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[G] Hellokitty's 7 Gate Blink All-in PvZ build - Page 2

Forum Index > StarCraft 2 Strategy
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Rigorous
Profile Joined August 2011
74 Posts
June 12 2012 15:18 GMT
#21
On June 13 2012 00:13 Sated wrote:
Show nested quote +
On June 12 2012 23:46 Rigorous wrote:
On June 12 2012 23:41 area51Hellokitty wrote:
again, this is a VERY micro intensive build, if you're having players like Desrow who's micro isn't his forte, it's pretty pointless.


I'm pretty sure desrow didn't invent the build. I'm pretty sure he got it from Koreans as I've seen it on a few other streams. I don't see this as a dominant build. If it had an 80% win rate, you would see it more often. I agree it's micro-oriented, but a minimal amount or roaches (3-5) can stop 4-gate pressure...nothing you can do to micro zlots against roaches on creep. Especially if there is one spine.

If they make Roaches instead of Drones to defend your 4gate pressure, their economy will be weakened when it comes time to defend the 7gate Blink +2 push. This makes the 7gate attack stronger. Try doing a 7gate Blink +2 push without pressuring and then try it with pressure, you'll see a massive difference.


At my level, top 8 master ~1,200 pts, any zerg opponent can micro 3-5 roaches and stop 4-gate pressure. My point is that most zergs already have this amount of roaches in their build order without jeopardizing their economy. Any good zerg knows not to overmake units with the initial 4-gate pressure especially if they scout double gas at natural, etc...cuz they know you are teching behind an initial wave of units. My point is that good zergs stop this 4-gate pressure with basically no economic loss, and then you are way behind. How many pros do you see still opening with 4-gate pressure? It's all about taking a fast 3rd now...

Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-06-12 15:45:33
June 12 2012 15:42 GMT
#22
--- Nuked ---
hellokittySC2
Profile Joined September 2009
United States395 Posts
June 12 2012 15:49 GMT
#23
here's a rep of beating ret T.T though he played too greedy http://drop.sc/195902
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
Rigorous
Profile Joined August 2011
74 Posts
June 12 2012 15:51 GMT
#24
On June 13 2012 00:42 Sated wrote:

Are you suggesting that the all-in would be stronger without 4gate pressure? Because that's all that matters with regards to this strategy. And if that is what you're suggesting, why?

EDIT:

Also, you're replying to a thread created by someone who just did extremely well in WCS. Your "at my level" bullshit isn't needed, nor does it make you look good



Your vulgary isn't needed. Apparently, your reading comprehension may not be the strongest. I am not suggesting that this strategy would be stronger without 4 gate pressure. I'm suggesting that this strategy does not yield an 80% win rate, because it relies on 4 gate pressure that is easily stoppable.


Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-06-12 15:58:56
June 12 2012 15:56 GMT
#25
--- Nuked ---
drgonzhere
Profile Joined November 2010
United States447 Posts
June 12 2012 15:59 GMT
#26
Great guide, but I think the mark of a truly amazing guide is if you cop to some of the counters to the build. There isn't a timing attack that doesn't have a weakness, i think that should be somewhat mandatory in the strategy section and im not just talking about your post alone. Can't wait to try this out!
Dictator for Life of the PuMa Fanclub/ DRG, PuMA, Sage, Puzzle, MMA Fighting!
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
June 12 2012 16:31 GMT
#27
On June 13 2012 00:12 Rigorous wrote:
Show nested quote +
On June 13 2012 00:07 area51Hellokitty wrote:
thats why you back off or target fire drones + queens, any drone + queen = win


But if you back off, then you are way behind because you opened 4-gate. I don't see many pros opening with 4-gate pressure anymore, because if you don't do any damage, you are way behind.


