• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:38
CEST 08:38
KST 15:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy14
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris54Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
#1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Production Quality - Maestros of the Game Vs RSL 2 Geoff 'iNcontroL' Robinson has passed away Heaven's Balance Suggestions (roast me)
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup Sea Duckling Open (Global, Bronze-Diamond) LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
The Korean Terminology Thread Pros React To: herO's Baffling Game ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 895 users

[G] LiquidZenio's ZvP All-In: 3 Hatch Ling/Bane

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-04-24 20:13:28
April 21 2012 20:16 GMT
#1
[G] LiquidZenio's ZvP All-In: 3 Hatch Speedling Baneling

[image loading]

Hello and thank you for taking the time to view another Zerg vs Protoss guide, focusing on an aggressive build created by the Korean Pro, LiquidZenio.

Many of you probably recognize Zenio from his tournament achievements and his unique style of roach-less ZvP, which Day9 covered in Day9 Daily #412. One of the things that makes Zenio's play so exciting to watch is his willingness to mix it up and deviate from standard styles. Today we're going to look at one such creative build – the 3Hatch Ling/Baneling all-in. It is a deceptive build that takes advantage of the current ZvP trends, and can be used on most ladder and tournament maps. Ideally, it is best to use on maps where baneling busts are more effective because expansions are too wide to wall-in with 3 large buildings. For example, Terminus, Korhal, and Ohana are excellent, while Shakuras is not recommended.

The idea of executing a baneling bust against Protoss may seem far-fetched, but for some time it has been a common all-in composition that top zerg players have used against the FFE. In season 2, I remember seeing a tournament game where JulyZerg crushed his Protoss opponent with a 1-base baneling bust. He opened with the then-popular 14gas/14pool, but instead of expanding once his zerglings killed the pylon blocking the natural, JulyZerg massed zerglings and went for a super-early, successful bust.

Later when 14pool 15gas was the standard opening, I saw Nestea cripple Naniwa with a similar build: 2Base Baneling Bust, where Nestea took an expansion to trick Naniwa, then busted him slightly later than the JulyZerg version. Both of these builds were extremely effective meta-game strategies on maps with wide expansions like Tal'Darim Altar and Xel-Naga Caverns. However, the meta-game has now shifted and these types of builds are becoming less effective. With the prevalence of Zergs opening gas-less 3hatch roach/ling or “Stephano Style”, Protoss players are immediately suspicious if they scout early gas. They will most often respond by chronoboosting sentries or producing 1-2 additional cannons, which shuts down 1-2 base baneling busts. The thing that makes this build so genius is the opening resembles a 3-hatch roach macro style, so it doesn't give your protoss opponent any reason to build additional defenses:

5-6 Banelings and 25+ Speedlings arrive at opponent's base at 7:15

As long as you don't allow him to scout your gas or streaming zerglings, this an excellent way to catch a protoss player off guard and bust before warpgates or stargates finish.

References:

+ Show Spoiler +
Zenio's Liquidpedia Page
http://wiki.teamliquid.net/starcraft2/Zenio

LiquidZenio vs Naniwa (GSL Terminus SE)
http://drop.sc/124072

Tang vs Noumena (Metalopolis)
http://drop.sc/161709

Tang vs CHARLIE (Ohana LE)
http://drop.sc/161714

Tang vs FtaCtHerring (Korhal Compound LE)
http://drop.sc/161713

Tang vs GSkillHunter (Korhal Compound 3-Pylon Cannon Rush)
http://drop.sc/164734

Tang vs eFragDeaDoX (Metalopolis)
http://drop.sc/161712

Tang vsEclipse (Daybreak LE)
http://drop.sc/161711

Tang vs ExO (Entombed Valley)
http://drop.sc/161710

Tang vs ILOVECHICKS (Ohana LE)
http://drop.sc/161708

Tang vs ClashShew (Antiga Shipyard)
http://drop.sc/161707

Tang vs Banzai (Ohana LE 2-Gate Zealot)
http://drop.sc/161706

Tang vs ABomB (Ohana LE)
http://drop.sc/161705

Tang vs fLcEifeR (Korhal Compound)
http://drop.sc/164735

Tang vs cScNuTS (Antiga Shipyard)
http://drop.sc/164758

Tang vs VirtualLight (Tal'Darim Altar)
http://drop.sc/164737

Tang vs Practice (Shakuras Plateau)
http://drop.sc/164736

Day9 Daily #389: Liquid Zenio's Sturdy ZvP


Day9 Daily #412: ZvP Roach Free Zeniownage



Stream Tutorial:

+ Show Spoiler +
Tang Tutorial - LiquidZenio's 3Hatch Ling Baneling All-In:
http://www.twitch.tv/tangsc/b/315727400


Reddit Link:

+ Show Spoiler +
LiquidZenio's Ling Baneling All-In - Please upvote!


The Build Order:

+ Show Spoiler +
Note: The opening you choose should resemble a standard Zerg macro build. Most variations of pool first into 3 hatcheries are acceptable, but here is how Zenio does it assuming a 1-pylon block at natural:

9Overlord
14Pool
15Overlord
15Drone
16Queen (Inject first, tumour second, then all injects)
18 2x Lings (Keep 1 at natural to deny scouting of your main)
20 Gas (As soon as probe is down the ramp)
19-21 Drones
21 Hatchery
20 Drone
21 Overlord
21-26 Drones
26 3rd Base (4:45-5:00)
25 Zergling speed (First 100 Gas)
27 Baneling Nest (Next 50 gas)
26-31 Zerglings
31 Overlord
31+ Zerglings / Banelings.

If you're testing this build, you should have just enough gas for 5-6 banelings and 25~ Lings with speed by roughly 7:15.


Zenio's Timings:

+ Show Spoiler +
Note: While the following timings are based off Zenio vs nAniwa on GSL Terminus SE and may vary slightly from game to game, the majority of timings stay the same regardless of minor things you change early on (Like pool timing, natural timing)
http://drop.sc/124072

3:15-3:20 – When your lings come out and chase probe away from the main, you immediately start a gas (This is the only gas you build all game).
[image loading]

4:40 – Zenio lays on tumour at edge of creep and moves his single queen to expansion. With the creep connecting the bases, it becomes easier to deny probes scouting the gas geyser. Also, you should transfer your queen down to the expansion because any protoss who scouts that zerg has 3 hatcheries and a queen injecting at the expansion will likely assume business as usual.
[image loading]

5:00 – In order to resemble a 3base macro style (Like Stephano's 3hatch Roach/ling) the third base must be started by 5:00. Zergling speed should also be researching by now too.
[image loading]

5:15/5:30 Baneling nest can be started in the main.
[image loading]

5:45 - Cut drones, all zergling production. Make sure you have supply to 44.
[image loading]

6:40-7:00 – Make sure you have all three hatcheries hotkeyed and rallied. Morph in banelings and get in the habit of hotkeying your lings and banelings in a separate control group.
[image loading]

7:00-7:20 Lead with banelings and bust the front. Aim for any pylons or zealots that are part of the wall, or go for the forge.
[image loading]


Sample Game Overview:

+ Show Spoiler +
Game Link: http://drop.sc/161708

1) Exchange pleasantries with your opponents, keep it friendly!
[image loading]

2) Open pool first. Choose whichever version you're most familiar with (11,14,15. Zenio does 14)
[image loading]

3) Take a hatch as fast as you can. If he doesn't pylon block you, get a hatch up as early as 16 before the overlord (If you prefer, you can wait at 15 or 16 supply to build an overlord, queen, and 2 sets of lings before your natural).
[image loading]

4) Start your queen and 2 sets of lings, standard macro ZvP so far.
[image loading]

5) As soon as your lings have chased the probe down the ramp, start your gas.
[image loading]

6) Keep chasing that probe, you don't want him to scout your earlier-than-usual gas.
[image loading]

7) Squeeze out a few drones before you take your 3rd (but start it by 5min at the latest)
[image loading]

8) Make sure you only build one queen to inject (optional 1 tumour). Also fill gas asap.
[image loading]

9) You can't stop the probe from scouting your 3rd, and in fact you prefer that he does scout it.
[image loading]

10) Start zergling speed ASAP (4:45-5:00)
[image loading]

11) Use your next 50 gas to start your baneling nest, around 26, 27 supply or 5:15/5:30)
[image loading]

12) Cut drones at or before the 6minute mark (26~ supply) then make all zerglings. Make sure you have overlords, set the rally point, and move your initial lings out to take the xel naga. You need map control at this stage so he doesn't scout all your lings streaming.
[image loading]

13) Use 4-6 lings to surround if he has one zealot. If he has a stalker, avoid engaging it without speed.
[image loading]

14) Morph banelings outside the range of the xel naga towers but as close as possible to opponent's natural.
[image loading]

15) Once speed is complete, the cover is blown so there is no longer a reason to hide your zerglings. Set the rally closer, get your banelings moving, and use you speedlings to scout the front and kill vulnerable Protoss units.
[image loading]

16) Lead the banelings into weaknesses in the wall (Pylons, cannons). Remember forges have less HP than Cyber/Gateway.
[image loading]

17) Once you break a hole, swarm in with lings and set rally inside the expansion.
[image loading]

18) Split zerglings into the main and natural, go for probes, units, and any important pylons.
[image loading]

19) Yep, keeping it friendly!
[image loading]


Questions and Answers:

+ Show Spoiler +
Q: I was personally wondering if it is possible to have enough sentries to hold the ramp from the banelings. Would toss try and hold this off with zealot sentry? If so, what kind of transitions would we be looking at in the position we're in? In the Day9 Daily, Zenio goes into a mutalisk strategy, would roaches be the better transition?

A: It's absolutely possible to hold if you have 2+ sentries and you build additional cannons / buildings if necessary to complete the wall. I think you would have to continuously chrono-boost sentries with 3 cannons to defend. Defending this requires scouting the quantity of lings that the Zerg is producing as early as possible.

Q: How can protoss players defend this?

A: You gotta scout it or die. Every FFE build either has pressure or opens up sentries. If you open up sentries, you're in a decent position. If you open up a pressure build, you should know something is up as soon as your units die to speedlings. There's no reason to have speedlings at that timing when you go 3 hatch other than either a ling runby or a baneling bust.
Then I would reinforce my wall with gateways, add cannons, and chrono sentries. Cross my fingers and hope for the best.(Thanks to NrGMonk for submitting this answer)

Please suggest discussion questions and I will add to this section.


Feedback:

+ Show Spoiler +
Poll: Do you find the content, structure, and style of this guide effective?

5 - Excellent Guide, concise information, extremely helpful (110)
 
79%

4 - Solid Guide, good analysis, pretty helpful (16)
 
11%

1 - There is nothing to be learned from you, Tang. You're ruining eSports. (9)
 
6%

3- Average Guide, probably going to help some people. (4)
 
3%

2 - Some helpful material, but overall not very informative (1)
 
1%

140 total votes

Your vote: Do you find the content, structure, and style of this guide effective?

(Vote): 5 - Excellent Guide, concise information, extremely helpful
(Vote): 4 - Solid Guide, good analysis, pretty helpful
(Vote): 3- Average Guide, probably going to help some people.
(Vote): 2 - Some helpful material, but overall not very informative
(Vote): 1 - There is nothing to be learned from you, Tang. You're ruining eSports.



Thank you all very much for reading! Please do not hesitate to comment with any suggestions about how I can improve the quality of this and future guides.


