16:58 GMT
#6505
how many marines do i need to deny overlord scouts?
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
Jazzman88
Profile Joined January 2012
Canada2228 Posts
November 11 2014 06:20 GMT
#6506
On November 11 2014 01:58 KtJ wrote:
how many marines do i need to deny overlord scouts?


It really depends on a lot of factors - where your tech is that you want hidden, where the Overlord is coming from, and how early you spot it, etc.

2 Marines do a decent job if you get shots on it the moment it's in range, and 3 will deny most Overlords from getting all of your base if you pick it up late. 3 will guarantee no good scout if they hit it from range.
EJK
Profile Blog Joined September 2013
United States1302 Posts
November 11 2014 07:08 GMT
#6507
On November 11 2014 01:58 KtJ wrote:
how many marines do i need to deny overlord scouts?

at higher levels, you want no more then 2. Showing any additional marines can potentially tip a zerg player off to what build you are doing depending when he sacs his overlord.
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
KtJ
Profile Joined October 2014
United States3514 Posts
November 11 2014 19:39 GMT
#6508
On November 11 2014 15:20 Jazzman88 wrote:
Show nested quote +
On November 11 2014 01:58 KtJ wrote:
how many marines do i need to deny overlord scouts?


It really depends on a lot of factors - where your tech is that you want hidden, where the Overlord is coming from, and how early you spot it, etc.

2 Marines do a decent job if you get shots on it the moment it's in range, and 3 will deny most Overlords from getting all of your base if you pick it up late. 3 will guarantee no good scout if they hit it from range.

Thanks
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
Gwavajuice
Profile Joined June 2014
France1810 Posts
November 11 2014 20:11 GMT
#6509
Hey guys!

I wondered if any of you had some cool strats against protoss and zerg on Xel'naga caverns? Is old school 1 base 1/1/1 viable? should I focus on big 2 base timings? or can I try to get a third and play a macro game?

thx
Dear INno and all the former STX boys.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
November 11 2014 21:33 GMT
#6510
On November 12 2014 05:11 Gwavajuice wrote:
Hey guys!

I wondered if any of you had some cool strats against protoss and zerg on Xel'naga caverns? Is old school 1 base 1/1/1 viable? should I focus on big 2 base timings? or can I try to get a third and play a macro game?

thx


2 base allin all day every day. Against Protoss, 5 rax Bio+Medivac+Mine if Templar, SCV pull with double Starport if Colossi.

Against Terran, mass Blue Flame Hellion + Tank allin ForGG style.

Against Zerg, 5 Rax Tanks on two bases, siege his front and crush him.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
November 11 2014 21:39 GMT
#6511
On November 12 2014 06:33 Jazzman88 wrote:
Show nested quote +
On November 12 2014 05:11 Gwavajuice wrote:
Hey guys!

I wondered if any of you had some cool strats against protoss and zerg on Xel'naga caverns? Is old school 1 base 1/1/1 viable? should I focus on big 2 base timings? or can I try to get a third and play a macro game?

thx


2 base allin all day every day. Against Protoss, 5 rax Bio+Medivac+Mine if Templar, SCV pull with double Starport if Colossi.

Against Terran, mass Blue Flame Hellion + Tank allin ForGG style.

Against Zerg, 5 Rax Tanks on two bases, siege his front and crush him.

When you go 2base tank allin do you open with reactor hellions, reaper, or what?
Taeja the one true Byunjwa~
Fission
Profile Blog Joined August 2010
Canada1184 Posts
November 12 2014 05:10 GMT
#6512
What's the most stable TvT opening against aggressive proxy builds such as 8/8/8, proxy rauder, 11/13 reaper 2rax, etc? I am a stalwart 12gas banshee player, and that has been sufficient to hold off these kinds of builds on previous map pools, but it feels like current maps are just a bit too small to comfortably defend if my opponent has good macro.
miky_ardiente
Profile Joined May 2010
Mexico387 Posts
Last Edited: 2014-11-12 05:42:54
November 12 2014 05:41 GMT
#6513
1 in TvP if im going the Reactor reaper expand into 3rax, at which time do i need to start the Ebay ?

