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[G] Protoss Hotkeys 101

Forum Index > StarCraft 2 Strategy
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RemarK
Profile Blog Joined April 2011
United States452 Posts
Last Edited: 2012-11-19 23:30:51
October 22 2012 02:30 GMT
#1
Hello everyone,

My name is RemarK, and I am an American grandmaster Protoss player. Today, I’ll be talking about how Protoss players can improve and optimize their hotkeys for more efficient gameplay. This guide will cover some basic things that I think every Protoss player who uses Standard hotkeys could benefit from, as well as some more advanced changes like how to implement camera hotkeys and how to get the most in-game efficiency out of your gaming equipment. I think hotkeys are a really under-discussed topic, so without any further ado, let’s jump into the basics!

Basics:
+ Show Spoiler +

The first way to make improvements over standard hotkeys is rebinding some of the more inconvenient default hotkeys – while doing this, our philosophy will be to try and localize everything on the left-hand side of the keyboard for easier access. I’ll list all the changes I suggest you make, as well as explaining why I recommend them.

1. Rebind “Build immortal” on the robotics facility from ‘i’ to ‘r’ – no more reaching over half the keyboard to make one of the most standard and important (not to mention awesome) Protoss units.

2. Rebind “Build mothership” on the Nexus from ‘m’ to ‘r’ – same reasoning as the immortal rebind, this will let you easily start your mothership while never looking away from your army or taking your hand away from the left side of the keyboard.

3. Rebind “Build nexus” on a probe from ‘n’ to ‘h’ – this is optional, but ‘h’ is slightly easier to hit than ‘n’ in my opinion, and also avoids the off by one misclicks where you hit v - > b instead of b -> n and accidentally try to build a robo bay instead of nexus.

4. Rebind control group ‘0’ to ‘q’ – in order to do this, you will need to change create control group 0, add to control group 0, and select control group 0 to ‘ctrl + q’, ‘shift + q’, and ‘q’ respectively. This is an essential change in my opinion – q is one of the most accessible key, yet is used for absolutely nothing in standard Protoss gameplay. Having an extra control group can be used to improve your macro (hotkey production structures, like gateways for easy warp gate morph) or map awareness (hotkey a warp prism for harass or observer for vision).

5. Rebind ‘Spacebar’ to something more useful than jump to alert – it’s up to you how to best utilize this easily accessed key, but a few suggestions include another control group, base camera (this cycles through your bases, which can be very useful for manipulating your camera while macroing – more on camera manipulation later), or patrol move (a useful unit feature that is tough to access with its default bind of ‘p’ – use patrol moves to constantly scout for hidden expos, or fully cover wide ramps with vision, etc).

6. Rebind tilde (the button next to ‘1’ on most keyboards, looks like `) to something useful – personally, I have it bound to “Select idle worker” but it could also be used as an extra control group depending on your personal preference. Even if you have enough control groups for all your buildings, production, and units, one way to take advantage of an extra control group is using it to hotkey a proxy pylon – then, when you want to warp in units, instead of having to scroll away from battle, warp in, and scroll back, you can just jump your camera to the pylon instantly by double-tapping the control group.

Alright, so now we’ve re-positioned some of the more awkward default bindings, and have an extra control group or two – what’s the next thing we can improve on? Camera hotkeys!


Camera Hotkeys:
+ Show Spoiler +

For those who don’t know what a camera hotkey is, let me explain briefly – a camera hotkey is just like a normal hotkey, except instead of binding a unit or building, you’re binding a location on the screen. Camera hotkeys help a ton by enabling you to manage your camera much more efficiently than clicking / dragging with your mouse. I’ll explain here what hotkeys I use for camera bindings, as well as what each hotkey goes to. At the start of a game, after splitting your workers and starting your probe, take the time to set up all these camera hotkeys and cycle through them. Even if you’re not comfortable using them past the start of the game initially, it’s good practice and spamming your camera hotkeys early game will help you become comfortable using them.

1. Bind “Create location 1” to “shift + F1” – the default bindings for this are “control + F5” which is quite awkward to reach and hard to use. I use this to hotkey the screen of my main base.