- Tang

Courtesy of www.TangStarcraft.com
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Forbidden17
Profile Joined December 2011
666 Posts
April 21 2012 20:22 GMT
#2
awesome guide!! love the extremely well mannered opponent
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
April 21 2012 20:28 GMT
#3
You really need to leran how to play man.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
April 21 2012 20:35 GMT
#4
Nice quality guide, but the content isn't surprising. However, this build is kinda sick.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
April 21 2012 20:38 GMT
#5
sick guide. tl would be so boring without people giving to the community like tang
21 is half the truth
Forbidden17
Profile Joined December 2011
666 Posts
April 21 2012 20:38 GMT
#6
On April 22 2012 05:28 CrazyF1r3f0x wrote:
You really need to leran how to play man.

yea, how dare he make guides on the playstyles of successful pro-gamers. Tang's playstyle is so bad
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
April 21 2012 20:40 GMT
#7
If they don't see the third it might not be advisable to do this. You got this from the Zenio naniwa series right?
~~~Liquid Fighting (SC2)~~~
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 21 2012 20:41 GMT
#8
Let's talk about Zenio, not me!

Do you all think this could be a build used in response to certain scouting information, or just a blind meta-game tactic? (Not implying a blind meta-game tactic is necessarily a bad thing).
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Host-
Profile Joined December 2010
New Zealand459 Posts
April 21 2012 20:42 GMT
#9
Just when Protoss started figuring out Roach ling all ins you make a guide for this =D cheers tang, great guide as per usual.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 21 2012 20:42 GMT
#10
On April 22 2012 05:40 Yamulo wrote:
If they don't see the third it might not be advisable to do this. You got this from the Zenio naniwa series right?

Yes I did, though I have seen him use the build in other games. One of the cool aspects of this build is if you start speed with your first hundred gas, and scout to find the protoss is playing VERY defensive (3+ cannons early) you could just do a with-speed version of the Stephano style instead of going for the bust. It's only an all-in commitment once you start streaming lings.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Andromedan
Profile Joined December 2011
64 Posts
April 21 2012 20:45 GMT
#11
Thorough guide Tang
I was personally wondering if it is possible to have enough sentries to hold the ramp from the banelings. Would toss try and hold this off with zealot sentry? If so, what kind of transitions would we be looking at in the position we're in? In the Day9 Daily, Zenio goes into a mutalisk strategy, would roaches be the better transition?
This pain you hold is yours. Nobody else on God’s green earth can feel this pain, or have the indescribable feeling of pride you will have when you overcome it. This pain is not your curse; this pain is your privilege.
Host-
Profile Joined December 2010
New Zealand459 Posts
April 21 2012 20:47 GMT
#12
Do you pull drones off gas after the initial 350 or so for speed/nest/6 banes? Because if you do, I guess you can venture into a macro game even if you don't kill your opponent, obviously you need to do some damage though.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 21 2012 20:49 GMT
#13
On April 22 2012 05:45 Andromedan wrote:
Thorough guide Tang
I was personally wondering if it is possible to have enough sentries to hold the ramp from the banelings. Would toss try and hold this off with zealot sentry? If so, what kind of transitions would we be looking at in the position we're in? In the Day9 Daily, Zenio goes into a mutalisk strategy, would roaches be the better transition?

It's absolutely possible to hold if you have 2+ sentries and you build additional cannons / buildings if necessary to complete the wall. I think you would have to continuously chrono-boost sentries with 3 cannons to defend.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 21 2012 20:51 GMT
#14
On April 22 2012 05:47 Host- wrote:
Do you pull drones off gas after the initial 350 or so for speed/nest/6 banes? Because if you do, I guess you can venture into a macro game even if you don't kill your opponent, obviously you need to do some damage though.

I've used it as a make-it or break-it build so far, and haven't had success with macro transitions. I think you would have to kill the natural or at all least the probes at the natural to even it out. You do have a 3rd base, but with only 1 queen and about 20-24 Drones, you're in pretty dire straights against a secure 2base protoss.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
April 21 2012 21:03 GMT
#15
I have been meaning to learn an allin that can keep my opponent honest in a several match series. This could be what I was looking for I will have to try it out
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
rikter
Profile Joined November 2010
United States352 Posts
April 21 2012 21:04 GMT
#16
Is the third really necessary? Couldn't you just cut the third for a second queen plus 150 extra mins? I've seen Idra do something similar, in the recent series v symbol. This was a z v z game; I mention it because he had a similar comp, slightly earlier, off 2 hatch, and he wasn't even all-in, so if you want to go all in it would seem like you could do it off two bases.

If the third is a necessary feint, to keep him from preppping for the bust, could you maybe just cancel once he scouts it?

This is an improvement over the other guides, credit to you for that. The bit of analysis on how the map effects the build is a good addition. I'm on my phone and can't check, what patch are the pro replays from and what patch are your replays from?
No one wants a box of shit, even if it is for Christmas.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-04-21 21:09:44
April 21 2012 21:06 GMT
#17
On April 22 2012 06:04 rikter wrote:
Is the third really necessary? Couldn't you just cut the third for a second queen plus 150 extra mins? I've seen Idra do something similar, in the recent series v symbol. This was a z v z game; I mention it because he had a similar comp, slightly earlier, off 2 hatch, and he wasn't even all-in, so if you want to go all in it would seem like you could do it off two bases.

If the third is a necessary feint, to keep him from preppping for the bust, could you maybe just cancel once he scouts it?

This is an improvement over the other guides, credit to you for that. The bit of analysis on how the map effects the build is a good addition. I'm on my phone and can't check, what patch are the pro replays from and what patch are your replays from?

Cutting the 3rd would be too suspicious, you want the protoss player to scout that. I think it is best to let it finish, for the larva/metagame/potential macro transition.

The pro replay is a bit older, at least a season or 2 ago. My replays are mostly from this season.

Edit: If you cancel your 3rd, you have no way to deny his scouting that you've done so because speed won't be done for a while.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
qwertyindeed
Profile Joined November 2010
151 Posts
April 21 2012 21:26 GMT
#18
i play with this alot, i like GLsnutes variation much better though, u get gas at 21 and second gas around 32 supply
u end up morphing like 20blings, its just as hard to scout ,
if u see aggressive scouting u can still keep a drone at 3rd and make hatch, then cancel it when scouts gone.

with that many blings u can destroy forge and gateway too with good positioning

i have several replays of it if anyone's interested
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 21 2012 21:28 GMT
#19
On April 22 2012 06:26 qwertyindeed wrote:
i play with this alot, i like GLsnutes variation much better though, u get gas at 21 and second gas around 32 supply
u end up morphing like 20blings, its just as hard to scout ,
if u see aggressive scouting u can still keep a drone at 3rd and make hatch, then cancel it when scouts gone.

with that many blings u can destroy forge and gateway too with good positioning

i have several replays of it if anyone's interested

Absolutely, I'd love to view those reps qwerty, sounds interesting.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
WTFspaghetti
Profile Joined April 2012
United States2 Posts
April 21 2012 21:28 GMT
#20
Love the presentation, thank you Tang
I'm not questioning your honor, I'm denying it's existence
Decendos
Profile Joined August 2011
Germany1338 Posts
April 21 2012 21:38 GMT
#21
doesnt toss have 2 sentries at that time? or is this just a metagame thing vs zealot stalker stalker pressure (vs which this build is an instawin i think ;-))
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-04-21 22:22:40
April 21 2012 21:46 GMT
#22
On April 22 2012 06:38 Decendos wrote:
doesnt toss have 2 sentries at that time? or is this just a metagame thing vs zealot stalker stalker pressure (vs which this build is an instawin i think ;-))

Well so many players chrono-boost out zealots now to pressure the 3rd.
Fewer and fewer are going straight Zealot --> Sentry --> Sentry
Coaching www.allin-academy.com | Team www.All-Inspiration.com
qwertyindeed
Profile Joined November 2010
151 Posts
April 21 2012 21:48 GMT
#23
http://drop.sc/164768
with hatch 1st on shakuras- which is better-
----
http://drop.sc/164767
executed better then 1st-note:always take your 1st gas away form ramp since the probe may get in ur main and u need to hit it with ur queen near ur ramp.
----
http://drop.sc/164766
he makes like 4 cannons for some reason-it doesnt help-best execution of the 3, blings ready by 8min
---
all 3 cases there was like 2-3 setnries but toss has like a split second to react so u will have a better chance with this then 5blings since u will take down forge and the 2 pylons powering the large ramps on those maps

Note:dont make more lings at around the 45-55 supply even if u have the money- u want the minerals and gas to match when morphing the blings, after moprhing, take the 6 off gas and continue to the more lings


Sspinner
Profile Joined May 2011
United States26 Posts
April 21 2012 21:53 GMT
#24
is this really better than hitting with 8 roaches and the same amount of speedlings 1 minute later?
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
April 21 2012 21:59 GMT
#25
On April 22 2012 06:53 Sspinner wrote:
is this really better than hitting with 8 roaches and the same amount of speedlings 1 minute later?

Yes because this build looks like a standard 3 hatch, whilst a roach-ling all-in is much easier to scout.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Fliparoni
Profile Joined February 2012
205 Posts
April 21 2012 22:04 GMT
#26
Excellent guide. I was beginning to get bored of massing roaches in ZvP so this is something that I definitely want to try out. Thanks, Tang!
Oboeman
Profile Joined January 2011
Canada3980 Posts
April 21 2012 22:06 GMT
#27
On April 22 2012 06:59 CrazyF1r3f0x wrote:
Show nested quote +
On April 22 2012 06:53 Sspinner wrote:
is this really better than hitting with 8 roaches and the same amount of speedlings 1 minute later?

Yes because this build looks like a standard 3 hatch, whilst a roach-ling all-in is much easier to scout.


You can also do roach-ling all-in with the 3rd hatch and only one queen, but it is weaker because you need the money for the roaches earlier than you would need the money for the banelings. Hitting a full minute later can be potentially disastrous because warpgate will be complete, but you'll still kill him if he played overly greedy.

The 3 hatch baneling bust is brutal. It's all-in and it's cheese. It's mostly blind. I have on rare rare occasions cancelled my 2nd queen and double gassed in response to scouting a very weak wall, but normally you have to commit to it before seeing anything.

It's a great build for keeping people honest. You'll notice that when zenio does this, his opponent always builds a few more cannons against him next time they play, just in case.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 21 2012 22:11 GMT
#28
On April 22 2012 06:53 Sspinner wrote:
is this really better than hitting with 8 roaches and the same amount of speedlings 1 minute later?

I would argue yes, because it's not necessarily about maximizing the amount of units you have. The build is designed to take advantage of the window before Warp Gate completes.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
NoisyNinja
Profile Joined February 2011
United States991 Posts
April 21 2012 22:41 GMT
#29
On April 22 2012 05:28 CrazyF1r3f0x wrote:
You really need to leran how to play man.


You need to learn how to spell. His guides are based off of successful pros. If you can do better than these pros, then you have the right to verbally destroy this guide. Otherwise, you can use the guide to learn the build and also how to scout and counter the build.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
Last Edited: 2012-04-21 22:46:26
April 21 2012 22:45 GMT
#30
On April 22 2012 07:41 NoisyNinja wrote:
Show nested quote +
On April 22 2012 05:28 CrazyF1r3f0x wrote:
You really need to leran how to play man.


You need to learn how to spell. His guides are based off of successful pros. If you can do better than these pros, then you have the right to verbally destroy this guide. Otherwise, you can use the guide to learn the build and also how to scout and counter the build.

Oh come on >_>
You guys need to watch the replay before attacking me T_T
It was something his opponent said, I was just making fun of him.
Jesus
EDIT: 4 posts away from 1k!!
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Mario1209
Profile Joined September 2010
United States1077 Posts
April 21 2012 23:13 GMT
#31
thanks for another awesome guide tang!
Co-Manager of Soviet Gaming * http://twitter.com/#!/sGMarioo * http://www.facebook.com/SovietGamingfanpage * https://twitter.com/#!/SovietGaming
FairForever
Profile Joined February 2011
Canada2392 Posts
Last Edited: 2012-04-21 23:26:47
April 21 2012 23:23 GMT
#32
On April 22 2012 06:26 qwertyindeed wrote:
i play with this alot, i like GLsnutes variation much better though, u get gas at 21 and second gas around 32 supply
