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On July 18 2012 14:45 Yue13 wrote: When you do the 4gate push at the 7~8 min mark at the 3rd, what do you do if you see 1 to 2 Spine Crawlers and some zerglings?
I've run into this and the zerg defended the push easily with no apparent damage.
If you think he has no roach warren and its only 1-2 spines, back off for 8/12/16 zealots. Lings with no upgrades literally can't be cost effective against zealots with +1 if you keep their numbers high enough.
I've been doing a variation of this build except rather than opening FFE, I go 14 gate 17 nexus, chrono out 2 zealots, chrono out WG, and hit with 4G zealot @7:00. If he builds more than like 40 drones he loses the 3rd and either has to spine the natural or build slow roaches in which case you back off, followup with the blink allin a few minutes later, is good stuff!
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Thanks for the guide, i will try it out.
In the second replay that you listed, DT´s are used instead of the 4 Gate Pressure. In the Replay, the third get´s sniped easy. Do you think that this is better than the 4 Gate pressure?
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versus 1 spine you can still go in with just the first round of warp in, kill the spine, then a lot of zerglings, when you see 2, you can generally just go attack their natural, where it's most likely less defended.
if you warp in more zealots your timing will be Very off.
2nd game is just a play around build i did, it's not as strong as the blink timing due to the amount of gas you spent on dt's and if they don't cripple your opponent really badly you pretty much loses the game.
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On July 18 2012 22:34 area51Hellokitty wrote: versus 1 spine you can still go in with just the first round of warp in, kill the spine, then a lot of zerglings, when you see 2, you can generally just go attack their natural, where it's most likely less defended.
if you warp in more zealots your timing will be Very off.
2nd game is just a play around build i did, it's not as strong as the blink timing due to the amount of gas you spent on dt's and if they don't cripple your opponent really badly you pretty much loses the game.
Your name is familiar -.- :D
I'll use this when I offrace protoss!
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On July 18 2012 22:34 area51Hellokitty wrote: versus 1 spine you can still go in with just the first round of warp in, kill the spine, then a lot of zerglings, when you see 2, you can generally just go attack their natural, where it's most likely less defended.
if you warp in more zealots your timing will be Very off.
2nd game is just a play around build i did, it's not as strong as the blink timing due to the amount of gas you spent on dt's and if they don't cripple your opponent really badly you pretty much loses the game.
Okay, Thanks for the answer! :D
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Great allin! Tried this on ladder and executed it horribly, and still won :D
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Can someone explain to me how this is different from any other blink alllins that all of us protoss already use? And if its not why is is *hellokitty's blink allin'?
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it's a pressure build into blink all in with well timed out 5 sentry with delaying opponent's hatchery timing, i don't see many other protoss using this build
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I expected to see a picture of Hello Kitty! in the OP...
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if what you are saying is true. why doesn't all the pros use this?
and what is zergs counter to this bs?
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flanks, stop making drones and make units, good upgrades on lings really help against this, and dont lose units early to ff's.
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study this build zergs, then you can just blind counter it every game
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I've been using this build alot lately, except with a different variation, I 4gate zealot pressure the 3rd after ffe and then transition into 7gate blink +2 and hit again at 10-11 min mark.. been noticing the 4gate throws the zerg's timings off and they will have fewer units due to them having to redrone, or if they made units instead of drones during/after the 4gate pressure they will feel off economically...
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On August 05 2012 10:31 Pylons wrote: I've been using this build alot lately, except with a different variation, I 4gate zealot pressure the 3rd after ffe and then transition into 7gate blink +2 and hit again at 10-11 min mark.. been noticing the 4gate throws the zerg's timings off and they will have fewer units due to them having to redrone, or if they made units instead of drones during/after the 4gate pressure they will feel off economically...
Lol your "variation" is exactly what the build says to do, 4 gate zealot pressure into blink timing, so what do you mean your variation?
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Is this build possible to do on all ladder maps?
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This build is amazing... I kinda have problems with zerg if he takes like a 6:30~6:40ish roach warren timing, cuts drones, and pumps pure units. He's behind economically, but he still has overall more units.
Thoughts?
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dont suicide zealots, or even make them if your pylons are dead, just power straight up to 7 gates and do a timing that's earlier.
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In recent games this build stopped working for me. It worked incredible the first few games but now it seems that zerg figured it out. Oh well, I'll give it another shot.
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