2. Bind “Create location 2” to “shift + F2” – use this to hotkey the screen at your natural.

3. Bind “Create location 3” to “shift + F3” – use this to hotkey the screen at your 3rd base.

4. Bind “Create location 4” to “shift + F4” – use this to hotkey the screen at your 4th base.

5. Bind “Create location 5” to “shift + F5” – use this to hotkey the screen at your 5th base.

Nobody will be able to start using camera hotkeys perfectly without practice, so just try to implement these into your gameplay one step at a time – for example, when you take your natural expansion, instead of dragging your camera there, just select a probe and press F2! If you are persistent about using them every game, your mechanics WILL improve noticeably.

Now, moving forward – many people in this community have gaming peripherals, ranging from fancy keyboards to gaming mice. Let’s talk about how we can use some of the nifty features of such peripherals to further improve our mechanics and gameplay.


Peripherals:
+ Show Spoiler +


If you have a gaming keyboard, sometimes there is a row of extra macro keys on the far left side. While it is illegal (as far as tournaments go) to bind sequences of keys to these macros, it is tournament-legal to bind single keys to them. I suspect this section will apply to a relatively small portion of the gaming community (I don’t even have a keyboard with these macro keys), but it is a source for free camera / unit hotkeys if you do have such a keyboard. An easy way to set up these hotkey is simply rebinding random keys from the right side of the keyboard (such as l, k, j, h) to the macro keys.

Picture of gaming keyboard with macro keys:

[image loading]

Lastly, if you have a gaming mouse, those often have extra buttons on the side or top of the mouse. For example, I use a Razer Deathadder which has two extra buttons on the left side of the mouse.

Picture of Razer Deathadder:

[image loading]

I use the first extra mouse button (the forward one) as a camera hotkey – pressing “ctrl + forward mouse button” creates the hotkey, and pressing the button jumps to the saved screen region. I use this to easily jump my camera to my ramp in the early game, and to hotkey proxy pylons in the mid / late game so that I can quickly warp-in and then jump back to the action.

I use the second mouse button (the back one) for the “base camera” hotkey, so that I can easily scroll through all my bases with a few clicks of a mouse button. These might seem like pretty small changes, but my mechanics increased a ton based on just utilizing those two extra buttons on my mouse. Being able to jump to proxy pylons during a fight to warp-in improved both my micro and macro, and cycling through my bases in a macro game helps me manage my saturations a lot more carefully and be more aware of spending my chronoboost.


Downloading and setting up the hotkey file:
+ Show Spoiler +

For those of you who don’t have any fancy gaming peripherals, I created a SC2hotkey file with the basic changes implemented for you! I’ll quickly run over the hotkeys that aren’t standard in this file:

- Control group 0 is bound to ‘q’ – use ctrl + q, shift + q, and q to make, add to, and select the control group, respectively
- Tilde (`) selects idle worker
- Base camera is bound to spacebar
- Patrol move has been moved to ‘n’
- 5 Camera Hotkeys are bound to F1-F5; use shift + the corresponding F key to create the hotkeys.
- Build immortal and build mothership are both rebound to ‘r’.

You can grab the file here:

Sendspace link

Mediafire link

Message me here on teamliquid if both of these links stop working for you and I will upload it again someplace else and update this section.

NOTE: This hotkey file is only to be used for Protoss. It has incomplete bindings for Zerg / Terran - if you want to use other races, what you should do is create a hotkey profile for each race using this one as a template (that's an option when you create a new hotkey profile in Starcarft II). Then just go through the list of Unbound hotkeys and fix everything for a certain race - for example, you can bind Queen to W as Zerg and then you can still use Q as a control group.

To use it, just go to Documents - > Starcraft II - > Accounts – in this folder, you will see a folder named after a random 8-digit number (each folder corresponds to an account used on your computer, if you don’t know which one belongs to the account you want to use, just click the folders, look at the hotkey profiles inside until you find the one with your hotkey files in it). Once you've found your account, open the folder and stick the RemarKToss.SC2Hotkeys file in the “Hotkeys” folder and it will show up in SC2 for you to use.


