• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:43
CEST 22:43
KST 05:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL: S6 Finals played at BlizzCon 2026 Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
Cara Refund Tiket Agoda The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10575 users

[G] LiquidZenio's ZvP All-In: 3 Hatch Ling/Bane - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 10 Next All
rikter
Profile Joined November 2010
United States352 Posts
April 26 2012 00:58 GMT
#101
I went back to read the guide and have some more questions.

It seems like if toss just stole a gas with his scouting probe it would be a real issue. You either sacrifice mining to kill assimilator or reveal your early units and tech. Also, won't it be suspiscious when you don't saturate the third? And if you have all the early lings to deny a poke at the third, that in and of itself just screams all-in. Basically, if the guy scouts hard and doesn't just abandon the probe to die it seems like you are in trouble.

If you want to trick protoss, why not stay on two bases to fake the all-in, pressure with a few units and then double expand while toss is gearing up to hold a push that isn't coming?

No one wants a box of shit, even if it is for Christmas.
ELYSiUMlol
Profile Joined November 2011
United States89 Posts
April 26 2012 05:26 GMT
#102
On April 26 2012 03:15 TangSC wrote:
Show nested quote +
On April 25 2012 23:40 ELYSiUMlol wrote:
Why is it so looked down upon for Zergs to have strategic THREE BASE allins that play off the current metagame when as soon as someone posts a 1 base Terran build or some FFE followup with no planned transition it's heralded as the second coming of Jesus? I can't tell you how many times I've played vs 1 base Robo on ladder and yet everyone seems to think it's some kind of unholy sin for Zerg to play aggressively at all, even if there's a natural transition out of the build.

Well not everyone feels that way! It's just the way larva/drone mechanics work, zergs tend to like reaching the 3 fully saturated bases as early as possible. Also popular NA pros like IdrA have been advocates of pure-macro style, which is why many think Zerg cannot be aggressive in the early/midgame.


Oh, don't worry, I respect your pursuit of a unique playstyle and it's definitely necessary, there needs to be someone that writes guides that actually cater to an aggressive playstyle. It just seems that every time I see one of your threads, there are a bunch of people telling you to learn how to play, despite the fact that they probably 1/1/1 or 1 base robo every other game. I just find it silly.

Thanks for the guide btw, I love this build, 100% success rate so far.
bay life
LazinCajun
Profile Joined July 2011
United States294 Posts
Last Edited: 2012-04-26 06:31:36
April 26 2012 05:36 GMT
#103
On April 26 2012 08:17 oOOoOphidian wrote:
Zergling speed denies scouting of the third. The gas timing is the same and the protoss is only able to scout the exact same things for both builds, so they can't really tell. The point is that normally protoss would expect an all-in after seeing an early gas and ling speed, but because Zenio was using a macro based hydra build they couldn't just blind counter an all-in after scouting that or they would fall very far behind (which Naniwa in particular did quite a few times against him).



That's not true. Ling speed isn't done early enough to deny scouting the 3rd unless you delay your 3rd a long time.
rikter
Profile Joined November 2010
United States352 Posts
April 26 2012 05:51 GMT
#104
Lazin the probe can scout when it goes down, I'm talking about is he able to verify that the base isn't being saturated with drones? A fast third with poor saturation is likely to be spotted for what it is: an external macro hatch.
No one wants a box of shit, even if it is for Christmas.
LazinCajun
Profile Joined July 2011
United States294 Posts
April 26 2012 06:31 GMT
#105
rikter I was responding to somebody else, sorry. Editing my previous post for clarity.
FairForever
Profile Joined February 2011
Canada2392 Posts
April 26 2012 06:46 GMT
#106
On April 26 2012 09:58 rikter wrote:
I went back to read the guide and have some more questions.

It seems like if toss just stole a gas with his scouting probe it would be a real issue. You either sacrifice mining to kill assimilator or reveal your early units and tech. Also, won't it be suspiscious when you don't saturate the third? And if you have all the early lings to deny a poke at the third, that in and of itself just screams all-in. Basically, if the guy scouts hard and doesn't just abandon the probe to die it seems like you are in trouble.

