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[G] TheCore - Advanced Keyboard Layout - Page 354

Forum Index > StarCraft 2 Strategy
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pixodes
Profile Joined July 2012
Spain8 Posts
September 06 2014 21:30 GMT
#7061
I already tried that :/ the problem is i think that works for older versions of mac but in the one i have everything is different and i can't seem to find where its located.
instinctive
Profile Joined September 2014
5 Posts
September 07 2014 01:02 GMT
#7062
$ pwd
/Users/${YOURNAME}/Library/Application Support/Blizzard/StarCraft II/Accounts/${YOURACCOUNT}/Hotkeys

If the "Hotkeys" folder does not exist, just create it:
$ mkdir Hotkeys

Put TheCore file in the Hotkeys folder/directory. Make sure it is still named "${SOMETHING}.SC2Hotkeys", i.e., rename it if necessary to get rid of any ".txt" that might have been appended.
Maphack
Profile Joined November 2013
8 Posts
September 07 2014 06:18 GMT
#7063
Just curious. Why is this better than grid?
YoTcA
Profile Joined February 2011
Germany151 Posts
September 07 2014 06:58 GMT
#7064
Anzki
Profile Joined July 2013
Finland24 Posts
September 07 2014 15:14 GMT
#7065
Im still confused can you use the "Backspace inject method", whitout clicking. pls halp!
EnderA
Profile Joined September 2010
United States8 Posts
September 07 2014 16:27 GMT
#7066
I looked around for advice on the topic, but I couldn't find any, so:

I'm intrigued by TheCore. I've always felt constrained by the awkward arrangement of hotkeys, especially the group-keys 6+, to the point where I think it's affecting my enjoyment of the game (which is the most important part.)

But, I play Custom Games (aka the Arcade) very frequently. Because of this, I use Grid Keys, as some developers assign terrible hotkeys for their abilities, if they assign any at all.

Is there a way of playing custom games/arcade with grid-key-like consistency while not breaking the habit of using TheCore?
pixodes
Profile Joined July 2012
Spain8 Posts
September 08 2014 13:47 GMT
#7067
Im doing that but i can't find the hotkeys when im in starcraft. I guess ill have to keep my old hotkeys :-/
Beedebdoo
Profile Joined June 2013
130 Posts
September 08 2014 14:03 GMT
#7068
@Anzki
Explanation of Rapid Fire
When you use a targeted ability (e.g. Blink, Unload, Attack, Inject, ect.) you will, by default, use left-click to choose where to use the ability. This action is know as 'Choose Ability or A.I. Target' (hereafter TargetChoose) and can be found under Hotkeys > Global > Unit Management in the menu options where it can be bound to other things, namely keys on the keyboard.
By binding abilities to the same key as TargetChoose, the ability will at first be pressed down as normal. The next press on the same key will then use TargetChoose to use the selected ability on the current location of your cursor. By holding down the key, thus activating keyboard repeat, you can rapidly choose the ability, choose the target, choose the ability, choose the target to, for example, throw down 30 Infested Terrans in something like 2 seconds; This is what's known as Rapid Fire.

How Rapid Fire works in the RF Inject method
In the RF Inject method you're supposed to hold down 2 keys at the same time: One for Base cam and one that both Inject and TargetChoose are bound to. Since TargetChoose is on the same key as Inject, that inject becomes Rapid Fire. Holding down the key for Base cam will change bases really fast. By holding both keys down together you will change base, select inject, change base, target inject, change base, select inject, change base, target inject and so on. No clicking involved because the clicking is bound to a keyboard key.

Keep in mind that you need a keyboard where pressing 2 keys at the same time will result in both of them repeating like this: 12121212121212. If you get 12222222222 or 21111111111 and are completely sure that you were pressing both keys at the exact same time, then you keyboard is not compatible with RF inject.


