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The HotS Terran Help Me Thread - Page 315

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2014-09-30 14:55:27
September 30 2014 14:55 GMT
#6281
On September 30 2014 23:44 Tenks wrote:
Can someone point me in the direction of a safer 2base build than the one I've been using TvZ?

http://imbabuilds.com/hots-terran/hots-tvz/tvz-marus-marinehellionmedivac-timing/

I really like this build and the composition of the push but 14cc on certain maps just seems like suicide and I can't get my hellions out in time to defend an overwhelming ling flood. However pretty much every other build is either 14cc or 12/12 into 3cc. I tried modifying the above build to 12rax/15gas/CC and it seems to work out alright but not sure if there is a more effecient 2base build I should be outlining. I was mainly having issues with gas and mineral timings just trying to create my own out of thin air.


You can basically use the 'standard' reaper -> 3cc, except instead of getting the 3rd cc you throw down 2x barracks and another refinery (the step that happens at 24 supply on the imbabuilds BO?). From here you can follow the orignial build just fine.
In Somnis Veritas
Tenks
Profile Joined April 2010
United States3104 Posts
September 30 2014 15:05 GMT
#6282
On September 30 2014 23:55 Pursuit_ wrote:
Show nested quote +
On September 30 2014 23:44 Tenks wrote:
Can someone point me in the direction of a safer 2base build than the one I've been using TvZ?

http://imbabuilds.com/hots-terran/hots-tvz/tvz-marus-marinehellionmedivac-timing/

I really like this build and the composition of the push but 14cc on certain maps just seems like suicide and I can't get my hellions out in time to defend an overwhelming ling flood. However pretty much every other build is either 14cc or 12/12 into 3cc. I tried modifying the above build to 12rax/15gas/CC and it seems to work out alright but not sure if there is a more effecient 2base build I should be outlining. I was mainly having issues with gas and mineral timings just trying to create my own out of thin air.


You can basically use the 'standard' reaper -> 3cc, except instead of getting the 3rd cc you throw down 2x barracks and another refinery (the step that happens at 24 supply on the imbabuilds BO?). From here you can follow the orignial build just fine.


So it would go 12/12 then reactor rax, cc, fact, 2x marines, rax/fact swap, 2x rax, 1x gas, port? Yeah I think that may work. Not sure why that variation didn't occur to me last night while running builds.
Wat
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
September 30 2014 15:13 GMT
#6283
On October 01 2014 00:05 Tenks wrote:
Show nested quote +
On September 30 2014 23:55 Pursuit_ wrote:
On September 30 2014 23:44 Tenks wrote:
Can someone point me in the direction of a safer 2base build than the one I've been using TvZ?

http://imbabuilds.com/hots-terran/hots-tvz/tvz-marus-marinehellionmedivac-timing/

I really like this build and the composition of the push but 14cc on certain maps just seems like suicide and I can't get my hellions out in time to defend an overwhelming ling flood. However pretty much every other build is either 14cc or 12/12 into 3cc. I tried modifying the above build to 12rax/15gas/CC and it seems to work out alright but not sure if there is a more effecient 2base build I should be outlining. I was mainly having issues with gas and mineral timings just trying to create my own out of thin air.


You can basically use the 'standard' reaper -> 3cc, except instead of getting the 3rd cc you throw down 2x barracks and another refinery (the step that happens at 24 supply on the imbabuilds BO?). From here you can follow the orignial build just fine.


So it would go 12/12 then reactor rax, cc, fact, 2x marines, rax/fact swap, 2x rax, 1x gas, port? Yeah I think that may work. Not sure why that variation didn't occur to me last night while running builds.


Um no, I was thinking

12rax
12gas
reaper
cc
reaper
depot
factory
reactor (swap factory onto this then tech lab on the rax)
2x Rax (reactors on these as soon as they finish)
depot
gas(?) this might be a little early, would need to test, you'll have more gas from the 12 gas opening

Then after your first 2 hellions (or 100g or whatever) start the starport, this would time out so that your starport would finish when your 6th hellion finishes, swap it onto the reactor. Should hit with 2-4 less marines and 2 reapers.
In Somnis Veritas
AleXusher
Profile Joined September 2014
280 Posts
October 01 2014 19:33 GMT
#6284
Heyjo,

i got a question. I rly like the idea of 11 11 as it seems to be quite strong. But how should i react if:

1) proxy get's scouted on proxy location by a drone?

2) proxy get's scouted on proxy location by an overlord?

3) Z scouts my base with a drone and sees no rax?