If you want to trick protoss, why not stay on two bases to fake the all-in, pressure with a few units and then double expand while toss is gearing up to hold a push that isn't coming?



I don't know if you're here just to stir shit up, but why the heck would protoss be stealing a gas against zerg in any situation, much less a FFE?

If it was that easy pros wouldn't use it. If Protoss does a full scout of the third and it looks normal, he's going to lose his probe, so it's a tradeoff because in most cases scouting the third won't help you.
rikter
Profile Joined November 2010
United States352 Posts
April 26 2012 12:16 GMT
#107
I'm not trying to stir shit up, I'm just working backwards: this build has weird gas timings. if the 75mins allows you to spot his gas timings and let you know what's coming its probably worth the 75 mins. It might not be done often, but if you are doing this build and someone did steal gas, how would you respond?

I.e. do you pull drones to take it down asap? Do you just take the gas at the natural?
No one wants a box of shit, even if it is for Christmas.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 26 2012 12:40 GMT
#108
On April 26 2012 09:58 rikter wrote:
I went back to read the guide and have some more questions.

It seems like if toss just stole a gas with his scouting probe it would be a real issue. You either sacrifice mining to kill assimilator or reveal your early units and tech. Also, won't it be suspiscious when you don't saturate the third? And if you have all the early lings to deny a poke at the third, that in and of itself just screams all-in. Basically, if the guy scouts hard and doesn't just abandon the probe to die it seems like you are in trouble.

If you want to trick protoss, why not stay on two bases to fake the all-in, pressure with a few units and then double expand while toss is gearing up to hold a push that isn't coming?


There's a reason protoss does not steal Zerg gas - it wouldn't give any valuable information, because a queen and 2-4 lings can kill it in no time. It won't give vision of the other gas geyser and won't stay alive long enough to scout that speed has been researched. In terms of saturating the 3rd, zerg players generally don't start rallying to the 3rd until after the 6min mark (42+ supply, rally the natural to the 3rd) so there's really no indication based on lack of a saturated 3rd. It's usually when protoss moves out with 2-3 zealots to the 3rd that they would notice something is up, but by this time speed is finished and they have VERY limited time to react.

I don't like the idea of faking an all-in off 2 base and then double expanding - it's a completely different build, and not likely to be as effective as this.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 27 2012 05:56 GMT
#109
I have a question:

Why not just cancel the third after the probe dies or goes away after seeing it?

Maybe just don't take a third once probe leaves (many toss just assume fast third when no gas)? I assume though, the only reason for third is to trick toss, and standard toss will probe scout for third...

And you don't make a 2nd or 3rd queen? Why plant a tumor down if you are all inning anyways. Personally I make queens consecutievely so I never miss an inject but can kay a tumor when third pops, whcih will have the original queen there when it pops, with extra energy for a tumor and inject.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 27 2012 14:21 GMT
#110
On April 27 2012 14:56 Belial88 wrote:
I have a question:

Why not just cancel the third after the probe dies or goes away after seeing it?

Maybe just don't take a third once probe leaves (many toss just assume fast third when no gas)? I assume though, the only reason for third is to trick toss, and standard toss will probe scout for third...

And you don't make a 2nd or 3rd queen? Why plant a tumor down if you are all inning anyways. Personally I make queens consecutievely so I never miss an inject but can kay a tumor when third pops, whcih will have the original queen there when it pops, with extra energy for a tumor and inject.

There's no guarantee he won't send another probe or even the same probe back. Ling speed doesn't finish until about 7:00, so there's no way to deny him scouting the 3rd. Besides, since you're only producing a single queen, the added larva of the 3rd hatch does come into play (and works out quite nicely I might add).
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 28 2012 05:10 GMT
#111
^ okay, just making sure the reason for third is to trick toss. Ill try to cancel third if I kill probe on larger maps or something, and yea, I know you are right you can't really deny the toss from scouting third.

