• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:28
CEST 08:28
KST 15:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow3[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
MaNa leaves Team Liquid7$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5
StarCraft 2
General
MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion [ASL21] Ro16 Preview Pt1: Fresh Flow JD's Ro24 review The Korean Terminology Thread so ive been playing broodwar for a week straight.
Tourneys
[ASL21] Ro16 Group A [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1946 users

The HotS Terran Help Me Thread - Page 269

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 267 268 269 270 271 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Aquila-
Profile Blog Joined April 2011
516 Posts
April 10 2014 17:46 GMT
#5361
TvP on frost, I scout him last position, get denied by stalker, see he is 1 base, make ebay, boom an oracle flies into my base and I am dead because he proxied it somewhere. Is this really supposed to be fair or am I doing something very wrong? By the time I reach his base I already would need to have a turret started, it also could be blink or DT but I cant know that...
B-rye88
Profile Joined October 2013
Canada168 Posts
April 10 2014 17:56 GMT
#5362
On April 11 2014 02:46 Aquila- wrote:
TvP on frost, I scout him last position, get denied by stalker, see he is 1 base, make ebay, boom an oracle flies into my base and I am dead because he proxied it somewhere. Is this really supposed to be fair or am I doing something very wrong? By the time I reach his base I already would need to have a turret started, it also could be blink or DT but I cant know that...


Depending on your build, 6 marines and/or a widow mines would solve your problems. Also, in pretty much all cases do not transfer workers to your natural until the protoss has expanded.
B-rye88
Profile Joined October 2013
Canada168 Posts
April 10 2014 17:58 GMT
#5363
On April 11 2014 02:30 d_runk wrote:
Thanks for the help guys, I met a fast roach-speedling build again, although it wasn't a 1base allin and it was a bit late as well, but building the second cc in the main and pushing out two fast tanks helped to hold it with only a handful of marines dancing around a bunker to keep the roaches within range of the tanks :D. I transitioned into 2 more rax and a naked starport and won easily with a stim-medivac-5 tank timing (I heard it on a qxc VOD that you need at least 5 tanks to pack a punch against midgame zerg) against his bane roach ling (I never realised how easily tanks kill banes ) . So thanks a lot once more.


Glad to hear you got the advice you needed!

Dunmer
Profile Joined April 2012
United Kingdom568 Posts
April 10 2014 19:22 GMT
#5364
On April 11 2014 02:46 Aquila- wrote:
TvP on frost, I scout him last position, get denied by stalker, see he is 1 base, make ebay, boom an oracle flies into my base and I am dead because he proxied it somewhere. Is this really supposed to be fair or am I doing something very wrong? By the time I reach his base I already would need to have a turret started, it also could be blink or DT but I cant know that...

If you went 12/12 reaper Fe and 14 scout you can send your reaper to the last position and either your scv or reaper will get in on time. What build did you go because that determines how to scout/defend.
All Ireland Starcraft, check us out on Facebook
Aquila-
Profile Blog Joined April 2011
516 Posts
Last Edited: 2014-04-10 20:06:26
April 10 2014 20:05 GMT
#5365
On April 11 2014 04:22 Dunmer wrote:
Show nested quote +
On April 11 2014 02:46 Aquila- wrote:
TvP on frost, I scout him last position, get denied by stalker, see he is 1 base, make ebay, boom an oracle flies into my base and I am dead because he proxied it somewhere. Is this really supposed to be fair or am I doing something very wrong? By the time I reach his base I already would need to have a turret started, it also could be blink or DT but I cant know that...

If you went 12/12 reaper Fe and 14 scout you can send your reaper to the last position and either your scv or reaper will get in on time. What build did you go because that determines how to scout/defend.


Well I went 15 gas reactor expand so I have 6 marines but I still cant know what he is doing so turrets wont be in time and he can make a second oracle. If I go reaper then I will have only 4 marines which is not enough and I dont think turrets will be up either. Not to mention I cant even know its oracle, as I said it could be DT or blink too.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 10 2014 23:59 GMT
#5366
On April 11 2014 05:05 Aquila- wrote:
Show nested quote +
On April 11 2014 04:22 Dunmer wrote:
On April 11 2014 02:46 Aquila- wrote:
TvP on frost, I scout him last position, get denied by stalker, see he is 1 base, make ebay, boom an oracle flies into my base and I am dead because he proxied it somewhere. Is this really supposed to be fair or am I doing something very wrong? By the time I reach his base I already would need to have a turret started, it also could be blink or DT but I cant know that...

