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[G] [D] Burrowed banelings - Page 2

Forum Index > StarCraft 2 Strategy
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ncsix
Profile Joined February 2012
1370 Posts
July 10 2012 06:13 GMT
#21
On July 10 2012 12:04 sagefreke wrote:
Another strat I like to do is burrow 2 banes as I'm pulling my army back. Regardless if the Terran sees it or not he will be forced to scan or risk running his marines into it. Although I'm low masters I seldom get off a good baneling mine against Terran since they will scan just about every chokepoint they are about to go over regardless if creep is present or not.

I think an added side effect of terrans constantly scanning is that they end up using orbitals as their 3rd and sometimes even 4th base which makes ling runbys much more effective.

Not a fan of burrow banelings against Toss. They always have an observer.

With the introduction of burrow moving banelings in HotS, baneling mines will be a lot more prevalent...



Yeah, burrowed banelings vs toss isn't great. with 2 burrowed banes you can't kill much, after which observers pretty much stop all burrowed threat. Using 4 or more requires an ambush set-up that doesn't happen very often. Thats why players like Dimaga uses baneling bombs vs protoss, they are much more effective dropping from the skies and exploding underfoot.

vs T, its great. Burrowed banelings in obvious drop locations, AI pathways, retreat your zerg armies and wait for T to fall into bomb traps. Just having one success killing 10 rines is a big psychological blow that will make T scan much more often.

There's rarely opportunity for burrowed banes in ZvZ, its hard to get a chance to detonate over speedlings, or hydras, the occasional bane bombs on mineral lines while having roach armies stand off is more plausible.

Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 10 2012 14:48 GMT
#22
On July 10 2012 14:57 S2Glow wrote:
burrow movement banelings? o_o what u mean by that


There was a point in time where they wanted banelings to get burrow movement without an extra upgrade, like the infestor.
Not sure whos bright idea this was but it obviously didn't take long to disappear.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
MrF
Profile Joined October 2011
United States320 Posts
July 10 2012 15:13 GMT
#23
he probably means that you can put baneling on a surfboard and fly them into the sun... or possibly that they can move while burrowed
HunterXHunter is awesome
CabelD
Profile Joined November 2010
United States131 Posts
Last Edited: 2012-07-10 15:23:27
July 10 2012 15:20 GMT
#24
Zergs have a lot of cool abilities and units that they don't use a lot. Burrow just happens to be one of the coolest abilities ever. Not to mention contaminate which comes from a unit that uses not supply.

Protoss: Burrow banes against toss is not the best. They always have observers.
Terran: It is nice, but you have to have a certain level of multitasking and minimap awareness.
Zerg: Well, we all have seen Catz' video, yes? Really sick killing that third hatch, etc. But I think burrow isn't used as much in ZvZ unless it is Infestor/Roach. And usually if it is a Ling/Bling war, you don't have time to get burrow. But if you do, that would be pretty interesing :-)

Either way, burrow banelings are my favorite unit in team games. ^^ That is totally irrelevant though.
trackts
Profile Blog Joined March 2012
Brazil47 Posts
July 10 2012 15:23 GMT
#25
I'd love to see some pro player using burrowed baneling to counter drops, just leaving 2 or 4 of them at the back of each base mineral line and when Terran players drop - "Boom!" - marines gone, no damage to economy.
A handful of probes.
Tyler73123
Profile Joined July 2011
67 Posts
July 11 2012 18:53 GMT
#26
On July 11 2012 00:23 trackts wrote:
I'd love to see some pro player using burrowed baneling to counter drops, just leaving 2 or 4 of them at the back of each base mineral line and when Terran players drop - "Boom!" - marines gone, no damage to economy.


This is a really interesting idea. The problem is you never know where exactly they will drop. You could try it, but I think the cost of a couple of spines would be more cost effective. Still a neat idea that could be experimented with.
RUFinalBoss
Profile Joined May 2012
United States266 Posts
July 11 2012 19:04 GMT
#27
look up catz hope crusher burrowed banelings
Story Of My SC2 Love Life, Meets ROOT. ROOT Disbands :( JOINS COL :D COL JOINS MVP :D HYPE! Col.MvP go byebye ): BUT THEN! ROOT GAMING IS BACK OMGOMGOMG qxc - Minigun - ROOTerdam - Catz - Drewbie - TaiLS - KeeN
Tyler73123
Profile Joined July 2011
67 Posts
July 12 2012 20:36 GMT
#28
On July 12 2012 04:04 RUFinalBoss wrote:
look up catz hope crusher burrowed banelings


I saw that vid, where he placed burrowed banelings around his opponents third. I personally don't like this, I think burrowing a single ling is much less of an investment and can delay them the same amount of time if not longer.
MightTV
Profile Joined July 2012
Canada2 Posts
July 16 2012 16:42 GMT
#29
Banes are basicly what gets you to the roach stage in ZvZ you defend with banes and spines. I watch day9 so this is legit. =)
When life does not work out, Reload.
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