2 as a terran player, which of the new maps #dreampool do i need to veto ? is there anything especific about these maps that i should know ?
My anaconda dont want none... u know the rest
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
November 12 2014 06:45 GMT
#6514
On November 12 2014 14:41 miky_ardiente wrote:
1 in TvP if im going the Reactor reaper expand into 3rax, at which time do i need to start the Ebay ?

2 as a terran player, which of the new maps #dreampool do i need to veto ? is there anything especific about these maps that i should know ?

For #2, I'm maybe vetoing Cloud Kingdom because it's tough vs protoss (blink and no airspace) but all the other maps are good. You should probably go 12/14 rax or reactor hellion expo vs. zerg on Xel'naga and Metalopolis. Everything else doesn't really change all that much, except I like to do stim timings vs. Protoss on Xel'naga and Metalopolis (against the few Protoss that don't have them vetoed) as an anti-blink measure and also because the naturals are impossible to defend for both sides.

I'd like to know what the best 2 base builds out of a reactor hellion expo are (like what people generally used in 2011.) I was in bronze until Lings of Liberty came along so I don't really know what everyone used to do.
Taeja the one true Byunjwa~
Gwavajuice
Profile Joined June 2014
France1810 Posts
November 12 2014 07:07 GMT
#6515
On November 12 2014 14:10 Fission wrote:
What's the most stable TvT opening against aggressive proxy builds such as 8/8/8, proxy rauder, 11/13 reaper 2rax, etc? I am a stalwart 12gas banshee player, and that has been sufficient to hold off these kinds of builds on previous map pools, but it feels like current maps are just a bit too small to comfortably defend if my opponent has good macro.


The most stable opening has to be gaz first into 1/1/1. It provides enough units and tech to face anything and has a huge adaptability that allows you to react to anything. Plus, if you're not proxied you'll be offensive and hopefully damage your opponent.

Open with marine helions medivac, then see what happens.

With the new map pool, a lot of T seems to go proxy atm, but franckly it's kinda stupid cause these strats are not any stronger than they were on the previous map pools, just stick to gaz first as if it was last season, scout and you will laugh at all these strat.


Dear INno and all the former STX boys.
Gwavajuice
Profile Joined June 2014
France1810 Posts
November 12 2014 07:23 GMT
#6516
On November 12 2014 14:41 miky_ardiente wrote:
1 in TvP if im going the Reactor reaper expand into 3rax, at which time do i need to start the Ebay ?

2 as a terran player, which of the new maps #dreampool do i need to veto ? is there anything especific about these maps that i should know ?


1 - The ebay timing is a big question and has no definitive answer. It's VERY situationnal. If you look closely at pro's game you'll see huge variations. There are a few things that can be said though :

- build it early if you see 2 gaz being mined with 6 probes or if a pylon is missing in his base. DT or oracle may come.

- you can also build it early if you want a fast +1 timing. Early marines with +1/shield can be devastating (stim is extremely delayed though) Note this combines well with the first point : early turret to defend oracles into early marine push.

- then it's all about preference and game plan : how do you spend your gaz? do you go stim->+1-> facto, stim ->facto-> +1, do you make mines? etc... All of these are viables and each will give you specific timings for attacks, what is important is to know when is your attack window with whatever combination you choose.

- sounds stupid, but don't forget about your vespene : the moment when you take your extra gazes is determined by the moment when you want your upgrades, be sure to adapt that part of your build too...

2 - none of the maps is really bad for terrans, just play what you enjoy
Dear INno and all the former STX boys.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
November 12 2014 13:28 GMT
#6517
On November 12 2014 06:39 PinheadXXXXXX wrote:
Show nested quote +
On November 12 2014 06:33 Jazzman88 wrote:
On November 12 2014 05:11 Gwavajuice wrote:
Hey guys!

I wondered if any of you had some cool strats against protoss and zerg on Xel'naga caverns? Is old school 1 base 1/1/1 viable? should I focus on big 2 base timings? or can I try to get a third and play a macro game?

thx


2 base allin all day every day. Against Protoss, 5 rax Bio+Medivac+Mine if Templar, SCV pull with double Starport if Colossi.

Against Terran, mass Blue Flame Hellion + Tank allin ForGG style.

Against Zerg, 5 Rax Tanks on two bases, siege his front and crush him.