That's because they're either
1) Not 2 base all inning
2) Not 2 base all inning with tech
3) Not 2 base all inning with low sentry count

However if you are 2 base all inning with tech and low sentry count there's not really any reason not to put on some pressure early, even if you expect it to get defended. Just something to grab the opponent's focus and maybe do some damage.
RealRook
Profile Joined September 2010
Czech Republic54 Posts
Last Edited: 2012-06-12 16:58:01
June 12 2012 16:54 GMT
#28
very similar build to what Hero did in GSL a couple seasons back, it goes something like (i wrote it down without chronos)
17 Nexus
17 Forge
18 Pylon
19 Cannon
19 Gate
21 Double gas
27 Core
27 Zealot
27 +1 Attack
WG when core done
Stalker @Zealot 100%
2 More gates
Zealot
48 Double gas
48 Twilight
Start warping zealots from 3 gates
4 More gates
+2 Attack and Blink
Blink done 10:30
Cut probes at 46

On June 13 2012 00:59 drgonzhere wrote:
Great guide, but I think the mark of a truly amazing guide is if you cop to some of the counters to the build. There isn't a timing attack that doesn't have a weakness, i think that should be somewhat mandatory in the strategy section and im not just talking about your post alone. Can't wait to try this out!


This build cuts robo so borrow roaches, lings + spines and decent micro from Z should be able to hold this unless they dont scout or play too greedy
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
June 12 2012 17:06 GMT
#29
really nice build reminds me of the 2 gate style pressure's into 4gate's.
Live Fast Die Young :D
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
June 12 2012 17:12 GMT
#30
This build is used frequently on the Korean ladder . . . just because you don't see it a lot in tournaments doesn't mean people aren't using it.
"Teamliquid is a place for starcraft, not boobs." -autoexec
hellokittySC2
Profile Joined September 2009
United States395 Posts
June 12 2012 17:16 GMT
#31
On June 13 2012 01:54 RealRook wrote:
very similar build to what Hero did in GSL a couple seasons back, it goes something like (i wrote it down without chronos)
17 Nexus
17 Forge
18 Pylon
19 Cannon
19 Gate
21 Double gas
27 Core
27 Zealot
27 +1 Attack
WG when core done
Stalker @Zealot 100%
2 More gates
Zealot
48 Double gas
48 Twilight
Start warping zealots from 3 gates
4 More gates
+2 Attack and Blink
Blink done 10:30
Cut probes at 46

Show nested quote +
On June 13 2012 00:59 drgonzhere wrote:
Great guide, but I think the mark of a truly amazing guide is if you cop to some of the counters to the build. There isn't a timing attack that doesn't have a weakness, i think that should be somewhat mandatory in the strategy section and im not just talking about your post alone. Can't wait to try this out!


This build cuts robo so borrow roaches, lings + spines and decent micro from Z should be able to hold this unless they dont scout or play too greedy

right, the build doesnt actually hit until you have a decent amount of stalkers, with good micro (80-92 total supply), you should be able to use forcefield to take out a decent chunk of zerg's army without losing a single stalker. but yes, if they go burrowed roaches, you just have to back off, get robo, mass up more on stalkers and do like a 120-140 supply push ^.^ it hits right before the 11 minute mark
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
June 12 2012 17:19 GMT
#32
Tibbles? Are you kidding me? When did you start posting on TL? You the same tibbles that annoyed everyone at Dawn of war sanctuary?

User was warned for this post
"Teamliquid is a place for starcraft, not boobs." -autoexec
sc2nova
Profile Joined April 2012
United States7 Posts
June 12 2012 17:29 GMT
#33
looks like a great build
its next on my list of builds to master
@sc2nova - twitch.tv/sc2nova
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
June 12 2012 18:08 GMT
#34
On June 13 2012 00:18 Rigorous wrote:
Show nested quote +
On June 13 2012 00:13 Sated wrote:
On June 12 2012 23:46 Rigorous wrote:
On June 12 2012 23:41 area51Hellokitty wrote:
again, this is a VERY micro intensive build, if you're having players like Desrow who's micro isn't his forte, it's pretty pointless.


I'm pretty sure desrow didn't invent the build. I'm pretty sure he got it from Koreans as I've seen it on a few other streams. I don't see this as a dominant build. If it had an 80% win rate, you would see it more often. I agree it's micro-oriented, but a minimal amount or roaches (3-5) can stop 4-gate pressure...nothing you can do to micro zlots against roaches on creep. Especially if there is one spine.