u end up morphing like 20blings, its just as hard to scout ,
if u see aggressive scouting u can still keep a drone at 3rd and make hatch, then cancel it when scouts gone.

with that many blings u can destroy forge and gateway too with good positioning

i have several replays of it if anyone's interested


Have to agree with this, I'm a much bigger fan of the 2gas version.

The 1gas version really gives you one go at it. If you don't break through you're kind of screwed. I didn't watch the replay but in those pictures you have you do not have enough banelings if your opponent had walled with all gateways/forge, which is instant GG.

Nerchio did this build recently (same as Zenio version) and got absolutely slaughtered when he walked in with banes and realized he could only hit the forge, cyber core or gateway. He couldn't even take down the wall.

2gas version I like a lot more - you trade some lings for some banes, but banes are a lot more useful if you're going to all-in anyway

EDIT: I remember seeing Sen do it to InControl once (I think NASL Season 2? Can't remember) using 2gas as well. But he did a 2base version though.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 22 2012 00:19 GMT
#33
On April 22 2012 08:23 FairForever wrote:
Show nested quote +
On April 22 2012 06:26 qwertyindeed wrote:
i play with this alot, i like GLsnutes variation much better though, u get gas at 21 and second gas around 32 supply
u end up morphing like 20blings, its just as hard to scout ,
if u see aggressive scouting u can still keep a drone at 3rd and make hatch, then cancel it when scouts gone.

with that many blings u can destroy forge and gateway too with good positioning

i have several replays of it if anyone's interested


Have to agree with this, I'm a much bigger fan of the 2gas version.

The 1gas version really gives you one go at it. If you don't break through you're kind of screwed. I didn't watch the replay but in those pictures you have you do not have enough banelings if your opponent had walled with all gateways/forge, which is instant GG.

I'd have to see more replays of the 2gas version, I'm not too familiar with the specifics of the tradeoff.

However, in the game Zenio played against Naniwa, Zenio went right for the forge with 5-6 banes then finished it off with Zerglings in a matter of seconds. Also, he continued to morph a few banes at a time, but you never get to 8+ banes to actually bust right through a larger building - it's definitely more zergling-centric.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
April 22 2012 00:31 GMT
#34
this is actually really really really scary
Thats "Grand-Master" SMURF to you.....
qwertyindeed
Profile Joined November 2010
151 Posts
April 22 2012 00:42 GMT
#35
On April 22 2012 09:31 AGIANTSMURF wrote:
this is actually really really really scary
20bligns at 8min mark at most they will get 1 warpin of zealots off 4-5 gateways after u get in
NoMicroWin
Profile Blog Joined August 2010
United States688 Posts
April 22 2012 00:53 GMT
#36
back to gateway expanding >.<

No, not really. This is gunna be incredibly hard to scout, and SG isn't as good vs this as it is vs Roach ling opener. Oh what to do.
If she pulls out her stalkers, you pull out your mauraders and concussive all over her tits
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
April 22 2012 01:18 GMT
#37
This is a b/o win against stuff like 8 gate where they play super greedy until they are ready to hit a timing. It's not as good against 4 gate +1 zealot or sentry into 3rd base builds, though.
Creator of sc2unmasked.com
Mahtasooma
Profile Joined November 2010
Germany475 Posts
April 22 2012 01:28 GMT
#38
I always open 11 Overpool into three hatch to punish really greedyy tosses, and I camp their ramp with the lings if I don't get in to actually prevent them from knowing what I do, because they don't even see my nat with the overpool. However, I might just as well pull back to the ramp of my nat with the lings to prevent them scouting my nat, but letting them scout the third, producing all other lings in my main until the last moment.

However, seeing your replays, your Banenest seems to be too early, you could be mining with that drone for at least 20 more seconds because you never build the lings when your Nest pops, especially since ling speed is at least 20sec away.
http://twitch.tv/mahtasooma
BenBuford
Profile Blog Joined December 2010
Denmark307 Posts
April 22 2012 01:30 GMT
#39
"GG that's how too play!"
BenBuford on twitter.
Nezi
Profile Joined June 2011
62 Posts
April 22 2012 02:11 GMT
#40
Although maps are moving away from small chokes at the natural, how would this work on a map like Shakuras where you can do a forge/gate/cyber wall off, with no pylons or space in the wall? Do you break down the forge with the banes and hope the lings finish it off?
usNEUX
Profile Joined March 2012
United States76 Posts
April 22 2012 02:12 GMT
#41
Love the guide! Always great to have more builds in my toolbox and this one is very easy to execute. Keep em coming.
Unter allem Diebesgesindel sind die Narren die schlimmsten. Sie rauben euch beides, Zeit und Stimmung. - Goethe. NEVER GIVE UP NEVER SURRENDER.
CommanchyWattkins
Profile Joined November 2011
Canada117 Posts
April 22 2012 02:16 GMT
#42
great guide

love the rage at the end :DD
BriTadeb
Profile Joined June 2011
France23 Posts
April 22 2012 02:17 GMT
#43
Hi Tang,

I don't understand your map choice for this build. Can you explain what is the point ?

Ohana : whats the difference with shakuras ? Same choke right ?


schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
April 22 2012 02:53 GMT
#44
Just a question, what are 5 banelings going to bust if he doesn't have a pylon/cannon as part of the wall?
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
April 22 2012 03:25 GMT
#45
Tang does say this build should be used on maps where you can't use 3 large buildings to block.

Nice guide Tang, though as a Protoss player I'm now going to have to set a large bounty on your head. I guess I'll have to start looping around and scouting the main at around 4:00 to see the gas, and use my Zealot to scout for a third, since there's no way I'll make it out of the main. Not sure if that'll work at high levels, but it should work at my level.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
NOOBALOPSE
Profile Joined June 2011
Canada802 Posts
Last Edited: 2012-04-22 03:43:40
April 22 2012 03:43 GMT
#46
On April 22 2012 05:42 TangSC wrote:
Show nested quote +
On April 22 2012 05:40 Yamulo wrote:
If they don't see the third it might not be advisable to do this. You got this from the Zenio naniwa series right?

Yes I did, though I have seen him use the build in other games. One of the cool aspects of this build is if you start speed with your first hundred gas, and scout to find the protoss is playing VERY defensive (3+ cannons early) you could just do a with-speed version of the Stephano style instead of going for the bust. It's only an all-in commitment once you start streaming lings.

Day9 did a daily on this!!! I remember seeing it...

Part 1
http://blip.tv/day9tv/day-9-daily-388-p1-stephano-s-zvp-brilliance-5824215
Part 2
http://blip.tv/day9tv/day-9-daily-388-p2-stephano-s-zvp-brilliance-5824241
Part 3
http://blip.tv/day9tv/day-9-daily-388-p3-stephano-s-zvp-brilliance-5824272

Just note that this is a little bit old.

Love the guide tang <3
KrakInDub
Profile Joined April 2012
Jamaica20 Posts
April 22 2012 04:04 GMT
#47
Im asking myself if it's possible to use this as an "semi" all-in Build against FFE, cause i just saw Destiny got crushed against toss playing FFE into 4 Gate +1 pressure and he just had no chance against it, when his 3rd was up he had nothing to deal with that amount of Zealots/Stalker/Sentrys and this seems very common in the current PvZ and what else does Zergs than 3 Bases before Gas? Nothing in my opinion cause your forced to all-in against FFE and pray for a win or go for a macro game. But i don't like gambling.

So i thought you can use Zenio's 3 Hatch all-in only to cripple the Protoss way enough while keep updroning without being that far behind him? Mean's you kick his forge and more or less probes so he can't proceed with his timing attack pressure and your able to get even your 3rd running and just a better eco while he must get back into his game and before he can do some serious damage you will have enough roach/lings/whatever just in time before the toss can do so?

That's just in my mind but hopeing for some opinions
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
April 22 2012 04:16 GMT
#48
On April 22 2012 13:04 KrakInDub wrote:
Im asking myself if it's possible to use this as an "semi" all-in Build against FFE, cause i just saw Destiny got crushed against toss playing FFE into 4 Gate +1 pressure and he just had no chance against it, when his 3rd was up he had nothing to deal with that amount of Zealots/Stalker/Sentrys and this seems very common in the current PvZ and what else does Zergs than 3 Bases before Gas? Nothing in my opinion cause your forced to all-in against FFE and pray for a win or go for a macro game. But i don't like gambling.

You can hold 4 gate zealots +1 just fine with 3 hatch before gas, just as long as you take gas at 40 or before and make roaches as soon as you have the gas to.
ggMufasa
Profile Joined September 2011
Australia24 Posts
April 22 2012 08:24 GMT
#49
On April 22 2012 11:53 schmutttt wrote:
Just a question, what are 5 banelings going to bust if he doesn't have a pylon/cannon as part of the wall?


could delay the attack and just morph more banelings...

though you're basially hoping that he isn't getting any sentry.
Mahtasooma
Profile Joined November 2010
Germany475 Posts
April 22 2012 09:33 GMT
#50
Also, dear Tang, could you elaborate on why you would attack that early?

It's not like he has much more stuff at 8:00 or 8:30 than he would at 7:15 when scouting three bases. And it wouldn't be as much of an allin then? The advantage of hitting at 7:15 is that warpgate tech is not done... but he wouldn't have enough gates to profit from it at 8:00, either... only that probably a single Void could be out if he went 1stargate.
http://twitch.tv/mahtasooma
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
April 22 2012 14:31 GMT
#51
I have lots of wins with a later version hitting about 8..9 minutes with 2 gas and a 40'ish drone eco.
21 is half the truth
Vralaren
Profile Joined June 2011
Sweden130 Posts
April 22 2012 14:50 GMT
#52
A well made guide of a great build. Thank you Tang!
Its like stealing candy from.... Someone u steal candy from! -LiquidSheth♥
Statique
Profile Joined March 2010
1 Post
April 22 2012 14:57 GMT
#53
Dear Mr. Tang,

I normally never post on TL, but I couldn't resist this time. I want to thank you for your kickass guides on being an agressive-pain-in-the-ass Zerg (nomnomnom). You made my ZvZ fun and understandable again, you gave me a clear guide to 3base ZvP and now a horrificly fantastic ZvP all-in guide.

Your guides are well written, give me a clear understanding of what to do in different situations and most importantly, give me builds that make SC2 a lot of fun for me, an evil bastard.

Nevermind all the haters and dirtdiggers! Please keep up this amazing work!
I look forward to your future guides and especially ZvT, because that's the only matchup I'm having trouble with, thanks to you!

Yours truly,

Statique
War does not determine who is right - only who is left. - Bertrand Russel
sgtjimmy
Profile Joined April 2011
Canada107 Posts
April 22 2012 15:05 GMT
#54
Awesome guide Tang! Offered me a whole new insight on my ZvP. Keep up the good work.
You only get what you deserve, give 100%
Indrium
Profile Joined November 2010
United States2236 Posts
April 22 2012 18:23 GMT
#55
Pretty good build and write up. Thanks.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 22 2012 23:32 GMT
#56
On April 22 2012 11:53 schmutttt wrote:
Just a question, what are 5 banelings going to bust if he doesn't have a pylon/cannon as part of the wall?

Generally you would go through the forge, since it has less hp/shields than the gateway/cyber.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
denzelz
Profile Blog Joined November 2009
United States604 Posts
April 23 2012 00:15 GMT
#57
On April 23 2012 08:32 TangSC wrote:
Show nested quote +
On April 22 2012 11:53 schmutttt wrote:
Just a question, what are 5 banelings going to bust if he doesn't have a pylon/cannon as part of the wall?

Generally you would go through the forge, since it has less hp/shields than the gateway/cyber.


A note here: this build only works if you are going to bust through a Pylon. If you have to go through a Forge, you need to wait until you have 10 Banelings. Usually that means you have to get a second gas right after you put down a Baneling nest.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 23 2012 04:43 GMT
#58
On April 23 2012 09:15 denzelz wrote:
Show nested quote +
On April 23 2012 08:32 TangSC wrote:
On April 22 2012 11:53 schmutttt wrote:
Just a question, what are 5 banelings going to bust if he doesn't have a pylon/cannon as part of the wall?

Generally you would go through the forge, since it has less hp/shields than the gateway/cyber.


A note here: this build only works if you are going to bust through a Pylon. If you have to go through a Forge, you need to wait until you have 10 Banelings. Usually that means you have to get a second gas right after you put down a Baneling nest.

I think it's better to do like Zenio did against naniwa in the first replay example: Take the 5-6 banes into the forge and then use zerglings to finish it off.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
zJayy962
Profile Blog Joined April 2010
1363 Posts
April 23 2012 04:57 GMT
#59
On April 23 2012 13:43 TangSC wrote:
Show nested quote +
On April 23 2012 09:15 denzelz wrote:
On April 23 2012 08:32 TangSC wrote:
On April 22 2012 11:53 schmutttt wrote:
Just a question, what are 5 banelings going to bust if he doesn't have a pylon/cannon as part of the wall?

Generally you would go through the forge, since it has less hp/shields than the gateway/cyber.


A note here: this build only works if you are going to bust through a Pylon. If you have to go through a Forge, you need to wait until you have 10 Banelings. Usually that means you have to get a second gas right after you put down a Baneling nest.

