• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:00
CET 03:00
KST 11:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains2Weekly Cups (March 2-8): ByuN overcomes PvT block2GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 2-8): ByuN overcomes PvT block GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Recent recommended BW games ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1515 users

[G] TheCore - Advanced Keyboard Layout - Page 119

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 117 118 119 120 121 432 Next
baustin
Profile Joined April 2011
United States18 Posts
January 25 2013 06:01 GMT
#2361
On January 25 2013 14:57 asdf3455 wrote:
Show nested quote +
On January 25 2013 12:13 baustin wrote:
I know this is nit picky but I feel like you've analyzed everything so precisely that you'd want details like this. I'm willing to bet you already have a good reason for having it the way it is though, and I'd love to hear it .


Seriously TL should do something about this. As I said before he is snake oil salesman and what he does to new or struggling players is basically indistinguishable from trolling.



What?
llIH
Profile Joined June 2011
Norway2147 Posts
January 25 2013 07:59 GMT
#2362
This is too complicated for me. I think I am going to stick with my original setup and wait for a pro to win GSL with the core setup! :D That would give me motivation to learn it.
Ticcie
Profile Joined June 2010
Netherlands43 Posts
January 25 2013 08:45 GMT
#2363
On January 25 2013 14:57 asdf3455 wrote:
Show nested quote +
On January 25 2013 12:13 baustin wrote:
I know this is nit picky but I feel like you've analyzed everything so precisely that you'd want details like this. I'm willing to bet you already have a good reason for having it the way it is though, and I'd love to hear it .


Seriously TL should do something about this. As I said before he is snake oil salesman and what he does to new or struggling players is basically indistinguishable from trolling.


Yes, providing a comfortable layout with most frequently used keys under your finger home location is trolling. You are more of a troll to be honest, you got me to respond, well done.

Great layout! I took about a years break from SC2, coming back I pretty much needed to retrain muscle memory anyway. Currently 10 games in or so, my speed is improving, the biggest problem for me is losing the proper location of my fingers on the keyboard. I am trying to force myself to move my fingers back to their home keys after each press to get used to it. If that doesn't work I am probably going to have to add some texture to the keys one way or the other.

Playing on a Microsoft Ergonomic 4000 (split in the middle), not experiencing any problems.
More lurking more better
Rainling
Profile Joined June 2011
United States456 Posts
January 25 2013 09:14 GMT
#2364
On January 25 2013 14:57 ROOTT1 wrote:
im so lost -.-
i cant find my hotkey layout in the doc file(PLS) and the spreadsheet is really confusing o_o

https://docs.google.com/spreadsheet/ccc?key=0AtFSjIb2ibJTdFQ4LVlIcllUUWtGUVY4cWxyLXd6QUE#gid=21

The spreadsheet isn't that complicated once you understand the terms.

PLMM means "protoss left-handed medium sized with mouse buttons", ZRL means "zerg right-handed large sized without mouse buttons," etc. I think medium is the most often used size, but I could be wrong. The mouse buttons are your personal preference depending on whether you want to use the fourth and fifth mouse buttons as control groups. Each race is color coded so you can distinguish them in the document.

The column titled "unit commands" gives names of commands for each race, and to the left the hotkeys for each command are listed. The column titled "control groups" gives the names of global hotkeys, and hotkeys are listed to the left. If there are blank spaces under the with-mouse setups, that means the hotkeys are the same as the same race, size, and hand without-mouse layout.

The hotkeys listed for races other than the race the setup is designed for are similar to the hotkeys used for the main race. This makes off-racing less difficult, but each setup is optimized for a particular race, so if you want to play a particular race competitively you should use the setup specifically designed for that race.

JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-01-25 12:39:26
January 25 2013 12:31 GMT
#2365
I know this is nit picky but I feel like you've analyzed everything so precisely that you'd want details like this. I'm willing to bet you already have a good reason for having it the way it is though, and I'd love to hear it .


