• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:55
CEST 05:55
KST 12:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
StarCraft open world shooter announced at BlizzCon54Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?160Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Practice Partners (Official) [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Diablo IV Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Diablo Animated Series on Netflix Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7959 users

The HotS Terran Help Me Thread - Page 302

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 300 301 302 303 304 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 08 2014 05:14 GMT
#6021
On August 08 2014 11:05 Gaskal wrote:
So in this TvZ I snipe hatcheries multiple times, kill all his lings and banes and mutas and then like 20 ultras pop out, attack move me, and end the game. Jesus christ that burns my ass. How the hell do you deal with that many ultras?

power of zerg is in tech switches so you have to scout it be aware of it and prepare for it ahead of time. if you have mass marine and you have no idea ultras are coming then yes youll die. huge ultra switches require huge banks so you should have time to scout/guess it and prepare especially if youre doing so well that youre killing all his army and bases as you say
TL+ Member
Aveng3r
Profile Joined February 2012
United States2411 Posts
August 08 2014 05:29 GMT
#6022
On August 08 2014 11:05 Gaskal wrote:
So in this TvZ I snipe hatcheries multiple times, kill all his lings and banes and mutas and then like 20 ultras pop out, attack move me, and end the game. Jesus christ that burns my ass. How the hell do you deal with that many ultras?

Too broad of a question. Was he ahead in bases? Did you not see the ultras coming? Did a fungal catch half of your army? Not enough marauders?
I carve marble busts of assassinated world leaders - PM for a quote
terranimbastimamove
Profile Joined August 2012
United States81 Posts
Last Edited: 2014-08-08 05:47:56
August 08 2014 05:46 GMT
#6023
On August 08 2014 11:05 Gaskal wrote:
So in this TvZ I snipe hatcheries multiple times, kill all his lings and banes and mutas and then like 20 ultras pop out, attack move me, and end the game. Jesus christ that burns my ass. How the hell do you deal with that many ultras?


So depending on the map counter-attacking can be your #1 go-to response to seeing a lot of ultras, especially if you are maxed and don't have enough marauders and/or other units to deal with them. The key is to trade efficiently against the ultra army by stutter-stepping and picking the right engagements, making sure to get the most out of choke-points and high ground vision.

Your #1 priority to keep in mind while counter-attacking against big and scary armies is always to make sure your production facilities do not become vulnerable because if that happens, it's game over unless you have a huge bank and expansions all over the map.

Having a lot of orbitals and a low scv count will ensure your army size will most likely be bigger than his, granting you a clear advantage. Keep in mind that where you take the fight can either lose you a game in which you had a substantial lead, or can win you a game in which you were incredibly behind.

These are the most important facts in dealing with an ultra-based late game zerg army.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
August 08 2014 06:45 GMT
#6024
On August 08 2014 14:46 terranimbastimamove wrote:
Show nested quote +
On August 08 2014 11:05 Gaskal wrote:
So in this TvZ I snipe hatcheries multiple times, kill all his lings and banes and mutas and then like 20 ultras pop out, attack move me, and end the game. Jesus christ that burns my ass. How the hell do you deal with that many ultras?


So depending on the map counter-attacking can be your #1 go-to response to seeing a lot of ultras, especially if you are maxed and don't have enough marauders and/or other units to deal with them. The key is to trade efficiently against the ultra army by stutter-stepping and picking the right engagements, making sure to get the most out of choke-points and high ground vision.

Your #1 priority to keep in mind while counter-attacking against big and scary armies is always to make sure your production facilities do not become vulnerable because if that happens, it's game over unless you have a huge bank and expansions all over the map.

Having a lot of orbitals and a low scv count will ensure your army size will most likely be bigger than his, granting you a clear advantage. Keep in mind that where you take the fight can either lose you a game in which you had a substantial lead, or can win you a game in which you were incredibly behind.

These are the most important facts in dealing with an ultra-based late game zerg army.


Just to add my two cents to your answer (which is already good):
- Dropping everywhere is a good way to stall if you killed all his mutas. Even if you don't do too much damage, it should give you enough time to get a healthy marauder count up, while maybe picking off a base or two, tech structure, drones, etc
- If you have the ressources, I'd suggest building a wall off with barracks and supply depots at your latest bases. Ultras are huge, if you create small chokes with buildings through which only one or two ultras can go at the time, it won't matter if he has 4 or 25, as only 2-3 will be able to attack at a time. Be sure to focus fire the ones in the front down with your marauders, and you should be all good !
halpimcat
Profile Joined September 2011
215 Posts
August 08 2014 10:38 GMT
#6025
Are there any recent build order guides or vods for hellion/banshee openers in TvZ? Getting tired of 3cc openers and zergs are playing so greedy or all-in I need a build with more reliability. If someone can point me in the right direction, especially games that transition into bio play I would greatly appreciate it.
KonanTenshi
Profile Joined June 2012
Sweden210 Posts
August 08 2014 13:01 GMT
#6026
On August 08 2014 19:38 halpimcat wrote:
Are there any recent build order guides or vods for hellion/banshee openers in TvZ? Getting tired of 3cc openers and zergs are playing so greedy or all-in I need a build with more reliability. If someone can point me in the right direction, especially games that transition into bio play I would greatly appreciate it.