I think it's better to do like Zenio did against naniwa in the first replay example: Take the 5-6 banes into the forge and then use zerglings to finish it off.


Also on most maps that can't be walled off by 3 large buildings (like shakuras) this build is especially potent
LazinCajun
Profile Joined July 2011
United States294 Posts
Last Edited: 2012-04-23 05:38:08
April 23 2012 05:32 GMT
#60
As a tournament / BOX build, I can see this having some value.

As an exclusive ladder player, however, I just don't see doing something like this increasing my winrate compared to playing the standard roach/ling style unless I see the protoss being exceptionally greedy and / or walled retardedly. What are you thoughts?

(Also, lol @ the BM from the replay with ILOVECHICKS)
Kibbelz
Profile Joined March 2012
United States31 Posts
April 23 2012 05:45 GMT
#61
Tang, I've been told that you and I should talk =D

Awesome guide tho man, I'll be learning this build order tomorrow. It's awesome and I totally want to try it on ladder.
"Conventional wisdom notwithstanding, there is no reason either in football or in poetry why the two should not meet in a man's life if he has the weight and cares about the words" -Archibald MacLeish
jayaiwhy
Profile Blog Joined February 2012
Australia88 Posts
April 23 2012 05:49 GMT
#62
Thanks for the build, I was getting sick of dealing with +1 4 gate followed by Blink Stalkers -____-
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 23 2012 14:27 GMT
#63
On April 23 2012 14:32 LazinCajun wrote:
As a tournament / BOX build, I can see this having some value.

As an exclusive ladder player, however, I just don't see doing something like this increasing my winrate compared to playing the standard roach/ling style unless I see the protoss being exceptionally greedy and / or walled retardedly. What are you thoughts?

(Also, lol @ the BM from the replay with ILOVECHICKS)

I've experienced a pretty nice winrate with this style, about 80%. Surely this will change eventually, but I think it's a deadly build in the current meta-game.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
April 23 2012 14:44 GMT
#64
On April 23 2012 23:27 TangSC wrote:
Show nested quote +
On April 23 2012 14:32 LazinCajun wrote:
As a tournament / BOX build, I can see this having some value.

As an exclusive ladder player, however, I just don't see doing something like this increasing my winrate compared to playing the standard roach/ling style unless I see the protoss being exceptionally greedy and / or walled retardedly. What are you thoughts?

(Also, lol @ the BM from the replay with ILOVECHICKS)

I've experienced a pretty nice winrate with this style, about 80%. Surely this will change eventually, but I think it's a deadly build in the current meta-game.


Thanks for the build. Had great success with this since most toss these day skip the sentry and get a fast zealot or either tech when
they scout your 3rd and natural.

Play your best
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
April 23 2012 17:21 GMT
#65
Nice solid guide tang, now I have a new fun all-in to unleash on the ladder
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 23 2012 18:36 GMT
#66
On April 23 2012 23:44 FakeDeath wrote:
Show nested quote +
On April 23 2012 23:27 TangSC wrote:
On April 23 2012 14:32 LazinCajun wrote:
As a tournament / BOX build, I can see this having some value.

As an exclusive ladder player, however, I just don't see doing something like this increasing my winrate compared to playing the standard roach/ling style unless I see the protoss being exceptionally greedy and / or walled retardedly. What are you thoughts?

(Also, lol @ the BM from the replay with ILOVECHICKS)

I've experienced a pretty nice winrate with this style, about 80%. Surely this will change eventually, but I think it's a deadly build in the current meta-game.


Thanks for the build. Had great success with this since most toss these day skip the sentry and get a fast zealot or either tech when
they scout your 3rd and natural.


Yeah the majority of protoss players will not stop scouting until they see you've taken 3 bases - they really have no reason not to scout, since probes can outrun slow lings.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
FlyingToilet
Profile Joined August 2011
United States840 Posts
April 23 2012 19:01 GMT
#67
Lol at the censoring with the motivational words, but anyways ya this was an extremely helpful guide and i will be using it probably quite a lot against my practice partners and on ladder, cheers!
http://justin.tv/flyingtoilet
kmillz
Profile Joined August 2010
United States1548 Posts
Last Edited: 2012-04-23 20:18:02
April 23 2012 20:17 GMT
#68
What are things to look for the Protoss doing that would make you want to abandon ship on this plan and transition into something different?
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 23 2012 20:33 GMT
#69
Really like the guides you've been putting together lately. They are exactly what all us sub-pros should be doing.

Find a move a pro makes, try to emulate it, then try to fit it into your style.

Keep em comin!
As it turns out, marines don't actually cost any money -Jinro
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 23 2012 22:45 GMT
#70
On April 24 2012 05:17 kmillz wrote:
What are things to look for the Protoss doing that would make you want to abandon ship on this plan and transition into something different?

This is a great question. The games that I've lost while using this style were my fault. I've accidently revealed my lings, botched the execution of the bust, allowed him to scout my main gas geyser, or some other mistake. The only scouting information I can think of that would convince me not to go for the bust is seeing that the first unit Protoss creates after the cyber core is a chrono-boosted sentry AND he built 3+ cannons despite scouting my 3rd base (Rare to see that many cannons against fast 3rd Zerg).
Coaching www.allin-academy.com | Team www.All-Inspiration.com
regulator_mk
Profile Joined June 2010
United States127 Posts
April 23 2012 23:19 GMT
#71
On April 22 2012 18:33 Mahtasooma wrote:
Also, dear Tang, could you elaborate on why you would attack that early?

It's not like he has much more stuff at 8:00 or 8:30 than he would at 7:15 when scouting three bases. And it wouldn't be as much of an allin then? The advantage of hitting at 7:15 is that warpgate tech is not done... but he wouldn't have enough gates to profit from it at 8:00, either... only that probably a single Void could be out if he went 1stargate.

He doesn't need that many gates to "profit". At 8:00, he should have warpgate and at least 4 gates, which will allow him to maintain constant forcefields to close the hole your banelings busted. At 7:15, he's stuck with the sentries that he built, which should run out of forcefields unless he chrono-boosted them out.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 24 2012 01:13 GMT
#72
On April 24 2012 08:19 regulator_mk wrote:
Show nested quote +
On April 22 2012 18:33 Mahtasooma wrote:
Also, dear Tang, could you elaborate on why you would attack that early?

It's not like he has much more stuff at 8:00 or 8:30 than he would at 7:15 when scouting three bases. And it wouldn't be as much of an allin then? The advantage of hitting at 7:15 is that warpgate tech is not done... but he wouldn't have enough gates to profit from it at 8:00, either... only that probably a single Void could be out if he went 1stargate.

He doesn't need that many gates to "profit". At 8:00, he should have warpgate and at least 4 gates, which will allow him to maintain constant forcefields to close the hole your banelings busted. At 7:15, he's stuck with the sentries that he built, which should run out of forcefields unless he chrono-boosted them out.

That's my take on it too. There are protoss builds that constantly chrono-boost warpgate tech to get early 4gates, so hitting much later than 7:15 risks him being able to warp in additional Zealots/sentries. The 7:15 timing hits before WG and also usually before many sentries (if any at all, sometimes players skip them).
Coaching www.allin-academy.com | Team www.All-Inspiration.com
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
April 24 2012 02:13 GMT
#73
I don't like this build.
I've been trying it all day without success.
The timing is very strict,
if protoss gets any hint of what you're doing, like seeing a few too many lings, they will make sentries...
a lot of damn sentries

then you have nothing going for you.
moo...for DRG
Shottaz
Profile Joined December 2010
United Kingdom414 Posts
April 24 2012 08:37 GMT
#74
On April 24 2012 11:13 neoghaleon55 wrote:
I don't like this build.
I've been trying it all day without success.
The timing is very strict,
if protoss gets any hint of what you're doing, like seeing a few too many lings, they will make sentries...
a lot of damn sentries

then you have nothing going for you.


Looking at it from a Protoss view, the only tell is, like you say seeing the lings, or spotting a lack of drones and possibly early gas. The scouting probe(s) should be cleared up so in effect, the P player is seeing a standard 3rd hatch reaction to an FFE with serious droning about to occur.

If the P player sees more than 2-6 lings, its an obvious all-in and should be prepared for as such. If he sees a pack of lings, he will forcefield and flex.
Praise the sun! \o/
dynwar7
Profile Joined May 2011
1983 Posts
April 24 2012 08:54 GMT
#75
Here we go again.

Who is next in line for you to copy, Tang? Sen? DRG? Idra?



User was warned for this post

User was temp banned for this post.
Regarding the imbalance, hilarious to see Zergs defending themselves....
Deleted User 81929
Profile Joined June 2010
243 Posts
April 24 2012 10:53 GMT
#76
--- Nuked ---
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
April 24 2012 11:06 GMT
#77
On April 24 2012 17:54 DontLoseSightOfIt wrote:
Here we go again.

Who is next in line for you to copy, Tang? Sen? DRG? Idra?


At least he is crediting the players who created / popularized the builds now and isn't just presenting builds that were literally figured out in the beta anymore. This isn't even close to as silly as the protoss players here who post +1 zealot timings into blink stalker all-ins and name them after themselves.
Creator of sc2unmasked.com
tuestresfat
Profile Joined December 2010
2555 Posts
April 24 2012 11:12 GMT
#78
On April 24 2012 17:54 DontLoseSightOfIt wrote:
Here we go again.

Who is next in line for you to copy, Tang? Sen? DRG? Idra?


What's really funny is I saw the name 'Don'tLoseSightOfIt' and knew it was going to be an immature, ignorant, and condesending comment.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 24 2012 11:44 GMT
#79
On April 24 2012 17:54 DontLoseSightOfIt wrote:
Here we go again.

Who is next in line for you to copy, Tang? Sen? DRG? Idra?


I still do my own builds too, but Stephano's 11Min Maxout and DRG's Roach/Ling/Bane are in my sights.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Nomad123
Profile Blog Joined February 2011
95 Posts
April 24 2012 12:04 GMT
#80
lol look at the first four pages of this topic, so many posters with very few total posts that supposedly praise this topic. and some have only 1 post lol.

Tang, stop making many accounts to bump up your all-in guides.

User was warned for this post
Bellazuk
Profile Joined December 2011
Canada146 Posts
Last Edited: 2012-04-24 12:24:01
April 24 2012 12:10 GMT
#81
just by the title I knew it was made by tang, sick stuff man continue your "aggresive style" maybe u'll get gm this season?

You should make a guid witch really gonna help players, all-in is not the style of zerg, pros do that sometimes cuz at their level theirs alots of mind games, and they trick their opponents to tilt them. Make a good macro guide and ill be sold, not a 3 base maxout guide, just pure macro guide at timings on your opennent gas and what it means. I got many ideas for you, the 15min min broodlord drg build, opening with a quick 4 queens to deny helion, theres alot you can make and witch really gonna help the community.
“The only thing standing between you and your goal is the bullshit story you keep telling yourself as to why you can't achieve it.”
Tailss
Profile Joined November 2010
Sweden233 Posts
April 24 2012 12:31 GMT
#82
I think Slivko did something similar to this against naniwa at dreamhack eizo open.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
April 24 2012 12:36 GMT
#83
On April 24 2012 21:10 Bellazuk wrote:
just by the title I knew it was made by tang, sick stuff man continue your "aggresive style" maybe u'll get gm this season?

You should make a guid witch really gonna help players, all-in is not the style of zerg, pros do that sometimes cuz at their level theirs alots of mind games, and they trick their opponents to tilt them. Make a good macro guide and ill be sold, not a 3 base maxout guide, just pure macro guide at timings on your opennent gas and what it means. I got many ideas for you, the 15min min broodlord drg build, opening with a quick 4 queens to deny helion, theres alot you can make and witch really gonna help the community.


Personally I find these a breath of fresh air where I have my two stable builds per matchup, and would like to add an all-in to my repertoire. I don't see why this is such a problem for you, there are plenty of long term macro guides out there.
If all-ins didn't exist, solid macro play would just be..... macro play. Might as well play 10min norush.

You want me to compare this guide to your post? At least tang can represent himself decently, you can't even go three words without making a spelling mistake or grammatical error.

FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-04-24 12:44:42
April 24 2012 12:43 GMT
#84
On April 24 2012 21:10 Bellazuk wrote:
just by the title I knew it was made by tang, sick stuff man continue your "aggresive style" maybe u'll get gm this season?

You should make a guid witch really gonna help players, all-in is not the style of zerg, pros do that sometimes cuz at their level theirs alots of mind games, and they trick their opponents to tilt them.

