• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:51
CET 12:51
KST 20:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !3Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win3Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win ComeBackTV's documentary on Byun's Career ! Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Thoughts on sustainable packaging trends in the UK FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
[Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1674 users

[D] Grubby on Void Rays - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 11 Next All
Elp
Profile Joined September 2010
Netherlands86 Posts
May 07 2012 08:26 GMT
#141
On May 07 2012 12:39 Goolpsy wrote:
As for damage as charge-up, you could always use 'Pre-mitigation damage' and the armor problem is solved.

As for the expoential damage increase, think of it like this:

DPS for VR = %Of-time-Attacking-while-lvl1*BaseDmg + %Of-time-attacking-while-lvl2*Charged-upDmg

The funny thing is; if you try doing the math of how large a reduction in charge-up time you need to skew the DPS the wanted 5%, it's along the lines of 20% charge-up reduction per upgrade !! (The key thing is to identify how often it is attacking as lvl1 and how often it is attacking while charged up)

If by 'Pre-mitigation damage', you mean the damage it does while ignoring armor and weapon upgrades (basically use base damage), you have just described the mechanics of the original Voidray If the threshold is at 78 damage for light units, and you ignore all upgrades, you will always get 78/6=13. 13 attacks, just like the current Voidray
Fossa
Profile Joined July 2011
United States67 Posts
May 07 2012 12:11 GMT
#142
On May 05 2012 03:04 theBOOCH wrote:
This doesn't show anything. First of all, 126 unupgraded void rays will kill 120 upgraded voidrays with left overs, as will 126 upgraded voidrays kill 120 upgraded voidrays. If you watch closely, the upgraded voidrays kill more unupgraded ones early in the battle. At the end of the battle, there are just about as many fully charged upgraded voidrays as there are unupgraded ones. Also, this is only one, poorly controlled experiment. There is an element of randomness to any battle. If severl voidrays from either side end up focussing on the voidrays from the other side, you get wacky results. Also, you can queue voidrays to attack and they won't lose their charge between changing targets even vs zerglings or marines. I honestly just think this is a matter of chance and numbers advantages outweighing one measly upgrade.

one poorly contolled experiment lol. What about slightly upgraded void rays?
Felnarion
Profile Joined December 2011
442 Posts
Last Edited: 2012-05-07 12:32:44
May 07 2012 12:29 GMT
#143
I think there's a point to be made with the test either way:

Either, Unupgraded Void Rays do MORE damage than Upgraded ones on certain units

Or, Upgrading void rays is essentially worthless because an upgrade can't even offset 6 additional voidrays out of 126.

Is there any other unit in the game, which, if you have 126(+0) vs 120(+1) that the 120 doesn't win handily?

That said, this is actually really easy to Theorycraft. Think about it. Could there be a situation where a +1 Void ray would kill a unit too quickly for it to charge up. I'd say, yes, there obviously could be a certain amount of HP where a +1 Void Ray kills it too quickly and doesn't charge, therefore lowering its damage on the next target.

I don't think that is deniable, so the testing is really just to find the extent to which the void ray is affected in-game.
althaz
Profile Joined May 2010
Australia1001 Posts
May 07 2012 12:35 GMT
#144
I did a whole bunch of tests with numbers from 20-50, with the +1 attack group always having one less number (to account for the cost of the upgrade) and the +1 attack group won EVERY SINGLE TIME. Now perhaps void rays don't get as much of a boost from attack upgrades in some circumstances as other units (as I'm sure 120 +1 marines beat 126 normal marines easily, for example), but in all of my testing +1 attack makes void rays better. Every, single, time.
The first rule we don't talk about race conditions. of race conditions is
chestnutcc
Profile Joined July 2011
India429 Posts
May 07 2012 13:45 GMT
#145
I don't understand, do attack upgrades not carry over to the charged phase of the ray?
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
May 07 2012 13:48 GMT
#146
No, the void ray with +1 damage sometimes kills units too fast, making him unable to charge. See my post on page 4. The unupgraded void ray does less damage, getting more hits, which will then be able to charge.
"Night will fall, and so will you"
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2012-05-07 15:09:43
May 07 2012 15:09 GMT
#147
To boil down the hypothesis of the argument:

Getting your Voidrays Charged is more important than getting your Voidrays Upgraded.

In theory the voidray charge mechanic is a cool idea, but in practice it just doesn't work for a number of reasons.

1. The more voidrays you have, the more difficult it is to charge them. Microing 3-6 voidrays to charge is easy, microing 15+ to charge is extremely difficult.

2. A voidray requires significant charging time on a single unit to charge. However, it is extremely rare for only 1 unit to be attacking 1 unit. A voidray in your army could charge against a hydra, but if a single other unit attacks it, the voidray does not fully charge up anymore. This makes voidrays not very good to include as part of your army composition. Your army will keep the voidray from charging and being as effective as it could be, meaning other options will be more effective to actually include in your army. If a voidray is part of your army, everything dies too fast for the charge to be of use.

