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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. |
On March 05 2014 17:37 halpimcat wrote: What's a good number of scvs to have in a standard macro game?
60-70 is a common number. on 3 bases you need 16(min)+6(gas)x3(bases) SCV's for optimal saturation, which is 66.
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Does anyone use the select all units hotkey to a move?
I keep seeign it suggested.
strikes me as utterly terrible.
Maybe there needs to be a stupid questions obvious answers thread?
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On March 05 2014 20:21 saaaa wrote: Have anyone a build order for TvZ where i get 3 Reaper in the beginning for harassment but fast 3 OC because i won't delay my banshees so much.
Would be nice thx!
http://day9.tv/d/Day9/day9-daily-683-tba/
It was done again i think in WCS against someone who didn't go sh.
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On March 05 2014 20:21 saaaa wrote: Have anyone a build order for TvZ where i get 3 Reaper in the beginning for harassment but fast 3 OC because i won't delay my banshees so much.
Would be nice thx! You can check the build order in the first game of Mvp vs Snute from yesterday.
On March 05 2014 23:00 MrTortoise wrote: Does anyone use the select all units hotkey to a move?
I keep seeign it suggested.
strikes me as utterly terrible.
Maybe there needs to be a stupid questions obvious answers thread? Yes, F2 is useful at times. Even pro Koreans use it from time to time. There are situations in which it's simply the fastest way to do something (retreat with everything, or reunite everything when you have troops scattered in your bases, a-click to victory when you're sure you've won or when you have a homogeneous army, etc.). Obviously you don't want to use it in certain situations (parked drops, troops waiting for a multi-pronged attack, etc.) or as your regular army control button, but it has its uses.
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On March 05 2014 23:14 TheDwf wrote:Show nested quote +On March 05 2014 20:21 saaaa wrote: Have anyone a build order for TvZ where i get 3 Reaper in the beginning for harassment but fast 3 OC because i won't delay my banshees so much.
Would be nice thx! You can check the build order in the first game of Mvp vs Snute from yesterday. Show nested quote +On March 05 2014 23:00 MrTortoise wrote: Does anyone use the select all units hotkey to a move?
I keep seeign it suggested.
strikes me as utterly terrible.
Maybe there needs to be a stupid questions obvious answers thread? Yes, F2 is useful at times. Even pro Koreans use it from time to time. There are situations in which it's simply the fastest way to do something (retreat with everything, or reunite everything when you have troops scattered in your bases, a-click to victory when you're sure you've won or when you have a homogeneous army, etc.). Obviously you don't want to use it in certain situations (parked drops, troops waiting for a multi-pronged attack, etc.) or as your regular army control button, but it has its uses.
You can also use it for selecting tech units. In tvp I like to use it to find my ghosts and vikings so they can be put in their own groups. Very efficient way of doing it. It's a very useful button, I have it bound to my mouse (and probably overuse it tbh, hehe)
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On March 05 2014 17:37 halpimcat wrote: What's a good number of scvs to have in a standard macro game?
Rule of thumb is 16 scvs per mineral line, 3 in each gas, efficiently mining 3 bases. So 3x16 + 3x6 = 66. Making a few extra is fine since you're going to have some busy making depots and other buildings and some might die, or maybe you just want the extra minerals going over 16 scvs per line grants.
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Hi guys. TvZ, Frost, cross positions. Zerg plays a gasless opening, 4 queens, fastish (~6:30min) third base. I go hellion reaper expo, oldschool Flash style. Once my first two hellions pop out, I go with them + my initial 2 reapers. By the time I arrive, Zerg has around 4-5 roaches out for defense + the original 4 queens, I can't get anything done, roaches defend creep, I can't runby. So I just GTFO and macro as usual, towards MMMM. I land my third around min ~11 with around 65 scvs online. Around min. 13, the Zerg rolls my third with a huge, a-move, roach ling bane army from three fully saturated bases, with the fourth building. He just steamrolls me basically.
Now, what is the best way to scout / defend this. Obviously, he caught me completely off guard, but I didn't really have a way to scout this because he had a few roaches at the start. Do I need to scan this? Better map control? I have to admit, I messed up my build a bit, everything was basically delayed by around 1 min. :/ But still, he had a huge army and with MMMM, I usually go very marine heavy with little marauders, so I had nothing against his roaches.
Here is a replay: http://drop.sc/375856
Advice / comments appreciated guys. League is high diamond.
Thanks!
