• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:43
CEST 14:43
KST 21:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BW General Discussion ASL21 General Discussion Data needed
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1681 users

The HotS Terran Help Me Thread - Page 243

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 241 242 243 244 245 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
February 03 2014 05:46 GMT
#4841
On February 03 2014 13:48 Clarty wrote:
Show nested quote +
On February 03 2014 11:18 Smurfett3 wrote:
On February 03 2014 10:18 Aquila- wrote:
What are you guys thoughts on CC first in TvP? I feel like reaper into reactor delays the CC so much and is not particular safe vs proxy oracles or msc rushes. 1 rax gasless adds the next 2 baracks too late to deal with that too. With CC first you get 2 early rax and by the time an oracle comes you can have 5 marines. Isnt it in theory the best and even safest TvP build? Even on maps like Yeonsu and Habitation station, what about going inbase CC first and only lift it after confirming there is no cheese coming? The only problem I can see is a very early chronoboosted Zealot followed by Stalkers and msc, but with pulling scvs and a bunker it should be holdable, and after that he should be way behind with his expo.

i only cc on 4 player maps. If a protoss chronos out a couple units to harass vs cc first (inbase) you will lose scvs and be slightly behind but if it is on the low ground you die instantly


That's not true, I always CC first and unless toss went 10 gate you can always hold vs chronoboosted gate pressure on low ground. Main problem with CC first I find is that its very difficult to scout, I die to a lot of 1/2 base shenanigans because without a reaper there is no sure way of checking their main.


True, but CC-first automatically wards against some builds. 4-gates of most varieties are not good versus CC-first, and even 1-base blink is worse against CC-first than Reaper expand if you identify it (a generally easy scout = lots of Stalkers + no expo) due to mineral excess. Stargate can be problematic but, as Aquila pointed out, with correct play can be held.

I find 'not panicking' to be the key determining factor in succeeding with CC-first. If you panic and overreact, you lose. Play calmly and with smart control and you are set up fantastically.
Enoya
Profile Joined September 2012
3 Posts
February 03 2014 12:06 GMT
#4842
Hello,

I heard that 1 rax (gasless) FE is now "popular" in TvZ.

Why ? (compared to CC first for example)

Does anyone have a vod or a replay of one sucessfull game with this BO?

Thanks a million !
EJK
Profile Blog Joined September 2013
United States1302 Posts
Last Edited: 2014-02-03 13:38:48
February 03 2014 13:16 GMT
#4843
On February 03 2014 13:48 Clarty wrote:
Show nested quote +
On February 03 2014 11:18 Smurfett3 wrote:
On February 03 2014 10:18 Aquila- wrote:
What are you guys thoughts on CC first in TvP? I feel like reaper into reactor delays the CC so much and is not particular safe vs proxy oracles or msc rushes. 1 rax gasless adds the next 2 baracks too late to deal with that too. With CC first you get 2 early rax and by the time an oracle comes you can have 5 marines. Isnt it in theory the best and even safest TvP build? Even on maps like Yeonsu and Habitation station, what about going inbase CC first and only lift it after confirming there is no cheese coming? The only problem I can see is a very early chronoboosted Zealot followed by Stalkers and msc, but with pulling scvs and a bunker it should be holdable, and after that he should be way behind with his expo.

i only cc on 4 player maps. If a protoss chronos out a couple units to harass vs cc first (inbase) you will lose scvs and be slightly behind but if it is on the low ground you die instantly


That's not true, I always CC first and unless toss went 10 gate you can always hold vs chronoboosted gate pressure on low ground. Main problem with CC first I find is that its very difficult to scout, I die to a lot of 1/2 base shenanigans because without a reaper there is no sure way of checking their main.

OH sorry i should have specified, I was talking about vs a 10 gate. But ya regular chronoboosted gate is easy to stop because you just get your bunker up before the 3rd rax and you are fine

On February 03 2014 21:06 Enoya wrote:
Hello,

I heard that 1 rax (gasless) FE is now "popular" in TvZ.