If they make Roaches instead of Drones to defend your 4gate pressure, their economy will be weakened when it comes time to defend the 7gate Blink +2 push. This makes the 7gate attack stronger. Try doing a 7gate Blink +2 push without pressuring and then try it with pressure, you'll see a massive difference.


At my level, top 8 master ~1,200 pts, any zerg opponent can micro 3-5 roaches and stop 4-gate pressure. My point is that most zergs already have this amount of roaches in their build order without jeopardizing their economy. Any good zerg knows not to overmake units with the initial 4-gate pressure especially if they scout double gas at natural, etc...cuz they know you are teching behind an initial wave of units. My point is that good zergs stop this 4-gate pressure with basically no economic loss, and then you are way behind. How many pros do you see still opening with 4-gate pressure? It's all about taking a fast 3rd now...



It's very doubtful that there will be a spine crawler at the Zerg's third, unless its one of those ridiculous maps with a really easy third. It's true a couple roaches do shut down 4gate pressure pretty easily, but the roaches will still have to be micro'd, and at most levels, that's potentially missed larva injects or morphs. I think keeping the initial zealot may be a little bit of a stretch given queen buff, but 4 zealot/1 stalker can keep 3 roaches busy for awhile, though 5 should clean up a lot easier. The stalker will be getting shots off, and if Zerg tries to focus it with roaches, Toss can kite back and zealots and get some swipes on the roaches. At my level, top 30 ~1200 points master, this is pretty easy to do as well.

4gate is poor if you don't have an immediate, definite follow up plan. However, the amount of eco that the 7gate blink all-in needs can be gotten comfortably after the pressure. So, essentially there is no reason not to do it. This is an all-in. It's very different from getting a fast third in a standard game.

@OP
I like the idea of using the proxy pylon for supply and using the blocked time to drop a pair of assimilators.That's very clever.

Hmm, given the queen buff, I'm not quite sure how fast a well-executed Stephano-style roach max hits now. I know it used to be around 12 minutes-- is it slightly earlier now? 4gate pressure might buy you like 30 seconds, but I'm worried that Zerg will still have quite a few roaches by the time your attack hits. I guess you used this at WCS and it worked though.

Random questions:
What maps?
What base do I attack?
(╯°□°)╯︵ ┻━┻
hellokittySC2
Profile Joined September 2009
United States395 Posts
June 12 2012 18:29 GMT
#35
On June 13 2012 03:08 ticklishmusic wrote:
Show nested quote +
On June 13 2012 00:18 Rigorous wrote:
On June 13 2012 00:13 Sated wrote:
On June 12 2012 23:46 Rigorous wrote:
On June 12 2012 23:41 area51Hellokitty wrote:
again, this is a VERY micro intensive build, if you're having players like Desrow who's micro isn't his forte, it's pretty pointless.


I'm pretty sure desrow didn't invent the build. I'm pretty sure he got it from Koreans as I've seen it on a few other streams. I don't see this as a dominant build. If it had an 80% win rate, you would see it more often. I agree it's micro-oriented, but a minimal amount or roaches (3-5) can stop 4-gate pressure...nothing you can do to micro zlots against roaches on creep. Especially if there is one spine.

If they make Roaches instead of Drones to defend your 4gate pressure, their economy will be weakened when it comes time to defend the 7gate Blink +2 push. This makes the 7gate attack stronger. Try doing a 7gate Blink +2 push without pressuring and then try it with pressure, you'll see a massive difference.


At my level, top 8 master ~1,200 pts, any zerg opponent can micro 3-5 roaches and stop 4-gate pressure. My point is that most zergs already have this amount of roaches in their build order without jeopardizing their economy. Any good zerg knows not to overmake units with the initial 4-gate pressure especially if they scout double gas at natural, etc...cuz they know you are teching behind an initial wave of units. My point is that good zergs stop this 4-gate pressure with basically no economic loss, and then you are way behind. How many pros do you see still opening with 4-gate pressure? It's all about taking a fast 3rd now...