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On March 05 2014 17:51 SonGoku wrote: Does a page exist where i can find some usefull timings for terran? Like when to scan in tvp (like 5:45-6:00), when mutas pop out, when´s the perfect window for the terran to attack/poke a protoss/storm/collossus timings etc... I think thats the next step i should take to improve.
http://imbabuilds.com/hots-terran will help with enemy timings. The best way to learn attack timings is usually vods/replays or experience.
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On March 06 2014 04:31 pali_ wrote:Hi guys. TvZ, Frost, cross positions. Zerg plays a gasless opening, 4 queens, fastish (~6:30min) third base. I go hellion reaper expo, oldschool Flash style. Once my first two hellions pop out, I go with them + my initial 2 reapers. By the time I arrive, Zerg has around 4-5 roaches out for defense + the original 4 queens, I can't get anything done, roaches defend creep, I can't runby. So I just GTFO and macro as usual, towards MMMM. I land my third around min ~11 with around 65 scvs online. Around min. 13, the Zerg rolls my third with a huge, a-move, roach ling bane army from three fully saturated bases, with the fourth building. He just steamrolls me basically. Now, what is the best way to scout / defend this. Obviously, he caught me completely off guard, but I didn't really have a way to scout this because he had a few roaches at the start. Do I need to scan this? Better map control? I have to admit, I messed up my build a bit, everything was basically delayed by around 1 min. :/ But still, he had a huge army and with MMMM, I usually go very marine heavy with little marauders, so I had nothing against his roaches. Here is a replay: http://drop.sc/375856Advice / comments appreciated guys. League is high diamond. Thanks! you were completely in the dark about the entire game at 12:00 when he had 20 roaches and 40 lings streaming across the map, you technically didn't even know if he built the third base or not. it seems like you just rallied the hellion/reaper home and forgot about them after you saw the roaches. speedless roaches can't chase you off creep, and if speed pops you know 100% he's committing to roaches, so i think you should have been more active with those units. maybe take the watch tower, maybe suicide reapers for scouting intel after your pressure is shut down? zerg player here but if you let z sit back on 3 bases unharassed and unscouted you shouldn't be surprised about losing to all ins and aggression
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So watching 4M vs toss it looks there is a lot more opportunity to actually target fire WM in battles when compared to TvZ. Since you don't need to split while retreating over WMs there is a bit more time to grab a mine and select the juiciest target. Granted in TvP there aren't as many juicy targets b/c zealots are basically the only thing charging ahead, but still, snaging a forward HT or the center of a zealot group seems very plausible. I remember watching select's stream one time and he manually targeted WMs onto banelings every time the engagement had small number of units. I wonder if terrans will get more chances to actually micro WM midbattle.
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Hey guys, I have a problem in TvZ right now. Whenever the zerg just keeps massing lings and banelings and defends defends defends until he gets a great economy and ultralisks, i just straight up loose. I don't know how to deal with that style. It seems very hard to really break the zerg, because he can always trade okay with lings and banelings. And once the zerg is on 4 base and transitions intro ultra i run out of steam very quick. Do I have to get a lot of mines against that style, because i usually prefer tanks. (mostly because i suck at microing mines tbh) My build is pretty standard 2 reaper expand into 4 hellions into bio/tank,sometimes a few hellbats mixed in.
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On March 06 2014 04:31 pali_ wrote:Hi guys. TvZ, Frost, cross positions. Zerg plays a gasless opening, 4 queens, fastish (~6:30min) third base. I go hellion reaper expo, oldschool Flash style. Once my first two hellions pop out, I go with them + my initial 2 reapers. By the time I arrive, Zerg has around 4-5 roaches out for defense + the original 4 queens, I can't get anything done, roaches defend creep, I can't runby. So I just GTFO and macro as usual, towards MMMM. I land my third around min ~11 with around 65 scvs online. Around min. 13, the Zerg rolls my third with a huge, a-move, roach ling bane army from three fully saturated bases, with the fourth building. He just steamrolls me basically. Now, what is the best way to scout / defend this. Obviously, he caught me completely off guard, but I didn't really have a way to scout this because he had a few roaches at the start. Do I need to scan this? Better map control? I have to admit, I messed up my build a bit, everything was basically delayed by around 1 min. :/ But still, he had a huge army and with MMMM, I usually go very marine heavy with little marauders, so I had nothing against his roaches. Here is a replay: http://drop.sc/375856Advice / comments appreciated guys. League is high diamond. Thanks!
