• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:05
CEST 05:05
KST 12:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)26Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder BW General Discussion a Announcement on the JEDI Ringing Where can I find Flash replays that work? Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7937 users

[G] PvP HerO's Safe Stargate Opener - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 All
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
October 05 2012 23:49 GMT
#101
On October 06 2012 08:39 See.Blue wrote:
If I'm playing against a robo player, and I expand then he expands, can I usually just go kill him? I should have close immortal counts but can lift all of his... I'm just a little unsure of my decisionmaking out of this.


In many cases, you can forgo the nexus for extra gateways and just do a push with 2 immortals, 3-4 phoenix, and 4 gateways. This is an incredibly difficult rush to stop, especially for someone who opens robo, as immortals are actually useless against the phoenixes. The best way to deal with this as the defender is to just insta-tech switch to blink stalkers and just get a TON of blinker stalkers/zealots.

If you want to go ahead and do the expansion, keep making phoenixes and harassing the worker line until your opponent puts a twilight council up. In the meanwhile, you can push your map control advantage by chronoboosting workers and starting on either colossus production or zealot/archon sooner than your opponent. In the case of colossus production, just make a push at 3 colossus for a fairly easy win.

All in all, stargate opening is kind of considered a "build order win" against robo, which is why many players will INSTANTLY go into blink stalkers or zealot/archon.

Hope this helps!
StrategyAllyssa Grey <3<3
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
October 06 2012 10:40 GMT
#102
On October 06 2012 08:49 SC2John wrote:
Show nested quote +
On October 06 2012 08:39 See.Blue wrote:
If I'm playing against a robo player, and I expand then he expands, can I usually just go kill him? I should have close immortal counts but can lift all of his... I'm just a little unsure of my decisionmaking out of this.


In many cases, you can forgo the nexus for extra gateways and just do a push with 2 immortals, 3-4 phoenix, and 4 gateways. This is an incredibly difficult rush to stop, especially for someone who opens robo, as immortals are actually useless against the phoenixes. The best way to deal with this as the defender is to just insta-tech switch to blink stalkers and just get a TON of blinker stalkers/zealots.

If you want to go ahead and do the expansion, keep making phoenixes and harassing the worker line until your opponent puts a twilight council up. In the meanwhile, you can push your map control advantage by chronoboosting workers and starting on either colossus production or zealot/archon sooner than your opponent. In the case of colossus production, just make a push at 3 colossus for a fairly easy win.

All in all, stargate opening is kind of considered a "build order win" against robo, which is why many players will INSTANTLY go into blink stalkers or zealot/archon.

Hope this helps!


Ah that makes a lot of sense. Thanks a lot!
Carmine
Profile Joined September 2010
United States263 Posts
October 10 2012 04:50 GMT
#103
Are you supposed to proxy the stargate? It seems like building it so early leaves it to be scouted.
Terran was created third, with purity of tanks.
Shikada
Profile Joined May 2012
Serbia976 Posts
October 10 2012 15:53 GMT
#104
No, there is no need to proxy it. It can't be scouted, by the time you need to place the stargate you will have a zealot and a sentry with another zealot nearly done. No way for a probe to get past that, just place your units near the top of your ramp. If he scouts early with an observer, he went robo. Rejoice!
Dubsy
Profile Joined July 2011
Canada186 Posts
Last Edited: 2012-10-10 17:18:00
October 10 2012 17:17 GMT
#105
On July 31 2012 12:12 Alejandrisha wrote:
vs 1 base colossus all-in ( 1 colossus no range backed with 4 gateways ), the best move from that position is actually make void rays and 1 immortal to go with your ffs. they have to only make stalkers to deal with your void to ensure the colo can do enough damage before the void ray(s) focus them down


Any other thoughts on this? I've never found this to be the case. While its true that all their forward warp in will be stalkers, there will be very few in the original move out as the collosus+few sentries eat up tons of gas. With VRs you get to choose exactly one fight because if you don't kill him a 4 stalker warp in ends the game. If you're active like you should be with your phoenixes you can harass the collossus Alllllll the way from his robo to your base. There is no way you he has the stalker count to prevent it.