If you went 12/12 reaper Fe and 14 scout you can send your reaper to the last position and either your scv or reaper will get in on time. What build did you go because that determines how to scout/defend.


Well I went 15 gas reactor expand so I have 6 marines but I still cant know what he is doing so turrets wont be in time and he can make a second oracle. If I go reaper then I will have only 4 marines which is not enough and I dont think turrets will be up either. Not to mention I cant even know its oracle, as I said it could be DT or blink too.

If you go reaper, you can scout all positions faster (no stalker deny). If you go reactor, you'll have enough marines to deflect the initial oracle, and simply build more marines and/or get a couple mines to deflect additional ones. Aside from that, you're looking for stalker count: lots of stalkers means blink, so don't get an ebay. Few units and/or sentries means something else, so get an ebay and a turret or two to be safe; use your ebay to research +1 attack.

Comes down to unit counting, yo.
Twitter: @iamcaustic
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
April 11 2014 00:58 GMT
#5367
On April 11 2014 08:59 iamcaustic wrote:
Show nested quote +
On April 11 2014 05:05 Aquila- wrote:
On April 11 2014 04:22 Dunmer wrote:
On April 11 2014 02:46 Aquila- wrote:
TvP on frost, I scout him last position, get denied by stalker, see he is 1 base, make ebay, boom an oracle flies into my base and I am dead because he proxied it somewhere. Is this really supposed to be fair or am I doing something very wrong? By the time I reach his base I already would need to have a turret started, it also could be blink or DT but I cant know that...

If you went 12/12 reaper Fe and 14 scout you can send your reaper to the last position and either your scv or reaper will get in on time. What build did you go because that determines how to scout/defend.


Well I went 15 gas reactor expand so I have 6 marines but I still cant know what he is doing so turrets wont be in time and he can make a second oracle. If I go reaper then I will have only 4 marines which is not enough and I dont think turrets will be up either. Not to mention I cant even know its oracle, as I said it could be DT or blink too.

If you go reaper, you can scout all positions faster (no stalker deny). If you go reactor, you'll have enough marines to deflect the initial oracle, and simply build more marines and/or get a couple mines to deflect additional ones. Aside from that, you're looking for stalker count: lots of stalkers means blink, so don't get an ebay. Few units and/or sentries means something else, so get an ebay and a turret or two to be safe; use your ebay to research +1 attack.

Comes down to unit counting, yo.

If he goes 10 gate stargate with no stalker or core before oracle, the oracle gets out of the stargate at around 5:05 and if you scout him last you don't have time to build an engineering bay, nor will you have 6 marines. As i remember you only have 2 if it is proxied really close but on frost you can probably get up to four, but that still isn't enough.
Taeja the one true Byunjwa~
B-rye88
Profile Joined October 2013
Canada168 Posts
April 11 2014 01:29 GMT
#5368
On April 11 2014 09:58 PinheadXXXXXX wrote:
Show nested quote +
On April 11 2014 08:59 iamcaustic wrote:
On April 11 2014 05:05 Aquila- wrote:
On April 11 2014 04:22 Dunmer wrote:
On April 11 2014 02:46 Aquila- wrote:
TvP on frost, I scout him last position, get denied by stalker, see he is 1 base, make ebay, boom an oracle flies into my base and I am dead because he proxied it somewhere. Is this really supposed to be fair or am I doing something very wrong? By the time I reach his base I already would need to have a turret started, it also could be blink or DT but I cant know that...

If you went 12/12 reaper Fe and 14 scout you can send your reaper to the last position and either your scv or reaper will get in on time. What build did you go because that determines how to scout/defend.


Well I went 15 gas reactor expand so I have 6 marines but I still cant know what he is doing so turrets wont be in time and he can make a second oracle. If I go reaper then I will have only 4 marines which is not enough and I dont think turrets will be up either. Not to mention I cant even know its oracle, as I said it could be DT or blink too.

If you go reaper, you can scout all positions faster (no stalker deny). If you go reactor, you'll have enough marines to deflect the initial oracle, and simply build more marines and/or get a couple mines to deflect additional ones. Aside from that, you're looking for stalker count: lots of stalkers means blink, so don't get an ebay. Few units and/or sentries means something else, so get an ebay and a turret or two to be safe; use your ebay to research +1 attack.

Comes down to unit counting, yo.

