We are definitely having a huge misunderstanding here. What do you not understand? The section on which keys you should bind to what is called "Suggested Use of Control Groups" :D
[G] TheCore - Advanced Keyboard Layout - Page 120
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JaKaTaKSc2
United States2787 Posts
We are definitely having a huge misunderstanding here. What do you not understand? The section on which keys you should bind to what is called "Suggested Use of Control Groups" :D | ||
Hancho
Germany89 Posts
On January 27 2013 04:38 sanddbox_sc2 wrote: Why do you need to press shift, control and alt? some commands are bind to shift + alt + control + <key> to avoid unbound commands so this commands are not intended to be used. so ignore them or if you want to use them rebind | ||
deadskulz
5 Posts
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JaKaTaKSc2
United States2787 Posts
or, look to the left of the P* where it says which modifiers to use with which keys ![]() either will work. | ||
deadskulz
5 Posts
E O Hatchery W P W P Hatcheries R I Spine Crawler W* P* W* P* Injecting Queens/All ups F K Evolution Chamber S ; S ; Infestor With this bit, I use the ZRMM setup, so do I set my hatcheries to control group P then then injecting queens to control group R? Also thanks for the quick reply cc; Edit: oh god 'dat formatting | ||
JaKaTaKSc2
United States2787 Posts
The Control group for hatchery is WP (W for lefty P for righty) These 2 columns are not connected! The left column is for abilities, the right column is for Control Groups, Suggested use of Control Gropus, Cameras and Global Keys. For ZRMM you set your Hatcheries to P Create CG = Ctrl+Shift+P Add to CG = Ctrl+P Recall CG = P you set your queens to P* Create CG = Ctrl+Shift+J Add to CG = Ctrl+J Recall CG = Shift+P So, both CGs are on P, but the combinations used to Create/Add/Recall are different. Is there a way we could make the reference spreadsheet more clear? | ||
JDub
United States976 Posts
On January 28 2013 02:23 deadskulz wrote: Yeah I watched all your videos on this topic but still don't get it, that's why I posted the question; and I still don't get it D: E O Hatchery W P W P Hatcheries R I Spine Crawler W* P* W* P* Injecting Queens/All ups F K Evolution Chamber S ; S ; Infestor With this bit, I use the ZRMM setup, so do I set my hatcheries to control group P then then injecting queens to control group R? Also thanks for the quick reply cc; Edit: oh god 'dat formatting So for ZRMM, you want your hatcheries on P and your queens on P*. P: Set with Ctrl+Shift+P, Add to with Ctrl+P, recall with P. P*: Set with Ctrl+Shift+J, Add to with Ctrl+J, recall with Shift+P. Now P* might seem a little weird, but it's designed to optimize your injections. To inject, you do: 1) Shift+P (select queens) EDIT: Shift+O (Inject) 2) Shift+; (base cam), click (inject) 3) Shift+L (base cam), click (inject) 4) Shift+K (base cam), click (inject) 5) Continue with other bases, if necessary I hope that helps! (Also Jak feel free to correct me if I'm wrong here) Edit: Jak beat me to it | ||
JaKaTaKSc2
United States2787 Posts
Nope, I'm pretty sure we just posted the same thing ![]() | ||
deadskulz
5 Posts
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JaKaTaKSc2
United States2787 Posts
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deadskulz
5 Posts
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deadskulz
5 Posts
Also your spreadsheet is easy to read, I just missed a cell | ||
Ticcie
Netherlands43 Posts
I am considering changing the setting of the free game to CTRL+key so that conflict is no longer there, I wonder if there is any reason that it is not that way by default? Might just have to retrain my brain to release shift earlier. Other than that I am getting used to the set up, and it is just so comfortable! I don't care about a possible speed upgrade anymore, it feels so much better! My wrists are thankful! | ||
My_T
1 Post
Anyway, the spreadsheet suggests a CG for ranged units. Can I have an exact list of these units? I mean, there's a CG for stalkers, and there's a CG for phoneix, so should it be immortals, collosi and sentries? or maybe i should have the stalkers in two CGs? | ||
Hancho
Germany89 Posts
On January 28 2013 04:04 deadskulz wrote: Can you put up a short (<1min) demonstration of you using TheCore vs. the normal setup? Or just the core alone? Because I assume you're really good with it, considering you made it, and I want to see it's potential. Also it might help attract others or give others the motivation to learn this new layout when they see the difference between the two layouts. And by demonstration I mean like a camera focused on your hand Also your spreadsheet is easy to read, I just missed a cell http://www.teamliquid.net/forum/viewmessage.php?topic_id=341878¤tpage=46#914 | ||
JaKaTaKSc2
United States2787 Posts
Feel free to change it to Ctrl. Shift is faster, but I can understand if you are making that mistake. It used to happen to me as well, but rarely happens anymore. @My_T All ranged units are in that control group, including stalkers. When I create stalkers I add them into both CGs. Basically that CG is everything that isn't in the melee CG and that you aren't using for harass. (melee is archon, dt, zeal for me). @deadskulz I would be a terrible example for that. (Just because I put in the most hours making TheCore doesnt' mean I am the best at it, just as a airplane designer isn't the best pilot). Maybe we can get Sanddbox or someone else that plays at a high APM to make such a video... | ||
JaKaTaKSc2
United States2787 Posts
www.twitch.tv/thejakatak There's a chip-in there with all the specifics. Thanks so much for an excellent 9 months of Sc2, maybe if we're lucky, we can go for another year ![]() GLHF, JaK | ||
Doominator10
United States515 Posts
I use DarkGrid b/cuz The Core inspired me to improve my hotkeys, even tho I'm on a laptop. | ||
JaKaTaKSc2
United States2787 Posts
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Morsk
United States16 Posts
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