The upgrades are as consistent as we can make them (so all the carapace upgrades are the same key) and the attack upgrades are as "same" as possible. This is also true when you offrace with a layout, to make offracing as easy as possible. It is more likely to see melee attack upgrades than ranged attack upgrades, so its given the key with higher priority. We have based nothing on the location in the command card because once you learn your hotkeys, their location in the command card doesn't matter. What does matter is that the thing you do most often is pressed with the closest, fastest to press key. Thanks for the question

One question, though. What should I do with my creep queen(s) hotkey? I have hotkeyed them to "/" (close to L, making it a habbit to creep right after every inject), but that seems to be recommended for Vipers which I agree with. Should I just dedicate one of the harass hotkeys or should I just not use hotkeys for creep queens?


Personally, I don't use a hotkey for creep queens. There are a lot of different methods of spreading creep. (mini-map and click, hotkey queens, hotkey tumors, location keys) If you want to go with the queen hotkey, I would use the lowest priority CG (bottom of the list on the data document)

Great layout! I took about a years break from SC2, coming back I pretty much needed to retrain muscle memory anyway. Currently 10 games in or so, my speed is improving, the biggest problem for me is losing the proper location of my fingers on the keyboard. I am trying to force myself to move my fingers back to their home keys after each press to get used to it. If that doesn't work I am probably going to have to add some texture to the keys one way or the other.


I use textured keys and it helped a lot. If you have the means, I definitely suggest it. And don't worry about asdf, he's the unofficial troll for TheCore, dedicated to downvoting and negative commenting everything related to TheCore. It means we're doing a good job :D

On January 25 2013 14:57 ROOTT1 wrote:
im so lost -.-
i cant find my hotkey layout in the doc file(PLS) and the spreadsheet is really confusing o_o

https://docs.google.com/spreadsheet/ccc?key=0AtFSjIb2ibJTdFQ4LVlIcllUUWtGUVY4cWxyLXd6QUE#gid=21


I've already responded to TT1 via PM, but for everyone else's benefit:

In the data document the medium sizes only are shown. The small and large layouts follow a consistent pattern, they are exactly the same in relation to their homekeys. So the keys for the small layout are 1 key closer to the Shift and Control keys horizontally. So, if you are using PLS and see the key best for the nexus control group is W in PLM, then the key best for the nexus control group is Q in PLS, and E in PLL.

Also, the spreadsheet has been described as confusing by a lot of people. Does anyone have a suggestion to make it less confusing?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Morsk
Profile Joined January 2013
United States16 Posts
January 25 2013 13:05 GMT
#2366
On January 25 2013 21:31 JaKaTaK wrote:
Also, the spreadsheet has been described as confusing by a lot of people. Does anyone have a suggestion to make it less confusing?

Instead of the 4 columns of hotkeys for PRM, PRMM, (etc.), just show one. Have it generated from data instead of manually entered. Ideally then it could support all 12 layouts not just 4.

I'm not saying it's easy to do; I don't really know. But I think all the columns contributes to making the document look overwhelming at first glance, and this would address that.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 25 2013 15:12 GMT
#2367
Wait, how would it support all 12 layouts this way? Where would people see their layout?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Hancho
Profile Joined July 2012
Germany89 Posts
Last Edited: 2013-01-25 16:27:07
January 25 2013 16:26 GMT
#2368
- miss click -
tili
Profile Joined July 2012
United States1332 Posts
January 25 2013 16:56 GMT
#2369
This weekend, we dance.

(I mean I'm going to try this )
Morsk
Profile Joined January 2013
United States16 Posts
Last Edited: 2013-01-26 09:57:33
January 25 2013 16:57 GMT
#2370
I made a copy of the sheet and hid the columns I didn't care about. (I use PRM, so I did the other 3.) It immediately makes the thing less intimidating.