Why ? (compared to CC first for example)

Does anyone have a vod or a replay of one sucessfull game with this BO?

Thanks a million !

uh don't think so....I personally have seen forgg and several others, and I do it too, gasless FE on habitation station, but it's not popular in tvz by any means.

There are no replays or vods of successful games with it, cc first is better because it can hold vs early pool openings.

I guess the only reason I can think of going gasless FE is to do some overlord scout denying really early on
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Milantes
Profile Joined October 2013
Germany22 Posts
Last Edited: 2014-02-03 13:40:32
February 03 2014 13:39 GMT
#4844
On February 03 2014 21:06 Enoya wrote:
Hello,

I heard that 1 rax (gasless) FE is now "popular" in TvZ.

Why ? (compared to CC first for example)

Does anyone have a vod or a replay of one sucessfull game with this BO?

Thanks a million !


There's no big difference between Rax FE and CC First, just a few SCV's.
The benefits of 1 Rax FE:
- Easy hold of any kind of early pool pressure (6pool too).
- Early marines can be used to hunt overlords (in current meta most Zerg players just send their first overlord to your ramp, expecting CC first or Reaper FE, free kill.)
- You can create an early wall off and make your enemy wonder if you took gas.

Benefit of CC first is cutting edge economy, it's also safe against early pools, 6 pool is a challenge though (doesn't matter if low or high ground.).
arkedos
Profile Joined July 2011
Germany1426 Posts
Last Edited: 2014-02-03 16:43:09
February 03 2014 16:39 GMT
#4845
Hey Guys one quick question:
I had a break since march 2013 and I am now trying to get back into the game again. Are there any good terran replay packs with games from the last 1-2 months, so I can see what is played today ? I totally lost track of any build order and the maps are totally new, but I like them so far...

Would be nice if someone could help me out here
love esports - hate homophobia
EJK
Profile Blog Joined September 2013
United States1302 Posts
February 03 2014 16:47 GMT
#4846
On February 04 2014 01:39 arkedos wrote:
Hey Guys one quick question:
I had a break since march 2013 and I am now trying to get back into the game again. Are there any good terran replay packs with games from the last 1-2 months, so I can see what is played today ? I totally lost track of any build order and the maps are totally new, but I like them so far...

Would be nice if someone could help me out here


http://sc2casts.com/event630-MLG-GameOn-Invitational

this tourney did have a replay pack as well (its less then a month old), but I can't seem to find the link to the replays, only the vods
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Daeneroc
Profile Joined February 2014
France7 Posts
Last Edited: 2014-02-03 17:53:41
February 03 2014 17:22 GMT
#4847
Sry i wrote my post in french earlier, dunno why i did that

Hello everyone

Small question for TvP
When i go for Reaper Expand and Reactor Rax how do i deal with the MSC Zealot Stalker poke at the natural ... when the protoss attacks i have a bunker and maybe 2-4 marines with me which is not sufficient (he get around the bunker with the Stalkers while the Zealot tanks and then i'm done ... if i pull SCV's how many do i pull knowing that they have to travel from the main coz the natural is not finished yet)

Should I bring back my reaper ? if he dies while defending i have no clue whether the protoss is just poking me or is all'ining me coz i have no way to know if he expand behind it (when the reaper goes for scouting the natural is not up yet coz it's a bit delayed for the poke :/)

Thx for help
EJK
Profile Blog Joined September 2013
United States1302 Posts
February 03 2014 17:32 GMT
#4848
On February 04 2014 02:22 Daeneroc wrote:
Bonjour,

Petite question TvP
Quand je pars Reaper expand et Reactor sur Rax comment je gère le poke MSC Zealot Stalker x2 à la natural ... quand il arrive je peux avoir un bunker et entre 2 et 4 marines ce qui ne suffit pas (le poke coutourne le bunker qui tue le zealot et je suis HS ... Si je pull SCV combien j'en pull sachant qu'ils partent de la main puisque la natural n'est pas finie :/

