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[D]8/8 proxy reaper rax tvt (and build intro)

Forum Index > StarCraft 2 Strategy
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mothergoose729
Profile Joined December 2010
United States666 Posts
Last Edited: 2013-02-19 23:05:26
February 19 2013 22:52 GMT
#1
So I have been doing double proxy reaper rax at 8 supply and I haven't lost with it yet... except to another kid that went 8 rax proxy reaper and turtled afterward. I am not a terribly skilled player, and my opponents are not uber skilled either, but so far it seems like a build that could break TvT.

The build order couldn't be any simpler:

8 depot
8 rax
8 refinery
8 rax
reaper @ first rax
scv
reapers and scvs constantly off two rax

Eventually you save up enough minerals to get an orbital command and expand, but it never gets that far.

How to use the reapers: Target units every chance you get. 1 reaper beats one marines, 3 reapers beats 4 or 5 marines with good micro. Even if you are out number, do some picking damage, retreat, heal, and do it again. If they build a bunker go around the bunker. If they split their units kill off one set of units and then roll over their base.

I think a terran that went blind 12/13 rax could have enough marines to hold off and get ahead on units, and then can build a bunker or to in the right places to zone out the reapers.

With this build I have beat 1 rax expand, 11 gas into fast hellions, and more economic reaper openings into tech lab and mauraders. Against all of these builds it wasn't really very close. 8/8 proxy reaper rush seems like a BO win against all of these on most maps.

I started this thread to generate some discussion about the build and what it means for the TvT matchup. It seems clear to me that this build hard counters a lot of other popular tvt build, both from HOTS and WOL. Even if the reaper player messes up and get surrounded and losses units carelessly, as the reaper rush player you can still just take out a handful of marines and 6 scvs here and there, double expand, and end up even or ahead. Weird as it sounds I have played games just like this. While I am having fun cheesing my terran brethren and getting free wins on the ladder, I am really curious as to what a more economically focused terran player could do to stop it.

A few replays. Including the game I lost to another proxy reaper player:
http://www.mediafire.com/?pk4l5r6x53154q1
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
February 19 2013 22:59 GMT
#2
could you provide some replays? I'm interested in seeing this in action.
♥ The world needs more hearts! ♥
mothergoose729
Profile Joined December 2010
United States666 Posts
February 19 2013 23:02 GMT
#3
Sure thing.
TheSwagger
Profile Joined June 2012
United States92 Posts
Last Edited: 2013-02-19 23:10:17
February 19 2013 23:09 GMT
#4
definitely a PITA, however, I've found that with low reaper count the defenders job is to utilize workers and whatever units theyre producing from the rax to kill the reapers asap. This usually entails trapping the reaper or blocking it from exiting, effectively trying to predict or force a pathway, split the scvs, etc. I've successfully defended attacks like this going CC first. I've also found that the best way to fight reapers is to make some reapers
The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails.
mothergoose729
Profile Joined December 2010
United States666 Posts
February 19 2013 23:18 GMT
#5
On February 20 2013 08:09 TheSwagger wrote:
definitely a PITA, however, I've found that with low reaper count the defenders job is to utilize workers and whatever units theyre producing from the rax to kill the reapers asap. This usually entails trapping the reaper or blocking it from exiting, effectively trying to predict or force a pathway, split the scvs, etc. I've successfully defended attacks like this going CC first. I've also found that the best way to fight reapers is to make some reapers


Care to share some replays if you have them? I would like to point out that, in tvt, 8 rax reaper rushes are really a very different animal then 11 rax reaper pressures and other such more economic reaper openings. The first reaper is in your base by about 3:30. By 4 ish minutes there are three reapers out and it goes two at at time until one of the two players break.
bobsire
Profile Joined December 2011
Canada296 Posts
February 19 2013 23:27 GMT
#6
every terran is using this build right now.. pita i must say.
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
February 19 2013 23:27 GMT
#7
Is this MKP's doing?
WeRRa
Profile Joined December 2010
378 Posts
February 19 2013 23:28 GMT
#8
On February 20 2013 08:27 mau5mat wrote:
Is this MKP's doing?

He does it with 1 rax and then goes into hellbat drop
InnoVation Fighting!!!
T.O.P
Profile Joined December 2012
469 Posts
February 19 2013 23:55 GMT
#9
how do you stop this i try to got for 1/1/1 but its to late.
I'm not the real T.O.P just a fan!
ThisIsJimmy
Profile Joined July 2004
United States546 Posts
February 20 2013 00:04 GMT
#10
888!!! Best build

I really liked it in TvZ HotS until they nerfed the damage on reaper. Doesn't work anymore. Might still be good TvT though... I normally only did it TvZ.

