• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:27
CET 20:27
KST 04:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA17
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
soO on: FanTaSy's Potential Return to StarCraft 2v2 maps which are SC2 style with teams together? Data analysis on 70 million replays What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2036 users

The HotS Terran Help Me Thread - Page 258

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 256 257 258 259 260 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
March 09 2014 07:51 GMT
#5141
On March 09 2014 15:30 PinheadXXXXXX wrote:
Show nested quote +
On March 09 2014 08:30 ander wrote:
Can anyone point me towards a TvT guide that explains it from start to finish? I don't understand the counters and builds of this matchup at all.

Typically i open 12rax 15gas into 1/1/1. Banshee openers never do damage, but I lose to either the tank push that comes after, or a fast 3rd CC that gets faster upgrades. Besides that, I lose to everything from 1/1/1 tank drops with marines and vikings to 3raxes. I just don't understand what it is i'm supposed to be scouting for, and how to respond when i do.

There is a really good one linked to on the reddit AllThingsTerran sidebar, by YuMe i think?
But for TvT i found I got a lot better once I found a build that let me set the tempo of the game, because often aggression is easier than defending, and doing both in combination is even more difficult. If you go gas first banshee into 2 more rax/upgrades following it, with expo, I find you are never really far behind in army supply against any build and thus can be the aggressor more, which basically boils down to sieging your tanks and attacking where he isn't, defending at home with more tanks of your own. Having map control makes the positioning so much easier.

I go reapers into bio via a byun 3 reaper build. 3 reapers scout, and set tempo of aggression, and I go into bio with an early ebay for turrets vs cloakshees.

Works well for me.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
halpimcat
Profile Joined September 2011
215 Posts
March 09 2014 13:01 GMT
#5142
Hey all,

I'm currently playing tvz with pure bio. It's going alright, but I'm wondering if making hellions in the early game is a must. I open cc first and just go straight into 3-5 rax with medivacs, but it makes me feel really uneasy letting zerg do absolutely anything he/she wants until i'm ready to hit at the 10-11 minute mark. It's also really easy for the zerg to all in me with very little I could to prepare for. Are hellions essential for the early game, and if it is, are there any good bio build orders that incorporate them?
Nimix
Profile Joined October 2011
France1809 Posts
Last Edited: 2014-03-09 13:10:59
March 09 2014 13:05 GMT
#5143
Hellions are really important for both safety, scouting, and applying pressure early game. If you open pure bio and zergs scouts well, he can either wreck you with an all in or play ridiculously greedy. Check the 4M TvZ TL strategy guide for good build orders!
Also, if you want to play pure bio without hellions, it's kind of possible but you need to do something before 10mn, like a combat shields push.
Razac
Profile Joined April 2011
Netherlands101 Posts
March 09 2014 13:53 GMT
#5144
So I'm starting to play starcraft more and more again and well since I love mech in tvt and tvz I'd also like to use it in tvp. I know its not very viable but there are terrans that pull of some great stuff anyway's with mech vs toss. So I was wondering if anyone could help me with a build and/or a guide on how to properly play mech in tvp. Thanks!
www.twitch.tv/razac_
halpimcat
Profile Joined September 2011
215 Posts
March 09 2014 15:09 GMT
#5145
On March 09 2014 22:53 Razac wrote:
So I'm starting to play starcraft more and more again and well since I love mech in tvt and tvz I'd also like to use it in tvp. I know its not very viable but there are terrans that pull of some great stuff anyway's with mech vs toss. So I was wondering if anyone could help me with a build and/or a guide on how to properly play mech in tvp. Thanks!

Here's a replay of the last mech game I played in TvP. I use an opener I ripped from Mario, that is, going hellion drop after expanding. It's definitely a different way to play, and it's incredibly easy to die to something unexpected. But I think it's a totally viable way to play up to Grandmaster, and we even see some matches from pros where they try it.