I see what you mean about queens though... what about making 2 queen on 2 base cancelled third if you could get away with cancelling the third?

Do you think making a 2nd queen cuts too much into the timing or strength of the build? Id think that a 2nd queen would come quick enough that it would paid for itself by the time of the push.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Oboeman
Profile Joined January 2011
Canada3980 Posts
April 28 2012 05:27 GMT
#112
On April 28 2012 14:10 Belial88 wrote:
^ okay, just making sure the reason for third is to trick toss. Ill try to cancel third if I kill probe on larger maps or something, and yea, I know you are right you can't really deny the toss from scouting third.

I see what you mean about queens though... what about making 2 queen on 2 base cancelled third if you could get away with cancelling the third?

Do you think making a 2nd queen cuts too much into the timing or strength of the build? Id think that a 2nd queen would come quick enough that it would paid for itself by the time of the push.


It's difficult to afford the second queen and the 3rd base when you are mining gas, and upgrading speed. Getting 225 minerals back from cancelling is too late I think. If you're going to build the 3rd to trick them, just use the larva from it and cut the second queen.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 28 2012 07:29 GMT
#113
Thanks Oboeman for clearing that up!
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 28 2012 15:38 GMT
#114
On April 28 2012 14:10 Belial88 wrote:
^ okay, just making sure the reason for third is to trick toss. Ill try to cancel third if I kill probe on larger maps or something, and yea, I know you are right you can't really deny the toss from scouting third.

I see what you mean about queens though... what about making 2 queen on 2 base cancelled third if you could get away with cancelling the third?

Do you think making a 2nd queen cuts too much into the timing or strength of the build? Id think that a 2nd queen would come quick enough that it would paid for itself by the time of the push.

You can't afford the second queen, I've tried a few times. You want to still drone to 26-28 supply just to be able to stream 1queen worth of lings, you'd have to cut drones to get the 2nd queen, which wouldn't help because you don't have the mineral economy to support 2hatch 2queen.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
BeeNu
Profile Joined June 2011
615 Posts
April 29 2012 03:56 GMT
#115
On April 26 2012 03:36 NrGmonk wrote:
Show nested quote +
On April 26 2012 03:15 TangSC wrote:
On April 25 2012 23:40 ELYSiUMlol wrote:
Why is it so looked down upon for Zergs to have strategic THREE BASE allins that play off the current metagame when as soon as someone posts a 1 base Terran build or some FFE followup with no planned transition it's heralded as the second coming of Jesus? I can't tell you how many times I've played vs 1 base Robo on ladder and yet everyone seems to think it's some kind of unholy sin for Zerg to play aggressively at all, even if there's a natural transition out of the build.

Well not everyone feels that way! It's just the way larva/drone mechanics work, zergs tend to like reaching the 3 fully saturated bases as early as possible. Also popular NA pros like IdrA have been advocates of pure-macro style, which is why many think Zerg cannot be aggressive in the early/midgame.

The way zerg larve mechanics work if your all-in fails, you're more all-in than other races. When zergs tried to all-in before, they just randomly sent units into an opponents' base and it usually failed because zerg players were unsure of themselves and early game zerg units tend not to do so well versus random compositions. As the game began to be figured out, other races' builds became more refined and standardized, so it became predictable how many and what units they would have when the all-in hit. This is why, in my opinion, zerg all-ins are only somewhat recent inventions compared to other races' all-ins. Roach ling allin vs ffe, roach hatch cancel all-in vs ffe, baneling all-ins vs ffe, roach ling all-in vs gateway expand, roach ling all-in vs terran, and roach baneling all-in vs terran are all controlled all-ins that have a high chance of working based on scouting.


