• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:53
CEST 10:53
KST 17:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview4[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
The Role of Consistency in Clearing IBPS PO How Proper Notes Improve CA Inter Preparation Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps? Do we have a pimpest plays list?
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 4 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
The Letting Off Steam Thread US Politics Mega-thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1860 users

[G] TheStaircase - An Alternative Improvement Method - Pag…

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 33 34 35 36 37 78 Next
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 31 2013 16:37 GMT
#681
Thanks for the suggestions feng.

We're working on a couple ideas for supply right now. I'll definitely keep yours in mind. As far as queens goes, energy is a poort way to measure injects IMO. Average inject gap is much more useful.

Definitely like the time idea. I'll see if we can work that in
Commentatorhttps://www.youtube.com/JaKaTaKtv
dsjoerg
Profile Joined January 2012
United States384 Posts
March 31 2013 18:05 GMT
#682
On March 31 2013 16:04 fengshaun wrote:
A method to keep track of supply: I believe the replay has contains the information about supply


Hi, I'm the GGTracker guy. Unfortunately the replay file does not contain this information


Queens' energy that goes up to 200


Queen energy is not in the replay either


The current block graph for inject timing is really brief, you can't tell when exactly you missed the inject!


You may not know that you can click-and-drag on the inject graph to zoom in. So you can see exactly when a too-large inject gap happened.


The reason I want there to be these time information is that with this extra information, you can just go to that time in the top big graph and see exactly how the map looked like. There is a very good chance you'll remember what you were doing at that time.


Great idea!

"time supply blocked" is of no use (although I've recently been hovering at around 1:00 rather than 2:00 or even 3:00, which is a big improvement!).


I think GGTracker can make time supply capped useful. I've been studying the data and it seems like there is a strong relationship between game length and time supply blocked. So we can set some benchmarks such as for a 10 minute game, you should be supply capped for about 56 seconds -- any more than that is a problem.

What do you think? Thanks for the feedback!
card-carrying grubby fan. developer of GGTracker.
fengshaun
Profile Joined April 2012
149 Posts
Last Edited: 2013-03-31 23:26:11
March 31 2013 23:24 GMT
#683
@Jak: I never thought about the average inject gap. That definitely seems better! May I ask what those ideas are, or are they top super secret nuclear-grade ideas?

On April 01 2013 03:05 dsjoerg wrote:
Hi, I'm the GGTracker guy. Unfortunately the replay file does not contain this information

Queen energy is not in the replay either


Well, that's just unfortunate! Is there a way to calculate the supply information based on present units/etc.?


You may not know that you can click-and-drag on the inject graph to zoom in. So you can see exactly when a too-large inject gap happened.


I didn't know that. Then the queen energy problem is solved!


I think GGTracker can make time supply capped useful. I've been studying the data and it seems like there is a strong relationship between game length and time supply blocked. So we can set some benchmarks such as for a 10 minute game, you should be supply capped for about 56 seconds -- any more than that is a problem.

What do you think? Thanks for the feedback!


If that is indeed possible, then time supply capped will be the easiest method to keep track of supply there is! But even then, it would be nice and quite helpful to know exactly *when* you got supply blocked. Was it during a battle? Or was it that time you took a bathroom break in the middle of the game? But I guess that requires the replay file to contain some form of information about the supply, or at least the information needed to reconstruct such information!
fengshaun
Profile Joined April 2012
149 Posts
March 31 2013 23:56 GMT
#684
At a second glance, reconstructing supply information seems prohibitively cumbersome! I gather there is only information about the events, so the only way to know the supply at a certain time is to sequence all create unit and unit die events until that point in time.

What parser do you use? If it's opensource, can I have a look at it and any current information regarding the replay file?
alcaras
Profile Joined July 2010
United States67 Posts
Last Edited: 2013-04-01 02:33:44
April 01 2013 02:03 GMT
#685
Loving TheStaircase thus far.

Quick question:
- Is there a new benchmark for ggtracker's "Race Macro" (at least for Zerg)? e.g. That seems to encapsulate queen inject nicely at a glance, but the spreadsheet for 6.0 just has "Benchmarks" and a blank there, with no actual benchmarks yet.
http://subcreation.net/ http://twitch.tv/alcaras/
dsjoerg
Profile Joined January 2012
United States384 Posts
April 01 2013 02:06 GMT
#686
On April 01 2013 08:56 fengshaun wrote:
At a second glance, reconstructing supply information seems prohibitively cumbersome! I gather there is only information about the events, so the only way to know the supply at a certain time is to sequence all create unit and unit die events until that point in time.

What parser do you use? If it's opensource, can I have a look at it and any current information regarding the replay file?


sc2reader. https://github.com/GraylinKim/sc2reader

Very nice library, well written and maintained.
card-carrying grubby fan. developer of GGTracker.
fengshaun
Profile Joined April 2012
149 Posts
April 01 2013 02:43 GMT
#687
On April 01 2013 11:06 dsjoerg wrote:
Show nested quote +
On April 01 2013 08:56 fengshaun wrote:
At a second glance, reconstructing supply information seems prohibitively cumbersome! I gather there is only information about the events, so the only way to know the supply at a certain time is to sequence all create unit and unit die events until that point in time.