I got many ideas for you, the 15min min broodlord drg build, opening with a quick 4 queens to deny helion, theres alot you can make and witch really gonna help the community.

The argument I try to make is that there is no "style of zerg". Yes, macro-oriented styles have dominated the NA server for a long time, but the scout-and-respond style of Zerg has never been my personal preference. I like to dictate the pace of the game by executing timing attacks, or at least some form of constant-pressure.

I do understand the importance of macro, but I approach it differently than others - that's why I don't write guides on builds like the 15min broodlord of DRG, because it's not the type of build that I use very often. If you have some replays though, I could practice with it and maybe do a guide on the macro-broodlord ZvT down the road. Thanks for the suggestions!
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Bellazuk
Profile Joined December 2011
Canada146 Posts
April 24 2012 13:37 GMT
#85
On April 24 2012 21:43 TangSC wrote:
Show nested quote +
On April 24 2012 21:10 Bellazuk wrote:
just by the title I knew it was made by tang, sick stuff man continue your "aggresive style" maybe u'll get gm this season?

You should make a guid witch really gonna help players, all-in is not the style of zerg, pros do that sometimes cuz at their level theirs alots of mind games, and they trick their opponents to tilt them.

I got many ideas for you, the 15min min broodlord drg build, opening with a quick 4 queens to deny helion, theres alot you can make and witch really gonna help the community.

The argument I try to make is that there is no "style of zerg". Yes, macro-oriented styles have dominated the NA server for a long time, but the scout-and-respond style of Zerg has never been my personal preference. I like to dictate the pace of the game by executing timing attacks, or at least some form of constant-pressure.

I do understand the importance of macro, but I approach it differently than others - that's why I don't write guides on builds like the 15min broodlord of DRG, because it's not the type of build that I use very often. If you have some replays though, I could practice with it and maybe do a guide on the macro-broodlord ZvT down the road. Thanks for the suggestions!


I'll find them and zip them and send them back to you, thanks btw, seems your really open-minded
“The only thing standing between you and your goal is the bullshit story you keep telling yourself as to why you can't achieve it.”
Oboeman
Profile Joined January 2011
Canada3980 Posts
April 24 2012 13:39 GMT
#86
On April 24 2012 11:13 neoghaleon55 wrote:
I don't like this build.
I've been trying it all day without success.
The timing is very strict,
if protoss gets any hint of what you're doing, like seeing a few too many lings, they will make sentries...
a lot of damn sentries

then you have nothing going for you.


could you post replays of your lack of success?
I've always had massive success with this type of build. I was doing 3 hatch roach ling all-ins for a while even before seeing zenio do the 3 hatch baneling, and I tried that as well. I stopped doing these builds because I was forgetting how to play a macro game against protoss, because winning was too easy. Hiding it isn't difficult and every protoss is reluctant to build 6 cannons at just a slight suspicion because they saw two more zerglings or fewer drones at the natural or something.

It's cheese but it is a powerful tool that should be used to keep protoss honest. FFE with 1 cannon and 1 sentry is unbelievably greedy. Most protoss don't even make that sentry anymore. P needs to scout harder to be sure that they are safe. If other people are using this cheese build maybe it means protoss will play more cautiously and their timings won't be as powerful against the macro zergs.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 24 2012 16:21 GMT
#87
On April 24 2012 11:13 neoghaleon55 wrote:
I don't like this build.
I've been trying it all day without success.
The timing is very strict,
if protoss gets any hint of what you're doing, like seeing a few too many lings, they will make sentries...
a lot of damn sentries

then you have nothing going for you.

It is a timing attack, so it has to be on time and you can't give it away that you're doing it. As long as you're hitting by about 7:15, they shouldn't have too many sentries though.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-04-24 19:22:35
April 24 2012 19:21 GMT
#88
On April 25 2012 01:21 TangSC wrote:
Show nested quote +
On April 24 2012 11:13 neoghaleon55 wrote:
I don't like this build.
I've been trying it all day without success.
The timing is very strict,
if protoss gets any hint of what you're doing, like seeing a few too many lings, they will make sentries...
a lot of damn sentries

then you have nothing going for you.

It is a timing attack, so it has to be on time and you can't give it away that you're doing it. As long as you're hitting by about 7:15, they shouldn't have too many sentries though.

It's important to note that if you scout your opponent blind countering you, it'd be better to not commit at all to an attack. IMO merely getting speed early is enough of an indication to any protoss that you are being cheesy, because otherwise it hurts your economy pretty bad. Part of why it worked for zenio is that he was doing 2 base hydra builds in all his other ZvPs and that build looked very similar, which made it hard for people to scout him.
Creator of sc2unmasked.com
ArcticRaven
Profile Joined August 2011
France1406 Posts
April 24 2012 20:27 GMT
#89
Nice to see a 3-hatch bane bust build, I need those so badly in BoX ^.^

However, I do not understand your choice of busted building. Why go for the forge ? Isn't taking out the cyber core/gateway more crippling ? And why not try to bring down two buildings with the bane splash ?
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
April 24 2012 20:33 GMT
#90
Hey Tang,
I'm curious what your thoughts are on Zenio's 3 hatch ling hydra---> corruptor/roach featured on day9?
I'm a little torn on it right now since going hydra does not directly feed into the infestor/brood/lingbaneling techtree.
If I'm going for a defensive style towards high tech, stephano mass spines seems like it leads to an easier transition.
moo...for DRG
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
April 24 2012 20:35 GMT
#91
On April 25 2012 05:27 ArcticRaven wrote:
Nice to see a 3-hatch bane bust build, I need those so badly in BoX ^.^

However, I do not understand your choice of busted building. Why go for the forge ? Isn't taking out the cyber core/gateway more crippling ? And why not try to bring down two buildings with the bane splash ?


the goal is to get behind the wall as fast as possible with as many remaining units as possible, and the forge has the least amount of hit points.
qwertyindeed
Profile Joined November 2010
151 Posts
April 24 2012 21:06 GMT
#92
On April 24 2012 22:39 Oboeman wrote:
Show nested quote +
On April 24 2012 11:13 neoghaleon55 wrote:
I don't like this build.
I've been trying it all day without success.
The timing is very strict,
if protoss gets any hint of what you're doing, like seeing a few too many lings, they will make sentries...
a lot of damn sentries

then you have nothing going for you.


could you post replays of your lack of success?
I've always had massive success with this type of build. I was doing 3 hatch roach ling all-ins for a while even before seeing zenio do the 3 hatch baneling, and I tried that as well. I stopped doing these builds because I was forgetting how to play a macro game against protoss, because winning was too easy. Hiding it isn't difficult and every protoss is reluctant to build 6 cannons at just a slight suspicion because they saw two more zerglings or fewer drones at the natural or something.

It's cheese but it is a powerful tool that should be used to keep protoss honest. FFE with 1 cannon and 1 sentry is unbelievably greedy. Most protoss don't even make that sentry anymore. P needs to scout harder to be sure that they are safe. If other people are using this cheese build maybe it means protoss will play more cautiously and their timings won't be as powerful against the macro zergs.


if i take the expo out and they have too many zelots, i usually transition to hydras. most toss that have held immediately counter-they dont wait for collasi (usually have stargate and a couple of gateways up)
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 25 2012 00:17 GMT
#93
On April 25 2012 06:06 qwertyindeed wrote:
Show nested quote +
On April 24 2012 22:39 Oboeman wrote:
On April 24 2012 11:13 neoghaleon55 wrote:
I don't like this build.
I've been trying it all day without success.
The timing is very strict,
if protoss gets any hint of what you're doing, like seeing a few too many lings, they will make sentries...
a lot of damn sentries

then you have nothing going for you.


could you post replays of your lack of success?
I've always had massive success with this type of build. I was doing 3 hatch roach ling all-ins for a while even before seeing zenio do the 3 hatch baneling, and I tried that as well. I stopped doing these builds because I was forgetting how to play a macro game against protoss, because winning was too easy. Hiding it isn't difficult and every protoss is reluctant to build 6 cannons at just a slight suspicion because they saw two more zerglings or fewer drones at the natural or something.

It's cheese but it is a powerful tool that should be used to keep protoss honest. FFE with 1 cannon and 1 sentry is unbelievably greedy. Most protoss don't even make that sentry anymore. P needs to scout harder to be sure that they are safe. If other people are using this cheese build maybe it means protoss will play more cautiously and their timings won't be as powerful against the macro zergs.


if i take the expo out and they have too many zelots, i usually transition to hydras. most toss that have held immediately counter-they dont wait for collasi (usually have stargate and a couple of gateways up)

Remember - this is an all-in build, if you're not having success it might be because you're trying to transition. If you're using this build against Forge Fast Expand, there shouldn't be situations where you would need to transition into hydras.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Amaterasu1234
Profile Joined November 2010
United States317 Posts
April 25 2012 02:39 GMT
#94
Can you make a guide using Zenio's 20 gas and his followup (i.e.: skipping the baneling bust but instead going for the hydra/spire)?

I've played around with the style a bit lately and I'm finding it REALLY cool (not having to deal with bs proxy pylons is so nice), though, once the toss is comfortably situated on three bases, I don't really know what to do...and, naturally, Zenio replays are a dime a dozen...
Deleted User 81929
Profile Joined June 2010
243 Posts
April 25 2012 12:53 GMT
#95
--- Nuked ---
ELYSiUMlol
Profile Joined November 2011
United States89 Posts
April 25 2012 14:40 GMT
#96
Why is it so looked down upon for Zergs to have strategic THREE BASE allins that play off the current metagame when as soon as someone posts a 1 base Terran build or some FFE followup with no planned transition it's heralded as the second coming of Jesus? I can't tell you how many times I've played vs 1 base Robo on ladder and yet everyone seems to think it's some kind of unholy sin for Zerg to play aggressively at all, even if there's a natural transition out of the build.
bay life
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 25 2012 18:15 GMT
#97
On April 25 2012 23:40 ELYSiUMlol wrote:
Why is it so looked down upon for Zergs to have strategic THREE BASE allins that play off the current metagame when as soon as someone posts a 1 base Terran build or some FFE followup with no planned transition it's heralded as the second coming of Jesus? I can't tell you how many times I've played vs 1 base Robo on ladder and yet everyone seems to think it's some kind of unholy sin for Zerg to play aggressively at all, even if there's a natural transition out of the build.

Well not everyone feels that way! It's just the way larva/drone mechanics work, zergs tend to like reaching the 3 fully saturated bases as early as possible. Also popular NA pros like IdrA have been advocates of pure-macro style, which is why many think Zerg cannot be aggressive in the early/midgame.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
FairForever
Profile Joined February 2011
Canada2392 Posts
April 25 2012 18:31 GMT
#98
On April 25 2012 04:21 oOOoOphidian wrote:
Show nested quote +
On April 25 2012 01:21 TangSC wrote:
On April 24 2012 11:13 neoghaleon55 wrote:
I don't like this build.
I've been trying it all day without success.
The timing is very strict,
if protoss gets any hint of what you're doing, like seeing a few too many lings, they will make sentries...
a lot of damn sentries

then you have nothing going for you.

It is a timing attack, so it has to be on time and you can't give it away that you're doing it. As long as you're hitting by about 7:15, they shouldn't have too many sentries though.

It's important to note that if you scout your opponent blind countering you, it'd be better to not commit at all to an attack. IMO merely getting speed early is enough of an indication to any protoss that you are being cheesy, because otherwise it hurts your economy pretty bad. Part of why it worked for zenio is that he was doing 2 base hydra builds in all his other ZvPs and that build looked very similar, which made it hard for people to scout him.


How does a 2 base build look like a 3 base build? You have to explain that one to me because most protoss players are pretty good at scouting whether the opponent is going 2 base or 3 base now...
monk
Profile Blog Joined May 2009
United States8476 Posts
April 25 2012 18:36 GMT
#99
On April 26 2012 03:15 TangSC wrote:
Show nested quote +
On April 25 2012 23:40 ELYSiUMlol wrote:
Why is it so looked down upon for Zergs to have strategic THREE BASE allins that play off the current metagame when as soon as someone posts a 1 base Terran build or some FFE followup with no planned transition it's heralded as the second coming of Jesus? I can't tell you how many times I've played vs 1 base Robo on ladder and yet everyone seems to think it's some kind of unholy sin for Zerg to play aggressively at all, even if there's a natural transition out of the build.

