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[G] Hellokitty's 7 Gate Blink All-in PvZ build - Page 3

Forum Index > StarCraft 2 Strategy
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CryMore
Profile Joined March 2010
United States497 Posts
June 12 2012 20:33 GMT
#41
From my experience Nexus first gives you an extra chronoboost over forge-first and slightly faster probe saturation. Haven't tested timings but I feel like I can hit slightly earlier with my 2-bases off a nexus first. Also I don't believe your core is behind because you get your gateway before your cannon in a nexus first.

Another issue I have is whenever I go for an obsless blink-allin I get shut down hard by burrow. Usually I'm just forced to retreat, probe up and take my third (takes longer because there is often a burrowed ling there now). I'm usually at quite a disadvantage at this point. What is your response to this?
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
hellokittySC2
Profile Joined September 2009
United States395 Posts
June 12 2012 20:35 GMT
#42
On June 13 2012 05:33 CryMore wrote:
From my experience Nexus first gives you an extra chronoboost over forge-first and slightly faster probe saturation. Haven't tested timings but I feel like I can hit slightly earlier with my 2-bases off a nexus first. Also I don't believe your core is behind because you get your gateway before your cannon in a nexus first.

Another issue I have is whenever I go for an obsless blink-allin I get shut down hard by burrow. Usually I'm just forced to retreat, probe up and take my third (takes longer because there is often a burrowed ling there now). I'm usually at quite a disadvantage at this point. What is your response to this?

this is an all in for a reason, so w/e that you said is meh, you cant take a 3rd because mass roaches runs you over. if runs into burrow you can just retreat or just bait them to unburrow and blink on top of the small force nexus first +gateway is very greedy, my build is 6/7 pool proof you're welcomed to experiment against 6 pools with nexus first gateway
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2012-06-12 20:56:25
June 12 2012 20:51 GMT
#43
I like this as a possible variation but I personally favor something like this only when I have a secondary reason* to think they are not going mass roach. This version, imo, does very well vs 3 base zergs that are teching to some kind of Lair unit (that 8:00 attack with 1 Stalker 5 Zealot hits at a wonderful time to hurt that kind of play). VS the more roach heavy 3 Base plays, I prefer to have pure blink stalkers (no zealots or sentrys). I believe oGsVines is the player that I stole that from.

Very good build here, if you don't have such a timing as a toss you should learn this.

*- meta read, map, etc

Edit- It was Vines http://www.sc2replays.eu/show-replay-17489-0-ogsvines_p_-vs-nmxnoxn_z.html is an example of what I prefer to do vs roach only plays.
CryMore
Profile Joined March 2010
United States497 Posts
June 12 2012 20:57 GMT
#44
Well I meant Nexus forge gate, not nexus gate. I also have my own way of dealing with early pools and I don't nexus first when I don't get an early scout in.

I personally love blink all-ins but I haven't been able to get it to work at all recently, obsless ones come out early enough but I am forced to fight on creep and my forward pylons are too far back, and obs blink-allins hit wayyy too late. Just seems to kill overly greedy zergs....but alot of 2-base allins kill greedy zergs =/,
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
vaderseven
Profile Joined September 2008
United States2556 Posts
June 12 2012 20:58 GMT
#45
On June 13 2012 05:57 CryMore wrote:
Well I meant Nexus forge gate, not nexus gate. I also have my own way of dealing with early pools and I don't nexus first when I don't get an early scout in.

I personally love blink all-ins but I haven't been able to get it to work at all recently, obsless ones come out early enough but I am forced to fight on creep and my forward pylons are too far back, and obs blink-allins hit wayyy too late. Just seems to kill overly greedy zergs....but alot of 2-base allins kill greedy zergs =/,


The build in the OP and the replay of OGS vines I posted 2 posts up both are ones that either have a way to get an early pylon up OR, in the case of the vines game, do not require an early forward pylon.
hellokittySC2
Profile Joined September 2009
United States395 Posts
June 12 2012 21:05 GMT
#46
the problem with going pure stalkers is that zerg has a lot of room to micro, and it's easy to get up close to the protoss army and attack
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
vaderseven
Profile Joined September 2008
United States2556 Posts
June 12 2012 21:07 GMT
#47
On June 13 2012 06:05 area51Hellokitty wrote:
the problem with going pure stalkers is that zerg has a lot of room to micro, and it's easy to get up close to the protoss army and attack