Scouting the Zerg opponent is hard. You wanna constantly be in touch with him to know what's up. All you really need to do is to focus on your macro though. You're doing the innovation style addon swapping, which is the most efficient way going from hellion 3CC into a Medivac timing, your first hellions were almost a Minute late though (Benchmark: start 1st 2 Hellions @ ~5:30-5:35). The timing of your first Hellions directly affects your Medivac timing. Medivac timing should be no later than 10:40, I think 10:30 or so is possible. As soon as medivacs pop you wanna move out, remember, you got the medivacs, incase you meet a superior army you retreat, as you meet that army you wann add a lot of bunkers. Roaches pushing you back at that time? Build Bunkers. Being flooded by a horde of Ling Bling? Build Bunkers. If he has a significantly bigger army than you at the time you move out, he did have to cut somewhere. Therefore you'll be the defender, you know you'll be the defender as soon as you get pushed back.
TL;DR Focus on macro purely, be active on the map once you have medivacs and if something's fishy bunker up.
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On March 07 2014 18:09 robson1 wrote: Hey guys, I have a problem in TvZ right now. Whenever the zerg just keeps massing lings and banelings and defends defends defends until he gets a great economy and ultralisks, i just straight up loose. I don't know how to deal with that style. It seems very hard to really break the zerg, because he can always trade okay with lings and banelings. And once the zerg is on 4 base and transitions intro ultra i run out of steam very quick. Do I have to get a lot of mines against that style, because i usually prefer tanks. (mostly because i suck at microing mines tbh) My build is pretty standard 2 reaper expand into 4 hellions into bio/tank,sometimes a few hellbats mixed in. Hi. Have you considered Taeja's bio-mech style? It's really sweet in that you don't use alot of WMs or Tanks, instead you use your marines/thors/hellbats/marauders.
VOD for relevance: http://www.twitch.tv/breakersc2/b/506499225 Game starts at 30 minutes.
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On March 07 2014 12:00 Waise wrote:Show nested quote +On March 06 2014 04:31 pali_ wrote:Hi guys. TvZ, Frost, cross positions. Zerg plays a gasless opening, 4 queens, fastish (~6:30min) third base. I go hellion reaper expo, oldschool Flash style. Once my first two hellions pop out, I go with them + my initial 2 reapers. By the time I arrive, Zerg has around 4-5 roaches out for defense + the original 4 queens, I can't get anything done, roaches defend creep, I can't runby. So I just GTFO and macro as usual, towards MMMM. I land my third around min ~11 with around 65 scvs online. Around min. 13, the Zerg rolls my third with a huge, a-move, roach ling bane army from three fully saturated bases, with the fourth building. He just steamrolls me basically. Now, what is the best way to scout / defend this. Obviously, he caught me completely off guard, but I didn't really have a way to scout this because he had a few roaches at the start. Do I need to scan this? Better map control? I have to admit, I messed up my build a bit, everything was basically delayed by around 1 min. :/ But still, he had a huge army and with MMMM, I usually go very marine heavy with little marauders, so I had nothing against his roaches. Here is a replay: http://drop.sc/375856Advice / comments appreciated guys. League is high diamond. Thanks! you were completely in the dark about the entire game at 12:00 when he had 20 roaches and 40 lings streaming across the map, you technically didn't even know if he built the third base or not. it seems like you just rallied the hellion/reaper home and forgot about them after you saw the roaches. speedless roaches can't chase you off creep, and if speed pops you know 100% he's committing to roaches, so i think you should have been more active with those units. maybe take the watch tower, maybe suicide reapers for scouting intel after your pressure is shut down? zerg player here but if you let z sit back on 3 bases unharassed and unscouted you shouldn't be surprised about losing to all ins and aggression
On March 08 2014 03:39 Milantes wrote:Show nested quote +On March 06 2014 04:31 pali_ wrote:Hi guys. TvZ, Frost, cross positions. Zerg plays a gasless opening, 4 queens, fastish (~6:30min) third base. I go hellion reaper expo, oldschool Flash style. Once my first two hellions pop out, I go with them + my initial 2 reapers. By the time I arrive, Zerg has around 4-5 roaches out for defense + the original 4 queens, I can't get anything done, roaches defend creep, I can't runby. So I just GTFO and macro as usual, towards MMMM. I land my third around min ~11 with around 65 scvs online. Around min. 13, the Zerg rolls my third with a huge, a-move, roach ling bane army from three fully saturated bases, with the fourth building. He just steamrolls me basically. Now, what is the best way to scout / defend this. Obviously, he caught me completely off guard, but I didn't really have a way to scout this because he had a few roaches at the start. Do I need to scan this? Better map control? I have to admit, I messed up my build a bit, everything was basically delayed by around 1 min. :/ But still, he had a huge army and with MMMM, I usually go very marine heavy with little marauders, so I had nothing against his roaches. Here is a replay: http://drop.sc/375856Advice / comments appreciated guys. League is high diamond. Thanks! Scouting the Zerg opponent is hard. You wanna constantly be in touch with him to know what's up. All you really need to do is to focus on your macro though. You're doing the innovation style addon swapping, which is the most efficient way going from hellion 3CC into a Medivac timing, your first hellions were almost a Minute late though (Benchmark: start 1st 2 Hellions @ ~5:30-5:35). The timing of your first Hellions directly affects your Medivac timing. Medivac timing should be no later than 10:40, I think 10:30 or so is possible. As soon as medivacs pop you wanna move out, remember, you got the medivacs, incase you meet a superior army you retreat, as you meet that army you wann add a lot of bunkers. Roaches pushing you back at that time? Build Bunkers. Being flooded by a horde of Ling Bling? Build Bunkers. If he has a significantly bigger army than you at the time you move out, he did have to cut somewhere. Therefore you'll be the defender, you know you'll be the defender as soon as you get pushed back. TL;DR Focus on macro purely, be active on the map once you have medivacs and if something's fishy bunker up.