Miscellaneous tips and tricks:
+ Show Spoiler +

This last part of the guide will talk about a few unit management tips and tricks that many people aren't aware of.

Tip #1: Hotkey your forges on your nexus hotkey. This lets you easily access them and start your next upgrades by pressing your nexus hotkey, then selecting the forges by hitting tab once. Here’s a picture of what this looks like:

[image loading]

Tip #2: I don’t know about you guys, but there is nothing I hate more than hitting a warp cycle and then accidentally adding my warp gates to the control group. Good news – there is an easy way to remove them from the control group. Some of you already know this, no doubt, but if you press “ctrl+shift+left click” on a unit or building in a control group, it will remove all instances of that unit or building from the selected group. Here’s a series of pictures indicating what that looks like:

[image loading]

Step 1: Mouse over the warpgates in your selection group.

[image loading]

Step 2: Hold down ctrl + shift and left click any of the warpgate icons.

[image loading]

Step 3: Hurrah, they’re all gone! Now just rebind the control group (ctrl + 1, in this example) and everything is good to go.

Tip #3: Sometimes, you will want to do the opposite action from Tip #2 – instead of removing all of a certain type of unit from a control group, you’ll want to select all of a certain type of unit. In order to do that, all you have to do is press “ctrl+left click” on the unit / building you want and it will remove everything else from the control group. Here’s another set of pictures showing what that looks like:

Step 1: Box stuff.

[image loading]

Step 2: Hold down ctrl and left click the unit type you want to select.

[image loading]

Step 3: ?????????

[image loading]

Step 4: Profit.

Tip #4: by SC2John. Rebind guardian shield to 'r' to prevent accidentally casting it instead of FF or hold position. Also, rebind "Build Cybernetics Core" to 'r' for greater convenience.

Tip #5: by Tetoita. Rebind blink to a more convenient key, such as 'e' for example.

Tip #6: by ant-1. Remember to hide the menu hotkeys from the top of screen for greater vision, and you should make the hotkeys unclickable to prevent misclicks while microing your units. Also, disable the pop-up alerts on the left side of the screen for the same reasons.

Tip #7: You can change 'w' to a control group for your gateways instead of warp-in - this will allow you to still warp units in by pressing 'w' while also allowing you to conveniently check the progress of your cooldowns and morph additional gateways as soon as they finish.

Tip #8: You can hotkey your stargate on control group 6 and then rebind the production hotkeys for easier access. What I'm trying out now is: 'e' for build phoenix, 'r' for build void ray, and 't' for build carrier. All those are right underneath 6 and quite natural to reach.


That does it for this guide, folks – thanks for reading, and I hope it helps a few of you out. I know this guide is a little basic compared to my other build order guides, but I felt as if this was a good topic to bring up. Feel free to share your own thoughts on hotkeys, results from trying out some of these changes, or anything else relevant in this thread.

Lastly, I’m happy to announce that this will mark a period of increased guide writing for me – I already have a few ideas about some of my next topics (including the much-delayed Eifer PvP build guide, phoenix play in PvP, and taking fast 3rd bases in PvZ) but feel free to PM me any requests for specific guides and if it piques my interest, I’ll probably write about it!

About me:
+ Show Spoiler +
My name is Matthew "RemarK" Kramer, a Grandmaster Protoss player on the NA server. I come from a competitive Halo background and have been playing Starcraft II since December 2010, starting out in bronze. If you want to learn more about me or support me, you can check out my hub thread here on teamliquid and comment! I am also a streamer (click here for my stream) - you can follow me on Twitter (@remarkiwa) for updates about when I will be going live or to further interact with me.

