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[G] Hellokitty's 7 Gate Blink All-in PvZ build - Page 6

Forum Index > StarCraft 2 Strategy
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hellokittySC2
Profile Joined September 2009
United States395 Posts
August 05 2012 23:40 GMT
#101
On August 06 2012 08:38 LGStarcraft wrote:
In recent games this build stopped working for me. It worked incredible the first few games but now it seems that zerg figured it out. Oh well, I'll give it another shot.

it doesn't work 100%, it's all about the micro, and not all builds have 100% win ratios if you play against the same people over and over you aren't going to win with it.
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
LGStarcraft
Profile Joined August 2012
United States40 Posts
August 05 2012 23:47 GMT
#102
On August 06 2012 08:40 area51Hellokitty wrote:
Show nested quote +
On August 06 2012 08:38 LGStarcraft wrote:
In recent games this build stopped working for me. It worked incredible the first few games but now it seems that zerg figured it out. Oh well, I'll give it another shot.

it doesn't work 100%, it's all about the micro, and not all builds have 100% win ratios if you play against the same people over and over you aren't going to win with it.


Definitely. I can really see the effectiveness of this build, but I think for the games I lost I just engaged poorly. I tend to get caught out on the open fields so it's hard to set up concaves or use FF's effectively without getting overrun. Roaches are so slippery and can a-move right past your FF's if they aren't perfect.
hellokittySC2
Profile Joined September 2009
United States395 Posts
August 05 2012 23:50 GMT
#103
yea, thats why you have to have a good map awareness, sometimes it might be good to have a scouting stalker in the front of your army, it's also good to just hug walls,
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
Ea
Profile Joined March 2011
United States121 Posts
August 06 2012 07:15 GMT
#104
I've gone a few of your replays and although I haven't seen all the VODS, I feel like most replays your 4 gate pressure does quite a bit of damage. Maybe I missed the ones it didn't, but it'd be awesome to see if your build works if your pressure is completely deflected. Of course, the point of the build IS to deal damage when zerg is droning up and forcing zerg to make units, but in the event that the zerg scouts it coming and properly defends without taking a hit to his economy, do you continue with the all-in?

I guess my point is that in the event that your pressure does 0 damage, do you transition to another strat or stick with it? Thanks i really like this build
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
August 06 2012 07:26 GMT
#105
I have no idea why you are claiming this build is yours. MC and others used this build more than a year ago. Your version isn't even optimized. 14 forge is pretty bad unless its a 4 player map or you want to cannon rush. You can get away with gate before cannon if you don't scout a 12\13 pool. Furthermore, this build shouldn't work anymore against a competent zerg. If their macro is good, all they need is roaches and they will eventually win. I'm not trying to be one of those guys that just complains about everything all the time. But I just don't understand why you are trying to take credit for a build that is obviously not yours.
facebook.com/PandaTank \\\ @PandaTankSC2
LiLSighKoh
Profile Blog Joined October 2010
United States588 Posts
August 06 2012 07:45 GMT
#106
On August 06 2012 16:26 PandaTank wrote:
I have no idea why you are claiming this build is yours. MC and others used this build more than a year ago. Your version isn't even optimized. 14 forge is pretty bad unless its a 4 player map or you want to cannon rush. You can get away with gate before cannon if you don't scout a 12\13 pool. Furthermore, this build shouldn't work anymore against a competent zerg. If their macro is good, all they need is roaches and they will eventually win. I'm not trying to be one of those guys that just complains about everything all the time. But I just don't understand why you are trying to take credit for a build that is obviously not yours.

