• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:56
CET 07:56
KST 15:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BW General Discussion Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos Sagi.gg Launcher Released
Tourneys
KCM Race Survival 2026 Season 4 [Mixed-Gender CK] Rush+4 vs Best+4 New Worlds Star League [Megathread] Daily Proleagues
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8488 users

The HotS Terran Help Me Thread - Page 246

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 244 245 246 247 248 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
TheDwf
Profile Joined November 2011
France19747 Posts
February 06 2014 20:32 GMT
#4901
On February 06 2014 03:46 Tenks wrote:
I've been attempting, with terrible luck, to remove WM and add Hellbats out of my reactor Factory in TvZ. But, like clockwork, I just get absolutely murdered by a flood of speed lings and 12-14+ mutas in the mid game. The basic build I'm doing is CC first, 2 rax, 2 gas, Fact reactor, CC, 2x ebay. I then drop a ton of rax and armory. Get +1 vehicle for my Hellbats to deal with lings. But I still get completely and totally overwhelmed. It seemed like with mines I could just kite back into them to get some guaranteed damage but the Hellbats just get surrounded and die a gruesome death. Am I missing something about how to play this style?

As it has been pointed out, your build is not good. CC rax rax gas gas is not unheard of, but it's quite rare and transitions better into a 2 rax Hellions Medivacs timing (e. g. Mvp vs Tefel, Derelict Watcher, WCS Europe [starts at 48'30]).

As for bio/Hellbats, honestly it seems rather mediocre, and at any rate inferior to Mines. Hellbats are too easily slaughtered by mass Banelings and Speedlings on creep do not endure as much damage as you would think considering they get an auto-surround on them so quickly, reducing the amount of splash damage. That being said, it's playable with some Marauders along (2 or 3 lab rax), Thors and BFH, but just as with the "new" bio/Mines you have to pick your fights wisely and wait some critical mass for bigger engagements, otherwise you just get overrun. Watch for instance FanTaSy vs TRUE, Star Station, SPL.



On February 06 2014 04:20 noSec wrote:
Hey guys,
With the new patch is it possible to do something like an early "Marine, Ghost Stim timing push" ? Maybe revamp that 10 minutes push...

Nope. Ghost stim timings are dead since the EMP nerf and they will not come back since they exploited the fact Protoss' defence relied on 4-6 Sentries at this time (with the old radius of EMP being wide enough to remove every bit of shield and energy if the Protoss army was caught in a ball). The MSC is out of reach and you would sacrifice so much to have those 2 Ghosts that Protoss would have no troubles defending your push with PO + his units, even if his Sentries are nullified.
Aquila-
Profile Blog Joined April 2011
516 Posts
February 06 2014 22:18 GMT
#4902
TvZ, I play mech, what if the zerg stays on 2 base for long and goes like, 2 base muta, delayed third, and then mass roaches. I have a hard time securing a third, but I need the gas for mech. Should I just stay 2 base for longer until I have 4 thors or so, or try to take the third very eary and try to get turrets up there before mutas arrive? The problem is because of the lack of gas I cant afford many thors and tanks, so his roach followup push always kills me. Thanks!
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
Last Edited: 2014-02-06 22:42:54
February 06 2014 22:41 GMT
#4903
If you think he's going 2 base muta, don't get double armoury or if you've already started, don't start both upgrades. You want to get 2 fac thor reactor starport viking rolling immediately. Your second and third fac timings are critical, and your ebay. You want to have a few turrets set up for the initial hit. Once the first batch of mutas gets thrown back, add tanks and get a third. You should only need 2-3 thors for this, he can't make all that many mutas and if he does for some retarded reason you can make more and pull/autorepair scvs on them. Whats important is that you delay upgrades until you are safe.

Normally 2 base mutas hits at around 10 minutes. They can be as early as 8:50 depending on how fast the zerg starts his lair (incidentally I quite like reaper hellion banshee openers for mech since you'll get a very good idea of what he's going and it's much less likely he'll do something bullshit.)

As long as you can get 3 bases set up without taking any damage you will be fine going into midgame, possibly ahead if he overcommitted/fails at making drones.

You're going to have to do a lot of this pretty much in the dark so it comes down to your game sense and some guts.
ProgamerAustralian alcohol user follow @iaguzSC2
Aquila-
Profile Blog Joined April 2011
516 Posts
February 06 2014 22:55 GMT
#4904
Ok thanks, I always open 2 fact blueflame so I dont have the starport up which is pretty bad vs fast mutas I guess :/
TheDwf
Profile Joined November 2011
France19747 Posts
February 06 2014 23:20 GMT
#4905
On February 07 2014 07:55 Aquila- wrote:
Ok thanks, I always open 2 fact blueflame so I dont have the starport up which is pretty bad vs fast mutas I guess :/

2 fact BFH is not a very good staple opening. It's more solid than in WoL, but Hellions/Banshees is still superior.