Hm, that's a pretty interesting way to look at it. I mean a lot of the ZvT all-ins tend to get shut down if the Terran has scouted it or they blindly went for fast Siege Tanks, something you rarely see in the current metagame. Yet back when the game was young random compositions involving Siege Tanks were rather common if I recall. In other words, the more refined players and their builds get the more their opponents are able to exploit their predictability.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 29 2012 10:35 GMT
#116
you two are so meta.

The " This is why, in my opinion, zerg all-ins are only somewhat recent inventions compared to other races' all-ins" comment reminds me what david kim said of Toss: He said that Toss innovation was really far behind Z/T, because they were 1 and 2 base warp gate all-inning most of the time. After wg was slightly nerfed, Toss started to innovate more, but they are much further behind than the other 2 races.

Which is kind of cool. Kind of re-affirms what a lot of people had been saying, that Toss just weren't as innovative as the other races, to which many toss would just derp and rabidly defend their race.

So the macro race, zerg, has innovated a lot, but doesn't have much in terms of all-ins because they have stuck to macro for so long, and the all-in race is behind. And then T is just way ahead in terms of innovation... i guess a combination of macro being so rewarding due to mules, and the variety of options T has compared to other races.

I mean toss is still all-inning a lot. Genius all-inned in what, like 4/5 of his games against drg, and immortal/sentry is a relatively new all-in strat P are using.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 30 2012 17:49 GMT
#117
On April 29 2012 19:35 Belial88 wrote:
you two are so meta.

The " This is why, in my opinion, zerg all-ins are only somewhat recent inventions compared to other races' all-ins" comment reminds me what david kim said of Toss: He said that Toss innovation was really far behind Z/T, because they were 1 and 2 base warp gate all-inning most of the time. After wg was slightly nerfed, Toss started to innovate more, but they are much further behind than the other 2 races.

Which is kind of cool. Kind of re-affirms what a lot of people had been saying, that Toss just weren't as innovative as the other races, to which many toss would just derp and rabidly defend their race.

So the macro race, zerg, has innovated a lot, but doesn't have much in terms of all-ins because they have stuck to macro for so long, and the all-in race is behind. And then T is just way ahead in terms of innovation... i guess a combination of macro being so rewarding due to mules, and the variety of options T has compared to other races.

I mean toss is still all-inning a lot. Genius all-inned in what, like 4/5 of his games against drg, and immortal/sentry is a relatively new all-in strat P are using.

I would agree, there's so much talk about races being over/underpowered, but I think it's more a matter of races being underdeveloped. There are so many possible strategies/responses that haven't even been touched, so to say one race has an advantage over the other really only takes into consideration the current metagame.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
rikter
Profile Joined November 2010
United States352 Posts
May 04 2012 15:52 GMT
#118
You guys are spot on in saying that the races are undeveloped.

My personal pet peeve/best example of this is all the players who refuse to use the Terran Infestor. Wait, Terran Infestor? What? Yes, Terran Infestor, or as it is known in-game "Raven".

Consider....

Infestor

Fungal Growth: AOE, prevents movement, forces micro
Infested Terran: Spawns slow moving unit that attacks air and ground
Neural Parasite: Negates enemy units by turning them into friendly units
Burrowed Movement: Allows for sneakiness
Force Multiplier: Trading energy for combat units is the height of supply efficiency
Without Energy: Completely useless

Raven
Seeker Missile: AOE, follows unit for 15s (20s DM), forces micro
Auto Turret: Spawns a unit that attacks air and ground that is immobile but lasts longer (even longer with DM)
Point Defense Drone: Negates enemy units by deploying a device that absorbs their missile attacks
Flys: Allows for sneakiness
Force Multiplier: Trades energy for units, supply efficient.
Without Energy: Still a Detector providing mobile detection with army, flying at same speed as medivacs.

Now I know that the energy values are a bit different for the spells, but this is because (I believe) of the relative abilities of the 2 races. Example: Infested Terran cost less than auto turret because zerg has no ground units that attack air, Fungal growth costs less than seeker missile because zerg has way lass AOE than Terran and seeker missile does more damage.