Now this has the obvious problem of getting out of sync with changes, plus I had to do it manually instead of the sheet offering to do it. Someone more experienced with Google Docs than me might be able to say what the best way of achieving it is, and if it isn't more trouble than it's worth. I know you can pull data from one sheet to another. + Show Spoiler +
For example, just put this in a cell, in any sheet anywhere, and it'll pull 2 columns out of The Core's sheet:

=importrange("0AtFSjIb2ibJTdFQ4LVlIcllUUWtGUVY4cWxyLXd6QUE", "D2:E999")
So all the pieces are there, to give the user a way to view one layout at a time. If it's actually worth the bother of implementing, I don't know.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
January 25 2013 17:28 GMT
#2371
Is there some introduction in writing to this? Meaning, is it possible to obtain ifnormation about how is it supposed to work without having to watch the videos? Apart of the actual layout and the spreadsheets with data, I have found nothing.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
enanoretozon
Profile Joined March 2012
Panama57 Posts
January 25 2013 19:54 GMT
#2372
On January 18 2013 11:44 JaKaTaK wrote:
@enanoretozon
Each Layout is Optimized for the particular set of variables that comes with the layout. I don't know how to explain to you via text how this works, and why it is the way it is, but I'll try to record a video in the near future to help people understand why this is the case. Unfortunately, doing so will require me to explain the entire development process of TheCore which will take some time. Thank you for your patience in the meantime.


You're trying to tell me the process is so complicated you need a video to explain? Honestly it sounds like you're just ignoring the points I posted.

What I'm also gathering from your replies is that the layouts are algorithmically generated and you would rather not deviate from that even if it doesn't make sense. This part really worries me.

If it's an issue of me not being able to convey my points, some sort of language barrier, I don't know, just say so. Hell I even made pictures to explain something that I believe was pretty clear on text. I'd have thought that would warrant a better answer than "it's too complicated to explain".
sanddbox_sc2
Profile Joined October 2011
United States173 Posts
January 25 2013 21:52 GMT
#2373
On January 25 2013 08:02 Ishmak wrote:
Show nested quote +
On January 25 2013 05:33 sanddbox_sc2 wrote:
In fact, inefficiencies matter less in the early game because there's not much going on, so you can work around them.


I respectfully disagree. It is my opinion that this almost could not be further from the truth. Inefficiencies towards the start of the game have incredible impact on the rest of the game because of the 'snow-ball' effect that they have.


I meant inefficiencies in your layout, not your build. Meaning, if your key to make a spawning pool was really difficult or something, it wouldn't be an issue because there's very little else going on.

I wasn't referring to screwing up your build - and, in fact, my point was that having 'make drone' on the 'select larva' key actually increasing the chance of making a mistake, which is a trade-off I accept because it makes macro a lot easier.

The "snow-ball" effect is, to put it bluntly, only believed by people that have really bad math skills. Yes, the potential resources lost increases, but the "time" it sets you back stays the same. JDub did a great job of explaining it, so I won't go into that any further.

On January 25 2013 14:49 fengshaun wrote:
Is there a rationale behind having the following setup for upgrades for zerg?

Evo chamber
J -> ground carapace
I -> ground missile attack

Spire
J -> air missile attack
I -> air carapace


If there is, I'm not aware of it/don't buy it. I'm pretty sure it's just a mistake; I myself switched the keys to match each other. Remember, folks, never be afraid to change your hotkeys if it makes sense.
baustin
Profile Joined April 2011
United States18 Posts
Last Edited: 2013-01-25 22:44:04
January 25 2013 22:43 GMT
#2374
@ post above me

My assumption:

Ground carapace is more likely to be researched than ground missle attack. Air missle attack is more likely to be researched than air carapace.

Edit: screwed up the quoting cuz I'm not very smart.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-01-25 23:58:21
January 25 2013 23:52 GMT
#2375
On January 26 2013 04:54 enanoretozon wrote:
Show nested quote +
On January 18 2013 11:44 JaKaTaK wrote:
@enanoretozon
Each Layout is Optimized for the particular set of variables that comes with the layout. I don't know how to explain to you via text how this works, and why it is the way it is, but I'll try to record a video in the near future to help people understand why this is the case. Unfortunately, doing so will require me to explain the entire development process of TheCore which will take some time. Thank you for your patience in the meantime.


You're trying to tell me the process is so complicated you need a video to explain? Honestly it sounds like you're just ignoring the points I posted.

What I'm also gathering from your replies is that the layouts are algorithmically generated and you would rather not deviate from that even if it doesn't make sense. This part really worries me.

If it's an issue of me not being able to convey my points, some sort of language barrier, I don't know, just say so. Hell I even made pictures to explain something that I believe was pretty clear on text. I'd have thought that would warrant a better answer than "it's too complicated to explain".