Well not everyone feels that way! It's just the way larva/drone mechanics work, zergs tend to like reaching the 3 fully saturated bases as early as possible. Also popular NA pros like IdrA have been advocates of pure-macro style, which is why many think Zerg cannot be aggressive in the early/midgame.

The way zerg larve mechanics work if your all-in fails, you're more all-in than other races. When zergs tried to all-in before, they just randomly sent units into an opponents' base and it usually failed because zerg players were unsure of themselves and early game zerg units tend not to do so well versus random compositions. As the game began to be figured out, other races' builds became more refined and standardized, so it became predictable how many and what units they would have when the all-in hit. This is why, in my opinion, zerg all-ins are only somewhat recent inventions compared to other races' all-ins. Roach ling allin vs ffe, roach hatch cancel all-in vs ffe, baneling all-ins vs ffe, roach ling all-in vs gateway expand, roach ling all-in vs terran, and roach baneling all-in vs terran are all controlled all-ins that have a high chance of working based on scouting.
Moderator
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
April 25 2012 23:17 GMT
#100
On April 26 2012 03:31 FairForever wrote:
Show nested quote +
On April 25 2012 04:21 oOOoOphidian wrote:
On April 25 2012 01:21 TangSC wrote:
On April 24 2012 11:13 neoghaleon55 wrote:
I don't like this build.
I've been trying it all day without success.
The timing is very strict,
if protoss gets any hint of what you're doing, like seeing a few too many lings, they will make sentries...
a lot of damn sentries

then you have nothing going for you.

It is a timing attack, so it has to be on time and you can't give it away that you're doing it. As long as you're hitting by about 7:15, they shouldn't have too many sentries though.

It's important to note that if you scout your opponent blind countering you, it'd be better to not commit at all to an attack. IMO merely getting speed early is enough of an indication to any protoss that you are being cheesy, because otherwise it hurts your economy pretty bad. Part of why it worked for zenio is that he was doing 2 base hydra builds in all his other ZvPs and that build looked very similar, which made it hard for people to scout him.


How does a 2 base build look like a 3 base build? You have to explain that one to me because most protoss players are pretty good at scouting whether the opponent is going 2 base or 3 base now...

Zergling speed denies scouting of the third. The gas timing is the same and the protoss is only able to scout the exact same things for both builds, so they can't really tell. The point is that normally protoss would expect an all-in after seeing an early gas and ling speed, but because Zenio was using a macro based hydra build they couldn't just blind counter an all-in after scouting that or they would fall very far behind (which Naniwa in particular did quite a few times against him).
Creator of sc2unmasked.com
rikter
Profile Joined November 2010
United States352 Posts
April 26 2012 00:58 GMT
#101
I went back to read the guide and have some more questions.

It seems like if toss just stole a gas with his scouting probe it would be a real issue. You either sacrifice mining to kill assimilator or reveal your early units and tech. Also, won't it be suspiscious when you don't saturate the third? And if you have all the early lings to deny a poke at the third, that in and of itself just screams all-in. Basically, if the guy scouts hard and doesn't just abandon the probe to die it seems like you are in trouble.

If you want to trick protoss, why not stay on two bases to fake the all-in, pressure with a few units and then double expand while toss is gearing up to hold a push that isn't coming?

No one wants a box of shit, even if it is for Christmas.
ELYSiUMlol
Profile Joined November 2011
United States89 Posts
April 26 2012 05:26 GMT
#102
On April 26 2012 03:15 TangSC wrote:
Show nested quote +
On April 25 2012 23:40 ELYSiUMlol wrote:
Why is it so looked down upon for Zergs to have strategic THREE BASE allins that play off the current metagame when as soon as someone posts a 1 base Terran build or some FFE followup with no planned transition it's heralded as the second coming of Jesus? I can't tell you how many times I've played vs 1 base Robo on ladder and yet everyone seems to think it's some kind of unholy sin for Zerg to play aggressively at all, even if there's a natural transition out of the build.

Well not everyone feels that way! It's just the way larva/drone mechanics work, zergs tend to like reaching the 3 fully saturated bases as early as possible. Also popular NA pros like IdrA have been advocates of pure-macro style, which is why many think Zerg cannot be aggressive in the early/midgame.


Oh, don't worry, I respect your pursuit of a unique playstyle and it's definitely necessary, there needs to be someone that writes guides that actually cater to an aggressive playstyle. It just seems that every time I see one of your threads, there are a bunch of people telling you to learn how to play, despite the fact that they probably 1/1/1 or 1 base robo every other game. I just find it silly.

Thanks for the guide btw, I love this build, 100% success rate so far.
bay life
LazinCajun
Profile Joined July 2011
United States294 Posts
Last Edited: 2012-04-26 06:31:36
April 26 2012 05:36 GMT
#103
On April 26 2012 08:17 oOOoOphidian wrote:
Zergling speed denies scouting of the third. The gas timing is the same and the protoss is only able to scout the exact same things for both builds, so they can't really tell. The point is that normally protoss would expect an all-in after seeing an early gas and ling speed, but because Zenio was using a macro based hydra build they couldn't just blind counter an all-in after scouting that or they would fall very far behind (which Naniwa in particular did quite a few times against him).



That's not true. Ling speed isn't done early enough to deny scouting the 3rd unless you delay your 3rd a long time.
rikter
Profile Joined November 2010
United States352 Posts
April 26 2012 05:51 GMT
#104
Lazin the probe can scout when it goes down, I'm talking about is he able to verify that the base isn't being saturated with drones? A fast third with poor saturation is likely to be spotted for what it is: an external macro hatch.
No one wants a box of shit, even if it is for Christmas.
LazinCajun
Profile Joined July 2011
United States294 Posts
April 26 2012 06:31 GMT
#105
rikter I was responding to somebody else, sorry. Editing my previous post for clarity.
FairForever
Profile Joined February 2011
Canada2392 Posts
April 26 2012 06:46 GMT
#106
On April 26 2012 09:58 rikter wrote:
I went back to read the guide and have some more questions.

It seems like if toss just stole a gas with his scouting probe it would be a real issue. You either sacrifice mining to kill assimilator or reveal your early units and tech. Also, won't it be suspiscious when you don't saturate the third? And if you have all the early lings to deny a poke at the third, that in and of itself just screams all-in. Basically, if the guy scouts hard and doesn't just abandon the probe to die it seems like you are in trouble.

If you want to trick protoss, why not stay on two bases to fake the all-in, pressure with a few units and then double expand while toss is gearing up to hold a push that isn't coming?



I don't know if you're here just to stir shit up, but why the heck would protoss be stealing a gas against zerg in any situation, much less a FFE?

If it was that easy pros wouldn't use it. If Protoss does a full scout of the third and it looks normal, he's going to lose his probe, so it's a tradeoff because in most cases scouting the third won't help you.
rikter
Profile Joined November 2010
United States352 Posts
April 26 2012 12:16 GMT
#107
I'm not trying to stir shit up, I'm just working backwards: this build has weird gas timings. if the 75mins allows you to spot his gas timings and let you know what's coming its probably worth the 75 mins. It might not be done often, but if you are doing this build and someone did steal gas, how would you respond?

I.e. do you pull drones to take it down asap? Do you just take the gas at the natural?
No one wants a box of shit, even if it is for Christmas.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 26 2012 12:40 GMT
#108
On April 26 2012 09:58 rikter wrote:
I went back to read the guide and have some more questions.

It seems like if toss just stole a gas with his scouting probe it would be a real issue. You either sacrifice mining to kill assimilator or reveal your early units and tech. Also, won't it be suspiscious when you don't saturate the third? And if you have all the early lings to deny a poke at the third, that in and of itself just screams all-in. Basically, if the guy scouts hard and doesn't just abandon the probe to die it seems like you are in trouble.

If you want to trick protoss, why not stay on two bases to fake the all-in, pressure with a few units and then double expand while toss is gearing up to hold a push that isn't coming?


There's a reason protoss does not steal Zerg gas - it wouldn't give any valuable information, because a queen and 2-4 lings can kill it in no time. It won't give vision of the other gas geyser and won't stay alive long enough to scout that speed has been researched. In terms of saturating the 3rd, zerg players generally don't start rallying to the 3rd until after the 6min mark (42+ supply, rally the natural to the 3rd) so there's really no indication based on lack of a saturated 3rd. It's usually when protoss moves out with 2-3 zealots to the 3rd that they would notice something is up, but by this time speed is finished and they have VERY limited time to react.

I don't like the idea of faking an all-in off 2 base and then double expanding - it's a completely different build, and not likely to be as effective as this.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 27 2012 05:56 GMT
#109
I have a question:

Why not just cancel the third after the probe dies or goes away after seeing it?

Maybe just don't take a third once probe leaves (many toss just assume fast third when no gas)? I assume though, the only reason for third is to trick toss, and standard toss will probe scout for third...

And you don't make a 2nd or 3rd queen? Why plant a tumor down if you are all inning anyways. Personally I make queens consecutievely so I never miss an inject but can kay a tumor when third pops, whcih will have the original queen there when it pops, with extra energy for a tumor and inject.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 27 2012 14:21 GMT
#110
On April 27 2012 14:56 Belial88 wrote:
I have a question:

Why not just cancel the third after the probe dies or goes away after seeing it?

Maybe just don't take a third once probe leaves (many toss just assume fast third when no gas)? I assume though, the only reason for third is to trick toss, and standard toss will probe scout for third...

And you don't make a 2nd or 3rd queen? Why plant a tumor down if you are all inning anyways. Personally I make queens consecutievely so I never miss an inject but can kay a tumor when third pops, whcih will have the original queen there when it pops, with extra energy for a tumor and inject.

There's no guarantee he won't send another probe or even the same probe back. Ling speed doesn't finish until about 7:00, so there's no way to deny him scouting the 3rd. Besides, since you're only producing a single queen, the added larva of the 3rd hatch does come into play (and works out quite nicely I might add).
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 28 2012 05:10 GMT
#111
^ okay, just making sure the reason for third is to trick toss. Ill try to cancel third if I kill probe on larger maps or something, and yea, I know you are right you can't really deny the toss from scouting third.

I see what you mean about queens though... what about making 2 queen on 2 base cancelled third if you could get away with cancelling the third?

Do you think making a 2nd queen cuts too much into the timing or strength of the build? Id think that a 2nd queen would come quick enough that it would paid for itself by the time of the push.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Oboeman
Profile Joined January 2011
Canada3980 Posts
April 28 2012 05:27 GMT
#112
On April 28 2012 14:10 Belial88 wrote:
^ okay, just making sure the reason for third is to trick toss. Ill try to cancel third if I kill probe on larger maps or something, and yea, I know you are right you can't really deny the toss from scouting third.

I see what you mean about queens though... what about making 2 queen on 2 base cancelled third if you could get away with cancelling the third?

Do you think making a 2nd queen cuts too much into the timing or strength of the build? Id think that a 2nd queen would come quick enough that it would paid for itself by the time of the push.


It's difficult to afford the second queen and the 3rd base when you are mining gas, and upgrading speed. Getting 225 minerals back from cancelling is too late I think. If you're going to build the 3rd to trick them, just use the larva from it and cut the second queen.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 28 2012 07:29 GMT
#113
Thanks Oboeman for clearing that up!
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 28 2012 15:38 GMT
#114
On April 28 2012 14:10 Belial88 wrote:
^ okay, just making sure the reason for third is to trick toss. Ill try to cancel third if I kill probe on larger maps or something, and yea, I know you are right you can't really deny the toss from scouting third.

I see what you mean about queens though... what about making 2 queen on 2 base cancelled third if you could get away with cancelling the third?

Do you think making a 2nd queen cuts too much into the timing or strength of the build? Id think that a 2nd queen would come quick enough that it would paid for itself by the time of the push.