Here's my diamond level replay from the KR server:
http://drop.sc/376126

The great thing about this build is that it's extremely safe against most protoss early pressure. You have enough marines in the early game to shoo away oracles, the early siege tanks protect against blink plays, and if you suspect dts, just save scans until you know you're safe. Macro, harass, and constantly scout the toss army so you know what you're up against and prepare and adequate composition. My opponent made a huge mistake in a-moving up the ramp and dying, but it gives you an idea of how strong your army can be if you get the perfect engagement.

There are a bunch of intricacies to meching in TvP that I can't possibly write down, but feel free to ask any questions, and there are a bunch of guides out there anyways.
GaNgStaRR.ElV
Profile Blog Joined May 2010
Canada535 Posts
March 09 2014 17:18 GMT
#5146
On March 09 2014 22:01 halpimcat wrote:
Hey all,

I'm currently playing tvz with pure bio. It's going alright, but I'm wondering if making hellions in the early game is a must. I open cc first and just go straight into 3-5 rax with medivacs, but it makes me feel really uneasy letting zerg do absolutely anything he/she wants until i'm ready to hit at the 10-11 minute mark. It's also really easy for the zerg to all in me with very little I could to prepare for. Are hellions essential for the early game, and if it is, are there any good bio build orders that incorporate them?


12 rax
13 gas
3 marine then reactor
factory
tech lab on 1st rax, combat shield
CC
build 4-6 helions+third CC
add 2 rax+second gas

MrTortoise
Profile Joined January 2011
1388 Posts
March 09 2014 18:12 GMT
#5147
On March 09 2014 22:05 Nimix wrote:
Hellions are really important for both safety, scouting, and applying pressure early game. If you open pure bio and zergs scouts well, he can either wreck you with an all in or play ridiculously greedy. Check the 4M TvZ TL strategy guide for good build orders!
Also, if you want to play pure bio without hellions, it's kind of possible but you need to do something before 10mn, like a combat shields push.



also hellions deal with mass reaper fairly well
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
March 09 2014 18:33 GMT
#5148
On March 09 2014 22:01 halpimcat wrote:
Hey all,

I'm currently playing tvz with pure bio. It's going alright, but I'm wondering if making hellions in the early game is a must. I open cc first and just go straight into 3-5 rax with medivacs, but it makes me feel really uneasy letting zerg do absolutely anything he/she wants until i'm ready to hit at the 10-11 minute mark. It's also really easy for the zerg to all in me with very little I could to prepare for. Are hellions essential for the early game, and if it is, are there any good bio build orders that incorporate them?

If you play without hellions you either have to be incredibly greedy (3cc before gas) or fairly aggressive (combat shields push) otherwise you just get overrun.

As for build orders, I see no reason why you can't use a standard 4M build, except without building mines after around 11 minutes.
Taeja the one true Byunjwa~
Doc Brawler
Profile Joined November 2011
United States260 Posts
March 10 2014 03:42 GMT
#5149
On March 10 2014 03:33 PinheadXXXXXX wrote:
Show nested quote +
On March 09 2014 22:01 halpimcat wrote:
Hey all,

I'm currently playing tvz with pure bio. It's going alright, but I'm wondering if making hellions in the early game is a must. I open cc first and just go straight into 3-5 rax with medivacs, but it makes me feel really uneasy letting zerg do absolutely anything he/she wants until i'm ready to hit at the 10-11 minute mark. It's also really easy for the zerg to all in me with very little I could to prepare for. Are hellions essential for the early game, and if it is, are there any good bio build orders that incorporate them?

If you play without hellions you either have to be incredibly greedy (3cc before gas) or fairly aggressive (combat shields push) otherwise you just get overrun.

As for build orders, I see no reason why you can't use a standard 4M build, except without building mines after around 11 minutes.


Great advice. See bomber vs JD on Frost for a recent pure bio 2-2 push after opening CC first.
I am become Death, the Destroyer of Worlds
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
March 10 2014 13:13 GMT
#5150
I'm currently playing tvz with pure bio. It's going alright, but I'm wondering if making hellions in the early game is a must. I open cc first and just go straight into 3-5 rax with medivacs, but it makes me feel really uneasy letting zerg do absolutely anything he/she wants until i'm ready to hit at the 10-11 minute mark. It's also really easy for the zerg to all in me with very little I could to prepare for. Are hellions essential for the early game, and if it is, are there any good bio build orders that incorporate them?