Check out the MVP vs Snute games.



Curious
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
August 08 2014 13:18 GMT
#6027
On August 08 2014 19:38 halpimcat wrote:
Are there any recent build order guides or vods for hellion/banshee openers in TvZ? Getting tired of 3cc openers and zergs are playing so greedy or all-in I need a build with more reliability. If someone can point me in the right direction, especially games that transition into bio play I would greatly appreciate it.


Check out the hellbats guide!
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Gaskal
Profile Joined May 2013
Canada241 Posts
August 08 2014 15:32 GMT
#6028
Thanks for the anti ultralisk tips guys.

In retrospect after watching the replay it was some stupid macro-related decisions that killed me (+3/+3, extra barracks and 4th base were very late, also tech switch to mass raven far too early) even though my attacking strategy was sound.

The map was King Sejong; I basically managed to snipe the 4th, 5th, and 6th base multiple times while trading pretty well with the ling bane muta army (in fact he mismicroed and lost his entire flock to some Thor shots, causing him to go "LOL new thor" in-game). Even busted through rocks and sniped the natural...then the ultras all popped out at once and even though I immediately retreated through the mine trail back to the 4th it wasn't enough to kill the ultras. I killed maybe like half before the rest stomped me. But yeah I'll make sure to drop the extra barracks sooner and not forget +3/+3.

I was actually behind in econ and supply for most of the game despite the hatchery sniping - just trading so well with widow mine shots and microing bio that it made the zerg rage and think I was massively ahead. FML.
"Get all the money, build all the units...kill the other guy"
Barracuda8
Profile Joined July 2014
Bosnia-Herzegovina27 Posts
August 08 2014 21:39 GMT
#6029
I suck bad. I dont know how im gold. Maybe because other guys are worse than me.

I can't beat zergs. They expand way too fast and once they get roaches and mutas i'm screwed. Idk what to do.
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
August 09 2014 00:20 GMT
#6030
On August 09 2014 06:39 Barracuda8 wrote:
I suck bad. I dont know how im gold. Maybe because other guys are worse than me.

I can't beat zergs. They expand way too fast and once they get roaches and mutas i'm screwed. Idk what to do.


You need to be more specific, this is a good example of a poor help request. Saying you have trouble TvZ because they expand faster and get roaches and mutas is too general and vague. You want to provide a replay, or at least focus on something in particular you are having trouble with.
halpimcat
Profile Joined September 2011
215 Posts
August 10 2014 04:45 GMT
#6031
On August 08 2014 22:01 KonanTenshi wrote:
Show nested quote +
On August 08 2014 19:38 halpimcat wrote:
Are there any recent build order guides or vods for hellion/banshee openers in TvZ? Getting tired of 3cc openers and zergs are playing so greedy or all-in I need a build with more reliability. If someone can point me in the right direction, especially games that transition into bio play I would greatly appreciate it.



Check out the MVP vs Snute games.

https://www.youtube.com/watch?v=9cjlpmZhSIE


Thanks, but the game is a little dated (pre hellbat and mine(?) changes) and he transitions into mech before bio. Good game though.
On August 08 2014 22:18 Jer99 wrote:
Show nested quote +
On August 08 2014 19:38 halpimcat wrote:
Are there any recent build order guides or vods for hellion/banshee openers in TvZ? Getting tired of 3cc openers and zergs are playing so greedy or all-in I need a build with more reliability. If someone can point me in the right direction, especially games that transition into bio play I would greatly appreciate it.


Check out the hellbats guide!

I forgot about this guide! Maru's build is the only one that includes banshees though, and the builds feel much more "kill or die." I guess what I'm really looking for are pure control builds that allow for macro-oriented play back home. Also I love going CC-first in TvZ. Is there any reason why none of these builds show CC-first? Does it really delay the midgame timing by that much?
KonanTenshi
Profile Joined June 2012
Sweden210 Posts
August 10 2014 08:39 GMT
#6032
On August 10 2014 13:45 halpimcat wrote:
Show nested quote +
On August 08 2014 22:01 KonanTenshi wrote:
On August 08 2014 19:38 halpimcat wrote:
Are there any recent build order guides or vods for hellion/banshee openers in TvZ? Getting tired of 3cc openers and zergs are playing so greedy or all-in I need a build with more reliability. If someone can point me in the right direction, especially games that transition into bio play I would greatly appreciate it.



