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[G] TheCore - Advanced Keyboard Layout - Page 400

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 398 399 400 401 402 432 Next
riotjune
Profile Blog Joined January 2008
United States3394 Posts
Last Edited: 2015-12-29 19:57:28
December 29 2015 19:56 GMT
#7981
On December 30 2015 04:17 Op wrote:
Show nested quote +
On December 24 2015 17:43 dahappychappy wrote:
you either have to add them in yourself. or you can find my recent post or someone elses and see how they set them up. When the new and improved 3.0 keys come out then there will be no red.


Hi,

Any idea about when TheCore 3.0 will be ready ?

Seeing as how there are 24 different variations of TheCore (multiplied by each international and alternative layout), my best guess is, neverrrrrrrrrrr........

.....or just a really long time. Maybe prioritize US Qwerty RRM?

Using dahappychappy's RRM hotkeys based on jakatak's 3.0 beta in the meantime. I like most of it, though I'd question some of the changes
brook8128
Profile Joined August 2013
Korea (South)66 Posts
December 29 2015 20:19 GMT
#7982
How to get dahappychappy's RRM?
OvO
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
December 30 2015 01:05 GMT
#7983
@JaKaTaKSc2

Much appreciated, I will look to practice using control group cloning in the near future.
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
riotjune
Profile Blog Joined January 2008
United States3394 Posts
December 30 2015 02:18 GMT
#7984
On December 30 2015 05:19 brook8128 wrote:
How to get dahappychappy's RRM?

On December 19 2015 07:29 dahappychappy wrote:
I am a RRM user and thought I would post JaK's prelim core 3.0 setup shown in the video. I also removed alt from centering the camera.

These are only the multiplayer keys done.

When the game starts to center the camera I use = then, alt+j

https://www.dropbox.com/s/pff6t49nkpnxjxd/nicks core 3.SC2Hotkeys?dl=0

Beedebdoo
Profile Joined June 2013
130 Posts
December 30 2015 13:53 GMT
#7985
@JaK
I did some analysis on the drop sequences. TL;DR: Add and Create/Steal is optimal for drop sequences, and therefore stands as a strong argument for why Terran should use Add and Create/Steal.

First of all we can either Create Add a Drop to an existing CG. The sequence shown in the video Adds the Drop and its contents to a CG. Which one we want, and if we need both, I am not sure.

Add Drop to CG
	Video sequence				Alternative sequence			

1 Select Army CG Select Army CG
2 Add to Drop CG Add/Steal to Drop CG
3 Load Medivac(s) Load Medivac(s)
4 Shift-click Medivac(s) Shift-click Medivac(s)
5 Create/Steal to Army CG (Add/Steal OR Create/Steal) to Army CG

Uses: Add and Create/Steal Add/Steal (Optional: Create/Steal)

I essence, the results shown in the video can be achieved with only Add/Steal instead of Add and Create/Steal.


Create Drop to CG
1	Select Army CG				Select Army CG
2 Create to Drop CG Create/Steal to Drop CG
3 Load Medivac(s) Load Medivac(s)
4 Shift-click Medivac(s) Shift-click Medivac(s)
5 Create/Steal to Army CG (Add/Steal OR Create/Steal) to Army CG

Uses: Create and Create/Steal Create/Steal (Optional: Add/Steal)

As for Creating Drops, having Create/Steal is a must.

On that note I would like to point out the following equivalence:
Add/Steal + Create = Create + Add/Steal = Create/Steal
By Add/Stealing and Creating a Selection to a CG in any order, it will be as just having used Create/Steal. This enables the use of Create/Steal and with it Creating Drops for layouts using Add/Steal and Create at the cost of 1 extra action.

Conclusion
If we're only interested in Adding Drops, then using Create/Steal and Add is just as good Add/Steal.
If we're interested in Creating Drops, then Create/Steal and Add wins over Add/Steal by one action.

Note: that this is only when overlooking modifier synergies. With Create/Steal on Shift, one could Shift-click the Medivac(s) and, while still holding Shift, Create/Steal to Army CG for both Add and Create Drop.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 30 2015 14:47 GMT
#7986
Beedebdoo!

This is exactly the kind of stuff I've been looking for. Fucking brilliant as usual.