@EnderA
You need to use a layout that is built from Grid if you need consistency. There are no TheCore layouts built from Grid, so I would suggest you to either go with Fleet Keys: Element or refine your own Grid layout by, for example moving the 6+ CGs to the column of keys just to the right of the ability grid or whatever suits you. If you choose to refine your own setup, keep in mind that combining any key in the ability grid with Ctrl, Alt, Ctrl+Shift, Alt+Shift, Ctrl+Alt and Ctrl+Alt+Shift should be possible, so you can easily fit all cameras and control groups in that space if you want to.
True_Spike
Profile Joined July 2004
Poland3434 Posts
September 08 2014 15:45 GMT
#7069
How can you access the core 2.0 beta?
YoTcA
Profile Joined February 2011
Germany151 Posts
September 08 2014 21:50 GMT
#7070
You can find the hotkey files here:
https://github.com/jonnyhweiss/TheCoreConverter
The home folder contains the US QWERTY files. There are sub folders for additional keyboard layouts.
to download one file: open the hotkey file, right click on "Raw", in the upper right corner, and select "Save link as"
FutureTrash
Profile Joined January 2012
United States12 Posts
September 09 2014 13:47 GMT
#7071
@EnderA
I've been trying out various Arcade games recently. One thing that I have been experimenting with is creating alternative rebinds for important keys on the other side of the keyboard. For example: A is expected to be attack move in a lot of games.
"
TojoZ
Profile Joined February 2014
United Kingdom13 Posts
September 09 2014 15:55 GMT
#7072
Hi,

I feel I'm at an unusual stage with SC2. I'm in Gold (bad) and have no real understanding of the game other than basic unit counters, build orders (up to like 30 supply, then its RRRRR or QQQQQ or RERERERE ), and I can kind of-sort of-maybe macro a bit... sometimes. I started playing the game just to dick around with my friend in team games, and have only played ranked on and off since I installed.

Now, with 1000-ish wins, I've been toying with the idea of learning TheCore to refresh the way I view - and play - the game. Utilising camera hotkeys, control groups (properly) and "proper" macro might give me the boost I need to break Platinum.

However, I'm wondering if it's worth the investment to break all of my old habits with Grid and learn TheCore, or continue along with Grid while I "l2p", through replay analysis, study and so forth.

I'm not able to play all that much, as I have a job and am studying at the moment, but I would really like to be able to play this game (which I've had an intermittent, but overall enjoyable, relationship with) to a level beyond just mindlessly macroing until I win or lose.

I've read through many guides on improvement and practice, and I have been making slight inroads with replay analysis and noting down my mistakes, but I'm wondering if learning TheCore will have the payoff of compounding any improvement I receive from approaching the game in a more analytical way, or if it will frustrate me due to the time restrictions I have atm.

TL;DR: Should I persevere and claw myself out of badness, or persevere and claw myself out of badness with TheCore.

I hope this post made sense as I typed it in a bit of a rush. Thanks for any insight!

TRUE & Sacsri fan!
YoTcA
Profile Joined February 2011
Germany151 Posts
September 09 2014 16:24 GMT
#7073
@TojoZ: I am not sure, if learning TheCore is the right thing to do for you. But I will try to give you some insight on my experience with TheCore, so it might help you with your decision.
I personally experience TheCore as a tool. It does not teach you anything you cannot learn with the standard or grid layout, but it may help you execute your ideas more easily. There is stuff with the normal layout that feels too hard to execute (more than 4 CGs, more than 4 Cam locations etc.). Those things get easier with TheCore, but if you do not know what you want to do with those CGs, they won’t help you much.
But I must also say that I really enjoyed learning TheCore. I feel like the most rewarding thing about SC2, is the way you can improve yourself and learn. And learning TheCore is just another step in this staircase (*wink*) of improvement. It is hard in the beginning, as you will feel like you try to press the keys with your feet. Everything you executed fluently so far will feel impossible to do. But if you keep practicing, you will feel your improvement. And the nice thing is that you can really feel the improvement. You will start remembering the keys and everything. And finally you can play a game with TheCore. From that moment on you do not want to go back. I tried to play with the grid layout a few weeks back, and it felt just wrong. Everything is so hard to reach and I do not know, how I could play this way back in the days