Je dois ramener mon reaper ? sachant que si il meurt je n'ai plus aucune idée si c'est un poke ou un all'inish car quand mon reaper va scout le protoss qui part pour poke sa natural est légèrement delay

english is required, its in the rules.
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
NeuroGnar
Profile Joined February 2014
3 Posts
February 03 2014 20:24 GMT
#4849
is 1base viable? i kinda feel like i must expo within 16-20 supply or im behind no matter what.
Daeneroc
Profile Joined February 2014
France7 Posts
February 03 2014 21:04 GMT
#4850
On February 04 2014 05:24 NeuroGnar wrote:
is 1base viable? i kinda feel like i must expo within 16-20 supply or im behind no matter what.


One base all in (1-1-1 marines/tank/banshee + scv pull) can work if done well until you hit the diamond league i guess

One base late expand can be very strong but you have to deal damage if your opponent has gone a more economic build
- Gaz first banshee claok in TvT
- Bunker Rush in TvZ ...
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 03 2014 21:53 GMT
#4851
Does anyone know the build that jjakji did at IEM? I think it was a Reaper expand into WM drop?
Jazzman88
Profile Joined January 2012
Canada2228 Posts
February 03 2014 22:54 GMT
#4852
On February 04 2014 02:22 Daeneroc wrote:
Sry i wrote my post in french earlier, dunno why i did that

Hello everyone

Small question for TvP
When i go for Reaper Expand and Reactor Rax how do i deal with the MSC Zealot Stalker poke at the natural ... when the protoss attacks i have a bunker and maybe 2-4 marines with me which is not sufficient (he get around the bunker with the Stalkers while the Zealot tanks and then i'm done ... if i pull SCV's how many do i pull knowing that they have to travel from the main coz the natural is not finished yet)

Should I bring back my reaper ? if he dies while defending i have no clue whether the protoss is just poking me or is all'ining me coz i have no way to know if he expand behind it (when the reaper goes for scouting the natural is not up yet coz it's a bit delayed for the poke :/)

Thx for help


Ca ne me derange pas. Mais pour les autres, je peux te repondre en anglais.

Basic tech is explained in the OP I believe, but it revolves around forcing the Zealot to delay with your Reaper. Keep pinging away at the Zealot while you get out those Reactored Marines behind it. Don't be afraid to pull 5-8 SCVs to tank for the other units and help in surrounding the ground units. If the Protoss doesn't kill 5+ workers, the investment will have been a poor one on his part, so you have to commit to stopping it. Immediate Bunker at the natural if you see the Zealot crossing early also helps big time as you can use it to force the Protoss into making some awkward engagement choices as to whether or not they'd rather take extra damage as they try to run past or just bother it and pick away at workers trying to repair.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
February 04 2014 00:04 GMT
#4853
On February 03 2014 13:48 Clarty wrote:
Show nested quote +
On February 03 2014 11:18 Smurfett3 wrote:
On February 03 2014 10:18 Aquila- wrote:
What are you guys thoughts on CC first in TvP? I feel like reaper into reactor delays the CC so much and is not particular safe vs proxy oracles or msc rushes. 1 rax gasless adds the next 2 baracks too late to deal with that too. With CC first you get 2 early rax and by the time an oracle comes you can have 5 marines. Isnt it in theory the best and even safest TvP build? Even on maps like Yeonsu and Habitation station, what about going inbase CC first and only lift it after confirming there is no cheese coming? The only problem I can see is a very early chronoboosted Zealot followed by Stalkers and msc, but with pulling scvs and a bunker it should be holdable, and after that he should be way behind with his expo.

i only cc on 4 player maps. If a protoss chronos out a couple units to harass vs cc first (inbase) you will lose scvs and be slightly behind but if it is on the low ground you die instantly


That's not true, I always CC first and unless toss went 10 gate you can always hold vs chronoboosted gate pressure on low ground. Main problem with CC first I find is that its very difficult to scout, I die to a lot of 1/2 base shenanigans because without a reaper there is no sure way of checking their main.

