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[G] TheCore - Advanced Keyboard Layout - Page 353

Forum Index > StarCraft 2 Strategy
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velvex
Profile Joined March 2012
Germany226 Posts
Last Edited: 2014-08-30 19:22:44
August 30 2014 19:20 GMT
#7041
On August 31 2014 03:10 Arnovic wrote:
Is it possible to change the keys for Ctrl + LeftMouseButton for select every same unit on the screen? Having it be MiddleMouseButton would be glorious in my position.

Bind Unit Management//Selection to MiddleMouseButton?
YoTcA
Profile Joined February 2011
Germany151 Posts
August 30 2014 20:45 GMT
#7042
The basic functionality of ctrl (=select unit type) and shift (=add to selection) can not be changed as far as I know. You can only change the mouse button you want to use together with ctrl/shift to select units (like velvex already mentioned).
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 30 2014 23:54 GMT
#7043
I would love to be able to bind what ctrl+left mouse button does! Unfortunately this is not the case.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Beedebdoo
Profile Joined June 2013
130 Posts
August 31 2014 07:42 GMT
#7044
Rebinding 'Selection' to another mouse button doesn't give you full functionality, because you still have to left-click to select units in the selection screen (lower center of your screen). That part is hard-coded to left-click, just like buttons on menues and in the command card are hard-coded to left-click.
skern49
Profile Joined January 2014
28 Posts
Last Edited: 2014-09-02 08:17:38
September 02 2014 06:25 GMT
#7045
Why can't "unload all" (medivac ability) conflict with stim pack? You can't stim in a medivac,

EDIT: Then again, in some cases the "select builder" or "halt construction" abilities cannot conflict with hotkeys that the building would use after completion. So, it seems SC2 hotkey conflict laws make no sense at times.

EDIT 2: Can you disable conflicts entirely?
Beedebdoo
Profile Joined June 2013
130 Posts
September 02 2014 13:37 GMT
#7046
@skern49
Unload All and Stimpack are both found on the Bunker, and the abilities are shared with respectively the Medivac and Marine/Marauder

Select Builder and in some cases Halt Construction will be found on the Command Card of a completed structure, because a constructing building has been selected at the same time.

You can't, but if you were to, for example, bind Stim and Unload to the same key by manually editing your hotkey file, it work on every unit, but the bunker. On the Bunker, Stim takes priority, so Unload will be unavailable on the Bunker, unless you bind an alternate to Unload. Also, if you ever reload your hotkey file (makes a change ingame, loads it on a different computer, swaps hotkeys, etc.) Stim and Unload won't be on the same key anymore.
skern49
Profile Joined January 2014
28 Posts
September 02 2014 20:30 GMT
#7047
@Beedebdoo

I see, thanks!

Is manually editing the hotkey file looked down upon?
skern49
Profile Joined January 2014
28 Posts
September 03 2014 20:10 GMT
#7048
On August 31 2014 08:54 JaKaTaK wrote:
I would love to be able to bind what ctrl+left mouse button does! Unfortunately this is not the case.


Couldn't you use AutoHotkey? Or would that make it not tournament-legal?
instinctive
Profile Joined September 2014
5 Posts
September 04 2014 18:43 GMT
#7049
Coming back to SC2 after a long absence, and I'm going to start with TheCore 2.0 PRL (from github). Questions:

Why are cameras and group keys "rotated" by one? And why is there an inversion between the keys for Cam 6/7 and CGs 7/8? Obviously these numbers are arbitrary, but seems like unnecessary cognitive overhead.

Also, are the suggested cameras and CG allocations for Protoss on the Core Master Spreadsheet (P. Overview) up-to-date with respect to Core 2.0?