Thanks for your insight guys! It really is appreciated!
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Looks like i'm getting quite good with 888 in any situation in TvZ. I didn't lose a single game this season vs hatch First, and I now found a way to get back into the game when they pool first (after an early scout for exemple). I actually 8/8/8/9, when I see pool first into gas, my first reaction is to lift my 1st rax after the 2nd reaper into his natural so he can't take an expand, in the meantime I try as hard as possible to kill a few drones, to get even in harvester count. After that, I just add a factory to get hellion ASAP and then drop a CC. If he doens't use his gling (he has to make quite a few) to destroy the rax, just enforce the wall in case of bane burst and make marauders with the rax you flew back earlier. From there you should be even or in a better situation than you opponent.
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In TvT when do you guys get cloak banshees for the mid game, not talking about the opener but like the mid-game banshees that a lot of pro terrans have been getting. Is it just after the third is down? Also when going marine tank when do you get your 5/6th gas?
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Can anyone point me towards a TvT guide that explains it from start to finish? I don't understand the counters and builds of this matchup at all.
Typically i open 12rax 15gas into 1/1/1. Banshee openers never do damage, but I lose to either the tank push that comes after, or a fast 3rd CC that gets faster upgrades. Besides that, I lose to everything from 1/1/1 tank drops with marines and vikings to 3raxes. I just don't understand what it is i'm supposed to be scouting for, and how to respond when i do.
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Northern Ireland26106 Posts
Looking forward to perusing this thread at my leisure after my overdue race-switch, the downside is quite how little time I have to play and practice these days. Terran builds have a lot of intricacies and things I really need to get down, weirdly addon swapping timings is probably my weakest element of my play.
Speaking of current TvP trends, is 4M actually good or is it just being experimented with to see what the buff has actually done? It looked potent in Maru's series vs Dear to mix in the mines for sure, but struck me as a bit redundant if you're playing a more Collosus-heavy player.
Anyway, with Factory production potentially coming more into play, does this open up the possibility to mix in more hellbats, and are there other things people have been playing around with?
Nothing really needs answered, more a check-in and a thanks to the dedicated posters who help to maintain this thread
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Mines are good against toss now, but not en masse in my experience. A few to defend run bys and shit, and then you kind of stutter step back over them against chargelots, and sometimes they get that orgasmic shot and you knock down like 10 zeals in a hit lol
I do mix in hellbats in my tvp, as I suck. I get blue flame and 2 facs churning hellbats with marauder heavy bio. Let's me have a 'heavy hand' so to speak when it comes to dodging storms
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On March 09 2014 08:30 ander wrote: Can anyone point me towards a TvT guide that explains it from start to finish? I don't understand the counters and builds of this matchup at all.
Typically i open 12rax 15gas into 1/1/1. Banshee openers never do damage, but I lose to either the tank push that comes after, or a fast 3rd CC that gets faster upgrades. Besides that, I lose to everything from 1/1/1 tank drops with marines and vikings to 3raxes. I just don't understand what it is i'm supposed to be scouting for, and how to respond when i do. There is a really good one linked to on the reddit AllThingsTerran sidebar, by YuMe i think? But for TvT i found I got a lot better once I found a build that let me set the tempo of the game, because often aggression is easier than defending, and doing both in combination is even more difficult. If you go gas first banshee into 2 more rax/upgrades following it, with expo, I find you are never really far behind in army supply against any build and thus can be the aggressor more, which basically boils down to sieging your tanks and attacking where he isn't, defending at home with more tanks of your own. Having map control makes the positioning so much easier.
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