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[G] TheCore - Advanced Keyboard Layout - Page 401

Forum Index > StarCraft 2 Strategy
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Beedebdoo
Profile Joined June 2013
130 Posts
Last Edited: 2016-01-06 22:28:30
January 06 2016 20:17 GMT
#8001
@Drop CG mechanics, @JaK & @Coldblackice
Glad to know that it has been useful :D

I'd like to add to my previous post about Drop mechanics, that I completely overlooked using Add/Steal + Create/Steal.

+ Show Spoiler [Drop sequence tables from before] +
On December 30 2015 22:53 Beedebdoo wrote:

Add Drop to CG
	Video sequence				Alternative sequence			

1 Select Army CG Select Army CG
2 Add to Drop CG Add/Steal to Drop CG
3 Load Medivac(s) Load Medivac(s)
4 Shift-click Medivac(s) Shift-click Medivac(s)
5 Create/Steal to Army CG (Add/Steal OR Create/Steal) to Army CG

Uses: Add and Create/Steal Add/Steal (Optional: Create/Steal)



Create Drop to CG
1	Select Army CG				Select Army CG
2 Create to Drop CG Create/Steal to Drop CG
3 Load Medivac(s) Load Medivac(s)
4 Shift-click Medivac(s) Shift-click Medivac(s)
5 Create/Steal to Army CG (Add/Steal OR Create/Steal) to Army CG

Uses: Create and Create/Steal Create/Steal (Optional: Add/Steal)


Looking at the tables from before, Add/Steal + Create/Steal is just as good as Add + Create/Steal for Drop CG mechanics. Add/Steal can literally replace Add with no effect. Thus, there are 2 optimal solutions when looking at drop play alone.


I would also like to dump some more CG command equivalences for later use in discussions (maybe?):
Add/Steal + Create/Steal = Create/Steal + Add/Steal = 
Add + Create/Steal = Create/Steal + Add =
Add/Steal + Create = Create + Add/Steal = Create/Steal

Add + Create = Create + Add = Create

This is an extended version of the equality I showed before. Basically, any combination of Add and Create will result in Create. And if Add or Create (or both) includes /Steal, the result is Create/Steal. Added for completeness.


Add + Select CG + Create/Steal ~ Add/Steal

Given the ability to Create/Steal from a combination of Add/Steal and Create, I wanted to find something similar for Add/Steal.
I write '~' instead of '=' here, because from a CG management view, they're equivalent. But you end up with the whole CG you Add/Stole to Selected instead of just the part you intended to Add/Steal. For example if you use this method to Add/Steal some Tanks to a Marine/Marauder group, then you'd end up Selecting both the Tanks and Marine/Marauder instead of just keeping your selection on the Tanks.

[Edit]: whoa, 8001 posts in this thread now :D
TwoKDavey
Profile Joined July 2011
United States6 Posts
January 06 2016 20:30 GMT
#8002
Hello everyone, is there a hotkey already made for ZRM? I am really new to the world of updating hotkeys and things seem to be conflicted everywhere for it.
Grimwolf1
Profile Joined January 2016
9 Posts
January 07 2016 00:29 GMT
#8003
Im only a high gold player but i was carouse what key people were binding the corrosive bile and new corrupter ability to.
Beedebdoo
Profile Joined June 2013
130 Posts
January 07 2016 14:34 GMT
#8004
@Grimwolf1
Personally I have 2 binds: One for the best available non-RapidFire key and one for the best available RapidFire key.

I use the non-RapidFire to snipe static stuffs that take a specific numbers of hits to kill (for example Overlords, Liberators, Pylons). I use the RapidFire one to blot out the sun.
Grimwolf1
Profile Joined January 2016
9 Posts
January 08 2016 02:41 GMT
#8005
so what key would that be for a RZM (right handed, zerg, medium, with a US QWERT keyboard). Im new to the whole keybindings world.
Beedebdoo
Profile Joined June 2013
130 Posts
January 08 2016 09:20 GMT
#8006
J (non-RapidFire) and ; (RapidFire)
DexLy
Profile Joined April 2011
Sweden34 Posts
January 09 2016 13:42 GMT
#8007
How can we actually tell which are the RapidFire keys in the spreadsheet? Are they the ones marked with orange in the abilities tab?
tinder
Profile Joined February 2004
Sweden18 Posts
January 09 2016 16:41 GMT
#8008
Orange indicate rapid fire yes. There are more info further to the right in the ability sheets (in the column T).
DexLy
Profile Joined April 2011
Sweden34 Posts
January 09 2016 18:17 GMT
#8009
On January 10 2016 01:41 tinder wrote:
Orange indicate rapid fire yes. There are more info further to the right in the ability sheets (in the column T).