The mechanic is interesting, and definately difficult to balance. For instance, the fact that a lvl2 charge still exists that doesn't do extra damage is interesting. A Voidray can charge on 2 scvs, but not 2 probes. However this can also make upgraded voidrays worse in some situations and better in others. A voidray could normally fully charge on a hydra, but if it is upgraded, it charges only to lvl 2 and not lvl 3. This would make a voidray spend far more time in its uncharged state than it's charged one; if the battle lasts long enough and the upgraded voidray spends enough time in charged mode, than it will have done more damage than if it was upgraded. In a short battle though, the voidray will not have spent a lot of time in charged mode to make up for the lost charging time (which makes the voidray stay uncharged longer), and will actually do worse than an unupgraded voidray.

Unfortunately I have to leave, otherwise I'd likely write a giant wall of text, but TL:DR this is not as simple of a mechanic as people make it out to be.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
chestnutcc
Profile Joined July 2011
India429 Posts
May 07 2012 15:21 GMT
#148
On May 07 2012 22:48 Darkomicron wrote:
No, the void ray with +1 damage sometimes kills units too fast, making him unable to charge. See my post on page 4. The unupgraded void ray does less damage, getting more hits, which will then be able to charge.


No I understood grubby's thesis, but I don't understand how the upgrade scales the void rays charge mechanic i.e if it goes from 6 to 8 (+2) to 7 to 10 (+3) etc.

The peculiarity seems restricted to scvs, probes and the like, once charged this cannot matter. The other lesson is that there might be an optimal number of void rays to make to snipe colossi and the like, just enough to permit all of them to charge while focus firing.
chebhe
Profile Joined May 2012
United States113 Posts
Last Edited: 2012-05-07 17:33:22
May 07 2012 17:14 GMT
#149
When the battle is still larger, where unupgraded voidrays are killing without charge, then upgrades win out. There is a window where unupgrades will build a charge, and upgrades won't. Depends on army size, health of units. Voidrays have alot of health, so not the best example. And units dying at the hands of gateway units; whether their ground weapons are responsible for inhibiting charge must also be considered.

But if we're talking large battles which end quickly, the charge damage occurs toward the end of the battle, where damage at the beginning of the battle counts for more since it has the exponential effect of killing units off which reduces damage received over a longer period of time. This is increasingly true for lower health units, as charge takes longer and the battle is decided earlier.

And the reduction in charges will not be so great on account of only weapon upgrades; depends more on unit count and on how the unit composition focus fires. Focus fire is probably the greatest place to examine for increasing charge. Separating voids into a flank will help with this problem.

Voidray vs voidray is probably one of the most complimentary examples for demonstrating this mechanic as true. Real examples of army matchups will be much less favorable, as there are smaller units whose deaths result in great loss of damage output; not the same as in void vs void where charge is the deciding factor for both ends.

So in real game I think upgrades are much better.
Mebd: how are you fucking helping? you think i'm joking? you think I don't regularly cut myself to relieve stress? want me to email you pictures of my bloody mouse
Ender985
Profile Blog Joined August 2010
Spain910 Posts
May 07 2012 17:24 GMT
#150
Sample size too small.

But really, I can bet running 120 unupgraded VRs vs 126 unupgraded VRs can also produce this kind of results in favor of one or the other side, depending on early causalities. Since VRs damage is so variable I'm not too suprised this is also happening with 1/0 VRs.
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
Last Edited: 2012-05-07 17:43:54
May 07 2012 17:43 GMT
#151
@chebhe

Overall it's clear that upgrades are better. Against most units upgraded void rays will still be able to charge. But it's about those cases that a +1 actually makes them worse. I think that should not be. It makes no sense that a general +1 upgrade makes a unit worse. That's never the case for any other unit.
"Night will fall, and so will you"
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
May 07 2012 20:17 GMT
#152
I think that maybe if Void Rays just lost, say, 2 charges when they switched targets it might solve the problem.
(╯°□°)╯︵ ┻━┻
ShatterZer0
Profile Joined November 2010
United States1843 Posts
Last Edited: 2012-05-07 20:27:43
May 07 2012 20:25 GMT
#153
I think it just adds another dimension to voidray micro, don't focus down units, split your voidrays' attacks amongst many units in an attempt to have as many charge up as quickly as possible

EDIT: I know this will never happen... but what if they made Voidrays do level 3 charge damage for only the first click of damage or two and then had them "overheat"? It would add a different dimmension to the micro, making sure the Voidrays LOST their "Full power charge" in the first place instead of GETTING a charge during the battle? It would also make voidrays make more sense during battle...
A time to live.
Crow!
Profile Joined September 2011
United States150 Posts
Last Edited: 2012-05-07 20:37:07
May 07 2012 20:35 GMT
#154
I think it would be nice if Void Rays actually worked as the pre-game tip says: the Void Ray does more damage the longer it remains in combat. Let the charge build up and fall off gradually rather than having it be so binary.