Going to re-evaluate what's necessary/best now.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Op
Profile Joined November 2012
73 Posts
December 30 2015 18:41 GMT
#7987
On December 30 2015 11:18 riotjune wrote:
Show nested quote +
On December 30 2015 05:19 brook8128 wrote:
How to get dahappychappy's RRM?

Show nested quote +
On December 19 2015 07:29 dahappychappy wrote:
I am a RRM user and thought I would post JaK's prelim core 3.0 setup shown in the video. I also removed alt from centering the camera.

These are only the multiplayer keys done.

When the game starts to center the camera I use = then, alt+j

https://www.dropbox.com/s/pff6t49nkpnxjxd/nicks core 3.SC2Hotkeys?dl=0




Thanks a lot for the earlier reply and this link !
Siglemic
Profile Joined January 2012
8 Posts
January 01 2016 11:15 GMT
#7988
terran has no morphing units. how would add steal be useful for them?
that1communist
Profile Joined January 2016
1 Post
January 02 2016 02:15 GMT
#7989
Drops. Put your drops on an alternate control group and your marines/whatever won't end up running around with your main army in an annoying fashion.
dahappychappy
Profile Joined July 2015
19 Posts
January 04 2016 13:15 GMT
#7990
Hi Guys,
I realized i made a mistake with the Factory build cyclone hotkey. Wrong bracket key. is supposed to be the "[" key NOT the "]"

I fixed it up. https://www.dropbox.com/s/48hy569ykla58np/core 3 prelim.SC2Hotkeys?dl=0
Op
Profile Joined November 2012
73 Posts
January 04 2016 17:32 GMT
#7991
On January 04 2016 22:15 dahappychappy wrote:
Hi Guys,
I realized i made a mistake with the Factory build cyclone hotkey. Wrong bracket key. is supposed to be the "[" key NOT the "]"

I fixed it up. https://www.dropbox.com/s/48hy569ykla58np/core 3 prelim.SC2Hotkeys?dl=0



Hi,

Thanks a lot for doing these hotkeys. I noticed that some control group keys are different from those in the Core 2.0. Since I guess you have played with this new hotkey lay-out, can you recommend/share which keys to use for: Nexus/CC/hatcheries, Production buildings, main army (and others if you have) ?

Many thanks
Op
Profile Joined November 2012
73 Posts
Last Edited: 2016-01-04 20:44:14
January 04 2016 18:21 GMT
#7992
On January 04 2016 22:15 dahappychappy wrote:
Hi Guys,
I realized i made a mistake with the Factory build cyclone hotkey. Wrong bracket key. is supposed to be the "[" key NOT the "]"

I fixed it up. https://www.dropbox.com/s/48hy569ykla58np/core 3 prelim.SC2Hotkeys?dl=0


By the way, there are some hotkeys missing:
- Oracle: Activate Pulsar Beam (chose "K" for this one)
- Warp Gate: Transform to Gateway ("I" was still available for this)

And the disruptor ability was still using the default 'v' key (in my settings I moved this to "I")
Coldblackice
Profile Joined April 2011
United States49 Posts
January 05 2016 05:11 GMT
#7993
On December 30 2015 22:53 Beedebdoo wrote:
@JaK
I did some analysis on the drop sequences. TL;DR: Add and Create/Steal is optimal for drop sequences, and therefore stands as a strong argument for why Terran should use Add and Create/Steal.

First of all we can either Create Add a Drop to an existing CG. The sequence shown in the video Adds the Drop and its contents to a CG. Which one we want, and if we need both, I am not sure.

Add Drop to CG
	Video sequence				Alternative sequence			

1 Select Army CG Select Army CG
2 Add to Drop CG Add/Steal to Drop CG
3 Load Medivac(s) Load Medivac(s)
4 Shift-click Medivac(s) Shift-click Medivac(s)
5 Create/Steal to Army CG (Add/Steal OR Create/Steal) to Army CG

Uses: Add and Create/Steal Add/Steal (Optional: Create/Steal)

I essence, the results shown in the video can be achieved with only Add/Steal instead of Add and Create/Steal.