Check out the MVP vs Snute games.

https://www.youtube.com/watch?v=9cjlpmZhSIE


Thanks, but the game is a little dated (pre hellbat and mine(?) changes) and he transitions into mech before bio. Good game though.
[



I don't know, I still use that opener and I think you can tinker with it to become a viable bio transition.

Myself I'm getting BF hellion banshee into mech.
But I'm sure you can skip the BF and just get your barracks down instead.
Curious
halpimcat
Profile Joined September 2011
215 Posts
August 10 2014 09:03 GMT
#6033
On August 10 2014 17:39 KonanTenshi wrote:
Show nested quote +
On August 10 2014 13:45 halpimcat wrote:
On August 08 2014 22:01 KonanTenshi wrote:
On August 08 2014 19:38 halpimcat wrote:
Are there any recent build order guides or vods for hellion/banshee openers in TvZ? Getting tired of 3cc openers and zergs are playing so greedy or all-in I need a build with more reliability. If someone can point me in the right direction, especially games that transition into bio play I would greatly appreciate it.



Check out the MVP vs Snute games.

https://www.youtube.com/watch?v=9cjlpmZhSIE


Thanks, but the game is a little dated (pre hellbat and mine(?) changes) and he transitions into mech before bio. Good game though.
[



I don't know, I still use that opener and I think you can tinker with it to become a viable bio transition.

Myself I'm getting BF hellion banshee into mech.
But I'm sure you can skip the BF and just get your barracks down instead.

Yeah I'm sure it's still viable, but I'm too in love with cc first to shift away from that unless I'm playing a best of x. It's cool though, I've done some tinkering myself and figured out my own hellion banshee opening into bio transition after cc first. It's definitely not perfect, but I'm not looking to be a pro and I'm doing waaay better in tvz now. Matchups much more fun as well.
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
August 10 2014 13:21 GMT
#6034
On August 10 2014 13:45 halpimcat wrote:
I forgot about this guide! Maru's build is the only one that includes banshees though, and the builds feel much more "kill or die." I guess what I'm really looking for are pure control builds that allow for macro-oriented play back home. Also I love going CC-first in TvZ. Is there any reason why none of these builds show CC-first? Does it really delay the midgame timing by that much?


There aren't many games where pros go CC first into hellbats, so I was limited in my choice of build orders. Normally you don't see CC first builds with banshees because it delays the gas for so long, and by the time you will hit the Zerg should already be prepared for it.
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
halpimcat
Profile Joined September 2011
215 Posts
August 11 2014 03:09 GMT
#6035
On August 10 2014 22:21 Jer99 wrote:
Show nested quote +
On August 10 2014 13:45 halpimcat wrote:
I forgot about this guide! Maru's build is the only one that includes banshees though, and the builds feel much more "kill or die." I guess what I'm really looking for are pure control builds that allow for macro-oriented play back home. Also I love going CC-first in TvZ. Is there any reason why none of these builds show CC-first? Does it really delay the midgame timing by that much?


There aren't many games where pros go CC first into hellbats, so I was limited in my choice of build orders. Normally you don't see CC first builds with banshees because it delays the gas for so long, and by the time you will hit the Zerg should already be prepared for it.

I see. Obviously my hellion/banshee openers will never outright kill the zerg unless they do something horribly wrong, but even if I'm not able to roast a lot of drones I feel pretty good going into the midgame; I can still force lots of useless units while being able to defend most all-ins. I'll try opening 12 rax/12 gas and see how much more damage I could do with that.
Barracuda8
Profile Joined July 2014
Bosnia-Herzegovina27 Posts
August 12 2014 00:13 GMT
#6036
Can someone give me a nice reply about terran push?

Thanks in advance.
Bulugulu
Profile Joined March 2011
Israel250 Posts
August 12 2014 00:21 GMT
#6037
On August 12 2014 09:13 Barracuda8 wrote:
Can someone give me a nice reply about terran push?

Thanks in advance.


If u want a serious answer u need to provide some more details and ask a better question..
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
noobPride
Profile Joined June 2013
Spain333 Posts
August 12 2014 06:59 GMT
#6038
Hey guys, #1 platinum here. I'm going to ask something I haven't seen in some of the previous posts (although I apologize if that's been asked before). It's about upgrades so it might not be exclusive of terran strategy but perfaps there's some race-specific thingy I am missing.