You can't afford the second queen, I've tried a few times. You want to still drone to 26-28 supply just to be able to stream 1queen worth of lings, you'd have to cut drones to get the 2nd queen, which wouldn't help because you don't have the mineral economy to support 2hatch 2queen.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
BeeNu
Profile Joined June 2011
615 Posts
April 29 2012 03:56 GMT
#115
On April 26 2012 03:36 NrGmonk wrote:
Show nested quote +
On April 26 2012 03:15 TangSC wrote:
On April 25 2012 23:40 ELYSiUMlol wrote:
Why is it so looked down upon for Zergs to have strategic THREE BASE allins that play off the current metagame when as soon as someone posts a 1 base Terran build or some FFE followup with no planned transition it's heralded as the second coming of Jesus? I can't tell you how many times I've played vs 1 base Robo on ladder and yet everyone seems to think it's some kind of unholy sin for Zerg to play aggressively at all, even if there's a natural transition out of the build.

Well not everyone feels that way! It's just the way larva/drone mechanics work, zergs tend to like reaching the 3 fully saturated bases as early as possible. Also popular NA pros like IdrA have been advocates of pure-macro style, which is why many think Zerg cannot be aggressive in the early/midgame.

The way zerg larve mechanics work if your all-in fails, you're more all-in than other races. When zergs tried to all-in before, they just randomly sent units into an opponents' base and it usually failed because zerg players were unsure of themselves and early game zerg units tend not to do so well versus random compositions. As the game began to be figured out, other races' builds became more refined and standardized, so it became predictable how many and what units they would have when the all-in hit. This is why, in my opinion, zerg all-ins are only somewhat recent inventions compared to other races' all-ins. Roach ling allin vs ffe, roach hatch cancel all-in vs ffe, baneling all-ins vs ffe, roach ling all-in vs gateway expand, roach ling all-in vs terran, and roach baneling all-in vs terran are all controlled all-ins that have a high chance of working based on scouting.


Hm, that's a pretty interesting way to look at it. I mean a lot of the ZvT all-ins tend to get shut down if the Terran has scouted it or they blindly went for fast Siege Tanks, something you rarely see in the current metagame. Yet back when the game was young random compositions involving Siege Tanks were rather common if I recall. In other words, the more refined players and their builds get the more their opponents are able to exploit their predictability.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 29 2012 10:35 GMT
#116
you two are so meta.

The " This is why, in my opinion, zerg all-ins are only somewhat recent inventions compared to other races' all-ins" comment reminds me what david kim said of Toss: He said that Toss innovation was really far behind Z/T, because they were 1 and 2 base warp gate all-inning most of the time. After wg was slightly nerfed, Toss started to innovate more, but they are much further behind than the other 2 races.

Which is kind of cool. Kind of re-affirms what a lot of people had been saying, that Toss just weren't as innovative as the other races, to which many toss would just derp and rabidly defend their race.

So the macro race, zerg, has innovated a lot, but doesn't have much in terms of all-ins because they have stuck to macro for so long, and the all-in race is behind. And then T is just way ahead in terms of innovation... i guess a combination of macro being so rewarding due to mules, and the variety of options T has compared to other races.

I mean toss is still all-inning a lot. Genius all-inned in what, like 4/5 of his games against drg, and immortal/sentry is a relatively new all-in strat P are using.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 30 2012 17:49 GMT
#117
On April 29 2012 19:35 Belial88 wrote:
you two are so meta.

The " This is why, in my opinion, zerg all-ins are only somewhat recent inventions compared to other races' all-ins" comment reminds me what david kim said of Toss: He said that Toss innovation was really far behind Z/T, because they were 1 and 2 base warp gate all-inning most of the time. After wg was slightly nerfed, Toss started to innovate more, but they are much further behind than the other 2 races.

Which is kind of cool. Kind of re-affirms what a lot of people had been saying, that Toss just weren't as innovative as the other races, to which many toss would just derp and rabidly defend their race.

So the macro race, zerg, has innovated a lot, but doesn't have much in terms of all-ins because they have stuck to macro for so long, and the all-in race is behind. And then T is just way ahead in terms of innovation... i guess a combination of macro being so rewarding due to mules, and the variety of options T has compared to other races.

I mean toss is still all-inning a lot. Genius all-inned in what, like 4/5 of his games against drg, and immortal/sentry is a relatively new all-in strat P are using.

I would agree, there's so much talk about races being over/underpowered, but I think it's more a matter of races being underdeveloped. There are so many possible strategies/responses that haven't even been touched, so to say one race has an advantage over the other really only takes into consideration the current metagame.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
rikter
Profile Joined November 2010
United States352 Posts
May 04 2012 15:52 GMT
#118
You guys are spot on in saying that the races are undeveloped.

My personal pet peeve/best example of this is all the players who refuse to use the Terran Infestor. Wait, Terran Infestor? What? Yes, Terran Infestor, or as it is known in-game "Raven".

Consider....

Infestor

Fungal Growth: AOE, prevents movement, forces micro
Infested Terran: Spawns slow moving unit that attacks air and ground
Neural Parasite: Negates enemy units by turning them into friendly units
Burrowed Movement: Allows for sneakiness
Force Multiplier: Trading energy for combat units is the height of supply efficiency
Without Energy: Completely useless

Raven
Seeker Missile: AOE, follows unit for 15s (20s DM), forces micro
Auto Turret: Spawns a unit that attacks air and ground that is immobile but lasts longer (even longer with DM)
Point Defense Drone: Negates enemy units by deploying a device that absorbs their missile attacks
Flys: Allows for sneakiness
Force Multiplier: Trades energy for units, supply efficient.
Without Energy: Still a Detector providing mobile detection with army, flying at same speed as medivacs.

Now I know that the energy values are a bit different for the spells, but this is because (I believe) of the relative abilities of the 2 races. Example: Infested Terran cost less than auto turret because zerg has no ground units that attack air, Fungal growth costs less than seeker missile because zerg has way lass AOE than Terran and seeker missile does more damage.

Ask any terran player "if you could build infestors like zerg, would you?" and I'm pretty sure the answer would be yes. Terran may not need the Raven abillities as much as Zerg needs infestors, but the Raven is an incredibly useful unit that is underused. I think we will see more Raven play in HotS because burrow move banelings and ultras are going to make mobile detection critically important.

No one wants a box of shit, even if it is for Christmas.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
May 08 2012 02:23 GMT
#119
On May 05 2012 00:52 rikter wrote:
You guys are spot on in saying that the races are undeveloped.

My personal pet peeve/best example of this is all the players who refuse to use the Terran Infestor. Wait, Terran Infestor? What? Yes, Terran Infestor, or as it is known in-game "Raven".

Consider....

Infestor

Fungal Growth: AOE, prevents movement, forces micro
Infested Terran: Spawns slow moving unit that attacks air and ground
Neural Parasite: Negates enemy units by turning them into friendly units
Burrowed Movement: Allows for sneakiness
Force Multiplier: Trading energy for combat units is the height of supply efficiency
Without Energy: Completely useless

Raven
Seeker Missile: AOE, follows unit for 15s (20s DM), forces micro
Auto Turret: Spawns a unit that attacks air and ground that is immobile but lasts longer (even longer with DM)
Point Defense Drone: Negates enemy units by deploying a device that absorbs their missile attacks
Flys: Allows for sneakiness
Force Multiplier: Trades energy for units, supply efficient.
Without Energy: Still a Detector providing mobile detection with army, flying at same speed as medivacs.

Now I know that the energy values are a bit different for the spells, but this is because (I believe) of the relative abilities of the 2 races. Example: Infested Terran cost less than auto turret because zerg has no ground units that attack air, Fungal growth costs less than seeker missile because zerg has way lass AOE than Terran and seeker missile does more damage.

Ask any terran player "if you could build infestors like zerg, would you?" and I'm pretty sure the answer would be yes. Terran may not need the Raven abillities as much as Zerg needs infestors, but the Raven is an incredibly useful unit that is underused. I think we will see more Raven play in HotS because burrow move banelings and ultras are going to make mobile detection critically important.


Raven talk in a ZvP guide?!
Coaching www.allin-academy.com | Team www.All-Inspiration.com
BriTadeb
Profile Joined June 2011
France23 Posts
May 08 2012 08:52 GMT
#120
It is very funny to see how some people react when you make a new guide (all in l2p ...). However when someone makes a guide for 10gate zealot+1, he is congratulated... Very sad.

Anyway, why do you want to do this on Ohana and not on shakuras ?

Cereb
Profile Joined November 2011
Denmark3388 Posts
May 08 2012 09:09 GMT
#121
Tang is the man <3

As a Zerg player it's gotten to the point where you can pretty much win every zvp if you feel like it by using one of Tang's builds cause no Protoss plays safely in the first 730 mins.
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
May 09 2012 13:02 GMT
#122
On May 08 2012 17:52 BriTadeb wrote:
It is very funny to see how some people react when you make a new guide (all in l2p ...). However when someone makes a guide for 10gate zealot+1, he is congratulated... Very sad.

Anyway, why do you want to do this on Ohana and not on shakuras ?


I never see players do the Gateway/Forge/Cyber wall in at the top of Ohana like they do on Shakuras, they usually use a Pylon or a Zealot as part of the wall.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
PieTaster
Profile Joined September 2011
52 Posts
May 28 2012 19:09 GMT
#123
How do you adjust this if the protoss walls off with forge gateway and cyber?
The brofestors are after you next.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
June 07 2012 23:12 GMT
#124
On May 29 2012 04:09 PieTaster wrote:
How do you adjust this if the protoss walls off with forge gateway and cyber?

Sorry for the delayed response. On maps that can be walled with forge/gate/cyber like Shakuras, you generally wouldn't do a build like this. It's not impossible to break through the forge first (see the game of naniwa) but it just gives them more time to get sentries out.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
June 08 2012 09:40 GMT
#125
So...easily scoutable for Toss above diamond league. Guess I won't really be trying this.
Die tomorrow - Live today
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
June 08 2012 15:12 GMT
#126
On June 08 2012 18:40 DarKcS wrote:
So...easily scoutable for Toss above diamond league. Guess I won't really be trying this.

How do you figure it's easily scoutable? Did you watch any of the replays?
Coaching www.allin-academy.com | Team www.All-Inspiration.com
InfCereal
Profile Joined December 2011
Canada1759 Posts
July 03 2012 12:52 GMT
#127
On June 09 2012 00:12 TangSC wrote:
Show nested quote +
On June 08 2012 18:40 DarKcS wrote:
So...easily scoutable for Toss above diamond league. Guess I won't really be trying this.

How do you figure it's easily scoutable? Did you watch any of the replays?



I've heard protoss say that any sort of early aggression is "easily scoutable". Never really understood it myself, seeing as the zerg should be putting forth an effort not to get scouted.

I'm having success with this build against masters players as well as diamond, so his point really is moot.
Cereal
althaz
Profile Joined May 2010
Australia1001 Posts
July 16 2012 10:59 GMT
#128
Has anybody tried this vs the Jangbi build where you chrono out 2 zealots and 5 stalkers (Toss'll have 2 zeals and 3-4 stalkers out when you get to his base if he doesn't deviate from his build at all, but could have 2 zeals, 2 stalkers and 2 sentries if he scouts it coming if he went nexus 1st)?

I use this Zenio build when I get bored of Roaching players to death and it works quite well because most players don't scout it. However vs the 1-gate pressure in Jangbi's build I feel like it'll be impossible for him not to scout you fairly early on (he'll might be fighting your lings when speed finishes). On the other hand once speed finishes all of his units that are out on the map should die (he won't even have +1 just zeal/stalk) and it's hard for Toss to definitively say what is coming.

I'm curious as both a Z and (bad) P player what would happen here.
The first rule we don't talk about race conditions. of race conditions is
Oboeman
Profile Joined January 2011
Canada3980 Posts
July 16 2012 17:40 GMT
#129
On July 16 2012 19:59 althaz wrote:
Has anybody tried this vs the Jangbi build where you chrono out 2 zealots and 5 stalkers (Toss'll have 2 zeals and 3-4 stalkers out when you get to his base if he doesn't deviate from his build at all, but could have 2 zeals, 2 stalkers and 2 sentries if he scouts it coming if he went nexus 1st)?

I use this Zenio build when I get bored of Roaching players to death and it works quite well because most players don't scout it. However vs the 1-gate pressure in Jangbi's build I feel like it'll be impossible for him not to scout you fairly early on (he'll might be fighting your lings when speed finishes). On the other hand once speed finishes all of his units that are out on the map should die (he won't even have +1 just zeal/stalk) and it's hard for Toss to definitively say what is coming.