I've played pure bio ALOT like alot alot. Especially in Clan wars when I was in T2P. I've had a lot of success and the major reason being is that abusing timings. Which you can't safely do unless you know what your opponent is doing. #1 thing to note is that when you scout with a bio build and you see zerg go for an early gas build opening with speed your combat shield timing is significantly weaker. So you have to pretty much go for Hellion build. So going for a combat shield timing is a significantly larger gamble on a 4 player map. Where yes #1 you will have an easier time hiding the combat shield timing initially, but your move out will be easily scouted #2 and you don't know if they opened with speed. The current meta zerg opens with speed just about every game. That's why this timing has pretty much vanished aside from Bombers random games where he pulls it off. So it's better to go for the hellion and if you want to be aggressive and think you can get something done depending on the map ( Daedalus i'm looking at you ) then going for hellion banshee into pure bio is also viable.

Pure bio isn't something that you can just allow your opponent to do what he wants and that is the biggest and most important thing when playing bio you HAVE to make him play to your tempo or the game will spiral out of control. Yeonsu is one of the maps that this style is favored because there is alot of abusive drop spots you can utilize for the 3rd as well as main. Same thing with Heavy rain. I would not suggest going pure bio on Frost unless you open aggressive and do good damage.

Also to bring up about defending all ins... is also about scouting which is something really hard to do if you have 0 map control which is also why opening with atleast hellions is the better option in most cases. Mines defend against roaches pretty well with bunkers and hellions defend against ling bane. If you go pure bio and don't open with hellions you have to be ready to burn a scan after you scout with 2 marines for a possible 3rd to see what tech he is going. If he goes Hydra / roach with a fast 2-2 you will lose out with just pure bio.... otherwise continuing your course getting medivacs out ASAP to put pressure on his creep/bases as much as possible is going key.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
March 10 2014 16:27 GMT
#5151
Hi, I need a link to an explanation of Taeja's biomech build, with bio, hellbats, and thors. Thanks.

TheDwf
Profile Joined November 2011
France19747 Posts
March 10 2014 16:44 GMT
#5152
On March 11 2014 01:27 Empirimancer wrote:
Hi, I need a link to an explanation of Taeja's biomech build, with bio, hellbats, and thors. Thanks.

What kind of explanation do you want?
Empirimancer
Profile Joined July 2011
Canada1024 Posts
March 10 2014 16:48 GMT
#5153
On March 11 2014 01:44 TheDwf wrote:
Show nested quote +
On March 11 2014 01:27 Empirimancer wrote:
Hi, I need a link to an explanation of Taeja's biomech build, with bio, hellbats, and thors. Thanks.

What kind of explanation do you want?


How to open, approximately when to get key buildings, approximately when to get upgrades, how to engage.

Dunmer
Profile Joined April 2012
United Kingdom568 Posts
March 10 2014 16:49 GMT
#5154
Its essentially the same as the Bio mine style in regards to opening but you get hellbats and blueflame instead and +vehicle attack.

How it is played is the key difference
All Ireland Starcraft, check us out on Facebook
Nimix
Profile Joined October 2011
France1809 Posts
March 10 2014 18:27 GMT
#5155
Is there a way not to lose TvZ cross map on frost or alterzim while playing bio against a competent player? It takes like 2 damn production rounds to cross the map and I feel like you can't fight on even footing ever.. I don't want to play mech into air deathball
Doc Brawler
Profile Joined November 2011
United States260 Posts
March 11 2014 08:37 GMT
#5156
Serious question for all the high level terran bosses in here.
If you were going to play a bo3 series vs a protoss known to be cheesy, like one base 4 gate, or one base blink cheesy, how would you open? especially on polar night, habitation and heavy rain?
I am become Death, the Destroyer of Worlds
TheDwf
Profile Joined November 2011
France19747 Posts
March 11 2014 11:33 GMT
#5157
On March 11 2014 01:48 Empirimancer wrote:
Show nested quote +
On March 11 2014 01:44 TheDwf wrote:
On March 11 2014 01:27 Empirimancer wrote:
Hi, I need a link to an explanation of Taeja's biomech build, with bio, hellbats, and thors. Thanks.