What parser do you use? If it's opensource, can I have a look at it and any current information regarding the replay file?


sc2reader. https://github.com/GraylinKim/sc2reader

Very nice library, well written and maintained.


Thanks, I'll have a look at it and see if I can do anything given my second-to-nonexistent programming skills!
SaMicH
Profile Joined June 2012
United Kingdom2 Posts
April 01 2013 21:21 GMT
#688
How do you check your resource collection rate? I could not find it on GG or on my replays.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 01 2013 21:33 GMT
#689
you do not need resource collection rate anymore. All you need is spending skill, no calculations necessary
Commentatorhttps://www.youtube.com/JaKaTaKtv
SaMicH
Profile Joined June 2012
United Kingdom2 Posts
April 01 2013 21:44 GMT
#690
I see that now. But that brings up a question. In one game I have spend like a gold player, and my SS is 82, where in another one I spend like a diamond player, and my SS is only 61.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 01 2013 22:13 GMT
#691
SS is time dependent. The longer the game is, the lower the SQ can be to get a certain league (this is what the analysis of our data shows).
Commentatorhttps://www.youtube.com/JaKaTaKtv
fengshaun
Profile Joined April 2012
149 Posts
April 01 2013 22:21 GMT
#692
It seems almost impossible to figure out supply information accurately without actually recreate the game (what SC2 client actually does) from the events, and that'd take at least many months to do! The best bet is data for 'time supply capped'! How's that data going?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 01 2013 23:21 GMT
#693
We're messing with time supply capped in combination with other variables to create a more meaningful metric. We may just use it straight up as it correlates strongly with game length.
Commentatorhttps://www.youtube.com/JaKaTaKtv
fethers
Profile Joined November 2012
United States19 Posts
April 02 2013 02:08 GMT
#694
This is me.

http://ggtracker.com/players/8619

Why doesn't it show my spending skill for my last 8 games?
dsjoerg
Profile Joined January 2012
United States384 Posts
April 02 2013 02:29 GMT
#695
On April 02 2013 11:08 fethers wrote:
This is me.

http://ggtracker.com/players/8619

Why doesn't it show my spending skill for my last 8 games?


It's a character code problem, PM'd you.
card-carrying grubby fan. developer of GGTracker.
fengshaun
Profile Joined April 2012
149 Posts
April 02 2013 03:43 GMT
#696
On April 02 2013 08:21 JaKaTaK wrote:
We're messing with time supply capped in combination with other variables to create a more meaningful metric. We may just use it straight up as it correlates strongly with game length.


Is there enough data to make a prediction (leaguification) as reliable as the spending skill? What do you mean by combining it with other variables to make it more meaningful? What variables do you have in mind?
alcaras
Profile Joined July 2010
United States67 Posts
April 02 2013 23:12 GMT
#697
I have to say this is a great way to re-learn SC2. Hilarious fun.

e.g. I'm a plat zerg, here are matches of me practicing TheStaircase and winning with sheer numbers of slow lings.

http://ggtracker.com/matches/2702469
http://ggtracker.com/matches/2702497

There's a wall? No problem! Throw lings at it until the wall goes down.

Haven't had this much fun in 1v1 ladder for a long time (even when I lose, since I'm looking at meeting TheStaircase objectives, not just winning or losing).
http://subcreation.net/ http://twitch.tv/alcaras/
fethers
Profile Joined November 2012
United States19 Posts
Last Edited: 2013-04-02 23:17:05
April 02 2013 23:16 GMT
#698
Edit: I'm an idiot, ignore this.
Gianttt
Profile Blog Joined November 2011
Netherlands194 Posts
April 02 2013 23:35 GMT
#699
About the mineral thing it's pretty enjoyable to watch, and it gives the simple advise to focus lesser things at once, to make practice more doable.
Haven't watched the other video's yet so can't give a full opinion of these tutorials, but good luck with making them.
Winners: It is difficult, but it's possible.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 03 2013 14:27 GMT
#700
so glad you're all enjoying yourselves.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Prev 1 33 34 35 36 37 78 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 7237
Zeus 246
ToSsGirL 154
Backho 121
actioN 97
Mind 84
PianO 81
910 63
Shinee 59
JulyZerg 52
[ Show more ]
Sharp 32
Mong 27
yabsab 21
Shine 18
GoRush 12
ZergMaN 11
Sacsri 11
SilentControl 7
Dota 2
NeuroSwarm199
League of Legends
JimRising 500
Counter-Strike
Stewie2K763
Super Smash Bros
hungrybox643
Other Games
summit1g7005
singsing1002
monkeys_forever252
KnowMe98
Organizations
Counter-Strike
PGL15278
Other Games
gamesdonequick2277
StarCraft 2
ComeBackTV 269
StarCraft: Brood War
lovetv 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 43
• Adnapsc2 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt954
• Jankos801
Upcoming Events
CranKy Ducklings
1h 8m
RSL Revival
1h 8m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
2h 8m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
4h 8m
uThermal 2v2 Circuit
6h 8m
BSL
10h 8m
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
15h 8m
Sparkling Tuna Cup
1d 1h
RSL Revival
1d 1h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 2h
[ Show More ]
BSL
1d 10h
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 23h
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.