It's very doubtful that there will be a spine crawler at the Zerg's third, unless its one of those ridiculous maps with a really easy third. It's true a couple roaches do shut down 4gate pressure pretty easily, but the roaches will still have to be micro'd, and at most levels, that's potentially missed larva injects or morphs. I think keeping the initial zealot may be a little bit of a stretch given queen buff, but 4 zealot/1 stalker can keep 3 roaches busy for awhile, though 5 should clean up a lot easier. The stalker will be getting shots off, and if Zerg tries to focus it with roaches, Toss can kite back and zealots and get some swipes on the roaches. At my level, top 30 ~1200 points master, this is pretty easy to do as well.

4gate is poor if you don't have an immediate, definite follow up plan. However, the amount of eco that the 7gate blink all-in needs can be gotten comfortably after the pressure. So, essentially there is no reason not to do it. This is an all-in. It's very different from getting a fast third in a standard game.

@OP
I like the idea of using the proxy pylon for supply and using the blocked time to drop a pair of assimilators.That's very clever.

Hmm, given the queen buff, I'm not quite sure how fast a well-executed Stephano-style roach max hits now. I know it used to be around 12 minutes-- is it slightly earlier now? 4gate pressure might buy you like 30 seconds, but I'm worried that Zerg will still have quite a few roaches by the time your attack hits. I guess you used this at WCS and it worked though.

Random questions:
What maps?
What base do I attack?

4 gate pressure buys you a few seconds, the original pylon block buys you up to like a minute or 2 depends on how well you block 3rds.

most of the maps you do tend to go for the 3rd, like antiga, even though you can go straight natural, you can get surrounded really easily, it's far enough on most maps that 3rd base is the way to go, however, if they pull their drones and everything, go straight for natural it works well on any map imo, not too well for emtombed unless you are fighting at very big choke points
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
Chemist391
Profile Joined October 2010
United States368 Posts
June 12 2012 18:47 GMT
#36
On June 12 2012 23:06 EtherealDeath wrote:
L, did you know, kitties blink.


Excellent reference is excellent.

hellokitty, with only 4 sentries, is it generally better to pop a guardian shield, or use extra forcefields? Judgement call based upon the map/engagement?
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
June 12 2012 19:00 GMT
#37
On June 13 2012 03:47 Chemist391 wrote:
Show nested quote +
On June 12 2012 23:06 EtherealDeath wrote:
L, did you know, kitties blink.


Excellent reference is excellent.

hellokitty, with only 4 sentries, is it generally better to pop a guardian shield, or use extra forcefields? Judgement call based upon the map/engagement?


Roach has high damage, slow shooting so you'd be negating a pretty small part of the damage. FF you can zone out a good number of roaches and keep them from shooting you. Still, I reflexively pop a GS whenever I engage... might be a bad habit.
(╯°□°)╯︵ ┻━┻
hellokittySC2
Profile Joined September 2009
United States395 Posts
June 12 2012 19:06 GMT
#38
On June 13 2012 03:47 Chemist391 wrote:
Show nested quote +
On June 12 2012 23:06 EtherealDeath wrote:
L, did you know, kitties blink.


Excellent reference is excellent.

hellokitty, with only 4 sentries, is it generally better to pop a guardian shield, or use extra forcefields? Judgement call based upon the map/engagement?

i usually go with 5, 4 umm, depends on the map, if a lot of chokes go for guardian. I generally get 1 guardian regardless, your FF runs out really quickly, so maybe 2 sets of FF before you have to fight with just blink micro
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
CryMore
Profile Joined March 2010
United States497 Posts
June 12 2012 19:56 GMT
#39
Can you hit earlier off a nexus first or is timing about the same?
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
hellokittySC2
Profile Joined September 2009
United States395 Posts
June 12 2012 20:02 GMT
#40
On June 13 2012 04:56 CryMore wrote:
Can you hit earlier off a nexus first or is timing about the same?

all depends on your core timing, you probably won't be able to get as much gas and chrono timings will be different
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
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