I think one of the advantages of CC first is that you have such a good economy you can afford to do things like send out 2 scouting scvs (the 2nd one after your barracks get up, of course) to try to slip in when the stalker isn't guarding the front, and you can also commit more resources to potentially unnecessary defense without being too far behind.
Taeja the one true Byunjwa~
NeuroGnar
Profile Joined February 2014
3 Posts
February 04 2014 05:45 GMT
#4854
On February 04 2014 06:04 Daeneroc wrote:
Show nested quote +
On February 04 2014 05:24 NeuroGnar wrote:
is 1base viable? i kinda feel like i must expo within 16-20 supply or im behind no matter what.


One base all in (1-1-1 marines/tank/banshee + scv pull) can work if done well until you hit the diamond league i guess

One base late expand can be very strong but you have to deal damage if your opponent has gone a more economic build
- Gaz first banshee claok in TvT
- Bunker Rush in TvZ ...


whenever i ask people other builds i can do, they always tell me some "all in". i don't want to all in, nor do I want to FE. I just want to put pressure on my opponents within the first few minutes of the game, like I was able to in bw. if I play tvp, i feel that the msc will just wreck me if I don't have enough rines up in time which limits what build options I have. im trying to get into this game, but it just feels like there isn't much I can do, and also kinda feels like NR10 on all games. (no rush 10 minutes, usually because a lot of timing attacks occur within 8-10 minutes)

ive seen some tvz bunk rushes, but they always failed spectacularly and put the T way behind and then get steamrolled. the banshee thing sounds kinda alright.

maybe im just not cut out for sc2 lol
Kvassten
Profile Joined May 2012
Sweden159 Posts
February 04 2014 06:44 GMT
#4855
On February 04 2014 14:45 NeuroGnar wrote:
Show nested quote +
On February 04 2014 06:04 Daeneroc wrote:
On February 04 2014 05:24 NeuroGnar wrote:
is 1base viable? i kinda feel like i must expo within 16-20 supply or im behind no matter what.


One base all in (1-1-1 marines/tank/banshee + scv pull) can work if done well until you hit the diamond league i guess

One base late expand can be very strong but you have to deal damage if your opponent has gone a more economic build
- Gaz first banshee claok in TvT
- Bunker Rush in TvZ ...


whenever i ask people other builds i can do, they always tell me some "all in". i don't want to all in, nor do I want to FE. I just want to put pressure on my opponents within the first few minutes of the game, like I was able to in bw. if I play tvp, i feel that the msc will just wreck me if I don't have enough rines up in time which limits what build options I have. im trying to get into this game, but it just feels like there isn't much I can do, and also kinda feels like NR10 on all games. (no rush 10 minutes, usually because a lot of timing attacks occur within 8-10 minutes)

ive seen some tvz bunk rushes, but they always failed spectacularly and put the T way behind and then get steamrolled. the banshee thing sounds kinda alright.

maybe im just not cut out for sc2 lol


You can always do a 1-1-1 with marine, hellion, medivac before expanding in TvP. This however must kill at least 10 probes or you are behind.
DonkTV
Profile Joined May 2012
Iceland49 Posts
February 04 2014 11:44 GMT
#4856
It's time to learn a new build, I've been doing 1 rax FE all matchups all maps and am starting to see it's weaknesses against certain builds (namely TvT early harass and timings). I am in Silver so a lot of the meta doesn't apply (it's chaos down there).

I'm going to learn a 12-12 Reaper, because I hate when my opponent does it.

