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On December 12 2012 08:54 freizya wrote: whats the difference between hotkeying nexus seperately and and camera hotkeys? wouldnt seperate nexus be the same as camera hotkeys?
Well, other than than the issue of freeing up control groups, using the camera location does not change your unit selection, while using each Nexus as a control group would obviously activate the nexus and replace your existing selection. Think worker transfer, for example.
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Very informative! Thank you so much I will definitely give these hotkey changes a whirl (though it will probably screw me up the first few games :p)
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This is a great guide, will try when I get home!
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This gives me confidence in my play that a GM is using almost identical hotkey tweaks that I also came up with!
I think the following tweaks are for the better:
- Changing probe's Build Basic Structure to "R" is better to avoid hitting "V" by mistake. It also compliments this hotkey setup since R is also used for Immortal and Mothership, both of which are often used.
- Changing all spellcaster's main spell/ability (or one of the main spells/abilities) to "E". So: Sentry forcefield (also avoids the pants sh*tting F-G mistake) Templar storm Stalker blink Phoenix beam Mothership vortex (negligible) Carrier Build Interceptor (R is good too)
The reasoning here is for helping out newer players especially (no need to memorize a separate key for each spellcaster) and developing a solid muscle memory, since every time you select a spellcaster, you KNOW "E" is what you're looking for. Plus all the years of FPS "E" has always meant "use" or "do an action" and it feels intuitive.
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On November 02 2012 17:23 silph wrote: I never liked standard keys in general. Particularly having control groups extending past the five key causes me ergonomic issues.
Here's my setup.
1-5: Control groups 1-5 QWERT: Control groups 6-0 F1-F4: Base camera keys Space Bar: Camera key usually used for current warp in location.
All spells are bound in grid format to ZXCVB. All other functions are bound somewhere within ASDFG and ZXCVB, specifics depending on taste.
1-5 is production and QWERT is strictly for army hotkeys. It's really great having five super-accessible hotkeys to work with for units.
This works wonderfully for me and as a result I've been able to start focusing more on improving my decision making and timings than my mechanics.
That's almost exactly what I do. Remapping 6-0 to QWERT makes a huge difference. The only problem is the hallucinate spell in HOTS, because there are so many units it can make, I've had to use H and N to map them all. -_-
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On December 14 2012 07:30 Empirimancer wrote: That's almost exactly what I do. Remapping 6-0 to QWERT makes a huge difference. The only problem is the hallucinate spell in HOTS, because there are so many units it can make, I've had to use H and N to map them all. -_-
That's very interesting, although I almost feel like that's crossing the line from small changes to a radical reconstruction of your hotkeys. I'm also not sure I would need so many control groups, but I can definitely see how it would be helpful to have them available like that.
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Great guide. I'm trying to implement the 'W' key for gateways. It's a little hard to adjust, since i'm so used to hotkeying gates to 4, but the extra control group is worh it. Also trying out the forge+nexus to the same hotkey. If you hit Ctrl +F it always centers on the forges for fast chronoboost. Not sure if its a bug, but if you add a twilight council to the group it still centers on the forges.
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On December 18 2012 13:41 TarLaPaN wrote: Great guide. I'm trying to implement the 'W' key for gateways. It's a little hard to adjust, since i'm so used to hotkeying gates to 4, but the extra control group is worh it. Also trying out the forge+nexus to the same hotkey. If you hit Ctrl +F it always centers on the forges for fast chronoboost. Not sure if its a bug, but if you add a twilight council to the group it still centers on the forges.
Interesting - I know that if you have both forges in the same screen region (i.e. you can see both of them on your screen at the same time in-game) and press the nexus + forge hotkey twice, it will jump your camera to the forges. Maybe something similar to that is happening here
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The mechanic for where the camera centers in those situations has to do with proximity of your buildings. If you only have one forge, it will go to a Nexus, but since when people make double forge, they are generally in closer proximity than any Nexuses (or any other building in that group) are to each other, and therefore the centering focuses on the Forges.
You will notice the same thing with Gateways If you have a bank of 4 gateways together, and somewhere else in the map, you have a bank of 5 or more, it will go to the bank of 5, every time.
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Very nice guide, I'm a mid-masters protoss and I never thought to make those sorts of changes. So I will be doing that today, good job!
One thing I'd like to add, selecting ctrl+x (x being any number key), it's really awkward to create control groups this way. So I switched it so that pressing alt+x creates my control groups. It's much easier to just shift your thumb slightly than it is to move your entire hand.
And if you use a gaming mouse, you can bind the ctrl/alt key to 1 of the buttons on there so that all you have to do is hold down the button on your mouse and select your number key for easier binding.
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On December 29 2012 08:02 VoiceSC wrote: Very nice guide, I'm a mid-masters protoss and I never thought to make those sorts of changes. So I will be doing that today, good job!
