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The (HotS) Terran Help Me Thread Beta - Page 3

Forum Index > StarCraft 2 Strategy
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Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 14 2012 11:22 GMT
#41
No ideas how to deal with Viper post patch with 0/3 Vikings not cutting it?
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
Last Edited: 2012-12-14 11:40:33
December 14 2012 11:36 GMT
#42
I'm pretty positive the best strat in TvT right now is reaper-widow-banshee opening with a expansion behind it after factory. Every TvT i play i try and do new things and just lose too many scvs to this strat, i have tried bunkers and slow maraudors but that puts you back economically and leaves you open to banshee harass. And on the maps where there are a lot of cliffs to jump up so when you expand the maraudors need to cover so much room the reapers can still kill many scvs because they are so fast. I also tried just defensive reaper expand but then the widow mines just run up and burrow while his reapers distract yours.

I understand wanting to make reapers better but if it makes fast expanding in tvt not possible and limits what units you can make off 1 base without dying, i think tvt was much better off in WoL, the more skilled player has a much better chance to win tvt in WoL.
savior did nothing wrong
Dvriel
Profile Joined November 2011
607 Posts
December 14 2012 11:41 GMT
#43
On December 14 2012 20:22 Everlong wrote:
No ideas how to deal with Viper post patch with 0/3 Vikings not cutting it?


The info is unclear.What kind of combo is using your enemy with the Viper? I actually face many Roach/Hydra/Viper and the best way to kill this for me is BIO.

If not the case Viking MUST do well with it.If Z got Hive units your mech upgrades should be 3-0 and at least starting +1a for air...Thors help too
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 14 2012 11:45 GMT
#44
On December 14 2012 20:41 Dvriel wrote:
Show nested quote +
On December 14 2012 20:22 Everlong wrote:
No ideas how to deal with Viper post patch with 0/3 Vikings not cutting it?


The info is unclear.What kind of combo is using your enemy with the Viper? I actually face many Roach/Hydra/Viper and the best way to kill this for me is BIO.

If not the case Viking MUST do well with it.If Z got Hive units your mech upgrades should be 3-0 and at least starting +1a for air...Thors help too


I'm trying to make mech work. Last time I just got delayed until insane army of Zerg swarmed me. Broodlord/Corruptor + Viper/Hydra.. Roach/Hydra/Viper can get you there because it basically stops your movement. If you dare to move a little bit faster, you get all your tanks blinded and then Roach/Hydra just erases all your Tanks and Thors like they are from paper.
Dvriel
Profile Joined November 2011
607 Posts
December 14 2012 11:47 GMT
#45
On December 14 2012 01:21 Everlong wrote:
Any ideas how to play vs Broodlord/Corruptor + Viper/Hydra with mech? Everything is blinded, all air is wrecked by hydras/corruptors, spreading tanks does nothing as they pick off them one by one..



Mmm...Difficult to say.If this is all he got,you dont need so much tanks, but its all about how many of all this he got.You need lot of Vikings and the cloud should not blind them because of the range.Try snipe them avoiding the cloud or better positioning.Without any replay is difficult to say.Tank/Thor+Viking is the only thing you can use,maybe some Ghosts???
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 14 2012 11:51 GMT
#46
I tried Ghosts, but there is no time to position them, snipe, emp. It's too micro intensive, at least for me. You need to spread tanks, focus fire air with Thors, focus fire air with Vikings and try to snipe/emp Vipers.. Even then, Vipers will cast blind and Broodlords/Hydras will kill your army.. Vikings are not affected by blind, but you can't chase Broodlords/Vipers, because you would have to fly over Hydras.
Dvriel
Profile Joined November 2011
607 Posts
December 14 2012 11:51 GMT
#47
On December 14 2012 20:45 Everlong wrote:
Show nested quote +
On December 14 2012 20:41 Dvriel wrote:
On December 14 2012 20:22 Everlong wrote:
No ideas how to deal with Viper post patch with 0/3 Vikings not cutting it?


The info is unclear.What kind of combo is using your enemy with the Viper? I actually face many Roach/Hydra/Viper and the best way to kill this for me is BIO.

If not the case Viking MUST do well with it.If Z got Hive units your mech upgrades should be 3-0 and at least starting +1a for air...Thors help too


I'm trying to make mech work. Last time I just got delayed until insane army of Zerg swarmed me. Broodlord/Corruptor + Viper/Hydra.. Roach/Hydra/Viper can get you there because it basically stops your movement. If you dare to move a little bit faster, you get all your tanks blinded and then Roach/Hydra just erases all your Tanks and Thors like they are from paper.