Strategy and build orders aside, my question is about build order testers. What is the latest and greatest? I looked in the YABOT thread and the last reply is months old. I was thinking the new extension mod feature in 2.1 would be great for build order testers since they didn't have to be built for each map. What's the best way to learn builds quickly?
I reject your reality and substitute my own
Daeneroc
Profile Joined February 2014
France7 Posts
February 04 2014 11:59 GMT
#4857
On February 04 2014 07:54 Jazzman88 wrote:
Show nested quote +
On February 04 2014 02:22 Daeneroc wrote:
Sry i wrote my post in french earlier, dunno why i did that

Hello everyone

Small question for TvP
When i go for Reaper Expand and Reactor Rax how do i deal with the MSC Zealot Stalker poke at the natural ... when the protoss attacks i have a bunker and maybe 2-4 marines with me which is not sufficient (he get around the bunker with the Stalkers while the Zealot tanks and then i'm done ... if i pull SCV's how many do i pull knowing that they have to travel from the main coz the natural is not finished yet)

Should I bring back my reaper ? if he dies while defending i have no clue whether the protoss is just poking me or is all'ining me coz i have no way to know if he expand behind it (when the reaper goes for scouting the natural is not up yet coz it's a bit delayed for the poke :/)

Thx for help


Ca ne me derange pas. Mais pour les autres, je peux te repondre en anglais.

Basic tech is explained in the OP I believe, but it revolves around forcing the Zealot to delay with your Reaper. Keep pinging away at the Zealot while you get out those Reactored Marines behind it. Don't be afraid to pull 5-8 SCVs to tank for the other units and help in surrounding the ground units. If the Protoss doesn't kill 5+ workers, the investment will have been a poor one on his part, so you have to commit to stopping it. Immediate Bunker at the natural if you see the Zealot crossing early also helps big time as you can use it to force the Protoss into making some awkward engagement choices as to whether or not they'd rather take extra damage as they try to run past or just bother it and pick away at workers trying to repair.


Thx for the answer ... i did not know that he has to kill 5 SCV's to not fall behind ... i should pull out more SCV's then, as you said and keep my reaper scouting.
The main problem is that i am diamond and such micro (scv's tanking, marine kitting, reaper scouting) takes 100% of my focus and it delay so much my macro behind it (get 2nd gaz and stim, supplies etc) ... i feel like it's quite "apm free" opener for protoss and it mess up the terran so much at the diamond league lvl :/

On February 04 2014 20:44 DonkTV wrote:
It's time to learn a new build, I've been doing 1 rax FE all matchups all maps and am starting to see it's weaknesses against certain builds (namely TvT early harass and timings). I am in Silver so a lot of the meta doesn't apply (it's chaos down there).

I'm going to learn a 12-12 Reaper, because I hate when my opponent does it.

Strategy and build orders aside, my question is about build order testers. What is the latest and greatest? I looked in the YABOT thread and the last reply is months old. I was thinking the new extension mod feature in 2.1 would be great for build order testers since they didn't have to be built for each map. What's the best way to learn builds quickly?


12-12 Reaper means very little thing

You can 12-12 Reaper and cut gaz and get your fast Rax FE as in standard TvP
You can 12-12 Reaper and keep gazing and have your quite fast FE anyway as in standard TvZ
You can 12-12 Reaper and go for a 1-1-1 build with a later 2nd gaz and with a much delay expand

Going 12-12 Reaper at every match is good at low leagues lvl (i do it every time and i'm diamond, except for gaz first banshee in TvT). What changes is what you do after your 12-12 Reaper, depending on the match up.