One thing I'd like to add, selecting ctrl+x (x being any number key), it's really awkward to create control groups this way. So I switched it so that pressing alt+x creates my control groups. It's much easier to just shift your thumb slightly than it is to move your entire hand.
And if you use a gaming mouse, you can bind the ctrl/alt key to 1 of the buttons on there so that all you have to do is hold down the button on your mouse and select your number key for easier binding.
Thanks for the feedback, let us know how your games go and if it helps you out. I think if you get used to using your pinky, then ctrl+x isn't too awkward - but if it's more natural to use your thumb or forefinger + alt, then power to you.
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On December 31 2012 09:32 RemarK wrote:Show nested quote +On December 29 2012 08:02 VoiceSC wrote: Very nice guide, I'm a mid-masters protoss and I never thought to make those sorts of changes. So I will be doing that today, good job!
One thing I'd like to add, selecting ctrl+x (x being any number key), it's really awkward to create control groups this way. So I switched it so that pressing alt+x creates my control groups. It's much easier to just shift your thumb slightly than it is to move your entire hand.
And if you use a gaming mouse, you can bind the ctrl/alt key to 1 of the buttons on there so that all you have to do is hold down the button on your mouse and select your number key for easier binding. Thanks for the feedback, let us know how your games go and if it helps you out. I think if you get used to using your pinky, then ctrl+x isn't too awkward - but if it's more natural to use your thumb or forefinger + alt, then power to you.
My games have been different, just a matter of remembering that I rebound certain keys. Though building Immortals has definitely gotten better.
I've gotten into a habit of using everything but my pinky, so it's my 4 other fingers (yes, my thumb is a finger) that I use the most, like thumb on ctrl+3middle fingers for the number keys.
I find my hand starts straining and shakes when I reach across the keyboard for numbers 6+ keys, so I don't usually bind those to anything. And my tilde key doesn't seem to take a bind.
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Awesome post! Thanks for the tip! I started with the standard hotkeys (not even grid) actually but with this setup is so much better.
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I've become so accustom to playing twister on my keyboard that I'm afraid there is no going back now 8( Why Blizzard didn't allow us to customize our own hotkeys from the beginning, I'll never understand.
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Italy12246 Posts
If you want to gradually switch hotkeys, i recommend doing so slowly: change only one at once, and keep the old keybind as well (at least for a while).
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I would suggest just changing them all at once, because you may as well get used to them all at once, it will reduce the amount of time it takes. Plus you won't lose as many games due to mistakes or mishotkeying.
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I knew most of the info that you provided already but good job on spreading it. I don't hink many people bother using screen hotkeys although I've found that they are time saving monsters.
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Is there way to remove one unit from hotkey?
Like I see many players to pick one unit (That is with his other army in his hotkey) and send it to somewhere and suddenly its out of hotkey (they press their army hotkey and that away sended unit doesnt take commands anymore so it isnt in hotkey anymore). Or do they just re do that hotkey? select units and ctrl + number? It makes me problem coz I have my ht's in different hotkey than other army so I just cant "paint"(lol what word(idk what is right)) all units and ctrl number them to hotkey. So I need to pick zealots, stalkers, sentries, colos archons etc. separately to hotkey and it takes expensive 3-4 seconds.
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It is basically just a rehotkeying of the army. Unless someone knows someone I don't, say you have your whole army hotkeyed and you want to send a zealot to check for hidden expands. You right click the minimap, hold shift and either click on a zealot unit or a zealot portrait, then just rehotkey after that 1 zealot is gone.
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On January 19 2013 06:39 TheBloodyDwarf wrote: Is there way to remove one unit from hotkey?
Like I see many players to pick one unit (That is with his other army in his hotkey) and send it to somewhere and suddenly its out of hotkey (they press their army hotkey and that away sended unit doesnt take commands anymore so it isnt in hotkey anymore). Or do they just re do that hotkey? select units and ctrl + number? It makes me problem coz I have my ht's in different hotkey than other army so I just cant "paint"(lol what word(idk what is right)) all units and ctrl number them to hotkey. So I need to pick zealots, stalkers, sentries, colos archons etc. separately to hotkey and it takes expensive 3-4 seconds.
Yes, so the easiest way to do this is using shift + left click on the unit portrait that you want to remove.
For example, let's say I want to send a zealot to my watch tower on Ohana:
Step 1: move command entire army (or entire zealot hotkey) to the watch tower.
Step 2: hold down shift, press left click on a zealot portrait in the unit selector (this removes a zealot from the group of currently selected units)
Step 3: press ctrl + 1 (or whatever number hotkey you use) to rebind the control group, now without the zealot who is marching towards the watch tower
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