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[G] Hellokitty's 7 Gate Blink All-in PvZ build - Page 4

Forum Index > StarCraft 2 Strategy
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hellokittySC2
Profile Joined September 2009
United States395 Posts
June 13 2012 16:43 GMT
#61
thanks! the build also allows you to cannon your opponent if they play greedy with hatch first or fast hatch after pool
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
Belha
Profile Joined December 2010
Italy2850 Posts
June 13 2012 18:38 GMT
#62
Oh, so you are trollololol -.-"

Nice guide!
What do you think of faking the +1 pressure with something like 2 zealots/stalker and pylon cancel?
Chicken gank op
hellokittySC2
Profile Joined September 2009
United States395 Posts
June 13 2012 20:52 GMT
#63
it's good to fake pressure? but you should actually pressure with units, back off if you see too many roaches

you only fake pressure if you try to take a fast 3rd and tech differently
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
NaEjeOn88
Profile Joined August 2011
United States134 Posts
June 13 2012 21:11 GMT
#64
nice build and good job on the wcs run
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
June 13 2012 21:25 GMT
#65
how does this build fair vs daul spine cralwers and 8 lings? vs the 1st pressure. (that what i've seen sum pro's do around the 6min mark)
Live Fast Die Young :D
vaderseven
Profile Joined September 2008
United States2556 Posts
June 13 2012 21:29 GMT
#66
On June 14 2012 06:25 TibblesEvilCat wrote:
how does this build fair vs daul spine cralwers and 8 lings? vs the 1st pressure. (that what i've seen sum pro's do around the 6min mark)


2 Spines and lings? Just back off he already has been forced to make shit apparently and thats goal. Poke around and clear watch towers find stray things but dont attack the spines or fight a fight on creep.
alexisonfire
Profile Joined June 2011
Brazil25 Posts
June 13 2012 21:38 GMT
#67
Im trying this out and by now I can say that it has worked like 50/50 for me. If I can do damage on the first warpin push, or even force lings/roaches, I can win later. If my initial push got denied, then I most likely lose after this. I'm high diamond btw, was master last season but got demoted on this season.

One thing to notice is the timing. Even if zerg plan is massing roaches stephano style, you got 'em on a really good timing where you can forcefield the hell out of em. 5 sentries seems few, but its enough to keep the threat away from you.
Another thing really important is the engage. You need to engage on small chokes otherwise you'll just die.

I personally dislike any type of all in, but sometimes is all you have and its a powerful tool to have on an arsenal.

Great write up and congrats and good luck on your new team
get fighted!
zEnVy
Profile Joined June 2011
United States446 Posts
Last Edited: 2012-06-14 02:20:24
June 14 2012 02:20 GMT
#68
Thanks to this build I've yet to lose a single PvZ this season (not including a 6 pool and two random players getting zerg). It's really, really good.
SirRobin
Profile Joined December 2010
United States269 Posts
June 14 2012 18:57 GMT
#69
Zifeng , "Hellokitty", is a great player.

if you're a toss looking for a strong build, this is it!
https://twitter.com/SirRobinSC2
ROOTSasquatch
Profile Blog Joined December 2010
United States234 Posts
Last Edited: 2012-06-17 00:25:54
June 16 2012 02:32 GMT
#70
You should pay me for that quote I never said

note: this post didn't say that quote even before the edit
partsasquatch on reddit
BackSideAttack
Profile Joined December 2010
1103 Posts
June 16 2012 05:43 GMT
#71
On June 16 2012 11:32 ASasquatch wrote:
This build has a really powerful timing and is extremely versatile vs almost all zerg builds


Here's some proof
BackSideAttack
Profile Joined December 2010
1103 Posts
June 18 2012 06:11 GMT
#72
Come watch the 7 gate blink build in action right now!

http://www.twitch.tv/noobeater5
hellokittySC2
Profile Joined September 2009
United States395 Posts
June 24 2012 19:31 GMT
#73
Hi all, there is. Slight tweak on the build, or I guess, a small note. You really should try to hide the extra 3 Gateways if you can. And take a 3rd nexus right after your first round of stalkers, that way Zerg might think you're playing macro with them then bam, cancel and roll them over with blink stalkers!!
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
LeeDawg
Profile Joined April 2012
United States1306 Posts
June 24 2012 19:41 GMT
#74
this looks a lot like kiwikaki's +2 blink all in that has been around forever. how is it different?
:-)
hellokittySC2
Profile Joined September 2009
United States395 Posts
June 24 2012 20:08 GMT
#75
I didnt know anything about kiwikaki's build or his play styles, and I figured out the build order and timing all on my own.
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
NemesysTV
Profile Blog Joined October 2010
United States1088 Posts
July 16 2012 01:08 GMT
#76
Great build if you have the micro to back it up
Yue13
Profile Joined July 2012
11 Posts
July 16 2012 16:47 GMT
#77
Great guide. Thanks! :D
ishyishy
Profile Joined February 2011
United States826 Posts
July 16 2012 20:26 GMT
#78
I do this kind of build a lot, but I do a 2 gateway opening, 4 zealot with +1 attack instead, and then add 5 more gates later (after +2 and blink are started). I remember this used to be popular a while ago, not sure if it is still good, but it works for me I guess lol.
hellokittySC2
Profile Joined September 2009
United States395 Posts
July 16 2012 22:27 GMT
#79
yea, 2 gate opening not as strong imo, i mean, it's def a variance but do you chrono out zealots? because that generally slows down your warp gates and the initial stalker is meant to kill overlords that are coming into your base as well. i dont think you will get as much sentry energy if you start 2 gate opening, i still beat pros with this build, it's def a solid build to do
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
Yue13
Profile Joined July 2012
11 Posts
July 18 2012 05:45 GMT
#80
When you do the 4gate push at the 7~8 min mark at the 3rd, what do you do if you see 1 to 2 Spine Crawlers and some zerglings?

I've run into this and the zerg defended the push easily with no apparent damage.
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