If he goes 10 gate stargate with no stalker or core before oracle, the oracle gets out of the stargate at around 5:05 and if you scout him last you don't have time to build an engineering bay, nor will you have 6 marines. As i remember you only have 2 if it is proxied really close but on frost you can probably get up to four, but that still isn't enough.


So he's going to 10 gate, then proxy a pylon, then proxy a stargate, AND scout you on a 4 player base, then chrono an oracle, while you get a fast expansion.

Who cares if he does some damage? He needs to do TONS of damage to equalise.
Dunmer
Profile Joined April 2012
United Kingdom568 Posts
April 11 2014 12:36 GMT
#5369
Plus if you went reaper you can see no units and lack of pylons and its instantly going to be proxy oracle. Ebay straight away and you can hold with minimal loses.
All Ireland Starcraft, check us out on Facebook
Gumdrop
Profile Blog Joined July 2012
United States35 Posts
April 11 2014 17:04 GMT
#5370
Can anyone link me to a write of how to properly do a modern reaper/hellion/banshee build in TvZ? Complete with add-on swappy stuffs?
"Once more unto the breech dear friends, once more!"- Hamlet's King Henry
Aquila-
Profile Blog Joined April 2011
516 Posts
April 11 2014 21:44 GMT
#5371
On April 11 2014 10:29 B-rye88 wrote:
Show nested quote +
On April 11 2014 09:58 PinheadXXXXXX wrote:
On April 11 2014 08:59 iamcaustic wrote:
On April 11 2014 05:05 Aquila- wrote:
On April 11 2014 04:22 Dunmer wrote:
On April 11 2014 02:46 Aquila- wrote:
TvP on frost, I scout him last position, get denied by stalker, see he is 1 base, make ebay, boom an oracle flies into my base and I am dead because he proxied it somewhere. Is this really supposed to be fair or am I doing something very wrong? By the time I reach his base I already would need to have a turret started, it also could be blink or DT but I cant know that...

If you went 12/12 reaper Fe and 14 scout you can send your reaper to the last position and either your scv or reaper will get in on time. What build did you go because that determines how to scout/defend.


Well I went 15 gas reactor expand so I have 6 marines but I still cant know what he is doing so turrets wont be in time and he can make a second oracle. If I go reaper then I will have only 4 marines which is not enough and I dont think turrets will be up either. Not to mention I cant even know its oracle, as I said it could be DT or blink too.

If you go reaper, you can scout all positions faster (no stalker deny). If you go reactor, you'll have enough marines to deflect the initial oracle, and simply build more marines and/or get a couple mines to deflect additional ones. Aside from that, you're looking for stalker count: lots of stalkers means blink, so don't get an ebay. Few units and/or sentries means something else, so get an ebay and a turret or two to be safe; use your ebay to research +1 attack.

Comes down to unit counting, yo.

If he goes 10 gate stargate with no stalker or core before oracle, the oracle gets out of the stargate at around 5:05 and if you scout him last you don't have time to build an engineering bay, nor will you have 6 marines. As i remember you only have 2 if it is proxied really close but on frost you can probably get up to four, but that still isn't enough.


So he's going to 10 gate, then proxy a pylon, then proxy a stargate, AND scout you on a 4 player base, then chrono an oracle, while you get a fast expansion.

Who cares if he does some damage? He needs to do TONS of damage to equalise.


Yeah but if you have 4 marines you just die, you cant kill the oracle, a second one is on the way and maybe even a stalker walking to your base
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2014-04-11 21:59:28
April 11 2014 21:59 GMT
#5372
On April 12 2014 02:04 Gumdrop wrote:
Can anyone link me to a write of how to properly do a modern reaper/hellion/banshee build in TvZ? Complete with add-on swappy stuffs?



11 rax
11 gas
reaper, reaper, expo, reaper, factory, 2nd gas, reactor on rax, starport, tech lab on rax

B-rye88
Profile Joined October 2013
Canada168 Posts
April 11 2014 22:36 GMT
#5373
On April 12 2014 06:44 Aquila- wrote:
Show nested quote +
On April 11 2014 10:29 B-rye88 wrote:
On April 11 2014 09:58 PinheadXXXXXX wrote:
On April 11 2014 08:59 iamcaustic wrote:
On April 11 2014 05:05 Aquila- wrote:
On April 11 2014 04:22 Dunmer wrote:
On April 11 2014 02:46 Aquila- wrote:
TvP on frost, I scout him last position, get denied by stalker, see he is 1 base, make ebay, boom an oracle flies into my base and I am dead because he proxied it somewhere. Is this really supposed to be fair or am I doing something very wrong? By the time I reach his base I already would need to have a turret started, it also could be blink or DT but I cant know that...