Thank you so much for reading and I hope this guide was helpful!
I <3 StarCraft.
John F Kennedy
Profile Joined June 2011
United States40 Posts
October 22 2012 02:57 GMT
#2
You've inspired me to use hotkeys. Thank you Mr.RemarK
Cloud.1186 G-_-G
Whatson
Profile Blog Joined January 2012
United States5356 Posts
Last Edited: 2012-10-22 03:17:32
October 22 2012 03:04 GMT
#3
I really like these kinds of guides where high-level players talk more about mechanics and how to use your keyboard and mouse instead of talking pure strategy, because I think a lot of the strategy used by pro-gamers can be figured out just by watching games and listening to the right casters. Mechanics on the other hand...No one talks about them. Thanks for this

EDIT: Actually I have a question...
How do you bind your army/production?
¯\_(シ)_/¯
mizU
Profile Blog Joined April 2010
United States12125 Posts
October 22 2012 03:14 GMT
#4
I like using spacebar for blink :D
What do you bind your robo to?
if happy ever afters did exist <3 @watamizu_
MysteryMeat1
Profile Blog Joined June 2011
United States3291 Posts
October 22 2012 03:21 GMT
#5
Scary how similar those hotkeys r to mine. Made them up myself cause it feels natural.
"Cause ya know, Style before victory." -The greatest mafia player alive
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
October 22 2012 03:26 GMT
#6
Excellent guide, we use pretty much exactly the same hotkeys.

One thing I might mention is rebinding Guardian Shield to R...helps with accidentally casting it instead of FF or hold position. I also rebound Cybernetics Core to R, which works pretty well. I think perhaps everything that's on the wrong side of the keyboard should be put to R lol.
StrategyAllyssa Grey <3<3
RemarK
Profile Blog Joined April 2011
United States452 Posts
Last Edited: 2012-10-22 03:28:10
October 22 2012 03:27 GMT
#7
On October 22 2012 12:04 Whatson wrote:
I really like these kinds of guides where high-level players talk more about mechanics and how to use your keyboard and mouse instead of talking pure strategy, because I think a lot of the strategy used by pro-gamers can be figured out just by watching games and listening to the right casters. Mechanics on the other hand...No one talks about them. Thanks for this

EDIT: Actually I have a question...
How do you bind your army/production?


Thanks, that's exactly the reason I wrote this guide (people not talking about how to use your mouse / keyboard) - I might write a counterpart guide (Protoss Mechanics 101) sometime in the future as well.

It changes depending on the match-up and stage of the game, but here's the basic idea:

1: Main army
2: Stalkers + sentries
3: Additionally spellcaster / important unit (think HTs in PvT, Colossi in PvP, and mothership in PvZ)
4: Production: robo, stargate on this hotkey. I'm comfortable tabbing back and forth to access one or the other. Also, an idea that I just thought of (but haven't incorporated into my gameplay yet) is to hotkey untransformed gateways to this hotkey for easy morphing and then using ctrl+shift click to quickly remove them from the hotkey.
5: Nexus + forges
Q: utility hotkey, whatever I need hotkey'd at the time - often an observer or warp prism, and sometimes in late game engages I will use them for Colossi or stalkers so that I can easily micro important groups of units with multiple abilities.

On October 22 2012 12:14 mizU wrote:
I like using spacebar for blink :D
What do you bind your robo to?


Control group 4
I <3 StarCraft.
meepkeN
Profile Joined February 2012
United States52 Posts
October 22 2012 03:29 GMT
#8
Great guide, been using these myself actually. I personally use the ` and q hotkeys for 7/8, but 9 and 0 do the same thing essentially. Also, I use ` for warp prism harass or my "split army" (e.g. stalkers in main base waiting for medivac drops), and Q (8) for my forges.

On October 22 2012 12:04 Whatson wrote:
I really like these kinds of guides where high-level players talk more about mechanics and how to use your keyboard and mouse instead of talking pure strategy, because I think a lot of the strategy used by pro-gamers can be figured out just by watching games and listening to the right casters. Mechanics on the other hand...No one talks about them. Thanks for this

EDIT: Actually I have a question...
How do you bind your army/production?


