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[G] TheCore - Advanced Keyboard Layout - Page 392

Forum Index > StarCraft 2 Strategy
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TheBigCohooNah
Profile Joined June 2012
United States9 Posts
November 11 2015 16:48 GMT
#7821
Probably a dumb question. BUT.... Will the Core 3.0 have a revamp of 1.0 and 2.0? I currently know 1.0 really well and am very excited to see how the core 3.0 includes all the new hotkey functions but am hesitant to learn the core 2.0/3.0.

Thanks for all the hard work that has been done on this.
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2015-11-11 18:18:00
November 11 2015 18:17 GMT
#7822
On November 11 2015 21:37 PoBear wrote:
Show nested quote +
On November 11 2015 04:12 Lobotomist wrote:
How are people managing injects with the LotV change to queens? Seems like the ability to inject on a hatchery that already has an inject on it makes the queens wander around now. Any thoughts? Noticed Destiny having this problem on stream last night and i don't think he's Core user so i believe this problem exists in general for "backspace method" injects


I think there is two options. Either switch to something else like rapid fire or box select queens, or you can hit "stop" / "hold position" after injects. Haven't tried that myself but it should work. I personally switched to camera locations and box select.

I think box select is probably the way to go, it's a shame though, sequence with holding shift and pressing the queen hotkey, inject, location cam 1, click, location cam 2, etc was quite fast. Location / box select sequence will be location cam 1, box, inject, click, location cam 2, box, inject, click, etc. It feels like having queens and locations on shift+key is unneeded now, might as well have them on single keys.

Disclaimer: this is all in an old version of the core idk if this is solved by newer versions.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Shiadra
Profile Joined April 2012
Germany10 Posts
Last Edited: 2015-11-12 00:33:14
November 12 2015 00:32 GMT
#7823
Has anyone already gone through the plethora of unbound hotkeys with LotV and is willing to share a working version for ladder play? particularly interested in ZRM for US layout
Coldblackice
Profile Joined April 2011
United States49 Posts
November 12 2015 04:16 GMT
#7824
On November 12 2015 09:32 Shiadra wrote:
Has anyone already gone through the plethora of unbound hotkeys with LotV and is willing to share a working version for ladder play? particularly interested in ZRM for US layout


Would be interested in this, as well. I don't understand how there are suddenly so many new keys. Do standard-key layouts have a lot to change/adapt to, as well? I'm hesitant to check myself because I don't want to see any potential spoilers
brook8128
Profile Joined August 2013
Korea (South)66 Posts
November 12 2015 05:11 GMT
#7825
What's your thinking how long take to time making 3.0?
OvO
FutureTrash
Profile Joined January 2012
United States12 Posts
November 12 2015 11:40 GMT
#7826
On November 11 2015 22:33 Perniciator wrote:
Im about switching from Zerg to Terran in Lotv. Is it recommended to switch from ZRM to TRM or RRM ?
Im using the core since 2-3 weeks. In my opinion the terran hotkeys dont make much sense. Why is there such a huge difference between the races? Is it important to have the right hotkeys for the race? Or is it ok to play terran with zerg layout. I feel ok with it; any suggestions or explainations? Thanks


You should be fine with the zerg layout. It just isn't optimized the same way.
"
Aoimaru
Profile Joined November 2015
1 Post
November 12 2015 12:23 GMT
#7827
I downloaded The Core and putted in the folder hotkeys, but it don't appear in the options keyboard dropdown menu.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 12 2015 14:50 GMT
#7828
TheCore+ currently uses 7 combinations. (including no modifiers).

Interesting use of AltGr there to get the 8th. Unfortunately we're using "/" for build advanced. What would you set build advanced to?
Commentatorhttps://www.youtube.com/JaKaTaKtv
rfv14
Profile Joined October 2015
20 Posts
November 12 2015 19:00 GMT
#7829
If I wanted / for build advanced I would set my keys like this:
|Shift||_/_||_Ctrl||Shift|
|AltGr||Ctrl||Shift||ALT|
and have CTRL+/ for build advanced (my keyboard's layout is "." "/" "Shift" "\")
However I can see how it's a problem, and I have no solution at hand. 7 combinations is still quite a lot.
Coldblackice
Profile Joined April 2011
United States49 Posts
November 12 2015 22:36 GMT
#7830
On November 12 2015 23:50 JaKaTaKSc2 wrote:
TheCore+ currently uses 7 combinations. (including no modifiers).

Interesting use of AltGr there to get the 8th. Unfortunately we're using "/" for build advanced. What would you set build advanced to?


Jak, any chance you could share your current in-progress keyboard file/setup for LotV? At least just as a base to start from.