I hear every time pros and casters speaking about upgrade advantage for x player. "If they engage now X is gonna win easily because he's 2-1 against 1-0 of his opponent blabla...". The thing is, when I play, I try to keep my upgrades on reasonable timings but I really don't know what their actual effect on a battle is. I probably win many fights because of upgrade advantage (and viceversa), but it is not something as easy to see as say a good army comp or positioning. I feel I upgrade my army because I have to, but I am a bit unaware of what I am actually doing. And realistically, people at my level, how often do you click on an enemy unit to check on their upgrades? I've been playing since 2011 and never done it, probably never will :-P

TL;DR: I'd like to get a tip on how upgrades work, why they are important and if there is a general timing for them regardless of the matchup.

Thanks!
\m/__dò.ób__\m/
KonanTenshi
Profile Joined June 2012
Sweden210 Posts
August 12 2014 07:50 GMT
#6039
My understanding of upgrades is the following.
I'll try to keep it simple I'm on a phone

If you say you got

1 attack and 1 armor
This means you deal 1 damage and remove one damage taken
If you have +1 attack you deal 2 damage instead of 1
If you have +1 defence it means you remove 2 damage of the incoming enemy attack

Hope it makes sense
Curious
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2014-08-12 08:57:04
August 12 2014 08:48 GMT
#6040
On August 12 2014 15:59 noobPride wrote:
Hey guys, #1 platinum here. I'm going to ask something I haven't seen in some of the previous posts (although I apologize if that's been asked before). It's about upgrades so it might not be exclusive of terran strategy but perfaps there's some race-specific thingy I am missing.

I hear every time pros and casters speaking about upgrade advantage for x player. "If they engage now X is gonna win easily because he's 2-1 against 1-0 of his opponent blabla...". The thing is, when I play, I try to keep my upgrades on reasonable timings but I really don't know what their actual effect on a battle is. I probably win many fights because of upgrade advantage (and viceversa), but it is not something as easy to see as say a good army comp or positioning. I feel I upgrade my army because I have to, but I am a bit unaware of what I am actually doing. And realistically, people at my level, how often do you click on an enemy unit to check on their upgrades? I've been playing since 2011 and never done it, probably never will :-P

TL;DR: I'd like to get a tip on how upgrades work, why they are important and if there is a general timing for them regardless of the matchup.

Thanks!

even pro players/casters don't always know the full effect of upgrades. nathanias is notoriously good for memorizing the math, but how they actually work across the board in terms of x unit vs y unit is actually quite complex and not everyone is an expert

there are three big concepts behind upgrades that you need to be aware of in my opinion
1) how many shots it takes to kill a unit. good examples are +1 attack zealots going from 3 hits to kill a zergling to 2 or +1 armor zerglings taking 2 baneling hits. this is something you really only figure out by doing the math yourself or having someone tell you the math for a specific scenario. some are commonly known like the ones i named, others are more obscure but still useful to know
2) the rate of fire/total damage of your unit's attack, good example is +3 attack for marines being incredibly powerful due to the marine's relatively low single-shot damage output but high rate of fire + stim. a good example of the opposite is armor upgrades in roach vs roach not mattering as much as attack because each shot does high damage at a slow rate of fire
3) once you start upgrading, always continue upgrading unless you're hitting an aggressive timing right after upgrades finish or trying to defend an attack and need to produce army to stay alive

as for timings, it's not the same in different matchups. terran is my weakest race so i cant go into detail for you about terran upgrade timings, but tvz where you usually go 3cc/2ebay is different from tvp where you might go fast +1 attack or tvt where upgrades might come in at unpredictable times based on what you're doing with your build, whether you're meching, etc.

p.s. you should start clicking on your opponent's units and checking their upgrades. i know it probably seems like some kind of fancy, technical pro player thing to do, but it's really not that complicated. if you click a zergling and you see it's on 2/2 and you know your 2/2 isn't done yet, obviously you want to delay the engagement. and that's kind of a big deal, particularly in tvz.
TL+ Member
Prev 1 300 301 302 303 304 368 Next
Please log in or register to reply.
Live Events Refresh
OSC
20:30
Masters Cup #151
davetesta46
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 314
ViBE151
StarCraft: Brood War
Aegong 65
Icarus 5
Dota 2
NeuroSwarm182
LuMiX1
Counter-Strike
minikerr45
Other Games
summit1g12484
JimRising 580
PiGStarcraft282
Organizations
Other Games
BasetradeTV222
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21784
League of Legends
• Lourlo995
• Stunt173
Upcoming Events
Sparkling Tuna Cup
6h 6m
WardiTV Invitational
7h 6m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
11h 6m
Spirit vs Mixu
Clem vs TBD
RSL Revival
12h 6m
Serral vs Rogue
BlizzCon
14h 36m
IdrA vs MC
Replay Cast
20h 6m
Afreeca Starleague
1d 6h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 7h
Monday Night Weeklies
1d 12h
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
[ Show More ]
GSL
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.