I agree, a pure stalker force, for that reason, does BEST against pure roach forces because pure roaches can be abused by terrain and micro more than other Zerg units and they cant do the same in return.
Siggeh
Profile Joined January 2012
Norway71 Posts
Last Edited: 2012-06-12 21:27:46
June 12 2012 21:26 GMT
#48
Am I allowed to ask how to defend this all in? I'm apperantly top 8 masters but keeps losing to this all in on ladder.
Ehm... basically I can't see how to react properly..
-Like I scout late gas on his natural with ovies, and I scout his zealot + stalker + probe + pylon being made as they moves towards my base.
-What happens next is: I either answer with fast lings to prevent further warp ins from pylons or go I earlier roaches, either way I will have to stop droning to deal with the initial 4 gate +1 attack.
-The toss decides to not commit to this 4 gate attack and hits a later blink stalker attack, and I lose as I don't get enough stuff as I had to cut drones earlier on, and from there it was no way coming back.
-Basically, this build exploit the ability to not commit, if u understand what I'm saying.
-What can I do different? I can't just guess his not going 4 gate, that would be stupid, so either way I will suffer economic damage.
.... Well that's why I think it's a good build.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 12 2012 21:30 GMT
#49
Kitty: Say I do this build on Antiga or Cloud Kingdom, and I hit the third and he runs with all his stuff to his nat instead of fighting... Do I kill the third and then go to his natural, or do I go straight to his natural to not allow him time to build more roaches?

Yeah I might be flanked by larva from the third, but they will be there regardless unless I stay and kill the larva too?
Knowing is half the battle... the other half is lasers.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
June 12 2012 22:00 GMT
#50
I don't think the 8 minute pressure is enough, zerg should have way more than 40 drones by then (~60) and already producing units, so it's kind of an anti-timing. I'm surprised this works, I'll have to look into it as personally the only thing I like about playing protoss is using blink stalkers and the traditional blink all-in is horrible now.
Creator of sc2unmasked.com
hellokittySC2
Profile Joined September 2009
United States395 Posts
June 12 2012 22:04 GMT
#51
On June 13 2012 06:30 tehemperorer wrote:
Kitty: Say I do this build on Antiga or Cloud Kingdom, and I hit the third and he runs with all his stuff to his nat instead of fighting... Do I kill the third and then go to his natural, or do I go straight to his natural to not allow him time to build more roaches?

Yeah I might be flanked by larva from the third, but they will be there regardless unless I stay and kill the larva too?

just kill workers, if you feel like you have a big enough army(14-16 stalkers and you can kill your opponent before then) i'd go in, but if you want to play safe, go kill 3rd first, kill all the spawned units, and then warp even more in and attack
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
Tommyth
Profile Joined April 2012
Poland117 Posts
June 13 2012 00:00 GMT
#52
Man, I can't express how wonderful this build is. Although I tried it ~5 times, poor zergies were not even close to holding it. You make PvZ fun again, thanks!
snively
Profile Blog Joined August 2011
United States1159 Posts
June 13 2012 00:37 GMT
#53
great to find a solid blink allin build
usually when i want to do this i just go for a normal +1 atk 6gate and make blink too, but hthis is a lot better ^_^
My religion is Starcraft
desRow
Profile Blog Joined May 2009
Canada2654 Posts
June 13 2012 01:55 GMT
#54
On June 12 2012 23:41 area51Hellokitty wrote:
Show nested quote +
On June 12 2012 23:34 Rigorous wrote:
I think there are two issues with this build. 1) lings may deny your proxy, so your 4 gate pressure is slightly delayed. 2) Many zergs have 3-5 roaches at 8 min to defend against 4 gate pressure. This minimal amount of roaches can kite your zlots so that your 4 gate pressure effectively did nothing.

In addition, I am not sure your 40 drone count is accurate at 8 min. I think it can be pushing high 40 and even 50.