4) If i scout that the Z took no natural?
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
Tzela
Profile Joined December 2012
Canada48 Posts
Last Edited: 2014-10-01 20:26:58
October 01 2014 20:23 GMT
#6285
On October 01 2014 00:13 Pursuit_ wrote:
Show nested quote +
On October 01 2014 00:05 Tenks wrote:
On September 30 2014 23:55 Pursuit_ wrote:
On September 30 2014 23:44 Tenks wrote:
Can someone point me in the direction of a safer 2base build than the one I've been using TvZ?

http://imbabuilds.com/hots-terran/hots-tvz/tvz-marus-marinehellionmedivac-timing/

I really like this build and the composition of the push but 14cc on certain maps just seems like suicide and I can't get my hellions out in time to defend an overwhelming ling flood. However pretty much every other build is either 14cc or 12/12 into 3cc. I tried modifying the above build to 12rax/15gas/CC and it seems to work out alright but not sure if there is a more effecient 2base build I should be outlining. I was mainly having issues with gas and mineral timings just trying to create my own out of thin air.


You can basically use the 'standard' reaper -> 3cc, except instead of getting the 3rd cc you throw down 2x barracks and another refinery (the step that happens at 24 supply on the imbabuilds BO?). From here you can follow the orignial build just fine.


So it would go 12/12 then reactor rax, cc, fact, 2x marines, rax/fact swap, 2x rax, 1x gas, port? Yeah I think that may work. Not sure why that variation didn't occur to me last night while running builds.


Um no, I was thinking

12rax
12gas
reaper
cc
reaper
depot
factory
reactor (swap factory onto this then tech lab on the rax)
2x Rax (reactors on these as soon as they finish)
depot
gas(?) this might be a little early, would need to test, you'll have more gas from the 12 gas opening

Then after your first 2 hellions (or 100g or whatever) start the starport, this would time out so that your starport would finish when your 6th hellion finishes, swap it onto the reactor. Should hit with 2-4 less marines and 2 reapers.


haha this build has worked so well for me in diamond for like the last year whenever i feel like not playing straight 3 cc. except i do it off one gas and without the starport, pushing as soon as those reactors finish and rally across the map. combat shields instead of stim. make sure you block the scout and DONT GET SUPPLY BLOCKED. you gotta start building 2 depots at a time at a certain point.
Bulugulu
Profile Joined March 2011
Israel250 Posts
October 01 2014 21:55 GMT
#6286
On October 02 2014 04:33 AleXusher wrote:
Heyjo,

i got a question. I rly like the idea of 11 11 as it seems to be quite strong. But how should i react if:

1) proxy get's scouted on proxy location by a drone?

2) proxy get's scouted on proxy location by an overlord?

3) Z scouts my base with a drone and sees no rax?

4) If i scout that the Z took no natural?




1- if he attacks your scv u can cancel and go cc first (if it's early enough). Otherwise you can try to micro your scv to finish the racks, or defend your first scv with the second scv and go 1 rax expand with the rax proxied.)
2- Depends how early, you can still do the rush if you're well versed in it, or you can pull more scvs if you predict he will pull all his drones. Depends on reaction basically.
3- It should still be kinda late for him, you should go ahead with your rush and maybe make an adjustment like pulling less scvs.
4- Block him with some bunkers and tech to factory and then expand while trying to scout him (run something up the ramp or float a barracks in.
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
KonanTenshi
Profile Joined June 2012
Sweden210 Posts
October 01 2014 21:57 GMT
#6287
I'm wondering if any high tier player (preferably high master/GM) got a solid gas first build, marine/reaper into mech. Preferably the forGG BO with mass hellions or innovations style.

Getting these lists just makes me helluvaconfused
Curious
t0n!ght
Profile Joined May 2012
57 Posts
October 02 2014 08:14 GMT
#6288
Hi guys

Im playing a tournament this weekend. There is a protoss player I cant beat with standard play (his mechanics are too good). What cheese build do you recommend for me to look into?
gas first mine drop? Anyone ever tried the forGG style where you get an armory with it?

Dunmer
Profile Joined April 2012
United Kingdom568 Posts
October 02 2014 10:31 GMT
#6289
In base proxy with 1 rax with a bunker rush is a very good build to cheese with if you know he isnt going to proxy or 10 gate or something. Its a little map dependent as you need a pocket amount of space in order to hide the barracks.
All Ireland Starcraft, check us out on Facebook
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2014-10-02 15:33:53
October 02 2014 15:11 GMT
#6290
On October 02 2014 17:14 t0n!ght wrote:
Hi guys

Im playing a tournament this weekend. There is a protoss player I cant beat with standard play (his mechanics are too good). What cheese build do you recommend for me to look into?
gas first mine drop? Anyone ever tried the forGG style where you get an armory with it?