Cam 1 = CG 2
Cam 2 = CG 3
Cam 3 = CG 4
Cam 4 = CG 5
Cam 5 = CG 6
Cam 6 = CG 8 <- inversion of
Cam 7 = CG 7 <- these two
Cam 8 = CG 1

Thanks, and thanks for the great work.
missicbc
Profile Joined September 2014
Algeria3 Posts
September 05 2014 10:02 GMT
#7050
--- Nuked ---
Cybersage
Profile Joined September 2014
3 Posts
September 05 2014 14:01 GMT
#7051
on the french azerty layout the key for mothership core (and all subsequent stuff is bound to it) isn't bound it says Key/oem8 which doesn't exist
Beedebdoo
Profile Joined June 2013
130 Posts
Last Edited: 2014-09-05 15:34:17
September 05 2014 15:30 GMT
#7052
@skern49
I do not know if it is looked down upon or not. Not many people know about it, so not a lot have had the chance to voice their opinions about it. 1 key = 1 action is still true, so personally I don't see the big deal, but I'm sure some would, since you're not supposed to ignore conflicts like that.

Remapping keys using AutoHotkey and similair programs is tournament legal. Using macros made by AutoHotkey, or any other program is not.

@instinctive
The cams are 'rotated' for the suggested base cameras for your main, nat through 5th (possibly up to 7th) are bound to camera 1-7. But it's definitely something to reconsider.
The inversion has been caused by how we care about alternating fingers for base cameras. It's not a big deal though, so it's totally something to fix for the next update

@Cybersage
For the layout I'm assuming that you're using (PRM 2.0), MSC and everything else on Key/oem8 is meant for the key to the left of shift.
I wouldn't be able to know if the file with the information for translating USQwerty to all other languages has an error particularly for your layout. But if you would like to help out clarifying this, it would be a big help if you bound the key left of shift to MSC and saved your hotkey file. Then, opened that hotkey file from the same place that you saved it using a text editor and found "MothershipCore/Nexus=" and what's after "=".
Deleted User 307516
Profile Joined May 2013
Germany6 Posts
September 05 2014 20:51 GMT
#7053
I just re-joined THECORE and I noticed that the set rally point hotkey isn't bound in a reachable spot (TRM: bound to R(standard keyboard layout)), with the previous hotkey profile I was using, when taking my third base as terran I used to rally the ccs that weren't in the air with that command, just right clicking would make you have to reissue the land/move command of the flying CC.
brook8128
Profile Joined August 2013
Korea (South)66 Posts
September 06 2014 00:21 GMT
#7054
Can you suggest use of cgs for rrm 2.0?
OvO
Cybersage
Profile Joined September 2014
3 Posts
September 06 2014 04:15 GMT
#7055
bee it also happens with the ger layout i'll check probably later in the weekend when i have a bit of patience to load a few sc2 configs ^^
instinctive
Profile Joined September 2014
5 Posts
September 06 2014 09:19 GMT
#7056
TheCore PRM 2.0 (github) has: Cancel=N; Stop=Y; various=Slash
TheCore Master Spreadsheet P.Ability has: Cancel=Slash; Stop=N; various now on other keys
Is this a change in the works?
MilExo
Profile Joined September 2011
South Africa139 Posts
September 06 2014 09:50 GMT
#7057
Does anyone know how well StarNAN is doing with TheCore? Is he back to his previous level yet?
YoTcA
Profile Joined February 2011
Germany151 Posts
September 06 2014 12:13 GMT
#7058
@nQL: In TheCore TRM 2.0 it is planned to bind Rally to "." . I do not know, if 1.0 is still optimized or changed at all, so you might have to take care of it yourself and find an appropriate key for the rally command. Maybe "." is also viable in TRM 1.0

@brook8128:
take a look here (Cell E30:T41): https://docs.google.com/spreadsheets/d/140gNhKs_1VCG6JJ9ijvEblKI9UQcpUKDTPap5t_kBeU/edit?pli=1#gid=774622823
also, if you spawn protoss:


@instinctive: As the spreadsheet shows the most recent planned changes to TheCore 2.0, I think this will be implemented with the next update.
pixodes
Profile Joined July 2012
Spain8 Posts
September 06 2014 20:01 GMT
#7059
I can't find where i need to put the thecore file i downloaded (latest mac version). Can someone help me?
YoTcA
Profile Joined February 2011
Germany151 Posts
September 06 2014 21:16 GMT
#7060
@pixodes: try this folder:
Macintosh HD (or whatever your hard drive is called)
Users
[username]
Library
Application Support
Blizzard
Starcraft II
Accounts
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