So, it is really up to you. If you enjoy learning and improving, I think learning TheCore is a great and rewarding experience. But you won’t be playing SC2 ladder for a while. If you want to continue playing SC2 without the gap of learning TheCore, I think there is enough room for other improvements with the grid layout. Maybe you want to look into TheStaircase, which might help you improving your game-knowledge and mechanics.
http://www.teamliquid.net/forum/sc2-strategy/374400-thestaircase-an-alternative-improvement-method
McMatus
Profile Joined February 2013
Austria17 Posts
September 09 2014 19:08 GMT
#7074
Hey so I didn't really keep much attention to this thread for about 1 month now and wondering how does it look like with Core 2.0?
Like which races are covered so far,anything completle finished yet,etc?
YoTcA
Profile Joined February 2011
Germany151 Posts
Last Edited: 2014-09-11 10:06:54
September 09 2014 21:35 GMT
#7075
afaik, there is a beta for every race now (edit: not true. Terran is still 1.0), but nothing is final so far.
I use the zerg layout for a while now and tried the random version for some time. Both feel good, but there might still be some changes incoming. So try at your own risk . (Although you do not need to stay up to date, if you are happy with the current state of the layout.)
TojoZ
Profile Joined February 2014
United Kingdom13 Posts
September 10 2014 08:39 GMT
#7076
On September 10 2014 01:24 YoTcA wrote:
@TojoZ: I am not sure, if learning TheCore is the right thing to do for you. But I will try to give you some insight on my experience with TheCore, so it might help you with your decision.
I personally experience TheCore as a tool. It does not teach you anything you cannot learn with the standard or grid layout, but it may help you execute your ideas more easily. There is stuff with the normal layout that feels too hard to execute (more than 4 CGs, more than 4 Cam locations etc.). Those things get easier with TheCore, but if you do not know what you want to do with those CGs, they won’t help you much.
But I must also say that I really enjoyed learning TheCore. I feel like the most rewarding thing about SC2, is the way you can improve yourself and learn. And learning TheCore is just another step in this staircase (*wink*) of improvement. It is hard in the beginning, as you will feel like you try to press the keys with your feet. Everything you executed fluently so far will feel impossible to do. But if you keep practicing, you will feel your improvement. And the nice thing is that you can really feel the improvement. You will start remembering the keys and everything. And finally you can play a game with TheCore. From that moment on you do not want to go back. I tried to play with the grid layout a few weeks back, and it felt just wrong. Everything is so hard to reach and I do not know, how I could play this way back in the days

So, it is really up to you. If you enjoy learning and improving, I think learning TheCore is a great and rewarding experience. But you won’t be playing SC2 ladder for a while. If you want to continue playing SC2 without the gap of learning TheCore, I think there is enough room for other improvements with the grid layout. Maybe you want to look into TheStaircase, which might help you improving your game-knowledge and mechanics.
http://www.teamliquid.net/forum/sc2-strategy/374400-thestaircase-an-alternative-improvement-method


Thank you for the response! I've seen TheStaircase before and didn't think my scattered attention span would hold up, but I'll give a couple of levels a shot tonight and see how it goes!

Again, thanks :D
TRUE & Sacsri fan!
blaze13
Profile Joined February 2014
United States24 Posts
September 11 2014 05:56 GMT
#7077
On September 10 2014 06:35 YoTcA wrote:
afaik, there is a beta for every race now, but nothing is final so far.



I think terran file is still 1.0?
YoTcA
Profile Joined February 2011
Germany151 Posts
September 11 2014 10:05 GMT
#7078
Yeah, I just checked the GitHub file and you are correct. The Terran file is still 1.0. Sorry, I was under the impression that the 2.0 version was added with one of the last updates.
McMatus
Profile Joined February 2013
Austria17 Posts
September 11 2014 11:55 GMT
#7079
Mhmm then I wait a bit until Terran is released^^
Btw when you main a specific race and occasionally play other races is it better to choose random or the specific race layout and play with it the other races too?
YoTcA
Profile Joined February 2011
Germany151 Posts
September 11 2014 18:20 GMT
#7080
Hm, I think it is personal preference.
All layouts are capable to play all races, although the specific race layouts are better optimized for the specific race.
The main difference are the finger splits. The race layouts and random have different finger splits. The split used for the specific race layouts should be optimal for that race (at least as far as we know). The random layout features a middle path that should suit all races well, but is not the optimum for each race.
So you should ask yourself, how often do you off-race. And are you willing to sacrifice some usability (maybe just a little) of your main race to make off-racing easier?
You could also check out both layouts and see, which one feels more comfortable for you. (please give some feedback, if you do so, because we still try to figure out what makes a layout good )
Or, if you want to go hardcore you can learn all 3 layouts for each race, although I think this is really hard and might also be contra productive, as your might tend to mix up the various layouts.
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