DonkTV
Profile Joined May 2012
Iceland49 Posts
February 04 2014 12:59 GMT
#4858
Thanks Daeneroc, I just may open 12-12 Reaper every matchup based on your suggestion. However I just tried a few games vs AI and it's really hard. When I am harassing with my first and second reaper everything falls apart in my base. Minerals and gas pile up. I'll keep practicing, are there any build order testers available, I've used YABOT in the past but it doesn't work any more, having the build order in game and being able to quickly restart would be awesome.
I reject your reality and substitute my own
Daeneroc
Profile Joined February 2014
France7 Posts
February 04 2014 13:25 GMT
#4859
On February 04 2014 21:59 DonkTV wrote:
Thanks Daeneroc, I just may open 12-12 Reaper every matchup based on your suggestion. However I just tried a few games vs AI and it's really hard. When I am harassing with my first and second reaper everything falls apart in my base. Minerals and gas pile up. I'll keep practicing, are there any build order testers available, I've used YABOT in the past but it doesn't work any more, having the build order in game and being able to quickly restart would be awesome.


At silver league i would not bother harrassing with the reaper. You have to focus on your macro (producing SCV's without interruption, do not supply block, adding Rax and producing army) ... it's not the reaper harrass that will make you progress, but your macro.

At first, use your reaper to scout only, and in the silver scout the essential (is there an expand ? is there gaz taken ? is there a roach bat or a tech starport ?). You get the info and then back your reaper in safe zone and scout again maybe 2 min later. That's it. Not attacking only scouting and focus on your macro

When you'll get used to it (gold league) then keep scouting continuely but don't harass yet. Keep your reaper alive.

Finally when you'll get in platine+ league you can keep trying killing one of two drone or so ... but that's not the goal for you (nor me in fact). Macro macro macro.

The reaper is a wonderful tool to get info, mainly to know if the opponent is going to aggro you or not. Harrassing like you can see in pro lvls is not for people like us, due to multitasking issues.

You won't always have 2 reapers. I got them vs zerg as i don't cut gas. I don't vs protoss as i cut gas at 100 in order to have a faster expand and a faster 2nd rax and then i put workers in gas again.

Mainly : Scout -> get your reaper safe -> macro macro macro
coolman123123
Profile Joined August 2013
146 Posts
February 04 2014 15:02 GMT
#4860
Is there a guide to scouting in TvP? I can't seem to figure out exactly what I should be looking for. I am caught off guard constantly, even if I'm able to gather key information. There always seems to be 2-3 different builds that look exactly the same, not to mention proxies, fake tech, and abnormal/uncommon builds.
Prev 1 241 242 243 244 245 368 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Playoffs Day 3
Classic vs SHIN
ByuN vs Rogue
MaxPax vs Percival
herO vs Clem
WardiTV990
Ryung 785
IntoTheiNu 427
Rex122
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 785
SortOf 185
Rex 122
Railgan 84
StarCraft: Brood War
Horang2 21085
Sea 15906
Hyuk 1159
EffOrt 599
Stork 403
actioN 297
Hyun 269
Last 200
Pusan 165
ggaemo 129
[ Show more ]
ToSsGirL 121
Backho 81
Sharp 59
[sc1f]eonzerg 58
Barracks 43
Free 37
HiyA 28
soO 26
Sacsri 24
yabsab 23
JulyZerg 20
GoRush 15
Noble 12
Icarus 4
Dota 2
Gorgc4526
Counter-Strike
allub464
Heroes of the Storm
Khaldor266
Other Games
singsing1933
B2W.Neo933
Lowko289
DeMusliM278
XBOCT267
XcaliburYe137
RotterdaM38
MindelVK25
Organizations
Dota 2
PGL Dota 2 - Main Stream16894
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix2
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2151
• TFBlade1458
Upcoming Events
Ladder Legends
2h 17m
Bunny vs GgMaChine
ByuN vs Percival
MaxPax vs Krystianer
Solar vs Cham
uThermal 2v2 Circuit
2h 17m
BSL
6h 17m
Sparkling Tuna Cup
21h 17m
WardiTV Map Contest Tou…
22h 17m
Ladder Legends
1d 2h
BSL
1d 6h
CranKy Ducklings
1d 11h
Replay Cast
1d 20h
Wardi Open
1d 21h
[ Show More ]
Afreeca Starleague
1d 21h
Soma vs hero
Monday Night Weeklies
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
5 days
Escore
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.