Ask any terran player "if you could build infestors like zerg, would you?" and I'm pretty sure the answer would be yes. Terran may not need the Raven abillities as much as Zerg needs infestors, but the Raven is an incredibly useful unit that is underused. I think we will see more Raven play in HotS because burrow move banelings and ultras are going to make mobile detection critically important.

No one wants a box of shit, even if it is for Christmas.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
May 08 2012 02:23 GMT
#119
On May 05 2012 00:52 rikter wrote:
You guys are spot on in saying that the races are undeveloped.

My personal pet peeve/best example of this is all the players who refuse to use the Terran Infestor. Wait, Terran Infestor? What? Yes, Terran Infestor, or as it is known in-game "Raven".

Consider....

Infestor

Fungal Growth: AOE, prevents movement, forces micro
Infested Terran: Spawns slow moving unit that attacks air and ground
Neural Parasite: Negates enemy units by turning them into friendly units
Burrowed Movement: Allows for sneakiness
Force Multiplier: Trading energy for combat units is the height of supply efficiency
Without Energy: Completely useless

Raven
Seeker Missile: AOE, follows unit for 15s (20s DM), forces micro
Auto Turret: Spawns a unit that attacks air and ground that is immobile but lasts longer (even longer with DM)
Point Defense Drone: Negates enemy units by deploying a device that absorbs their missile attacks
Flys: Allows for sneakiness
Force Multiplier: Trades energy for units, supply efficient.
Without Energy: Still a Detector providing mobile detection with army, flying at same speed as medivacs.

Now I know that the energy values are a bit different for the spells, but this is because (I believe) of the relative abilities of the 2 races. Example: Infested Terran cost less than auto turret because zerg has no ground units that attack air, Fungal growth costs less than seeker missile because zerg has way lass AOE than Terran and seeker missile does more damage.

Ask any terran player "if you could build infestors like zerg, would you?" and I'm pretty sure the answer would be yes. Terran may not need the Raven abillities as much as Zerg needs infestors, but the Raven is an incredibly useful unit that is underused. I think we will see more Raven play in HotS because burrow move banelings and ultras are going to make mobile detection critically important.


Raven talk in a ZvP guide?!
Coaching www.allin-academy.com | Team www.All-Inspiration.com
BriTadeb
Profile Joined June 2011
France23 Posts
May 08 2012 08:52 GMT
#120
It is very funny to see how some people react when you make a new guide (all in l2p ...). However when someone makes a guide for 10gate zealot+1, he is congratulated... Very sad.

Anyway, why do you want to do this on Ohana and not on shakuras ?

Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#56
RotterdaM1432
TaKeTV 591
TKL 533
BRAT_OK 196
IndyStarCraft 195
SteadfastSC189
ZombieGrub152
EnkiAlexander 58
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1432
TKL 533
BRAT_OK 196
IndyStarCraft 195
SteadfastSC 189
ZombieGrub152
ProTech81
StarCraft: Brood War
Shuttle 1212
Shine 10
Counter-Strike
fl0m9485
pashabiceps1045
zeus731
Super Smash Bros
Mew2King67
Heroes of the Storm
Liquid`Hasu423
Other Games
summit1g7356
Grubby3519
Beastyqt589
FrodaN534
shahzam506
Trikslyr440
B2W.Neo373
Mlord272
C9.Mang0216
mouzStarbuck164
uThermal127
UpATreeSC71
Tefel9
fpsfer 2
Organizations
Dota 2
PGL Dota 2 - Main Stream1973
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Reevou 4
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 35
• 80smullet 21
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade854
Other Games
• imaqtpie881
• WagamamaTV291
• Shiphtur0
Upcoming Events
OSC
3h 17m
ByuN vs Shameless
PiGosaur Cup
1d 3h
The PondCast
2 days
OSC
3 days
CranKy Ducklings
3 days
GSL
4 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
4 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
5 days
GSL
5 days
Patches Events
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
5 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
Proleague 2026-06-15
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.