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Forum Index > StarCraft 2 Strategy
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 23 2013 15:41 GMT
#801
RM = 73.25 - 0.87498 * duration_minutes is the formula for calculating your benchmark for zerg race macro. All league goals will be the same for this. There will be a video that explains each benchmark, the data we used to develop it, and why we made each choice. For now, enjoy your equations!

Remember this is just for zergies, toss and terran should be getting 100% for a pass no matter what the game length (ggtracker will only be taking staircase data for games 8 minutes and longer. If a game goes past 30 minutes, the stats will be taken from the 30 minute mark).
Commentatorhttps://www.youtube.com/JaKaTaKtv
Fiziks
Profile Joined December 2010
United States59 Posts
Last Edited: 2013-04-23 16:17:28
April 23 2013 16:15 GMT
#802
On April 23 2013 02:57 alcaras wrote:
Spending quotient craters if you're at 200/200 for extended periods of time (resources pile up quickly).
Any advice on how to treat games like that? e.g. I'm seeing Bronze SQ solely because of being at 200/200 for several minutes.

Not sure what JaK's recommendation would say about 200 food armies, but as a Terran the second I hit 200 food, I start throwing down TONS of Rax, Factories, and Expos. Expos are an easy way to spend mrls because they cost 400 each (300 if you're Zerg) and if you double expand, that's almost 1k in mrls right there. If you're floating gas, make sure you get every upgrade imaginable while producing gas heavier units. Then once my production buildings are basically done, I start basically throwing army at my opponent and just remaxing every few seconds.

There have even been times where I knew I won the game and my opponent just wouldn't quit, so I just start producing fields of CC's (like 5-10 Command Centers in a base) so I can spend my money. At that point, I can turn them all into OCs, suicide my SCVs not on gas and just mine off mules from 10-15 OCs. It's gets kind of ridiculous at times, but if you really macro hard you can definitely still keep your spending at GM level.

As an example, here's a recent game I played on ladder that was 30 minutes long: http://ggtracker.com/matches/2796352. By the end I was on 8 bases and made over 600+ units, so I basically fully maxed out 3 times over and still had a SQ of 103. Now that I look at this game, I even went completely overboard on SCVs. I probably should have started suiciding them earlier.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 23 2013 16:45 GMT
#803
Remember that SQ isn't important. Its spending skill. For TheStaircase 6.0 Spending Skill (and all other stats) will snapshot at 30 minutes, so once you get to that 30 minute mark, and your opponent is floating buildings to the corners of the map, you can relax, it won't give you a poor result.

Until that point in the game, I suggest being aggressive. Attacking agressively, expanding aggressively and creating production so you can remax quickly and keep the aggression up. Remember this is a tool for training your mechanics and exploring the game. It isn't going to follow the meta game or strategy, it is a training exercise.
Commentatorhttps://www.youtube.com/JaKaTaKtv
colonelvirus
Profile Joined July 2010
United Kingdom42 Posts
Last Edited: 2013-04-24 00:12:31
April 24 2013 00:08 GMT
#804
Got my GM games down, seem to spend my money a LOT better again protoss than terran or zerg. Guess it's just the type of games I end up in. Zerg is terrible... only gold in them matches. Wtf. Then again, mass marines doesn't really work well against mass roach, which they always seem to go. :D

Having trouble spending my gas, I only took two gas had 8 rax with tech labs, 4 rax with reactors, constant production. Still floating gas. I thought a full 16 + 6 gas base could only support 3 rax? Two with tech, one with reactor? Must have miss read it, still something for me to work on and learn. Massing marines and only spending minerals I can get Master/GM pretty nicely now.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 24 2013 00:51 GMT
#805
well done colonel!