I see..If you go mech maybe you open reactor hellion+bansee?Or double reactor hellion+Blue Flame?With so many hellions you must be ablo to harass enough to slow him.Try some BFH drops too.Scout his army.I actually find impossible to beat roach/hydra+viper with any tanks.You need mobility to counter the cloud,if not you are dead.If you continue to insist with mech vs this try snipe Vipers with Vikings or Ghost,I think Vipers are psionic...The new Thor and Viking should relly help,but you need lot of them and some tanks to try kill hydras.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 14 2012 11:54 GMT
#48
I'm goint to try Ravens today, as PDD could buy enough time for blind to dissapear and then you are left with Thor/Tank vs Hydra/Roach which is perfectly ok. I don't think I'll have enough energy to buy time with PDD and snipe Vipers with Seeker Missile tho.
Dvriel
Profile Joined November 2011
607 Posts
Last Edited: 2012-12-14 11:56:15
December 14 2012 11:54 GMT
#49
On December 14 2012 20:51 Everlong wrote:
I tried Ghosts, but there is no time to position them, snipe, emp. It's too micro intensive, at least for me. You need to spread tanks, focus fire air with Thors, focus fire air with Vikings and try to snipe/emp Vipers.. Even then, Vipers will cast blind and Broodlords/Hydras will kill your army.. Vikings are not affected by blind, but you can't chase Broodlords/Vipers, because you would have to fly over Hydras.


You must harass him all the time with BFH.Believe me it works pretty wll.He cant be in every place so you send 2-3 groups of 4-6 and some drops.This will stop him for sure.I can play Zerg too.If you want we to practice and try find the solution add me. Demon 952

Go check Drewbie stream now.He plays mech vs everything.Right atm is playing vs Zerg
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 14 2012 11:56 GMT
#50
Well you are right, the clear answer is certainly finish him off before he is able to add Broodlords to his Hydra/Roach/Vipers.. That is managable I think. I was just wondering what to do if the game goes out of control and the map is splitted with both players having access to anything they want. That happens a lot now with mech.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 14 2012 11:59 GMT
#51
On December 14 2012 20:54 Dvriel wrote:
Show nested quote +
On December 14 2012 20:51 Everlong wrote:
I tried Ghosts, but there is no time to position them, snipe, emp. It's too micro intensive, at least for me. You need to spread tanks, focus fire air with Thors, focus fire air with Vikings and try to snipe/emp Vipers.. Even then, Vipers will cast blind and Broodlords/Hydras will kill your army.. Vikings are not affected by blind, but you can't chase Broodlords/Vipers, because you would have to fly over Hydras.


You must harass him all the time with BFH.Believe me it works pretty wll.He cant be in every place so you send 2-3 groups of 4-6 and some drops.This will stop him for sure.I can play Zerg too.If you want we to practice and try find the solution add me. Demon 952

Go check Drewbie stream now.He plays mech vs everything.Right atm is playing vs Zerg


Ok, I'll add you if I have time to play today and we can figure out what the answer is.
Dvriel
Profile Joined November 2011
607 Posts
December 14 2012 11:59 GMT
#52
On December 14 2012 20:56 Everlong wrote:
Well you are right, the clear answer is certainly finish him off before he is able to add Broodlords to his Hydra/Roach/Vipers.. That is managable I think. I was just wondering what to do if the game goes out of control and the map is splitted with both players having access to anything they want. That happens a lot now with mech.


No,I am not saying to finish him before he gets this.If you harass while he is moving with this will make him spread army and will be easier for you to deal with it.Less hydras or roaches will help a lot.The only thing to deal with Vipers are Vikings or Thors.Stop making tanks and go full Thors and Vikings + BFHellbats.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 14 2012 12:02 GMT
#53
On December 14 2012 20:59 Dvriel wrote:
Show nested quote +
On December 14 2012 20:56 Everlong wrote:
Well you are right, the clear answer is certainly finish him off before he is able to add Broodlords to his Hydra/Roach/Vipers.. That is managable I think. I was just wondering what to do if the game goes out of control and the map is splitted with both players having access to anything they want. That happens a lot now with mech.