I'm sorry if you interpret this as dismissive, but it is that complicated. I'm not saying that it is too complicated to explain, and I am not ignoring your points. I am just saying that writing out the explanation would take a very long time, and I'm unable to spare that time right now. It is not that I don't want to deviate from the algorithmically generated layouts. To answer your question completely and accurately I literally have to sumarize the development process of TheCore from day 1. I know it seems weird, but it is very much true, and will be easier to understand once I have the time to explain.

On January 26 2013 02:28 opisska wrote:
Is there some introduction in writing to this? Meaning, is it possible to obtain ifnormation about how is it supposed to work without having to watch the videos? Apart of the actual layout and the spreadsheets with data, I have found nothing.


I will be rewriting the OP in the near future. I appreciate your patience for the time being.

On January 25 2013 14:49 fengshaun wrote:
Is there a rationale behind having the following setup for upgrades for zerg?

Evo chamber
J -> ground carapace
I -> ground missile attack

Spire
J -> air missile attack
I -> air carapace

I was expecting J to be the carapace upgrade in both Evo and Spire and I be missile attack in both too! It's a bit counter-intuitive to swap the two "types" of upgrades, I think!


That is definitely a mistake, sorry. The carapace and attack upgrades should be the same, I will take a look at the files now. Thanks for the heads up :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
fengshaun
Profile Joined April 2012
149 Posts
January 26 2013 06:03 GMT
#2376
Thanks for being so responsive!
TonkaBean
Profile Joined January 2013
Lithuania7 Posts
Last Edited: 2013-01-26 17:45:43
January 26 2013 17:45 GMT
#2377
Don't understand anything also that spreadsheet is too complicated i dont understand anything and those hotkeys as protoss are just so uncomfortable. How the hell am i supposed to press shift + ctrl + alt with my left thumb. I can't even find information on what keys i should bind what. Not going to use it, sorry.
vrumFondel
Profile Joined November 2012
Russian Federation42 Posts
January 26 2013 17:56 GMT
#2378
Литовец ты ушибленный на голову похоже раз в такой простой вещи не смог разобраться.
И кстати та комбинация о которой ты говоришь сделана там как заглушка и не более того её не надо использовать.
All that i wright above is for TonkaBean he would understand.
Morsk
Profile Joined January 2013
United States16 Posts
January 26 2013 17:58 GMT
#2379
If the keys are uncomfortable, you probably aren't sliding your keyboard left or back enough. Check where your left hand is when you use the keyboard normally. You want your left hand there, when the keyboard is moved over.

I gave up on it too though, so I'm not saying it works for everyone. If you hate using your pinky on anything except huge keys like Shift or Tab, I can't help you; I had the same problem and never got over it. (I might give it another try in a month or two.) But if it's just uncomfortable, that might be bad keyboard position.
sanddbox_sc2
Profile Joined October 2011
United States173 Posts
January 26 2013 19:38 GMT
#2380
On January 27 2013 02:45 TonkaBean wrote:
Don't understand anything also that spreadsheet is too complicated i dont understand anything and those hotkeys as protoss are just so uncomfortable. How the hell am i supposed to press shift + ctrl + alt with my left thumb. I can't even find information on what keys i should bind what. Not going to use it, sorry.


Why do you need to press shift, control and alt?
Prev 1 117 118 119 120 121 432 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#72
PiGStarcraft584
EnkiAlexander 43
davetesta17
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft584
RuFF_SC2 181
ProTech122
StarCraft: Brood War
GuemChi 2055
Artosis 709
Shuttle 311
NaDa 25
Dota 2
LuMiX1
Counter-Strike
minikerr4
Super Smash Bros
hungrybox1178
C9.Mang0461
AZ_Axe228
Other Games
summit1g13401
Maynarde111
ViBE57
Organizations
Other Games
gamesdonequick2052
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 208
• HeavenSC 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
GSL
8h 1m
WardiTV Team League
10h 1m
The PondCast
1d 8h
WardiTV Team League
1d 10h
Replay Cast
1d 22h
Replay Cast
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.