Or if anyone else has one (particularly coming from RRM 2.0).
Plavec
Profile Joined November 2015
1 Post
November 13 2015 05:50 GMT
#7831
Hello, I have problem with the core. CTRl + P, CTRL + [ and CTRL + ] hotkeys doesnt work. Same keys with shift, alt or anything work. I tried every version of keyboard, but none works. Any suggestions how to solve this?
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
November 13 2015 08:49 GMT
#7832
LotV hotkeys can, for the most part, be set through the front and for the first time (and being part three of the trilogy also the last) this includes campaign units.

For the most part Blizzard set keys to inherit so setting one sets the rest. Given I've been harping on about this for over two years it's nice to think that someone was listening.

Only a few were missed that I've found so far:

The Arbiter from the Stargate:
Arbiter/Stargate=
Arbiter/StargateWarp=


The Terran addons in the epilogue. Technically these are in TheCore but I banished them because until this expansion they were useless - I'm not even going to get started.
TechReactorAI/Barracks=
TechReactorAI/BarracksFlying=
TechReactorAI/Factory=
TechReactorAI/FactoryFlying=
TechReactorAI/Starport=
TechReactorAI/StarportFlying=


Kerrigan's instagib in the epilogue:
CelestialBeam/KerriganEpilogue02=


I've been going through missions with various combinations of upgrades, and going through the editor and will continue to check over the next week. The more eyes the better so if you can't access a key, or press a key and it doesn't work, etc, post in here and I'll check it out.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 13 2015 23:01 GMT
#7833
Sixtus! You are doing Flash's work! <3
Commentatorhttps://www.youtube.com/JaKaTaKtv
Begoul66
Profile Joined November 2015
3 Posts
November 14 2015 12:00 GMT
#7834
I'm wodering is it possible and effective to play with The Core layout without using the pinky as right handed . I feel like my pinky is really slow compare to other finger , I can't play with him .
Beedebdoo
Profile Joined June 2013
130 Posts
Last Edited: 2015-11-14 14:39:38
November 14 2015 14:38 GMT
#7835
@Sixtus
While I haven't found anything that couldn't be accessed through the front in my yet unfinished playthrough of the campaign, the Co-op missions gave me a bit of a headache. It seems that there's a few keys, which can't be accessed through the Co-op front. I haven't done proper check at all, but so far I haven't been able to find the keys for Raynor's Hyperion and it would seem that Swann's Factory Tech Lab upgrades cover over Raynor's. Zagara's Scourges seem to use their WoL keys, so they can be accessed from there, but not from Co-op; might add some complexity to the puzzle, if TheCore is to support Co-op.

@Jak
Hey JaK Will 3.0 bring other new things to TheCore aside from support of the new campaign (and Co-op?) and Archon CG commands?

@Bagoul66
Unless your pinky has a handicap, your pinky will grow stronger and more agile from play sessions. But if you really don't like to stress it, I suggest you to change your layout so that less important keys are positioned on your pinky. If you don't use a lot of control groups you can also consider Terran or Random 2.0, which uses control groups on the pinky.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 14 2015 14:54 GMT
#7836
TheCore 100% needs to support Co-op. I also found keys that could not be accessed through the front for co-op. We're going to have to get together and really hammer out these issues for 3.0. Beed, let's talk on skype. Also, Sixtus if you're available please message me on skype (you have my contact on there right?)
Commentatorhttps://www.youtube.com/JaKaTaKtv
bibablub
Profile Joined November 2015
2 Posts
November 14 2015 17:07 GMT
#7837
Hey JaK,
love your stuff. I was wondering if there was any ETA for 3.0 as I'm currently holding out on ladder since I want to hit it with 3.0. Is it reasonable to go with 2.0 now or are they completely different? If the difference is not so large maybe you can consider pushing out a 3.0 Alpha version with only the new units for multiplayer for all the guys that want to hit the ladder with the Core?
yz616
Profile Joined November 2015
2 Posts
November 14 2015 19:54 GMT
#7838
In the same boat as bibablub.

A 3.0 alpha that just works for multiplayer would be great.
Have been playing HotS and missing out on LotV multiplayer for the same reason bibablub brought up.

Thanks!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 14 2015 20:13 GMT
#7839
kk, working on TheCore 3.0 with beedebdoo!

www.twitch.tv/jakataktv
Commentatorhttps://www.youtube.com/JaKaTaKtv
yz616
Profile Joined November 2015
2 Posts
Last Edited: 2015-11-15 03:38:05
November 15 2015 00:32 GMT
#7840
On November 15 2015 05:13 JaKaTaKSc2 wrote:
kk, working on TheCore 3.0 with beedebdoo!

www.twitch.tv/jakataktv



Could you share the multiplayer random layout for download that you made today :D
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