No,I am not saying to finish him before he gets this.If you harass while he is moving with this will make him spread army and will be easier for you to deal with it.Less hydras or roaches will help a lot.The only thing to deal with Vipers are Vikings or Thors.Stop making tanks and go full Thors and Vikings + BFHellbats.


Hmm, so basically the same way how you deal with TvZ mech in WoL if you fail to hit 2/2 3base timing with mech and he gets Broodlords out.. I can see this working, but I'm interested in direct engagement and how could I possibly match this composition effectively. I mean, Roach/Hydra/Viper is damn fast..
Dvriel
Profile Joined November 2011
607 Posts
December 14 2012 12:13 GMT
#54
On December 14 2012 21:02 Everlong wrote:
Show nested quote +
On December 14 2012 20:59 Dvriel wrote:
On December 14 2012 20:56 Everlong wrote:
Well you are right, the clear answer is certainly finish him off before he is able to add Broodlords to his Hydra/Roach/Vipers.. That is managable I think. I was just wondering what to do if the game goes out of control and the map is splitted with both players having access to anything they want. That happens a lot now with mech.


No,I am not saying to finish him before he gets this.If you harass while he is moving with this will make him spread army and will be easier for you to deal with it.Less hydras or roaches will help a lot.The only thing to deal with Vipers are Vikings or Thors.Stop making tanks and go full Thors and Vikings + BFHellbats.


Hmm, so basically the same way how you deal with TvZ mech in WoL if you fail to hit 2/2 3base timing with mech and he gets Broodlords out.. I can see this working, but I'm interested in direct engagement and how could I possibly match this composition effectively. I mean, Roach/Hydra/Viper is damn fast..


I have faced lot of T with this Combo and have never lost yet xD Tanks are screwed with the cloud and roach/hydra is too high DPS.If combined with BL+corruptor I just must see how many of them to know what exactly you need
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 14 2012 12:16 GMT
#55
On December 14 2012 21:13 Dvriel wrote:
Show nested quote +
On December 14 2012 21:02 Everlong wrote:
On December 14 2012 20:59 Dvriel wrote:
On December 14 2012 20:56 Everlong wrote:
Well you are right, the clear answer is certainly finish him off before he is able to add Broodlords to his Hydra/Roach/Vipers.. That is managable I think. I was just wondering what to do if the game goes out of control and the map is splitted with both players having access to anything they want. That happens a lot now with mech.


No,I am not saying to finish him before he gets this.If you harass while he is moving with this will make him spread army and will be easier for you to deal with it.Less hydras or roaches will help a lot.The only thing to deal with Vipers are Vikings or Thors.Stop making tanks and go full Thors and Vikings + BFHellbats.


Hmm, so basically the same way how you deal with TvZ mech in WoL if you fail to hit 2/2 3base timing with mech and he gets Broodlords out.. I can see this working, but I'm interested in direct engagement and how could I possibly match this composition effectively. I mean, Roach/Hydra/Viper is damn fast..


I have faced lot of T with this Combo and have never lost yet xD Tanks are screwed with the cloud and roach/hydra is too high DPS.If combined with BL+corruptor I just must see how many of them to know what exactly you need


Say basic Roach/Hydra army (more focused on Hydras), 4-5 Vipers and 5-6 Broodlords, you don't need that many corruptors, because Hydras protect Broodlords so well. I see no way how to deal with this.
Dvriel
Profile Joined November 2011
607 Posts
December 14 2012 12:30 GMT
#56
On December 14 2012 21:16 Everlong wrote:
Show nested quote +
On December 14 2012 21:13 Dvriel wrote:
On December 14 2012 21:02 Everlong wrote:
On December 14 2012 20:59 Dvriel wrote:
On December 14 2012 20:56 Everlong wrote:
Well you are right, the clear answer is certainly finish him off before he is able to add Broodlords to his Hydra/Roach/Vipers.. That is managable I think. I was just wondering what to do if the game goes out of control and the map is splitted with both players having access to anything they want. That happens a lot now with mech.


No,I am not saying to finish him before he gets this.If you harass while he is moving with this will make him spread army and will be easier for you to deal with it.Less hydras or roaches will help a lot.The only thing to deal with Vipers are Vikings or Thors.Stop making tanks and go full Thors and Vikings + BFHellbats.


Hmm, so basically the same way how you deal with TvZ mech in WoL if you fail to hit 2/2 3base timing with mech and he gets Broodlords out.. I can see this working, but I'm interested in direct engagement and how could I possibly match this composition effectively. I mean, Roach/Hydra/Viper is damn fast..