I never ever lose to 1 base collosus if I open Phoenix. The left over energy can then be used to scoop up zealots and or stalkers. Just make sure to not burn it on probes if he's on 1 base.
With a right-left, right-left you're toothless, And then you say "Goddamn they ruthless!"
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2012-10-10 18:09:34
October 10 2012 18:08 GMT
#106
IMO the best way to defend all-ins is to park your pheonixes near his choke as often as possible ( when you're not harassing his mineral line ) and scout when he's sending out a probe to build his proxy pylon. Kill the probe and delay his push. This will force him to bring a probe or two along with his entire army, but against a robo build, it may be more effective to kill these probes than sacrifice phoenixes to stalkers shots just to kill a colossus.

Basically, lift the proxy probe to delay the push as much as possible.
DarkblueRH
Profile Joined October 2010
United States144 Posts
October 10 2012 18:36 GMT
#107
On October 11 2012 03:08 Nyast wrote:
IMO the best way to defend all-ins is to park your pheonixes near his choke as often as possible ( when you're not harassing his mineral line ) and scout when he's sending out a probe to build his proxy pylon. Kill the probe and delay his push. This will force him to bring a probe or two along with his entire army, but against a robo build, it may be more effective to kill these probes than sacrifice phoenixes to stalkers shots just to kill a colossus.

Basically, lift the proxy probe to delay the push as much as possible.


This... I cannot stress more how amazing doing this is.
RelentlessHeroes.com
Carmine
Profile Joined September 2010
United States263 Posts
October 10 2012 18:44 GMT
#108
On October 11 2012 00:53 Shikada wrote:
No, there is no need to proxy it. It can't be scouted, by the time you need to place the stargate you will have a zealot and a sentry with another zealot nearly done. No way for a probe to get past that, just place your units near the top of your ramp. If he scouts early with an observer, he went robo. Rejoice!


I guess the game I played that made me think of this is one where he pylon scouted and was in my base before my units were out. The sentry was huffing and puffing after the little guy but I had to delay my stargate.
Terran was created third, with purity of tanks.
Vermiiifuuge
Profile Joined August 2012
Korea (South)112 Posts
October 10 2012 18:59 GMT
#109
On October 11 2012 03:44 Carmine wrote:
Show nested quote +
On October 11 2012 00:53 Shikada wrote:
No, there is no need to proxy it. It can't be scouted, by the time you need to place the stargate you will have a zealot and a sentry with another zealot nearly done. No way for a probe to get past that, just place your units near the top of your ramp. If he scouts early with an observer, he went robo. Rejoice!


I guess the game I played that made me think of this is one where he pylon scouted and was in my base before my units were out. The sentry was huffing and puffing after the little guy but I had to delay my stargate.

If this is a safe build as the OP claims, there is no reason to delay it. Just put it down while he/she's in the base with his probe.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
October 10 2012 19:18 GMT
#110
I'm not sure how often this build is used, but I've been doing nothing but the FXOz 3gate pressure in PvP with 3 proxy pylons and it completely busts this build. The scouting probe I send at 14 can get in and really never die, usually leaving the sentries out of position, and any probe pulls make the stargate useless. Any guide for users of this build against the aggressive 3 gate would be fitting.
Knowing is half the battle... the other half is lasers.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
October 10 2012 19:30 GMT
#111
On October 11 2012 02:17 Dubsy wrote:
Show nested quote +
On July 31 2012 12:12 Alejandrisha wrote:
vs 1 base colossus all-in ( 1 colossus no range backed with 4 gateways ), the best move from that position is actually make void rays and 1 immortal to go with your ffs. they have to only make stalkers to deal with your void to ensure the colo can do enough damage before the void ray(s) focus them down


Any other thoughts on this? I've never found this to be the case. While its true that all their forward warp in will be stalkers, there will be very few in the original move out as the collosus+few sentries eat up tons of gas. With VRs you get to choose exactly one fight because if you don't kill him a 4 stalker warp in ends the game. If you're active like you should be with your phoenixes you can harass the collossus Alllllll the way from his robo to your base. There is no way you he has the stalker count to prevent it.

I never ever lose to 1 base collosus if I open Phoenix. The left over energy can then be used to scoop up zealots and or stalkers. Just make sure to not burn it on probes if he's on 1 base.
I'm not really an expert on phoenix vs collosus because most players simply cancel collosus once they scout phoenix... But if he for some reason did not do that (either because he just didn't or because you hide your phoenix) then I don't think robo is a very good response. Immortals aren't very useful vs the massive amount of zealots that comes along with this push. And while voidrays might be quite strong vs collosus they still take more dmg vs stalkers and are also far slower. I really think you can get along well with getting only phoenix.