At present, trying to get your void rays charged in any medium or larger sized battle requires anti-focusing their fire, which means losing the battle horribly.
Acritter
Profile Joined August 2010
Syria7637 Posts
May 07 2012 20:36 GMT
#155
A unit getting WEAKER with upgrades is completely unacceptable. The Void Ray's mechanics need to be reworked.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
sVnteen
Profile Joined January 2011
Germany2238 Posts
May 07 2012 20:38 GMT
#156
grubby is always right

but noone actually uses mass voidrays anyways so it doesn't really matter
MY LIFE STARTS NOW ♥
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
May 07 2012 22:04 GMT
#157
On May 08 2012 05:38 sVnteen wrote:
grubby is always right

but noone actually uses mass voidrays anyways so it doesn't really matter


Why does nobody use mass void rays? Because they're not good enough
Why are they not good enough? Because of bugs like this.
Why aren't bugs like this fixed? Because nobody uses void rays? That doesn't make sense :D

Also, http://www.teamliquid.net/forum/viewmessage.php?topic_id=333403&currentpage=12#233.
He uses mass voids.
"Night will fall, and so will you"
Darkomicron
Profile Joined November 2010
Netherlands216 Posts
May 07 2012 22:04 GMT
#158
On May 08 2012 05:38 sVnteen wrote:
grubby is always right

but noone actually uses mass voidrays anyways so it doesn't really matter


Why does nobody use mass void rays? Because they're not good enough
Why are they not good enough? Because of bugs like this.
Why aren't bugs like this fixed? Because nobody uses void rays? That doesn't make sense :D

Also, http://www.teamliquid.net/forum/viewmessage.php?topic_id=333403&currentpage=1#1.
He uses mass voids.
"Night will fall, and so will you"
daredpanda
Profile Joined January 2012
United States60 Posts
Last Edited: 2012-05-07 22:34:05
May 07 2012 22:33 GMT
#159
So is it safe to assume that getting +1 voids in pvz wouldn't add to my cause huh?
Terran sandwich with Archon bread. GG all day long!
Deletatron
Profile Joined September 2010
United States22 Posts
Last Edited: 2012-05-08 00:23:35
May 07 2012 23:51 GMT
#160
I also like the charge based on damage.

This would be a buff to voids as it would essentially be making charge time decrease with each air upgrade, although the decrease in charge time could be upset by armor upgrades from the other side (as they reduce damage taken).

The other issue is that it would mean voids charged even faster, and were thus even better, against massive units where they have the 30% increased damage or whatever it is.
Deleted!
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 259
Lowko113
trigger 75
ForJumy 17
Rex 6
StarCraft: Brood War
Britney 24565
Rain 5372
actioN 1794
GuemChi 1525
Horang2 1240
ZerO 471
Stork 362
Soma 277
Larva 276
Light 265
[ Show more ]
Mini 243
Last 203
BeSt 203
firebathero 187
Hyuk 185
EffOrt 154
hero 139
JYJ 136
Sharp 134
Hyun 99
Pusan 90
Rush 75
sorry 62
Snow 55
Barracks 50
Mind 42
soO 38
Mong 33
Sea.KH 32
yabsab 27
JulyZerg 26
Sacsri 21
Shinee 21
Movie 18
Shine 16
Icarus 16
Terrorterran 15
Noble 13
scan(afreeca) 9
Dota 2
singsing2275
Gorgc2025
Dendi143
XcaliburYe128
League of Legends
C9.Mang0334
rGuardiaN68
Counter-Strike
shoxiejesuss1034
x6flipin420
byalli232
allub135
Other Games
olofmeister1929
B2W.Neo836
crisheroes317
Livibee73
Mew2King71
QueenE43
Trikslyr27
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1516
Other Games
gamesdonequick666
StarCraft: Brood War
UltimateBattle 74
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota263
• Noizen29
• WagamamaTV0
Upcoming Events
WardiTV 2025
1h 9m
Cure vs Creator
Solar vs TBD
herO vs Spirit
Scarlett vs Gerald
Rogue vs Shameless
MaNa vs ShoWTimE
Nice vs TBD
WardiTV 2025
23h 9m
ByuN vs TBD
Clem vs TBD
OSC
1d 2h
CranKy Ducklings
1d 22h
WardiTV 2025
1d 23h
SC Evo League
2 days
Ladder Legends
2 days
BSL 21
2 days
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
3 days
[ Show More ]
BSL 21
3 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Invitational
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.