I've seen Desrow doing a similar 4-gate build into 7 gate blink on his stream. He would die often. I think he quit doing. I am not sure this build can generate an 80% win rate as long as the zerg defends your initial 4 gate pressure with minimal losses.

yes, the +1 timing shouldn't be scouted, unless you just have terrible zealot and stalker control, your probe and pylon Shouldn't die. if they push for 50, they will take a lot of damage.

and yes, roaches do pop, but you force roaches, and if you do some micro, you can do damage, else just go home and macro if you have less than 200 apm. even if zerg defends first 4 gate pressure with taking No damage, you can still micro your way to victory just by taking the battles at chokes and trap initial units.

again, this is a VERY micro intensive build, if you're having players like Desrow who's micro isn't his forte, it's pretty pointless.


I stopped doing it because zergs wouldnt miss injects on korean server and it would lose most of the time esp now that queens are a lot better.
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
June 13 2012 03:00 GMT
#55
I definitely don't think this build is any good after all. Unless the zerg is playing risky and takes a lot of damage to the weak and delayed 4 gate pressure, they will easily overpower you. A standard 3 hatch zerg (particularly one who understands the 4 gate +1 timing) will be well prepared for the 4gate and take no losses, resulting in a one-sided battle when you try to attack in with blink stalkers. It's actually even worse than traditional blink all-ins (8 gate +2 attack, straight up attack at 9:30~) which are really bad against 3 hatch, the only upside is that the 4gate timing can sometimes pull wins if your opponent is trying to go straight to muta or some similar risky play.

I'll stick with trying the adonminus style as it can actually pressure before zerg has units out (it hits at around 7 minutes with the 4gate) and really mess with their economy, which helps the blink all-in have a better chance. It's still really risky and there are better PvZ builds, but at least it forces zerg to play reactively instead of just hoping the zerg can't inject at all or isn't droning properly / doesn't build a roach warren.

Ultimately a lot of it comes down to how the zerg handles the first stalker/zealot poke, as that's the only chance you have to throw them off from just having 60 drones and roaches on the way at 8 minutes.
Creator of sc2unmasked.com
Cwall
Profile Joined September 2010
United States64 Posts
June 13 2012 03:24 GMT
#56
people need to realize how much emphasis is on "this is a very micro dependent build"

hellokitty rapes me with this build all the time, yet i usually hold against anyone else from a mid master to low-mid GM level

i also agree that this build is much stronger with the 4gate pressure
hellokittySC2
Profile Joined September 2009
United States395 Posts
Last Edited: 2012-06-13 13:38:06
June 13 2012 13:31 GMT
#57
right, cwall made a really good point, it's all about how you engage with forcefields and how well your micro is, if you haven't been practicing danglein's micro trainer for blink stalkers to like level 5+ , this build is essentially useless for you if you're going up against high master/gm's
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
Rigorous
Profile Joined August 2011
74 Posts
June 13 2012 14:34 GMT
#58
On June 13 2012 22:31 area51Hellokitty wrote:
right, cwall made a really good point, it's all about how you engage with forcefields and how well your micro is, if you haven't been practicing danglein's micro trainer for blink stalkers to like level 5+ , this build is essentially useless for you if you're going up against high master/gm's


Kitty, I think this build can work and I've used it in the past, but I am struggling with the 80% win rate. You must have Godly micro-control for this claim, and if you have this type of control, then I'm not sure this build is helpful but to only a few people out there. In addition, your perception of the drone count at 40 at 8 minutes is way too low - zergs usually have way more drones. In fact, the high drone count is how zergs hold 8 gates that hit around 8 minutes as well - they have the economy to crush gateway armies.

I agree this build should start with 4-gate pressure, but I think you agreed with me that sometimes you can do basically no damage to the zerg. In this case, the zerg will be nearly maxed at 11 min. In fact, a good zerg will just dance around for a minute until he is maxed at 12 minutes. I can't possibly see how your supply of around 100 with blink stalkers and a few sentries can handle a maxed roach army. I stopped doing this build, because it either works wonderfully (if you can force a lot of units or do damage with the initial 4 gate). But if you don't do damage with this 4-gate, then it seems that you've already lost the game.
Ruin
Profile Joined July 2011
United States271 Posts
June 13 2012 15:37 GMT
#59
This is awesoem I've been doing 2 base blink allins for a while on maps like korhal compound but never with as precise timings as this. Thanks!
Sated
Profile Blog Joined March 2011
England4983 Posts
June 13 2012 15:38 GMT
#60
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