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[G] Hellokitty's 7 Gate Blink All-in PvZ build - Page 5

Forum Index > StarCraft 2 Strategy
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Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2012-07-18 06:22:23
July 18 2012 06:19 GMT
#81
On July 18 2012 14:45 Yue13 wrote:
When you do the 4gate push at the 7~8 min mark at the 3rd, what do you do if you see 1 to 2 Spine Crawlers and some zerglings?

I've run into this and the zerg defended the push easily with no apparent damage.


If you think he has no roach warren and its only 1-2 spines, back off for 8/12/16 zealots. Lings with no upgrades literally can't be cost effective against zealots with +1 if you keep their numbers high enough.

I've been doing a variation of this build except rather than opening FFE, I go 14 gate 17 nexus, chrono out 2 zealots, chrono out WG, and hit with 4G zealot @7:00. If he builds more than like 40 drones he loses the 3rd and either has to spine the natural or build slow roaches in which case you back off, followup with the blink allin a few minutes later, is good stuff!
Pyloss
Profile Joined August 2011
Germany1515 Posts
July 18 2012 09:08 GMT
#82
Thanks for the guide, i will try it out.

In the second replay that you listed, DT´s are used instead of the 4 Gate Pressure. In the Replay, the third get´s sniped easy. Do you think that this is better than the 4 Gate pressure?
<3 sOs, Parting, Mana, Honor, TaKe, Mcanning<3
hellokittySC2
Profile Joined September 2009
United States395 Posts
Last Edited: 2012-07-18 13:35:10
July 18 2012 13:34 GMT
#83
versus 1 spine you can still go in with just the first round of warp in, kill the spine, then a lot of zerglings, when you see 2, you can generally just go attack their natural, where it's most likely less defended.

if you warp in more zealots your timing will be Very off.

2nd game is just a play around build i did, it's not as strong as the blink timing due to the amount of gas you spent on dt's and if they don't cripple your opponent really badly you pretty much loses the game.
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
SgtJoKeR
Profile Joined March 2012
Canada37 Posts
July 18 2012 13:48 GMT
#84
On July 18 2012 22:34 area51Hellokitty wrote:
versus 1 spine you can still go in with just the first round of warp in, kill the spine, then a lot of zerglings, when you see 2, you can generally just go attack their natural, where it's most likely less defended.

if you warp in more zealots your timing will be Very off.

2nd game is just a play around build i did, it's not as strong as the blink timing due to the amount of gas you spent on dt's and if they don't cripple your opponent really badly you pretty much loses the game.


Your name is familiar -.-
:D

I'll use this when I offrace protoss!
Why so serious?
Yue13
Profile Joined July 2012
11 Posts
July 18 2012 16:58 GMT
#85
On July 18 2012 22:34 area51Hellokitty wrote:
versus 1 spine you can still go in with just the first round of warp in, kill the spine, then a lot of zerglings, when you see 2, you can generally just go attack their natural, where it's most likely less defended.

if you warp in more zealots your timing will be Very off.

2nd game is just a play around build i did, it's not as strong as the blink timing due to the amount of gas you spent on dt's and if they don't cripple your opponent really badly you pretty much loses the game.


Okay, Thanks for the answer! :D
hellokittySC2
Profile Joined September 2009
United States395 Posts
July 18 2012 17:22 GMT
#86
http://drop.sc/223800 here's another almost *perfectly executed* blink all in http://drop.sc/223800
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
AnonymousEmu
Profile Joined April 2012
Canada70 Posts
August 02 2012 23:53 GMT
#87
Great allin! Tried this on ladder and executed it horribly, and still won :D
GleaM
Profile Joined June 2011
United States207 Posts
August 03 2012 18:00 GMT
#88
Can someone explain to me how this is different from any other blink alllins that all of us protoss already use? And if its not why is is *hellokitty's blink allin'?
hellokittySC2
Profile Joined September 2009
United States395 Posts
August 05 2012 00:22 GMT
#89
it's a pressure build into blink all in with well timed out 5 sentry with delaying opponent's hatchery timing, i don't see many other protoss using this build
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
julianto
Profile Joined December 2010
2292 Posts
August 05 2012 00:30 GMT
#90
I expected to see a picture of Hello Kitty! in the OP...
¯\_(ツ)_/¯
hellokittySC2
Profile Joined September 2009
United States395 Posts
August 05 2012 00:35 GMT
#91
done
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
darkachu
Profile Joined August 2012
15 Posts
August 05 2012 00:37 GMT
#92
if what you are saying is true. why doesn't all the pros use this?

and what is zergs counter to this bs?
hellokittySC2
Profile Joined September 2009
United States395 Posts
August 05 2012 00:43 GMT
#93
flanks, stop making drones and make units, good upgrades on lings really help against this, and dont lose units early to ff's.
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
August 05 2012 01:09 GMT
#94
study this build zergs, then you can just blind counter it every game
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
Pylons
Profile Joined June 2011
Canada54 Posts
August 05 2012 01:31 GMT
#95
I've been using this build alot lately, except with a different variation, I 4gate zealot pressure the 3rd after ffe and then transition into 7gate blink +2 and hit again at 10-11 min mark.. been noticing the 4gate throws the zerg's timings off and they will have fewer units due to them having to redrone, or if they made units instead of drones during/after the 4gate pressure they will feel off economically...
deadmau
Profile Joined September 2010
960 Posts
August 05 2012 08:18 GMT
#96
On August 05 2012 10:31 Pylons wrote:
I've been using this build alot lately, except with a different variation, I 4gate zealot pressure the 3rd after ffe and then transition into 7gate blink +2 and hit again at 10-11 min mark.. been noticing the 4gate throws the zerg's timings off and they will have fewer units due to them having to redrone, or if they made units instead of drones during/after the 4gate pressure they will feel off economically...



Lol your "variation" is exactly what the build says to do, 4 gate zealot pressure into blink timing, so what do you mean your variation?
billywayne
Profile Joined November 2010
Brazil109 Posts
August 05 2012 17:51 GMT
#97
Is this build possible to do on all ladder maps?
Skyreign
Profile Joined December 2011
Kazakhstan13 Posts
August 05 2012 18:59 GMT
#98
This build is amazing... I kinda have problems with zerg if he takes like a 6:30~6:40ish roach warren timing, cuts drones, and pumps pure units. He's behind economically, but he still has overall more units.

Thoughts?
Be obscure clearly.
hellokittySC2
Profile Joined September 2009
United States395 Posts
August 05 2012 20:41 GMT
#99
dont suicide zealots, or even make them if your pylons are dead, just power straight up to 7 gates and do a timing that's earlier.
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
LGStarcraft
Profile Joined August 2012
United States40 Posts
August 05 2012 23:38 GMT
#100
In recent games this build stopped working for me. It worked incredible the first few games but now it seems that zerg figured it out. Oh well, I'll give it another shot.
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