In base Proxy 1 Rax (Game 1)
+ Show Spoiler +


Gas first reactor Hellion / Medivac
+ Show Spoiler +


I think these are going to be your best bets. Unfortunately neither one will really immediately win you the game, and both require pretty decent micro to execute.

edit: Also, do you have a link to the gas first mine drop with an armory? Build doesn't really make sense to me.
In Somnis Veritas
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
October 02 2014 17:03 GMT
#6291
What's the optimal response to hold the HyuN 1-1 roach timing in TvZ?

Have lost twice to this now while knowing it was coming, I made 3 bunkers and started marauder production in response.

I feel like I am under preparing and being a bit too greedy by using the Factory as an addon bitch. I am opening with 12/12 1 Reaper FE into Reactor Hellion into 3 CC, so basically very standard. Do I need to maybe think about going Banshee as a response this meta at the minute, or can you hold by pumping marauder/mine. I would prefer not to make tanks if possible as I feel it really slows the mid-game tempo down.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 03 2014 02:01 GMT
#6292
On October 03 2014 02:03 mau5mat wrote:
What's the optimal response to hold the HyuN 1-1 roach timing in TvZ?

Have lost twice to this now while knowing it was coming, I made 3 bunkers and started marauder production in response.

I feel like I am under preparing and being a bit too greedy by using the Factory as an addon bitch. I am opening with 12/12 1 Reaper FE into Reactor Hellion into 3 CC, so basically very standard. Do I need to maybe think about going Banshee as a response this meta at the minute, or can you hold by pumping marauder/mine. I would prefer not to make tanks if possible as I feel it really slows the mid-game tempo down.


The jury is out on what the best response is because of how easy it is for Zerg players to make a round of drones if he sees you over committing.

In my opinion I think what's going to have to happen in the future matchup is Terran players being more proactive about seeing the Roach Warren as early as possible and cutting the Hellion production ASAP and making other units (whether it's mines, using the reactor for marines, whatever).

Or we build a reactor early, build 2 marines after reaper every game and try to hide our starports or our third command centers and make Zerg more wary about pulling this bullshit.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Grizvok
Profile Joined August 2014
United States711 Posts
October 03 2014 02:03 GMT
#6293
You should be making tanks. You really don't need a "mid-game tempo" against Roach-Hydra since you want to be defending as the follow up 2-2 Roach/Hydra push is also pretty strong. I think if you are defending on those three orbitals while macro'ing up you are going to be in a great spot.

Banshee would also help a lot.
Tzela
Profile Joined December 2012
Canada48 Posts
October 03 2014 04:25 GMT
#6294
i think the tanks are mandatory vs the hydra follow up, but i have been finding this taeja build from a really old day9 pretty good vs this roach stuff. it gets a banshee without cloak in order to get the 3rd cc up a bit faster. the build is here


also been noticeing alot of pro terrans playing the full on 2 cloak banshees before 3rd style lately.

the hard part for me has been getting some return damage done before they hit hive and get vipers. all the defending allows zerg to just creep the whole map
t0n!ght
Profile Joined May 2012
57 Posts
October 03 2014 07:29 GMT
#6295
On October 03 2014 00:11 Pursuit_ wrote:
Show nested quote +
On October 02 2014 17:14 t0n!ght wrote:
Hi guys

Im playing a tournament this weekend. There is a protoss player I cant beat with standard play (his mechanics are too good). What cheese build do you recommend for me to look into?
gas first mine drop? Anyone ever tried the forGG style where you get an armory with it?



In base Proxy 1 Rax (Game 1)
+ Show Spoiler +
https://www.youtube.com/watch?v=sImDV7bgbgI


Gas first reactor Hellion / Medivac
+ Show Spoiler +
http://www.youtube.com/watch?v=HkMMyfJ-dTg&t=7m55s


I think these are going to be your best bets. Unfortunately neither one will really immediately win you the game, and both require pretty decent micro to execute.

edit: Also, do you have a link to the gas first mine drop with an armory? Build doesn't really make sense to me.

Thanks man I appreciate it! Gonna try one of these after I fail horrible in standard play in game 1 haha :D.

Here's the link to the forGG build mentioned above http://wcs.battle.net/sc2/en/matches/forgg-vs-welmu. Check out the last game on Alterzim.

JanLui
Profile Joined November 2010
France50 Posts
October 03 2014 07:53 GMT
#6296
On October 02 2014 06:57 KonanTenshi wrote:
I'm wondering if any high tier player (preferably high master/GM) got a solid gas first build, marine/reaper into mech. Preferably the forGG BO with mass hellions or innovations style.