Thanks, I didn't notice that until now
Grimwolf1
Profile Joined January 2016
9 Posts
January 10 2016 15:36 GMT
#8010
thx
Estevez
Profile Joined July 2014
Spain12 Posts
January 11 2016 14:54 GMT
#8011
Hello everyone!

I'm play theCore ZRS and I'm not sure what key is more usefull for every thing. For example, I use this CGs:
1-Hatcheries
2-Queens injects
3-Army 1 (zerglings, roach...)
?-Army 2 (banelings)
?-Army 3 (infestors, vipers...)
4-Scout
7-Evolution chambers
?-Creep spread.

I'm very interested on usefull CG for 3 CGs Army, scout and creep spread.
Some ideas for that?

Thanks for all.

[image loading]
brook8128
Profile Joined August 2013
Korea (South)66 Posts
January 14 2016 00:37 GMT
#8012
Do you have any news?
OvO
hurdler
Profile Joined January 2014
United States4 Posts
January 17 2016 16:21 GMT
#8013
I'm trying to learn the core, but I find the camera hotkeys very difficult to you, as I have to press the ctrl+alt with my thumb each time. I'm wondering, is this the norm, or is there a better setup that doesn't mess with the control groups? One thing I can do is just use 3 camera hotkeys for now, since I'm not so good yet.

Thanks in advance
tinder
Profile Joined February 2004
Sweden18 Posts
Last Edited: 2016-01-17 18:12:56
January 17 2016 18:04 GMT
#8014
I take it you mean ctrl+shift? All 2.0 setups use the same modifier keys but you could try 1.0 though I don't think that's what you're looking for as it uses the same keys only in a different order (ctrl+shift for creating control groups). My advice is to tilt the keyboard as shown in the tutorial in "TheCore Visualizer" found on the first post in this thread under "Resources".

EDIT: I hadn't noticed but the protoss 2.0 setup uses similar modifiers to 1.0.
hurdler
Profile Joined January 2014
United States4 Posts
January 17 2016 19:24 GMT
#8015
oops yea i meant ctrl shift. Thanks. I think I'm getting the hang of it now.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 17 2016 20:21 GMT
#8016
Sorry for taking so long with the files, been insanely busy. Starting with mulitplayer LotV now.

twitch.tv/jakataktv
Commentatorhttps://www.youtube.com/JaKaTaKtv
riotjune
Profile Blog Joined January 2008
United States3394 Posts
January 18 2016 01:50 GMT
#8017
So Shift back to camera? Oh boy, I just gotten used to 2.0 too lol
jiseokcube
Profile Joined January 2013
United States2 Posts
January 18 2016 05:32 GMT
#8018
Hey JaK, I just watched your stream starting on TheCore 3.0 files. Will you release the base files first before generating all of the Python scripts for the other ones? Also, how far is TheCore+ on your priority list? Thanks for all of the hard work.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2016-01-18 18:45:10
January 18 2016 18:42 GMT
#8019
I'll release the seed files, but remember that they're left handed versions!

TheCore Lite comes before TheCore+ But getting TheCore 100% done (all campaigns and co-op) comes before the both of them.

EDIT


IMPORTANT NOTICE




I do NOT suggest that those of you on 2.0 learn 3.0. If you already know 2.0 it is best that you make your own upgrades to 2.0 to make it compatible with LotV. Only learn 3.0 if you are a mildly insane efficiency junky or this is your first time learning TheCore
Commentatorhttps://www.youtube.com/JaKaTaKtv
Hielo
Profile Joined January 2016
Vietnam6 Posts
Last Edited: 2016-01-19 03:20:22
January 19 2016 00:03 GMT
#8020
Thank Jaka for the hard work. How can I download TheCore 3.0 ? I can't see in first post.
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