It's his version of the build. He didn't create the build, he refined it into his own
"Want some? Go get some!"
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
August 06 2012 08:27 GMT
#107
On August 06 2012 16:45 LiLSighKoh wrote:
Show nested quote +
On August 06 2012 16:26 PandaTank wrote:
I have no idea why you are claiming this build is yours. MC and others used this build more than a year ago. Your version isn't even optimized. 14 forge is pretty bad unless its a 4 player map or you want to cannon rush. You can get away with gate before cannon if you don't scout a 12\13 pool. Furthermore, this build shouldn't work anymore against a competent zerg. If their macro is good, all they need is roaches and they will eventually win. I'm not trying to be one of those guys that just complains about everything all the time. But I just don't understand why you are trying to take credit for a build that is obviously not yours.

It's his version of the build. He didn't create the build, he refined it into his own

That's kind of the point. I dont see any refinement here. I've seen other players using this build for months. I myself have been using this exact same build at least 6 months ago. It's nothing original. And since zergs learnt the 3base style, as well as figured out the 4gate timings, its a pretty bad build in my opinion.
facebook.com/PandaTank \\\ @PandaTankSC2
cKgQuasheR
Profile Joined July 2011
United States26 Posts
August 06 2012 18:56 GMT
#108
so far i'm 2-0 with this build on ladder (diamond toss), and obviously, my timings/macro aren't even optimal yet.

the last guy I played had like 14 more roaches than I had stalkers when I did the heavy push (also, my opening zlots didn't do much at all other than scout), but his 14 extra roaches were still 0/0, and my 2/0 not-even-halfway-decent-blink-micro'd-stalkers still owned everything easily.

on maps like ohana or entombed, the 4 sentries are MORE than enough to setup some incredibly favorable engagements where you can trade and cripple the zerg.

thanks for sharing this, I was getting so sick and fucking tired of stargate openings, but that was really the only way I would see any success against zerg, which I generally struggle with.
¯\_(ツ)_/¯
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
August 06 2012 19:04 GMT
#109
Great more protoss allins on ladder, as if there were not already enough. Thanks for this......
"What is this TeamSupportGroup?" - mahnini.
shadogi
Profile Joined November 2011
United States194 Posts
August 06 2012 19:28 GMT
#110
On August 07 2012 04:04 Swwww wrote:
Great more protoss allins on ladder, as if there were not already enough. Thanks for this......


LoL, as a diamond Zerg myself, I understand the sentiment, but this build is nothing new. You've probably been seeing this build for months.
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
Last Edited: 2012-08-06 21:13:27
August 06 2012 21:10 GMT
#111
As a masters zerg I would rather not face worthless protoss players using these allin builds every single game since they are all terrified of macro games. There should be less of these guides and more of people learning stuff on their own instead of having builds which are purely designed to collect immaterial ladder points at the expense of any form of improvement whatsoever.

Edit: I am surprised this isn't called the FisherPrice build or something.
"What is this TeamSupportGroup?" - mahnini.
Sated
Profile Blog Joined March 2011
England4983 Posts
August 06 2012 22:00 GMT
#112
--- Nuked ---
aznkukuboi
Profile Joined December 2010
120 Posts
August 07 2012 14:46 GMT
#113
I faced a masters zerg who went fast burrow, and I could not push since I had no obs. Eventually lost the game.
Bedrock
Profile Joined October 2010
United States395 Posts
August 07 2012 15:11 GMT
#114
On August 07 2012 06:10 Swwww wrote:
As a masters zerg I would rather not face worthless protoss players using these allin builds every single game since they are all terrified of macro games. There should be less of these guides and more of people learning stuff on their own instead of having builds which are purely designed to collect immaterial ladder points at the expense of any form of improvement whatsoever.

Edit: I am surprised this isn't called the FisherPrice build or something.


Funny.. I recall a while back all Protoss faced were Roach/Ling all-ins for a full season at minimum..

This is just another build you can place in your arsenal, it isn't a permanent solution.
eSports or die tryin'
GleaM
Profile Joined June 2011
United States207 Posts
August 07 2012 16:19 GMT
#115
On August 07 2012 06:10 Swwww wrote:
As a masters zerg I would rather not face worthless protoss players using these allin builds every single game since they are all terrified of macro games. There should be less of these guides and more of people learning stuff on their own instead of having builds which are purely designed to collect immaterial ladder points at the expense of any form of improvement whatsoever.