If you went 12/12 reaper Fe and 14 scout you can send your reaper to the last position and either your scv or reaper will get in on time. What build did you go because that determines how to scout/defend.


Well I went 15 gas reactor expand so I have 6 marines but I still cant know what he is doing so turrets wont be in time and he can make a second oracle. If I go reaper then I will have only 4 marines which is not enough and I dont think turrets will be up either. Not to mention I cant even know its oracle, as I said it could be DT or blink too.

If you go reaper, you can scout all positions faster (no stalker deny). If you go reactor, you'll have enough marines to deflect the initial oracle, and simply build more marines and/or get a couple mines to deflect additional ones. Aside from that, you're looking for stalker count: lots of stalkers means blink, so don't get an ebay. Few units and/or sentries means something else, so get an ebay and a turret or two to be safe; use your ebay to research +1 attack.

Comes down to unit counting, yo.

If he goes 10 gate stargate with no stalker or core before oracle, the oracle gets out of the stargate at around 5:05 and if you scout him last you don't have time to build an engineering bay, nor will you have 6 marines. As i remember you only have 2 if it is proxied really close but on frost you can probably get up to four, but that still isn't enough.


So he's going to 10 gate, then proxy a pylon, then proxy a stargate, AND scout you on a 4 player base, then chrono an oracle, while you get a fast expansion.

Who cares if he does some damage? He needs to do TONS of damage to equalise.


Yeah but if you have 4 marines you just die, you cant kill the oracle, a second one is on the way and maybe even a stalker walking to your base


Right, but by the time he comes back around you've built a bunker in your mineral line, and since you haven't scouted an expansion you haven't maynarded workers to your natural, and you're happily building SCVs and building tech within firing range of the bunker.

He needs to do tons of damage to equalise the economy here. Given two CC's, you need to be damn near dead for him to make it worth it.
B-rye88
Profile Joined October 2013
Canada168 Posts
April 11 2014 22:42 GMT
#5374
As an aside... this is such a non-standard build and given he needs to scout you won't pop up on frost very often... so even if it were undefendable when he hits you as fast as is possible, why is this such a big deal when it's almost never going to happen?
Aquila-
Profile Blog Joined April 2011
516 Posts
April 11 2014 22:47 GMT
#5375
On April 12 2014 07:42 B-rye88 wrote:
As an aside... this is such a non-standard build and given he needs to scout you won't pop up on frost very often... so even if it were undefendable when he hits you as fast as is possible, why is this such a big deal when it's almost never going to happen?


You wouldnt believe how many kids on ladder do that. Almost every TvP on frost I play against some proxy, and it varies between oralce, DT and blink. Anyway I just need to play safer, thanks for tips guys.
ZenithM
Profile Joined February 2011
France15952 Posts
April 12 2014 00:00 GMT
#5376
On April 12 2014 06:59 KingofGods wrote:
Show nested quote +
On April 12 2014 02:04 Gumdrop wrote:
Can anyone link me to a write of how to properly do a modern reaper/hellion/banshee build in TvZ? Complete with add-on swappy stuffs?



11 rax
11 gas
reaper, reaper, expo, reaper, factory, 2nd gas, reactor on rax, starport, tech lab on rax


Any reason for not going 12/12 at the start?
owned4ursake
Profile Joined December 2011
Australia59 Posts
April 12 2014 01:23 GMT
#5377
On April 12 2014 09:00 ZenithM wrote:
Show nested quote +
On April 12 2014 06:59 KingofGods wrote:
On April 12 2014 02:04 Gumdrop wrote:
Can anyone link me to a write of how to properly do a modern reaper/hellion/banshee build in TvZ? Complete with add-on swappy stuffs?



11 rax
11 gas
reaper, reaper, expo, reaper, factory, 2nd gas, reactor on rax, starport, tech lab on rax


Any reason for not going 12/12 at the start?