On top of what iaguz already said, consider getting Mines on the edges of your base to defend 2-bases mutas. Mutalisks typically fly over them and the resulting explosion, with Zerg backing his mutas like Mines are going to immediately shoot again, is quite hilarious.

Against really quick 2-bases mutas (those that get Lair obscenely fast, say before 6', skipping creep spread and upgrades; recognizable with the Spine in front of his natural), you can also consider not getting a third and all-inning them in return instead with Hellbats/Thors/Banshees. The idea is that Zerg still needs to drone his third before going mass Roaches (otherwise his production is too weak), and you hit by the time he has not enough army so you can overrun him before he can produce enough Roaches.

Check the following VODs:

Mvp vs Curious, Whirlwind, IEM Singapore (first series)
Mvp vs Curious, Frost, IEM Singapore (second series, case of 2-bases mech all-in vs 2-bases mutas)
Flash vs Solar, Frost, SPL (3-bases mutas, but defends Roach push after mutas)

Old, but if you want to add a Starport to your 2 fact BFH build for more flexibility, consider watching old WoL Mvp VODs such as his GSL finals vs Life of his game vs Vortix on Daybreak (just for the model of the build).
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
February 06 2014 23:28 GMT
#4906
Oh yeah, mines are fucken awesome.

If anyone gets into the situation that innovation got vs Soulkey, where there's a huge mutaflock bouncing between all the bases, consider getting 6 widow mines, placing them in amongst a mineral line and then make sure there's enough turrets and scvs that the zerg can't see the outlines. Then wait.

It's only ever going to work once in a game but once is usually enough.
ProgamerAustralian alcohol user follow @iaguzSC2
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37123 Posts
February 07 2014 01:10 GMT
#4907
2 rax reaper opening in TvT is kicking my ass. How do I defend against this?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Aquila-
Profile Blog Joined April 2011
516 Posts
February 07 2014 01:13 GMT
#4908
Thanks for the responses. I know Mvps build 2 fact blueflame and starport, but it feels like the starport delays the third cc too much. Usually do a gasless expand into double gas, because this way I can get out 4 marines and a bunker in case of a 7 minute roach rush, also to kill the overlord that creeps my third later. I do the 2 fact build because I can get a tank if I see he is allin. So hellion banshee is better? Should I make vikings vs mutas instead banshees? Most terrans that I see open reaper into 3 cc but I dont feel safe with that, I dont have a bunker and nothing that can kill a creeping overlord at my third.
KingofGods
Profile Joined July 2010
Canada1218 Posts
February 07 2014 01:14 GMT
#4909
Hellions asap.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
February 07 2014 02:15 GMT
#4910
What kind of 2 rax reaper, 12/14 or 8/8/8?
ProgamerAustralian alcohol user follow @iaguzSC2
Tzela
Profile Joined December 2012
Canada48 Posts
February 07 2014 02:40 GMT
#4911
would someone care to elaborate on the place of scv pulls in tvp?

what specific situations in the matchup call for me to perform this strategy?
does it only work as a reaction to someone whos being too greedy like fast 3 base?
what do i need to have in place in order to be successful?

it seems like a really popular strategy at the pro level yet i haven't seen much discussion, please post the link for me if im wrong.
EJK
Profile Blog Joined September 2013
United States1302 Posts
Last Edited: 2014-02-07 02:52:23
February 07 2014 02:50 GMT
#4912
On February 07 2014 10:10 Seeker wrote:
2 rax reaper opening in TvT is kicking my ass. How do I defend against this?

2rax reaper openings usually snowball. You can't lose any army units early on, otherwise you don't have a critical mass to defend vs more reapers. Assuming you have ID'd that it is 2 rax reapers, you should be pulling 3-4 scvs so that they can absorb the damage and rush hellions out.

That's about as specific as I can get though beceause you didn't specify what kind of opening you use

On February 07 2014 11:40 Tzela wrote:
would someone care to elaborate on the place of scv pulls in tvp?

what specific situations in the matchup call for me to perform this strategy?
does it only work as a reaction to someone whos being too greedy like fast 3 base?
what do i need to have in place in order to be successful?

it seems like a really popular strategy at the pro level yet i haven't seen much discussion, please post the link for me if im wrong.