What kind of explanation do you want?


How to open, approximately when to get key buildings, approximately when to get upgrades, how to engage.

On March 11 2014 01:49 Dunmer wrote:
Its essentially the same as the Bio mine style in regards to opening but you get hellbats and blueflame instead and +vehicle attack.

How it is played is the key difference

This. I talked about a bit about bio/Hellbats/Thors in this post.



On March 11 2014 17:37 Doc Brawler wrote:
Serious question for all the high level terran bosses in here.
If you were going to play a bo3 series vs a protoss known to be cheesy, like one base 4 gate, or one base blink cheesy, how would you open? especially on polar night, habitation and heavy rain?

Reaper expand into 3 rax or 1-1-1 (avoid 1-1-1 on Heavy Rain because defending Blink with Tanks is awkward).



On March 11 2014 03:27 Nimix wrote:
Is there a way not to lose TvZ cross map on frost or alterzim while playing bio against a competent player? It takes like 2 damn production rounds to cross the map and I feel like you can't fight on even footing ever.. I don't want to play mech into air deathball

Those positions are definitely harder, yes. On cross Alterzim, you have more room to use drops; the map is big, so it's more difficult for him to have creep/overs everywhere. I think you have to be more inclined towards lategame in those positions.
Nimix
Profile Joined October 2011
France1809 Posts
March 11 2014 12:48 GMT
#5158
So what would you do late game if you open bio? Going into raven/vikings/BCs anyway while delaying him with drops and stuff? Or going into hellbat/thor/bio? I feel like the later wouldn't be enough. It also depends on what your opponent does I guess.
Maybe I'm just too bad at dropping at several places at once, it should be hell for zerg to defend permanent dual pronged drops (especially as some of the guys I play seem to like going infestors into fast hive). I'll focus on that. Though giant muta balls really scare me if they go for muta/ling/bane
t0n!ght
Profile Joined May 2012
57 Posts
March 11 2014 16:41 GMT
#5159
On March 11 2014 17:37 Doc Brawler wrote:
Serious question for all the high level terran bosses in here.
If you were going to play a bo3 series vs a protoss known to be cheesy, like one base 4 gate, or one base blink cheesy, how would you open? especially on polar night, habitation and heavy rain?

1 rax reaper expand with 4:45 ebay or maybe 2 rax expand.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 11 2014 20:24 GMT
#5160
With the new mine buffs, how do you transition into them?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Prev 1 256 257 258 259 260 368 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#31
RotterdaM1392
IndyStarCraft 286
SteadfastSC259
kabyraGe 174
BRAT_OK 137
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1392
IndyStarCraft 286
SteadfastSC 259
BRAT_OK 137
Livibee 92
JuggernautJason68
UpATreeSC 30
StarCraft: Brood War
Britney 26527
Calm 2831
Horang2 1773
Dewaltoss 143
firebathero 131
Backho 52
NaDa 11
Dota 2
qojqva3556
BananaSlamJamma199
Counter-Strike
fl0m5763
pashabiceps819
zeus495
allub193
Heroes of the Storm
Liquid`Hasu45
Other Games
FrodaN3035
Grubby2282
Beastyqt812
ArmadaUGS143
Sick110
C9.Mang0102
Mew2King99
KnowMe79
QueenE73
Trikslyr66
Organizations
Dota 2
PGL Dota 2 - Main Stream357
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• FirePhoenix9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3492
League of Legends
• Nemesis4765
• TFBlade1273
Other Games
• imaqtpie953
• WagamamaTV534
• Shiphtur282
Upcoming Events
OSC
3h 33m
Wardi Open
16h 33m
PiGosaur Cup
1d 5h
Replay Cast
1d 13h
Wardi Open
1d 16h
OSC
1d 17h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
Replay Cast
3 days
OSC
3 days
[ Show More ]
LAN Event
3 days
Replay Cast
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.