11 rax allows for earlier reaper and also you can get 3 instead of the usual 2 so you can put on more pressure
3 reapers wreck drones and queens
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
April 12 2014 01:30 GMT
#5378
On April 12 2014 07:36 B-rye88 wrote:
Show nested quote +
On April 12 2014 06:44 Aquila- wrote:
On April 11 2014 10:29 B-rye88 wrote:
On April 11 2014 09:58 PinheadXXXXXX wrote:
On April 11 2014 08:59 iamcaustic wrote:
On April 11 2014 05:05 Aquila- wrote:
On April 11 2014 04:22 Dunmer wrote:
On April 11 2014 02:46 Aquila- wrote:
TvP on frost, I scout him last position, get denied by stalker, see he is 1 base, make ebay, boom an oracle flies into my base and I am dead because he proxied it somewhere. Is this really supposed to be fair or am I doing something very wrong? By the time I reach his base I already would need to have a turret started, it also could be blink or DT but I cant know that...

If you went 12/12 reaper Fe and 14 scout you can send your reaper to the last position and either your scv or reaper will get in on time. What build did you go because that determines how to scout/defend.


Well I went 15 gas reactor expand so I have 6 marines but I still cant know what he is doing so turrets wont be in time and he can make a second oracle. If I go reaper then I will have only 4 marines which is not enough and I dont think turrets will be up either. Not to mention I cant even know its oracle, as I said it could be DT or blink too.

If you go reaper, you can scout all positions faster (no stalker deny). If you go reactor, you'll have enough marines to deflect the initial oracle, and simply build more marines and/or get a couple mines to deflect additional ones. Aside from that, you're looking for stalker count: lots of stalkers means blink, so don't get an ebay. Few units and/or sentries means something else, so get an ebay and a turret or two to be safe; use your ebay to research +1 attack.

Comes down to unit counting, yo.

If he goes 10 gate stargate with no stalker or core before oracle, the oracle gets out of the stargate at around 5:05 and if you scout him last you don't have time to build an engineering bay, nor will you have 6 marines. As i remember you only have 2 if it is proxied really close but on frost you can probably get up to four, but that still isn't enough.


So he's going to 10 gate, then proxy a pylon, then proxy a stargate, AND scout you on a 4 player base, then chrono an oracle, while you get a fast expansion.

Who cares if he does some damage? He needs to do TONS of damage to equalise.


Yeah but if you have 4 marines you just die, you cant kill the oracle, a second one is on the way and maybe even a stalker walking to your base


Right, but by the time he comes back around you've built a bunker in your mineral line, and since you haven't scouted an expansion you haven't maynarded workers to your natural, and you're happily building SCVs and building tech within firing range of the bunker.

He needs to do tons of damage to equalise the economy here. Given two CC's, you need to be damn near dead for him to make it worth it.

Here is what happens if you have only 2 marines when the oracle arrives:
you won't have a bunker up in time, so then you lose the four marines and as you run your workers around the oracle kills around 12 scvs until it runs out of energy. If the protoss is smart he kills the scv building the bunker so it won't get up for a while. Meanwhile, he builds a stalker, mothership core, and second oracle. You are now down in workers, and you have a bunker up in your mineral line with probably 6-8 marines. He just attacks your barracks, supply depot, and you just die, espeically if he follows up with extreme greed or some kind of blink build. Imo the only way to properly defend that kind of oracle attack is if you scout the stargate IMMEDIATELY and then build a bunker in the mineral line asap, and then you end up losing around 12 workers and come out semi-even.
Taeja the one true Byunjwa~
B-rye88
Profile Joined October 2013
Canada168 Posts
April 12 2014 02:28 GMT
#5379
On April 12 2014 10:30 PinheadXXXXXX wrote:
Show nested quote +
On April 12 2014 07:36 B-rye88 wrote:
On April 12 2014 06:44 Aquila- wrote:
On April 11 2014 10:29 B-rye88 wrote:
On April 11 2014 09:58 PinheadXXXXXX wrote:
On April 11 2014 08:59 iamcaustic wrote:
On April 11 2014 05:05 Aquila- wrote:
On April 11 2014 04:22 Dunmer wrote:
On April 11 2014 02:46 Aquila- wrote:
TvP on frost, I scout him last position, get denied by stalker, see he is 1 base, make ebay, boom an oracle flies into my base and I am dead because he proxied it somewhere. Is this really supposed to be fair or am I doing something very wrong? By the time I reach his base I already would need to have a turret started, it also could be blink or DT but I cant know that...

If you went 12/12 reaper Fe and 14 scout you can send your reaper to the last position and either your scv or reaper will get in on time. What build did you go because that determines how to scout/defend.