Like you said you just kill as many workers as you can and then expand behind it. You can actually play somewhat normal games after opening with it.
Twitter @_ThisIsJimmy_
fatalslaughter
Profile Joined July 2012
16 Posts
February 20 2013 00:18 GMT
#11
Doesn't work against zerg. It simply doesn't.
mothergoose729
Profile Joined December 2010
United States666 Posts
February 20 2013 01:04 GMT
#12
On February 20 2013 09:18 fatalslaughter wrote:
Doesn't work against zerg. It simply doesn't.


It works against zerg. You need to build a bunker instead of a second rax and go 1 rax reaper. if the bunker goes up and you can kill off a lot of lings you can start taking out queens and it can snowball.
nebula.
Profile Blog Joined November 2011
Sweden1431 Posts
February 20 2013 01:09 GMT
#13
On February 20 2013 09:18 fatalslaughter wrote:
Doesn't work against zerg. It simply doesn't.


lol yeah it does. This is ridiculously fucking hard to defend as zerg. I managed to win against a player who did this just because his micro sucked that I was able to break down his wall with a counter-attack with speedlings (which shouldn't happen).
I miss you July ~~~ I was in PonyTales #7 wooho!
JustTray
Profile Joined May 2011
127 Posts
February 20 2013 01:14 GMT
#14
Hmm...

From the HotS changes I knew reapers were coming back. This is a bit cheesier than I anticipated.

Can you proxy this build too? Or is that not necessary?

Overall I like the new reaper strategies that will develop. I think it makes it more a rock,paper, scissors matchup in TvT compared to WoL where it was stale and one dimensional.
fatalslaughter
Profile Joined July 2012
16 Posts
February 20 2013 01:27 GMT
#15
On February 20 2013 10:09 nebula. wrote:
Show nested quote +
On February 20 2013 09:18 fatalslaughter wrote:
Doesn't work against zerg. It simply doesn't.


lol yeah it does. This is ridiculously fucking hard to defend as zerg. I managed to win against a player who did this just because his micro sucked that I was able to break down his wall with a counter-attack with speedlings (which shouldn't happen).

Silver is a hell of a league.

User was warned for this post
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-02-20 01:48:21
February 20 2013 01:47 GMT
#16
On February 20 2013 10:27 fatalslaughter wrote:
Show nested quote +
On February 20 2013 10:09 nebula. wrote:
On February 20 2013 09:18 fatalslaughter wrote:
Doesn't work against zerg. It simply doesn't.


lol yeah it does. This is ridiculously fucking hard to defend as zerg. I managed to win against a player who did this just because his micro sucked that I was able to break down his wall with a counter-attack with speedlings (which shouldn't happen).

Silver is a hell of a league.


Wow didn't realize pro zergs were silver level. Should probably know something about the game before spouting out false information. It's very powerful right now at high level of play.

It's incredibly popular that korean pro's do a ton.
When I think of something else, something will go here
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2013-02-20 02:22:41
February 20 2013 02:19 GMT
#17
Scouting it in time is pretty hard on some maps. So I usually wall in one side of my Minerals and put a Bunker on the other side. If someone goes to heavy with Reapers I can just run over them.
Really like this Reaper stuff as it reduces the occurrence of greedy openings, which I personally dislike to do myself. Also fighting Reapers is fun, as you can let them in and trap them with a Building or a Racks positioned perfectly to build an Addon closing the only way out.
On the other hand TvT is my favorite matchup and now everyone fails with their cheese. Well not everyone ... this build is damn strong. We might end up with teclab again but reduced build time.

Feels a bit like fighting Dragoons just that these things can jump up cliffs, but just tickle buildings. Wonder if we will end up with anti Reaper Mains again, like we had in WoL for a time.
Mastazaka
Profile Joined March 2012
United States19 Posts
Last Edited: 2013-02-20 02:57:12
February 20 2013 02:55 GMT
#18
On February 20 2013 08:09 TheSwagger wrote:
definitely a PITA, however, I've found that with low reaper count the defenders job is to utilize workers and whatever units theyre producing from the rax to kill the reapers asap. This usually entails trapping the reaper or blocking it from exiting, effectively trying to predict or force a pathway, split the scvs, etc. I've successfully defended attacks like this going CC first. I've also found that the best way to fight reapers is to make some reapers

What is PITA?

Never mind
""
TheGreenMachine
Profile Joined March 2010
United States730 Posts
Last Edited: 2013-02-20 03:18:46
February 20 2013 03:18 GMT
#19
Lol i just ran into this in ZvT... 15h16p ends up his first reaper gets to your base the second your pool pops out

Then you have to lose like 4 drones while ur lings wait to pop out, then you lose infinite lings until your queens pop out, then you can lose your queen at one base before your 2nd queen pops out cuz he has 3 reapers.

Not so sure this is balanced yet... .....?
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
ZenithM
Profile Joined February 2011
France15952 Posts
February 20 2013 03:26 GMT
#20
On February 20 2013 08:27 mau5mat wrote:
Is this MKP's doing?

I've seen the build very early on in his match history's build orders. Wouldn't be surprised if he was one of the first to abuse the shit ouf of this ;D
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