Edit: I am surprised this isn't called the FisherPrice build or something.

Friend, every single race in the game of has builds like this. then guides bu buy then guides buy tang starcraft 4 silly 1 and 2 base all ins. There is no reason to speak like an angry ladder kid , when someone simply wants to share a 2 base build to get his name out a bit. I'm not sure why your comment has not been removed from this thread but whatever I suppose.

Regarding my thoughts on the build, this is almost an auto win assuming any reasonable level of execution, until the low masters level. After that, the success of this build often relies on damage dealt by the early zealot pressure. Blink stalkers are great when ahead. If no damage is dealt and the zerg responds properly, the ability to win is very low. It is much less robust in an even game than a sentry immortal allin. But it is, however, a great way to practice your blink micro!
hellokittySC2
Profile Joined September 2009
United States395 Posts
August 07 2012 23:10 GMT
#116
this works well even in high masters, someone from 500 masters went 5-0 vs his teammate, who was a 1400 masters
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
BackSideAttack
Profile Joined December 2010
1103 Posts
August 08 2012 05:37 GMT
#117
come watch this build in action on kitty's stream right now

http://twitch.tv/noobeater5
Swap
Profile Joined February 2008
Sweden144 Posts
August 09 2012 14:18 GMT
#118

Thank you for this guide Kittycat!
(I dont care whose build it is, I give credit to the one who takes time to make a good guide out of it. I can’t learn a build as easy by just watching MC or some other pro play it...)

Anyway. I am a low/mid master and so far I’ve won 9/11 games or something like that with this build. Didnt even have to practise the timings against a computer. I think that the real strength of this build is that you can execute it fairly well even if you mix some of the timings up, or go for some cannon and pylonblocks in the beginning. As long as you do some distraction/damage with your zealots and attack with the stalkers with a good +blink +2attack timing, then Z-boy usually isnt ready after your initial harass.

IF the Zlime is ready for you when you go for your attack, then I find it completely fine to back of, stop unit production for a short while and get a third and robo up. With your sentries +blinkstalkers +2 you can defend it quite well while teching up to 3base +3 colossus for a third powerful timing. The fact that Zergie manages to repell your second attack earlier usually means that he’s been neglecting more drones than usual.

Anyone else that share these experiences?
he he... ja
.kv
Profile Blog Joined August 2010
United States2332 Posts
August 11 2012 01:21 GMT
#119
With WCS North America a month away, what are your expectations and goals for this tournament? How are you preparing for WCS? What made you decide to not play MLG but only WCS?

I would like to win it for sure (but it is not completely necessary as I did get a WCS Worlds seed from 1st place at Canada), but I think it will be much harder than WCS Canada was. Specifically I will probably be playing against ROOTMajOr In the semifinals if I am seeded 2nd and him 3rd, along with possibly running into very strong NA players such as HuK, IdrA, Illusion, as well as Hellokitty's amazing blink stalker all-ins earlier on in the bracket. I am preparing for WCS no different than what I usually do; watch tournaments, watch Zerg pro players stream, and occasionally play ladder. I chose to not play MLG open bracket as well, because I don't want to feel stressed and pressed for time like IPL4 open bracket, which could hinder my play at WCS (which is the most important to me right now)


Source: http://www.itsgosu.com/game/sc2/articles/interview-with-sasha-scarlett-hostyn_637

Even the rising star, Scarlett, acknowledges your blink stalker all-in
Moosegills
Profile Joined March 2011
United States558 Posts
Last Edited: 2012-08-11 02:12:13
August 11 2012 01:25 GMT
#120
EDIT: omg i thought i was posting in a dif thread im so dumbbb...

#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
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