Scv pulls in tvp allow you to add about 1,000 minerals worth of tankiness into your army in an instant. Specific situations would be if your 1030 timing push did significant damage or you inflicted damage earlier on and the protoss is behind and cant afford to keep making units and econ at the same time.

In order to be successful, you need 5 rax and some kind nof counter to the protoss splash damage units (ghosts or vikings), thats pretty much it. And when you pull your scvs, just pull them from the natural.
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37123 Posts
Last Edited: 2014-02-07 07:13:33
February 07 2014 07:03 GMT
#4913
On February 07 2014 11:15 ROOTiaguz wrote:
What kind of 2 rax reaper, 12/14 or 8/8/8?

12/14.

What's 8/8/8? I think this is the first I'm hearing of this.
On February 07 2014 11:50 Smurfett3 wrote:
Show nested quote +
On February 07 2014 10:10 Seeker wrote:
2 rax reaper opening in TvT is kicking my ass. How do I defend against this?

2rax reaper openings usually snowball. You can't lose any army units early on, otherwise you don't have a critical mass to defend vs more reapers. Assuming you have ID'd that it is 2 rax reapers, you should be pulling 3-4 scvs so that they can absorb the damage and rush hellions out.

That's about as specific as I can get though beceause you didn't specify what kind of opening you use

My bad, I should have mentioned it earlier. I tend to open with an early 1/1/1 on 1 base for most of my TvTs. Reactor marines, siege tanks, and cloaked banshees into an expansion.
I always go 12 gas, first reaper as soon as I have 50 gas, save up 100 for fac, grab a second gas, next 50 goes into a second reaper (sometimes a third and fourth if necessary for defensive purposes), and then into starport from there.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
February 07 2014 07:21 GMT
#4914
8/8/8 is when they proxy 2 raxes very close to your base, both on 8 supply (the 2nd 8 is for the gas timing). I think it's a bad build because it auto loses to 12 gas unless you have Maru micro skills.

Are you opening 12 gas 13 rax or 12 rax 12 gas? It's really hard to stop if you open 12 rax 12 gas, but not impossible. I think you can make reactor on the rax right and have marines out before reapers 2 and 3 show up, thought you might have to throw a few scvs at them as well. Just survive until you have hellions then you can secure your natural and play a normal game. Up til then just keep everything in your main and keep things tight
ProgamerAustralian alcohol user follow @iaguzSC2
EJK
Profile Blog Joined September 2013
United States1302 Posts
February 07 2014 14:29 GMT
#4915
On February 07 2014 16:03 Seeker wrote:
Show nested quote +
On February 07 2014 11:15 ROOTiaguz wrote:
What kind of 2 rax reaper, 12/14 or 8/8/8?

12/14.

What's 8/8/8? I think this is the first I'm hearing of this.
Show nested quote +
On February 07 2014 11:50 Smurfett3 wrote:
On February 07 2014 10:10 Seeker wrote:
2 rax reaper opening in TvT is kicking my ass. How do I defend against this?

2rax reaper openings usually snowball. You can't lose any army units early on, otherwise you don't have a critical mass to defend vs more reapers. Assuming you have ID'd that it is 2 rax reapers, you should be pulling 3-4 scvs so that they can absorb the damage and rush hellions out.

That's about as specific as I can get though beceause you didn't specify what kind of opening you use

My bad, I should have mentioned it earlier. I tend to open with an early 1/1/1 on 1 base for most of my TvTs. Reactor marines, siege tanks, and cloaked banshees into an expansion.
I always go 12 gas, first reaper as soon as I have 50 gas, save up 100 for fac, grab a second gas, next 50 goes into a second reaper (sometimes a third and fourth if necessary for defensive purposes), and then into starport from there.

I'm not 100% sure about this reaction, I haven't studied it too closely but I believe if you open 12 gas reaper FE and you scout the 2rax, you have to add a 2nd rax and start pumping reapers out or else you are just going to straight out die when he has 3 reapers and you only have 2
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 08 2014 02:34 GMT
#4916
I've Defended 12/14 quite easily with 12 Rax / 15 Gas into 1/1/1 Banshee counter into 3 CC 3 Fact Double Armory > 5 Fact 2 Starport. I rarely get behind in TvT with this build because of how effective it truly is atleast from my experience
Juice!
Profile Joined January 2011
Belgium295 Posts
February 08 2014 08:36 GMT
#4917
Long time since i played and looking into a macro oriented build for all 3 matchups ..
Got me wondering are these vallid or way outdated or are there better builds atm?