Now to explore and learn the beauty of gas balance.
Commentatorhttps://www.youtube.com/JaKaTaKtv
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
April 24 2013 01:27 GMT
#806
On April 24 2013 09:08 colonelvirus wrote:
Got my GM games down, seem to spend my money a LOT better again protoss than terran or zerg. Guess it's just the type of games I end up in. Zerg is terrible... only gold in them matches. Wtf. Then again, mass marines doesn't really work well against mass roach, which they always seem to go. :D

Having trouble spending my gas, I only took two gas had 8 rax with tech labs, 4 rax with reactors, constant production. Still floating gas. I thought a full 16 + 6 gas base could only support 3 rax? Two with tech, one with reactor? Must have miss read it, still something for me to work on and learn. Massing marines and only spending minerals I can get Master/GM pretty nicely now.


I mean it's not a perfect composition, but mass marine is pretty effective against mass roach in middle to high numbers because marines have a smaller unit radius and a longer range so more of them will be firing at any one time and can get a better effective concave.
I always try to shield slam face, just to make sure it doesnt work
fengshaun
Profile Joined April 2012
149 Posts
April 24 2013 05:48 GMT
#807
On April 23 2013 03:07 dsjoerg wrote:
Sure, no problem. The data that's used to convert Spending Quotient into Spending Skill is here:

http://ggtracker.com/spending_skill_stats#?race=protoss&gateway=am

And the underlying data for that chart is here:

http://api.ggtracker.com/api/v1/spending_skill/am/protoss

It's JSON-encoded. 0 is Bronze, 1 is Silver, and so on. The array starts with the average SQ for 5-minute games, and continues up to the 29th minute.



Thanks a lot!

@Jak: I think ggtracker is great, but what if dsjoerg decides he's bored and shuts down the website? Having the equations and the 'how' to be able to reproduce the results is a safety net.
colonelvirus
Profile Joined July 2010
United Kingdom42 Posts
April 24 2013 07:31 GMT
#808
On April 24 2013 10:27 MoreFaSho wrote:
Show nested quote +
On April 24 2013 09:08 colonelvirus wrote:
Got my GM games down, seem to spend my money a LOT better again protoss than terran or zerg. Guess it's just the type of games I end up in. Zerg is terrible... only gold in them matches. Wtf. Then again, mass marines doesn't really work well against mass roach, which they always seem to go. :D

Having trouble spending my gas, I only took two gas had 8 rax with tech labs, 4 rax with reactors, constant production. Still floating gas. I thought a full 16 + 6 gas base could only support 3 rax? Two with tech, one with reactor? Must have miss read it, still something for me to work on and learn. Massing marines and only spending minerals I can get Master/GM pretty nicely now.


I mean it's not a perfect composition, but mass marine is pretty effective against mass roach in middle to high numbers because marines have a smaller unit radius and a longer range so more of them will be firing at any one time and can get a better effective concave.


Yea it was a close thing don't get me wrong. My income wasn't being spent nearly enough (I was watching GSL whilst playing... probably not a good idea), I was producing maybe 15-20 marines at once, but they just didn't do enough damage to take down all the roaches, I'd lose each fight with maybe 3-4 roaches left. I'm sure if my spending was higher I'd have won. I for some reason have a very hard time against zerg. Think I'm going to go back to step 1 until I have 3/5 games against zerg, feels more like a mental block than anything.
lomi
Profile Joined March 2011
France10 Posts
April 24 2013 08:31 GMT
#809
I also experimented the Mass marines vs roach. Pretty efficient once you get Combat shield, not realy before. But never forget, when you can not attack the opponent's army, trap him outside and go for his base while you take expand.

In fact having one unit, make things easier for macro / decision making, but it also incredibly increase your imagination and you can begin using new ways of doing some things (Specialy in low level leagues where traping someone is easy).

colonelvirus
Profile Joined July 2010
United Kingdom42 Posts
April 24 2013 09:15 GMT
#810
On April 24 2013 17:31 lomi wrote:
I also experimented the Mass marines vs roach. Pretty efficient once you get Combat shield, not realy before. But never forget, when you can not attack the opponent's army, trap him outside and go for his base while you take expand.

In fact having one unit, make things easier for macro / decision making, but it also incredibly increase your imagination and you can begin using new ways of doing some things (Specialy in low level leagues where traping someone is easy).