I don't really agree with saving lifts tho.. The push is quite late and your prio is basically to snipe the few sentries + kill his collosus so you don't really need THAT many lifts in the end.
HellRush
Profile Joined March 2011
Canada68 Posts
Last Edited: 2012-10-11 18:09:03
October 11 2012 18:06 GMT
#112
On October 11 2012 02:17 Dubsy wrote:
Hide nested quote -
On July 31 2012 12:12 Alejandrisha wrote:
vs 1 base colossus all-in ( 1 colossus no range backed with 4 gateways ), the best move from that position is actually make void rays and 1 immortal to go with your ffs. they have to only make stalkers to deal with your void to ensure the colo can do enough damage before the void ray(s) focus them down


Any other thoughts on this? I've never found this to be the case. While its true that all their forward warp in will be stalkers, there will be very few in the original move out as the collosus+few sentries eat up tons of gas. With VRs you get to choose exactly one fight because if you don't kill him a 4 stalker warp in ends the game. If you're active like you should be with your phoenixes you can harass the collossus Alllllll the way from his robo to your base. There is no way you he has the stalker count to prevent it.

I never ever lose to 1 base collosus if I open Phoenix. The left over energy can then be used to scoop up zealots and or stalkers. Just make sure to not burn it on probes if he's on 1 base.
I'm not really an expert on phoenix vs collosus because most players simply cancel collosus once they scout phoenix... But if he for some reason did not do that (either because he just didn't or because you hide your phoenix) then I don't think robo is a very good response. Immortals aren't very useful vs the massive amount of zealots that comes along with this push. And while voidrays might be quite strong vs collosus they still take more dmg vs stalkers and are also far slower. I really think you can get along well with getting only phoenix.

I don't really agree with saving lifts tho.. The push is quite late and your prio is basically to snipe the few sentries + kill his collosus so you don't really need THAT many lifts in the end.


From personnal experience 1 base colossus is very week against 1 base phx,robo and 2 gates, it'S just a worst army composition then what you have, wich is phx,imo,stalker(few of them) and zlots army. Why ?? Because with your phx, if you are active enough with them, you should alway poke around is base, if the guys was greedy and didn't get enough stalker you can right off the bat snipe the first colossus that comes out wich is gg already But in the best case scenario for them it forces stalkers out wich are very week against your zlot imo comp, usually the colossus player will try to warp in a few zlot right before attaking(moving up your ramp) and from there, you lift is zlot with your phx(one by one, you should hav about 5 or 6 phx by then) Is zlot will melt, wich leaves him with stalker colossu, if he didn't get range you probably will be able to snipe is colossu with your imo, and even ig yo u can't the simple dps of your army is stronger if all is zlot disapear quick enough.
The only way i have lost that fight in the past was at a choke, were the colossus were just doing so much dmg, and 2 FF could trap my army, so basicly just go meet him half way, and try to spread your zlots a little so they dont take extra dmg from those colossus, and it should be a super easy win for you
More gg more skils ... WhiteRa
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 198
Nina 112
SpeCial 13
StarCraft: Brood War
Britney 15224
Rain 2096
Dewaltoss 46
NaDa 32
Bale 29
Noble 12
Dota 2
NeuroSwarm185
Counter-Strike
taco 646
Super Smash Bros
hungrybox1600
Heroes of the Storm
Khaldor1353
WinterStarcraft645
Other Games
summit1g7831
Doublelift2931
JimRising 649
PiGStarcraft345
C9.Mang0197
ArmadaUGS190
Maynarde140
ViBE105
ZombieGrub26
Organizations
Other Games
gamesdonequick902
Dota 2
PGL Dota 2 - Main Stream137
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 104
• practicex 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki212
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo846
Upcoming Events
The PondCast
6h 56m
OSC
9h 56m
Stellar Fest
9h 56m
OSC
20h 56m
Stellar Fest
1d 9h
CranKy Ducklings
2 days
Online Event
2 days
FEL
2 days
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
Replay Cast
4 days
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.