Create Drop to CG
1	Select Army CG				Select Army CG
2 Create to Drop CG Create/Steal to Drop CG
3 Load Medivac(s) Load Medivac(s)
4 Shift-click Medivac(s) Shift-click Medivac(s)
5 Create/Steal to Army CG (Add/Steal OR Create/Steal) to Army CG

Uses: Create and Create/Steal Create/Steal (Optional: Add/Steal)

As for Creating Drops, having Create/Steal is a must.

On that note I would like to point out the following equivalence:
Add/Steal + Create = Create + Add/Steal = Create/Steal
By Add/Stealing and Creating a Selection to a CG in any order, it will be as just having used Create/Steal. This enables the use of Create/Steal and with it Creating Drops for layouts using Add/Steal and Create at the cost of 1 extra action.

Conclusion
If we're only interested in Adding Drops, then using Create/Steal and Add is just as good Add/Steal.
If we're interested in Creating Drops, then Create/Steal and Add wins over Add/Steal by one action.

Note: that this is only when overlooking modifier synergies. With Create/Steal on Shift, one could Shift-click the Medivac(s) and, while still holding Shift, Create/Steal to Army CG for both Add and Create Drop.


This is BRILLIANT. Beautiful write-up -- very well done, man.
brmr2k
Profile Joined December 2015
9 Posts
January 05 2016 12:10 GMT
#7994
From the perspective of a gold toss that played about 60 ladder games with the standard grid and wanted to start using TheCore: should I wait for version 3.0? Or can i just start by following the initial post?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 05 2016 16:15 GMT
#7995
brmr2k,
don't wait, just go for 2.0
Commentatorhttps://www.youtube.com/JaKaTaKtv
MilExo
Profile Joined September 2011
South Africa139 Posts
January 05 2016 18:30 GMT
#7996
On January 06 2016 01:15 JaKaTaKSc2 wrote:
brmr2k,
don't wait, just go for 2.0


That is code for: 3.0 will still take a while before it is available.
riotjune
Profile Blog Joined January 2008
United States3394 Posts
Last Edited: 2016-01-05 19:34:41
January 05 2016 18:56 GMT
#7997
For RRM 2.0, anyone know if I or K should be the most used spell key? Shouldn't it be I since it's a home key?

Edit: nvm, Stim and Unload All conflicts because of bunker lol

On January 05 2016 03:21 Op wrote:
Show nested quote +
On January 04 2016 22:15 dahappychappy wrote:
Hi Guys,
I realized i made a mistake with the Factory build cyclone hotkey. Wrong bracket key. is supposed to be the "[" key NOT the "]"

I fixed it up. https://www.dropbox.com/s/48hy569ykla58np/core 3 prelim.SC2Hotkeys?dl=0


By the way, there are some hotkeys missing:
- Oracle: Activate Pulsar Beam (chose "K" for this one)
- Warp Gate: Transform to Gateway ("I" was still available for this)

And the disruptor ability was still using the default 'v' key (in my settings I moved this to "I")

I think Transform to gateway is unbound because you generally want to stick with warpgates, like permanently
Jordakissss
Profile Joined January 2016
2 Posts
January 05 2016 23:52 GMT
#7998
Can someone give me some tips on how to get use to this? Also what should i use for each control group and how do i set all that stuff up?
Jordakissss
Profile Joined January 2016
2 Posts
January 06 2016 00:38 GMT
#7999
Also when i have all my production all in one control group how can i switch between all of them?
dahappychappy
Profile Joined July 2015
19 Posts
January 06 2016 11:13 GMT
#8000
By the way, there are some hotkeys missing:
- Oracle: Activate Pulsar Beam (chose "K" for this one)
- Warp Gate: Transform to Gateway ("I" was still available for this)

And the disruptor ability was still using the default 'v' key (in my settings I moved this to "I")


Hi Op,
Thanks for letting me know on mine it says I set
Disruptor ability = I & K as per the video not sure why this has not come through. Because you want a rapid fire for it to kill pfs.


Thanks for picking up that activate pulsar beam is supposed to be K

I have resaved my hotkeys and re uploaded. I left turn back to gateway off.

https://www.dropbox.com/s/48hy569ykla58np/core 3 prelim.SC2Hotkeys?dl=0

Thanks for the help Op
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