I would imagine most people do this: have your HT for storm on one hotkey, colossus on another (to pull them back), and the rest if your army on another. Personally I use 2 for HT once I don't need to hotkey my gateways, everything else on 4, 1 nexus, 3 robo, 5 scouting obs, ` split army, q forges).
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 22 2012 03:50 GMT
#9
Hi Remark! ^^

Nice little guide. I am happy to find out we use many of the hotkey and control tricks. I haven't been liking anything I tried for hotkeying my forges, never thought to put them with the nexus. I like it already.
Comprehensive strategic intention: DNE
WombaT
Profile Blog Joined May 2010
Northern Ireland24879 Posts
October 22 2012 04:47 GMT
#10
Finally, I have long sought a kindred spirit who came to use the same setup as me!

Nice guide too for those just starting to refine their hotkeys, enjoyed the post.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Moosegills
Profile Joined March 2011
United States558 Posts
October 22 2012 04:53 GMT
#11
Is there any way i can get as handsome as you?

hehe nice guide on a topic rarely talked about :D
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
Jintoss
Profile Joined November 2011
Hong Kong117 Posts
October 22 2012 06:44 GMT
#12
Can anyone speculate as to why the mistake of adding all of your warp gates into control group 1 happens so often? I don't understand why it always happens, I'd rather train myself not to do it. D:
We are the blades of Aiur
TheEmulator
Profile Blog Joined July 2010
28085 Posts
October 22 2012 07:09 GMT
#13
Good guide. I approve of anyone who spreads the knowledge of hotkeys.
Administrator
RemarK
Profile Blog Joined April 2011
United States452 Posts
October 22 2012 07:14 GMT
#14
On October 22 2012 15:44 Jintoss wrote:
Can anyone speculate as to why the mistake of adding all of your warp gates into control group 1 happens so often? I don't understand why it always happens, I'd rather train myself not to do it. D:


I think it happens because of something like this:

Warp in units --> start pressing shift to get ready to add them to control groups --> press it too soon and then while you're boxing the units you just warped in to hotkey them, it also adds the warpgates you just had selected --> when you try to add the units to your control groups, the warp gates get added too

It's easy to reduce the number of times this happens by practicing your accuracy and being more careful with these actions, but it's definitely worth training yourself to use ctrl+ shift + left click to remove units as well
I <3 StarCraft.
FXOTheoRy
Profile Blog Joined July 2008
United States519 Posts
October 22 2012 08:30 GMT
#15
kramerable hotkey guide. I shall use this against you at next mlg
oyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoy
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 22 2012 09:51 GMT
#16
Another couple of nice adjustments are

1) move guardian shield a bit away from hold position. Fucking that up is not fun.
2) bind blink to a more convenient key; i really like e.

Cool guide thanks for posting
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
RemarK
Profile Blog Joined April 2011
United States452 Posts
October 22 2012 10:20 GMT
#17
On October 22 2012 18:51 Teoita wrote:
Another couple of nice adjustments are

1) move guardian shield a bit away from hold position. Fucking that up is not fun.
2) bind blink to a more convenient key; i really like e.

Cool guide thanks for posting


I like both these suggestions a lot, I might update the guide and hotkeys file to include them :D
I <3 StarCraft.
brofestor
Profile Joined October 2012
Singapore101 Posts
Last Edited: 2012-10-22 10:33:10
October 22 2012 10:32 GMT
#18
appreciate these tips. (some are obvious than others)

looking forward to more pvz guides, annoying matchup these days imo
Maybe a Duck
Profile Joined July 2012
Germany53 Posts
October 22 2012 12:10 GMT
#19
Nice work. Gonna ask a question i have in my mind for quite yome time: whats the reason to use standard hotkeys at all?
I feel like grid is so much more intuitive and with some slight adjustments provides everything you need.
Not yet
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2012-10-22 13:04:06
October 22 2012 13:03 GMT
#20
I was going to mention, as you said bind space to something useful as alerts kind of aren't. My setup has space as my proxy pylon camera. I gotten the habit of hotkeying builds as soon as they start building so everytime i create a proxy pylon i just shift space save it, and then tap it to for fast warpin to my last saved position. It really rather handy. Granted it could be just a useful for something like attackmove especially.
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