Getting these lists just makes me helluvaconfused



http://terrancraft.wordpress.com/2014/10/03/gas-first-reaper-opening-for-mech/

http://www.teamliquid.net/forum/sc2-strategy/445776-gm-terran-webseries-tips-tricks-answers
Never Die Easy. http://www.sc2ranks.com/eu/312602/JanLui
KonanTenshi
Profile Joined June 2012
Sweden210 Posts
October 03 2014 09:48 GMT
#6297
On October 03 2014 16:53 JanLui wrote:
Show nested quote +
On October 02 2014 06:57 KonanTenshi wrote:
I'm wondering if any high tier player (preferably high master/GM) got a solid gas first build, marine/reaper into mech. Preferably the forGG BO with mass hellions or innovations style.

Getting these lists just makes me helluvaconfused



http://terrancraft.wordpress.com/2014/10/03/gas-first-reaper-opening-for-mech/

http://www.teamliquid.net/forum/sc2-strategy/445776-gm-terran-webseries-tips-tricks-answers



Holy cow!

Thanks a ton for providing this to me! <3 I love you :D
Curious
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
October 03 2014 11:26 GMT
#6298
On October 03 2014 16:29 t0n!ght wrote:
Show nested quote +
On October 03 2014 00:11 Pursuit_ wrote:
On October 02 2014 17:14 t0n!ght wrote:
Hi guys

Im playing a tournament this weekend. There is a protoss player I cant beat with standard play (his mechanics are too good). What cheese build do you recommend for me to look into?
gas first mine drop? Anyone ever tried the forGG style where you get an armory with it?



In base Proxy 1 Rax (Game 1)
+ Show Spoiler +
https://www.youtube.com/watch?v=sImDV7bgbgI


Gas first reactor Hellion / Medivac
+ Show Spoiler +
http://www.youtube.com/watch?v=HkMMyfJ-dTg&t=7m55s


I think these are going to be your best bets. Unfortunately neither one will really immediately win you the game, and both require pretty decent micro to execute.

edit: Also, do you have a link to the gas first mine drop with an armory? Build doesn't really make sense to me.

Thanks man I appreciate it! Gonna try one of these after I fail horrible in standard play in game 1 haha :D.

Here's the link to the forGG build mentioned above http://wcs.battle.net/sc2/en/matches/forgg-vs-welmu. Check out the last game on Alterzim.



Wow, that looked a longer stronger than I expected. Might have to try that out a few times. Not a widow mine drop but marine / hellion / medivac into Hellbat timing, pretty scary.
In Somnis Veritas
AleXusher
Profile Joined September 2014
280 Posts
October 03 2014 13:08 GMT
#6299
On October 02 2014 06:55 Bulugulu wrote:
Show nested quote +
On October 02 2014 04:33 AleXusher wrote:
Heyjo,

i got a question. I rly like the idea of 11 11 as it seems to be quite strong. But how should i react if:

1) proxy get's scouted on proxy location by a drone?

2) proxy get's scouted on proxy location by an overlord?

3) Z scouts my base with a drone and sees no rax?

4) If i scout that the Z took no natural?




1- if he attacks your scv u can cancel and go cc first (if it's early enough). Otherwise you can try to micro your scv to finish the racks, or defend your first scv with the second scv and go 1 rax expand with the rax proxied.)
2- Depends how early, you can still do the rush if you're well versed in it, or you can pull more scvs if you predict he will pull all his drones. Depends on reaction basically.
3- It should still be kinda late for him, you should go ahead with your rush and maybe make an adjustment like pulling less scvs.
4- Block him with some bunkers and tech to factory and then expand while trying to scout him (run something up the ramp or float a barracks in.


ok thx, what do i do if there is an overlord spotting the SCVs which want to build the bunkers?
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
terran4lyfe
Profile Joined December 2013
United States72 Posts
Last Edited: 2014-10-03 13:25:01
October 03 2014 13:24 GMT
#6300
On October 02 2014 17:14 t0n!ght wrote:
Hi guys

Im playing a tournament this weekend. There is a protoss player I cant beat with standard play (his mechanics are too good). What cheese build do you recommend for me to look into?
gas first mine drop? Anyone ever tried the forGG style where you get an armory with it?


I would also recommend this build

http://imbabuilds.com/hots-terran/hots-tvp/tvp-journeys-111-all-in/

it's easy to pull off, just be patient with your push since every tank coming in makes it that much stronger and basically push in without sacrificing units if possible. Also don't forget shields->stim research. I would recommend it on some map where you can immediately start attacking his natural with siege tanks like Overgrowth or King Sejong.

There's also that lillekanin build where you go 12 rax, 13 gas, 16 rax (after making Orbital) and a proxy factory. Reactor of first barracks, tech lab on second. Float the factory into his main and start making mines. Pressure the front with marines and marauders (research concussive shell first, then stim) and 2-3 bunkers. Ideally try to walk into main and bait out overcharge. If he overcharge's the natural, just back off and build up units and go back in when it time out. Your factory can take some damage to squeeze out an extra mine, but don't let it die if discovered, just float it down and make mines for the push.
glhf
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