When you go 2base tank allin do you open with reactor hellions, reaper, or what?


Typically I open 15-gas 1-1-1 expand with lots of Hellion+Viking defense.
spajn
Profile Joined August 2011
34 Posts
November 13 2014 03:11 GMT
#6518
So i have been playing this game on and off since its release and I have always been in the Diamond league. I have never got into Masters because i have since day1 always had huge problems vs a decent protoss player and the matchup feels very "unfun" to me which have always led me to quit the game after playing 1-2 months.

It just seems to me that a Terran player has to get the perfect mix of units, use ghost emp perfectly, kite with vikings flawlessly and stim and stutter step with marines n maruaders... all this at the same time.. while dropping (that gets shutdown by warpin)... to ever stand a chance vs a decent protoss and meanwhile the protoss seems to only A-move a deathball and target storms over my army thats almost impossible to completly dodge. If i execute it perfectly i barely win, if i mess up my army gets steamrolled so hard the word 'uninstall' pops up in my head.

So can someone give me some advice? Has some tutorial ever been made on this? I feel weaker than protoss from start to finish and protoss always seems to be in command of the game to me.
Gwavajuice
Profile Joined June 2014
France1810 Posts
November 13 2014 16:46 GMT
#6519
On November 13 2014 12:11 spajn wrote:
So i have been playing this game on and off since its release and I have always been in the Diamond league. I have never got into Masters because i have since day1 always had huge problems vs a decent protoss player and the matchup feels very "unfun" to me which have always led me to quit the game after playing 1-2 months.

It just seems to me that a Terran player has to get the perfect mix of units, use ghost emp perfectly, kite with vikings flawlessly and stim and stutter step with marines n maruaders... all this at the same time.. while dropping (that gets shutdown by warpin)... to ever stand a chance vs a decent protoss and meanwhile the protoss seems to only A-move a deathball and target storms over my army thats almost impossible to completly dodge. If i execute it perfectly i barely win, if i mess up my army gets steamrolled so hard the word 'uninstall' pops up in my head.

So can someone give me some advice? Has some tutorial ever been made on this? I feel weaker than protoss from start to finish and protoss always seems to be in command of the game to me.


Honestly the situation you describe is not real anymore, although the current map pool is shaking the meta a lot. There were plenty of patches, the most terrible blink maps were removed, mines recieved huge buffs, MSC got nerfed and life has been easier in TvP lately.

for guides, check EJK's thread, alot of interesting stuff in there :

here

Day9 made a daily on Flash TvP in IEM toronto finals which gives a good vision of the current meta :

here

And I would recommand watching Bomber vs Rain in KeSPA cup, Polt vs Classic Blizzcon Ro16, MMA stardust Blizzcon ro16 and MMA vs Classic Blizzcon ro4, it will give you a good vision of what can be done and you'll see high quality games on top of that
Dear INno and all the former STX boys.
Survivor61316
Profile Joined July 2012
United States470 Posts
November 21 2014 02:18 GMT
#6520
Is there a reason why pros take gas at 12 instead of 11 when doing a gas first build? You can take it at 11 with virtually no cut in scv production (maybe like a 1-3 second delay), so I dont understand why they wait to take it. Am I just doing something wrong?
Liquid Fighting
Prev 1 324 325 326 327 328 368 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 170
ProTech142
StarCraft: Brood War
Rain 3130
actioN 350
Zeus 207
Larva 199
Leta 143
Stork 91
Bale 71
Shine 44
910 37
Aegong 34
[ Show more ]
Trap 14
yabsab 11
League of Legends
JimRising 492
Other Games
summit1g11698
ceh9421
XaKoH 340
Happy218
Fuzer 128
KnowMe76
NeuroSwarm76
Sick59
Railgan9
Organizations
Counter-Strike
PGL98
[ Show 11 non-featured ]
StarCraft 2
• LUISG 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1197
• Stunt403
Upcoming Events
Replay Cast
14h 26m
Sparkling Tuna Cup
1d 1h
WardiTV Invitational
1d 3h
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
OSC
1d 14h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
1d 16h
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Invitational
3 days
CranKy Ducklings
5 days
IPSL
5 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
Sparkling Tuna Cup
6 days
IPSL
6 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.