Well I went 15 gas reactor expand so I have 6 marines but I still cant know what he is doing so turrets wont be in time and he can make a second oracle. If I go reaper then I will have only 4 marines which is not enough and I dont think turrets will be up either. Not to mention I cant even know its oracle, as I said it could be DT or blink too.

If you go reaper, you can scout all positions faster (no stalker deny). If you go reactor, you'll have enough marines to deflect the initial oracle, and simply build more marines and/or get a couple mines to deflect additional ones. Aside from that, you're looking for stalker count: lots of stalkers means blink, so don't get an ebay. Few units and/or sentries means something else, so get an ebay and a turret or two to be safe; use your ebay to research +1 attack.

Comes down to unit counting, yo.

If he goes 10 gate stargate with no stalker or core before oracle, the oracle gets out of the stargate at around 5:05 and if you scout him last you don't have time to build an engineering bay, nor will you have 6 marines. As i remember you only have 2 if it is proxied really close but on frost you can probably get up to four, but that still isn't enough.


So he's going to 10 gate, then proxy a pylon, then proxy a stargate, AND scout you on a 4 player base, then chrono an oracle, while you get a fast expansion.

Who cares if he does some damage? He needs to do TONS of damage to equalise.


Yeah but if you have 4 marines you just die, you cant kill the oracle, a second one is on the way and maybe even a stalker walking to your base


Right, but by the time he comes back around you've built a bunker in your mineral line, and since you haven't scouted an expansion you haven't maynarded workers to your natural, and you're happily building SCVs and building tech within firing range of the bunker.

He needs to do tons of damage to equalise the economy here. Given two CC's, you need to be damn near dead for him to make it worth it.

Here is what happens if you have only 2 marines when the oracle arrives:
you won't have a bunker up in time, so then you lose the four marines and as you run your workers around the oracle kills around 12 scvs until it runs out of energy. If the protoss is smart he kills the scv building the bunker so it won't get up for a while. Meanwhile, he builds a stalker, mothership core, and second oracle. You are now down in workers, and you have a bunker up in your mineral line with probably 6-8 marines. He just attacks your barracks, supply depot, and you just die, espeically if he follows up with extreme greed or some kind of blink build. Imo the only way to properly defend that kind of oracle attack is if you scout the stargate IMMEDIATELY and then build a bunker in the mineral line asap, and then you end up losing around 12 workers and come out semi-even.


Why won't you have a bunker up in time? 12/12 reaper -> reactor expand the bunker is built immediately following your second depot and comes up right around/prior to 5m mark (fastest oracle is in your base at 5m05s). If you haven't scouted your opponent with a 12/12 reaper expand in the nearly 100s you have well enough to note that

a) he has no units
b) has alot of gas
c) has spent all of his chrono on shit that's not in his base
d) has fewer pylons
e) essentially what I'm getting at here is it should be fairly freaking obvious that you're being proxied

and you don't get the bunker up in your mineral mine, well, then, yeah you lose, but it's your own fault.

For those who are worried about "dt? blink? oracle?" it should be fairly obvious by the time you hit the first scout for oracle, as there are NO UNITS produced in order to hit with a 2nd pylon proxy oracle. You also get free probe kills with the reaper which is pretty sweet.
SonGoku
Profile Joined September 2013
Germany152 Posts
Last Edited: 2014-04-12 14:38:09
April 12 2014 14:31 GMT
#5380
Hey, anyone have a solid tvp replay of polt or innovation? most recent als possible pls so I can take a look on the build they do, so it should be some standard-ish play. Im so bad at finding replays :/
edit: replays should be after the widow mine buff, so current meta ^_^
Prev 1 267 268 269 270 271 368 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group B
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 223
Nina 143
StarCraft: Brood War
Sea 19886
GuemChi 4187
ggaemo 73
soO 48
scan(afreeca) 32
Bale 14
yabsab 14
NotJumperer 2
League of Legends
JimRising 700
WinterStarcraft580
Other Games
summit1g16159
m0e_tv473
RuFF_SC276
Mew2King69
Organizations
Counter-Strike
PGL408
Other Games
BasetradeTV236
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH151
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1557
• Rush1367
• Stunt533
Upcoming Events
Replay Cast
2h 32m
Wardi Open
3h 32m
Afreeca Starleague
3h 32m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
9h 32m
OSC
17h 32m
Afreeca Starleague
1d 3h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 3h
GSL
1d 5h
Replay Cast
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
4 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.