I have faced lot of T with this Combo and have never lost yet xD Tanks are screwed with the cloud and roach/hydra is too high DPS.If combined with BL+corruptor I just must see how many of them to know what exactly you need


Say basic Roach/Hydra army (more focused on Hydras), 4-5 Vipers and 5-6 Broodlords, you don't need that many corruptors, because Hydras protect Broodlords so well. I see no way how to deal with this.


Then it all comes to how many Vikings and tanks you got.If Vipers throw cloud,you must be able to kill them with vikings and continue shooting to BL.The problem is that tanks are gone and Thors too.BFH should try go out of cloud and Thors too.THIS or good EMPs on Vipers.Dont see other way
Hider
Profile Blog Joined May 2010
Denmark9366 Posts
December 14 2012 12:32 GMT
#57
On December 14 2012 20:54 Everlong wrote:
I'm goint to try Ravens today, as PDD could buy enough time for blind to dissapear and then you are left with Thor/Tank vs Hydra/Roach which is perfectly ok. I don't think I'll have enough energy to buy time with PDD and snipe Vipers with Seeker Missile tho.


Pdd doesn't cut it vs hydras as they shoot way to fast.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 14 2012 12:38 GMT
#58
On December 14 2012 21:32 Hider wrote:
Show nested quote +
On December 14 2012 20:54 Everlong wrote:
I'm goint to try Ravens today, as PDD could buy enough time for blind to dissapear and then you are left with Thor/Tank vs Hydra/Roach which is perfectly ok. I don't think I'll have enough energy to buy time with PDD and snipe Vipers with Seeker Missile tho.


Pdd doesn't cut it vs hydras as they shoot way to fast.


I know, but in my experience, there is like 3-4 seconds window, where if my tanks could shoot, I would just demolish any size of Roach/Hydra army just like that.. Say I have 4-5 Ravens with 5-6 PDDs.. What I want to know is, how much time those are able to buy me. I hope it's at least 3-4 seconds..
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2012-12-14 23:21:40
December 14 2012 23:19 GMT
#59
Each PDD will block 20 shots. If he has 20 Hydralisks then a single PDD will buy you 0.83 seconds of taking zero damage. Five PDDs will thus buy you 4.15 seconds of taking zero damage from his hydralisks. PDD does not work on Roaches.

In my opinion PDD should block more shots over its lifetime, but have a finite rate of fire. Say, 1 energy per shot to fire, but can only block 5 shots per second. The rest get through. If you want to block more shots at once, lay down more PDDs. They also should count as structures for purposes of feedback, to force Protoss to feedback the Raven before casting the ability, rather than just feedbacking the drone (which actually benefits from structure armor and range, but can still be feedbacked...). Additionally, it would be nice if PDD blocked widow mine projectiles.

Against Zerg, hellbats are absolutely beastly, as their HP per supply and their splash damage make them absolutely fantastic combatants heads up, better than any other terran unit. Even against banelings, it takes 4 banelings to kill a hellbat, and they are much, much larger than marines which minimizes the impact of baneling splash. Marine hellbat pushes are extremely difficult for zerg to stop, and continuous aggression with bio and hellbats forcing constant unit production will jam up the zerg's economy and make it extremely difficult for them to make drones or tech without just dying. Add medivacs for multiple drops, and heal on all your units, and the zerg player will actually faceplant their keyboard at how imba Caduceus MediBats are.

Against Protoss, Ravens are actually extremely versatile against almost anything the protoss player makes, but are not really being explored. As terran I would still really rather not go late game against toss, but when it comes to that I make Ravens. PDD is effective against Tempests, and the new Seeker Missile counters anything huge, including Colossi, Tempests, and Carriers. You just need enough Ravens for long enough that you can reliably have a few missiles available at any given time, which is an expensive proposition.

TvT is reaper opening central these days, which is fun for a while, but rather formulaic. It is then basically the same as WoL after that.
"First decide who you would be, then do what you must do."
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 14 2012 23:30 GMT
#60
I agree, I'm going to try tankless TvP and TvZ with Hellbats/Thors with some kind of support, likely Ghosts/Ravens/Medivacs/Vikings according to what I face in both matchups. I feel like Tank play is erased from Hots basically.. There is so much air and tech switches, Blinding Cloud and Immortal, etc.. I don't think it's worth the gas.
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