True, but I've only got just got to the stage with upgrades
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 24 2013 13:59 GMT
#811
@colonel
I'd stick with step 2. Step 1 is fun and all, but once you get to step 2, you really aren't doing yourself any favors by going back. Always up to you of course.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-24 16:55:30
April 24 2013 14:20 GMT
#812
Hey Jak,

Now that we have learned what we have learned about injects, do you think it may reasonable to modify or even remove zerg STEP 0?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 24 2013 15:47 GMT
#813
Definitely not. STEP (and not level) 0 is important for getting the coordination of injecting and spreading creep down before having to do it while in a game.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 24 2013 16:55 GMT
#814
Ah edited
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 24 2013 18:29 GMT
#815
@feng

Sorry I missed that. I agree that having the information is important and we'll be releasing all of the information and explaining our decisions
Commentatorhttps://www.youtube.com/JaKaTaKtv
colonelvirus
Profile Joined July 2010
United Kingdom42 Posts
April 25 2013 01:00 GMT
#816
Woop got my recent spending to master level hehe. Marauders are fun, getting a better understanding of my gas now. Wish I had time to play more Only four games tonight. Sigh.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 25 2013 16:07 GMT
#817
keep it up colonel! I'm rooting for you
Commentatorhttps://www.youtube.com/JaKaTaKtv
colonelvirus
Profile Joined July 2010
United Kingdom42 Posts
Last Edited: 2013-04-25 23:51:15
April 25 2013 23:49 GMT
#818
On April 26 2013 01:07 JaKaTaK wrote:
keep it up colonel! I'm rooting for you

Ha when I make it into masters I'll be sure to credit you and GGtracker for making me better. Do you know why some replays can take like 10 minutes for the stats to calculate? Wondered if it was just volume of server use, or if there was something wrong with my replay. It seems to show me going from 3 bases to 0 bases... which is wrong... replay probably end up corrupt knowing my luck.

Edit: Would appear replay is broken, deleted, re-uploaded 404 error ahaha. God damn it.
dsjoerg
Profile Joined January 2012
United States384 Posts
April 26 2013 00:31 GMT
#819
On April 26 2013 08:49 colonelvirus wrote:
Show nested quote +
On April 26 2013 01:07 JaKaTaK wrote:
keep it up colonel! I'm rooting for you

Ha when I make it into masters I'll be sure to credit you and GGtracker for making me better. Do you know why some replays can take like 10 minutes for the stats to calculate? Wondered if it was just volume of server use, or if there was something wrong with my replay. It seems to show me going from 3 bases to 0 bases... which is wrong... replay probably end up corrupt knowing my luck.

Edit: Would appear replay is broken, deleted, re-uploaded 404 error ahaha. God damn it.


We've had some server madness today, please email me the replay to dsjoerg at ggtracker dot com and I'll take a look.
card-carrying grubby fan. developer of GGTracker.
fengshaun
Profile Joined April 2012
149 Posts
Last Edited: 2013-04-27 02:40:49
April 27 2013 02:35 GMT
#820
Sorry to bother you so much dsjoerg, but some of the games I've uploaded don't show a spending skill! Just thought it might be bug! http://www.ggtracker.com/players/909269 <- games 17, 18, and 19

When you remove the hijack-match-history function, the spending skill on those games disappeared and never reappeared!

by the way, ggtracker feels awesome now that it doesn't hijack match history! I can safely play a few goofy games once in a while and not screw up my staircase levels!

EDIT: for anyone interested, I have found sticky notes on the bottom of monitor to work wonders for macro! I have the following written, each on a separate sticky note on the bottom of my monitor:

zerg
Inject / Ovies
Units
Creep

terran
SCV / Supply
Production
Mule

protoss
Probe / Pylon
Production
Chrono

I just read them top to bottom and do what it says, I've gotten much better at keeping supply now!
Prev 1 39 40 41 42 43 78 Next
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