TvP Reaper expansion (http://imbabuilds.com/hots-terran/hots-tvp/tvp-demuslims-reaper-fe/)
TvZ Reactor Helion (http://imbabuilds.com/hots-terran/hots-tvz/tvz-innovations-reactor-hellion-3cc/)
TvT Anti banshee expand (http://imbabuilds.com/hots-terran/hots-tvt/tvt-marus-anti-banshee-expand/)
Second place is just a fancy term for loser
B-rye88
Profile Joined October 2013
Canada168 Posts
Last Edited: 2014-02-08 10:07:59
February 08 2014 09:20 GMT
#4918
On February 08 2014 17:36 Juice! wrote:
Long time since i played and looking into a macro oriented build for all 3 matchups ..
Got me wondering are these vallid or way outdated or are there better builds atm?

TvP Reaper expansion (http://imbabuilds.com/hots-terran/hots-tvp/tvp-demuslims-reaper-fe/)
TvZ Reactor Helion (http://imbabuilds.com/hots-terran/hots-tvz/tvz-innovations-reactor-hellion-3cc/)
TvT Anti banshee expand (http://imbabuilds.com/hots-terran/hots-tvt/tvt-marus-anti-banshee-expand/)


TvP: I think you die to 2-base blink all-in? Possible solution will be to delay starport and have factory production if you scout twilight + many stalkers. As the build says, don't lose your damn reaper. Nice thing about it is you are v strong vs. oracle opening. If you can't figure out the 2-base blink defense though, you're not going to have a very fun time on ladder.

TvZ: Still standard. Consider going into cloak banshee with it; WM nerf makes winning vs. roach openings much more difficult; very early roaches you can use the TL you were going to use for banshees for tanks instead, later roaches you'll have the cloak banshees to pop em as they go down the map.

TvT: Seems fine/good.

Edited TvP for clarity.
herMan
Profile Joined November 2010
Japan2057 Posts
February 08 2014 14:40 GMT
#4919
More questions about the 12/14 2 rax reaper build.

I've heard that gas first elevator hellion build is the counter for this build, correct? If yes, how does one execute the elevator correctly since most likely there will be reapers poking for weakness in my main continuously.

The reaper build is annoying to play against since it's so strong in the early game and basically forces you to play catch-up passively. Since the opponent gets early stim it's hard to do any strong harass. Any advice on how to proceed from taking a few scv losses against this build?

A question about stim micro against zerglings: is it correct while dropping to back into a corner and NOT stim the outer marines, so they can take more hits from the lings (thus dying slower) while acting as a wall for the rest of the marines OR do I just stim them all to kill the lings asap?
Fhiz
Profile Joined October 2013
361 Posts
Last Edited: 2014-02-09 05:26:10
February 09 2014 05:25 GMT
#4920
After watching forGG at the recent ASUS ROG tournament play TvP I have changed mine to be a little bit more like his (with success so far, up 5% win rate in plat) and I was wondering (for reference I am talking about very aggressive playstyle with widow mine drops and aggressive hellbats and just general aggressive playstyle, see: http://sc2links.com/tournament.php?tournament=ASUS ROG Winter 2014 )

I was wondering a few things, when doing something like a widow mines drop i have seen forgg do it multiple ways and I was wondering say I have 2 mines in a medivac where should i be dropping them? Like both in the main mineral line ( usually when I try this way the probes run away and i kill none, only lose mining time) or 1 in natural 1 in main or should i drop 1 at the ramp and 1 in the main mineral line? Like which situations would i do these different variations of drops?

Also when do I bring my marines? Is it just when i dont need them at home? (I could only assume...)
girls generation make u feel da heat
Prev 1 244 245 246 247 248 368 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 4067
Shuttle 2468
Noble 315
Shine 293
ProTech164
Larva 98
Hyuk 59
ZergMaN 36
HiyA 25
Icarus 10
Dota 2
ODPixel162
monkeys_forever16
Other Games
summit1g11692
JimRising 710
WinterStarcraft346
C9.Mang0238
Lowko201
Fuzer 123
Mew2King113
NeuroSwarm76
ViBE49
Organizations
Other Games
gamesdonequick653
Counter-Strike
PGL175
Other Games
BasetradeTV45
[ Show 14 non-featured ]
StarCraft 2
• practicex 45
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• ChaeLyn 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2247
League of Legends
• Rush1119
• Stunt391
Upcoming Events
The PondCast
3h 4m
KCM Race Survival
3h 4m
OSC
7h 4m
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
3 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.