I'm curious as both a Z and (bad) P player what would happen here.


Well, the best way for protoss to scout it is to boost two zealots and send them straight into the zerg base to count drones (or zerglings).
If you move out with the first two zealots, you should always see it coming (by either getting to his base and seeing no drones, or by getting caught by 10 zerglings which he shouldn't have) and that'll give you time to start boosting sentries, adding cannons, and reinforcing your wall.

If you wait for more units before poking you are going to die. Every unit outside your base is 100% dead, and staying on one gas usually means fewer sentries.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 16 2012 18:03 GMT
#130
^ You boost 2 zealots, zerg just goes around them... by the time they arrive to zerg's third, you are being busted and you spent your gateway on 2 zealots instead of sentries.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
TsGBruzze
Profile Blog Joined April 2012
Sweden1190 Posts
July 16 2012 18:10 GMT
#131
very good guide, keep it up!
''you got to yolo things up to win''
Oboeman
Profile Joined January 2011
Canada3980 Posts
Last Edited: 2012-07-16 18:11:24
July 16 2012 18:11 GMT
#132
As far as I know, a double zealot poke is the only reliable way to scout it. Maybe you can send a zealot and a probe into the natural to try to get one of them into the main to check the gas, but I'm pretty sure the zerg can deny that with his queen and 4 lings.
The zealots arrive in time for you to start building 4 new cannons, and if those finish before he gets through the wall you will hold. I suppose you may have one fewer sentry, but you start making those zealots before the core completes. Many people go zealot zealot stalker anyway, but they don't immediately scout with the zealots.

The alternative is being dead. I do this build (and a similar 3 hatch roach/ling all-in that works on the same principle) regularly, and no one defends it blindly.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 22 2012 19:13 GMT
#133
On July 17 2012 03:11 Oboeman wrote:
As far as I know, a double zealot poke is the only reliable way to scout it. Maybe you can send a zealot and a probe into the natural to try to get one of them into the main to check the gas, but I'm pretty sure the zerg can deny that with his queen and 4 lings.
The zealots arrive in time for you to start building 4 new cannons, and if those finish before he gets through the wall you will hold. I suppose you may have one fewer sentry, but you start making those zealots before the core completes. Many people go zealot zealot stalker anyway, but they don't immediately scout with the zealots.

The alternative is being dead. I do this build (and a similar 3 hatch roach/ling all-in that works on the same principle) regularly, and no one defends it blindly.

Yeah Naniwa did the double zealot poke, and Zenio was careful not to reveal any of his speedlings until after the zealots made it across the map. His bust was still successful, zealots make a slow scout.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Hiflon
Profile Joined June 2011
Denmark22 Posts
July 23 2012 07:51 GMT
#134
Great guide!

I have a single question though. Why don't you cancel the third hatch when the probe scouted it for the extra 300 minerals?
Oboeman
Profile Joined January 2011
Canada3980 Posts
July 23 2012 08:03 GMT
#135
On July 23 2012 16:51 Hiflon wrote:
Great guide!

I have a single question though. Why don't you cancel the third hatch when the probe scouted it for the extra 300 minerals?


It is providing larva. You have 3 hatches and one queen, and that's about the right amount of larva for your drone count.

TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 23 2012 14:13 GMT
#136
On July 23 2012 16:51 Hiflon wrote:
Great guide!

I have a single question though. Why don't you cancel the third hatch when the probe scouted it for the extra 300 minerals?

You can't really stop his probe from scouting into the third again. Also in some scenarios the Protoss will move zealots across the map, and you can let them go straight to your third while you bypass them with your lings and go right for his expansion.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
HoMM
Profile Joined July 2010
Estonia635 Posts
August 10 2012 00:53 GMT
#137
I have a question about this build from a PvZ point of view, you mentioned that a protoss player needs to scout the build coming to defend or he will die..
but how you are supposed to actually scout this coming, as the 3hatcheries and lings make everything seem really unsuspicious? (I remember even Naniwa fell for it so well in that game)

Thanks
SC2 Masters Protoss - LoL Diamond adc/support www.twitter.com/hommlol www.youtube.com/homm87
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 10 2012 01:19 GMT
#138
On August 10 2012 09:53 HoMM wrote:
I have a question about this build from a PvZ point of view, you mentioned that a protoss player needs to scout the build coming to defend or he will die..
but how you are supposed to actually scout this coming, as the 3hatcheries and lings make everything seem really unsuspicious? (I remember even Naniwa fell for it so well in that game)

Thanks

If you can hide a probe early, you can scout with that, but usually you'll have to send either 2 zealots or zealot/stalker to the third, you basically have to force him to reveal Zergling speed by around 6:45, which gives you time to cut probes, chronoboost sentries, and reinforce your wall with additional cannons/pylons. Zenio managed to bypass Naniwa's Zealots as they moved across the map, and it's really important that those Zealots scout the speedlings.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 10 2012 18:20 GMT
#139
Also if you send your units to the third and see no drones/no queens, it might be a hint that something's up.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Acquire
Profile Joined May 2012
United States6 Posts
August 10 2012 19:12 GMT
#140
My friend has been doing this for months before him. . . . .

"Sleet" NA server.
There is never an answer an argument, but an argument to an answer.
Moosegills
Profile Joined March 2011
United States558 Posts
August 10 2012 19:33 GMT
#141
On August 11 2012 04:12 Acquire wrote:
My friend has been doing this for months before him. . . . .

"Sleet" NA server.


To be frank sir, no one cares that your friend did this before him.(if that is even true at all) The reason it is named after him is because he popularized it on the pro level
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
Northern_iight
Profile Joined May 2011
Canada363 Posts
August 10 2012 19:54 GMT
#142
pretty good all-in. protoss getting lazy these days with scouting. Protoss doesn't even make the effort to scout the main for gas anymore. Many builds on later right now revolves around countering stephano style. This is a very handy build to learn. Esspecially for tournaments.

So many stalker/zealot first builds are being used right now. If they don't build a sentry it's nearly impossible to hold.
Rasper
Profile Joined May 2012
United Kingdom25 Posts
August 10 2012 21:19 GMT
#143
On August 11 2012 04:54 Northern_iight wrote:
pretty good all-in. protoss getting lazy these days with scouting. Protoss doesn't even make the effort to scout the main for gas anymore. Many builds on later right now revolves around countering stephano style. This is a very handy build to learn. Esspecially for tournaments.

So many stalker/zealot first builds are being used right now. If they don't build a sentry it's nearly impossible to hold.


Yep, I do a variation of this on 2 hatch and I must be around 90% win rate vs FFE at high plat. (playing some diamond toss) Majority of protoss I play don't even bother to scout if I have a 3rd!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 11 2012 14:23 GMT
#144
On August 11 2012 04:12 Acquire wrote:
My friend has been doing this for months before him. . . . .

"Sleet" NA server.

Hey Acquire, didn't mean to insult "Sleet" - it may well have he who first did this 3-hatch bust. I doubt that Zenio saw his replay and copied him though, and it's fair to assume Zenio was the first to execute this build at the pro level.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
HelloSon
Profile Joined April 2010
United States456 Posts
August 16 2012 22:34 GMT
#145
One thing I've noticed is that lately, I've been seeing P not using a core as part of their wall in order to prevent it from getting focused down. This makes this build much stronger since you can simply run by mass lings with speed.
yo
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
August 16 2012 22:59 GMT
#146
works like a charm :p but its hard if protoss goes sentry after zealot rather than stalker
133 221 333 123 111
HelloSon
Profile Joined April 2010
United States456 Posts
August 16 2012 23:35 GMT
#147
On August 17 2012 07:59 GenesisX wrote:
works like a charm :p but its hard if protoss goes sentry after zealot rather than stalker

One trick I've picked up is you can try to sacc your overlord to lure the sentry.
yo
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 18 2012 15:25 GMT
#148
On August 17 2012 07:34 HelloSon wrote:
One thing I've noticed is that lately, I've been seeing P not using a core as part of their wall in order to prevent it from getting focused down. This makes this build much stronger since you can simply run by mass lings with speed.

Those games are always so sweet, when the opponent doesn't completely wall-in so you just run by with speedlings. It used to be that on maps like Shakuras, Protoss wall the top of the ramp with 3 large buildings (gate/core/forge) but nowadays, they often use a pylon/zealot or no wall at all. This build is becoming more effective as Protoss go greedier.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
snively
Profile Blog Joined August 2011
United States1159 Posts
August 18 2012 15:45 GMT
#149
On August 17 2012 08:35 HelloSon wrote:
Show nested quote +
On August 17 2012 07:59 GenesisX wrote:
works like a charm :p but its hard if protoss goes sentry after zealot rather than stalker

One trick I've picked up is you can try to sacc your overlord to lure the sentry.


dear lord ive fallen for this trick at least 3 times vs. baneling busts

you would think i would have learned by now... but i never do x_x
My religion is Starcraft
TiDragOnflY
Profile Joined March 2012
Netherlands130 Posts
August 18 2012 15:55 GMT
#150
Tang you are awesome for making all these guides. thank you for being a great help to the community and i hope you carry on with your good work.
''You're guaranteed a death, but you're not guaranteed another life. Might as well see what you can make of it."
shadogi
Profile Joined November 2011
United States194 Posts
Last Edited: 2012-08-18 20:25:10
August 18 2012 20:24 GMT
#151
On August 17 2012 08:35 HelloSon wrote:
Show nested quote +
On August 17 2012 07:59 GenesisX wrote:
works like a charm :p but its hard if protoss goes sentry after zealot rather than stalker

One trick I've picked up is you can try to sacc your overlord to lure the sentry.


You clearly have never heard of the Destiny Retard Magnet:



On August 11 2012 06:19 Rasper wrote:
Show nested quote +
On August 11 2012 04:54 Northern_iight wrote:
pretty good all-in. protoss getting lazy these days with scouting. Protoss doesn't even make the effort to scout the main for gas anymore. Many builds on later right now revolves around countering stephano style. This is a very handy build to learn. Esspecially for tournaments.

So many stalker/zealot first builds are being used right now. If they don't build a sentry it's nearly impossible to hold.


Yep, I do a variation of this on 2 hatch and I must be around 90% win rate vs FFE at high plat. (playing some diamond toss) Majority of protoss I play don't even bother to scout if I have a 3rd!


In rewatching many of my ZvP games, I've noticed that rarely do Protoss players ever check for the third unless they plan to cannon it, which you can stop if you chase the initial probe with your lings and watch the front of their base.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2012-08-19 03:09:16
August 19 2012 02:41 GMT
#152
I am ashamed of my former race. Not walling off? Not scouting the third? What the hell, Protoss? What the hell? Not walling off isn't even being greedy to attempt to seize an advantage, it doesn't even improve your timings by any significant amount, and any decent Zerg will scout the wall or lack thereof. Hell, not scouting for the third doesn't affect your build AT ALL. That's just straight-up laziness. Even in Plat I always, always did those two things :/
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 19 2012 12:33 GMT
#153
On August 17 2012 08:35 HelloSon wrote:
Show nested quote +
On August 17 2012 07:59 GenesisX wrote:
works like a charm :p but its hard if protoss goes sentry after zealot rather than stalker

One trick I've picked up is you can try to sacc your overlord to lure the sentry.

lol! I don't know why I don't do that against players who go sentry-first. Good trick.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
kiklion
Profile Joined April 2011
99 Posts
August 19 2012 14:51 GMT
#154
I must say I have seen great success with this build as a diamond player. I was playing something similar to this but I would get 2 queens and 3 hatches, decent saturation and a ton of lings + banelings and hit much later / delay their third. Rather than run up a ramp and lose half my forces to forcefields because my attack hit later, I would sit outside their natural and delay the third/threaten a run by. It was much less effective.

Using this I have won every match that they went FFE I believe. It can even work well against top of the ramp gateway openers. Use the original blings to bust down the pylon or the zealot and stream lings in. Lings vs zealots aren't bad if they don't have +1 and you have speed because they won't be able to kite well between attacks. Worst case you run circles around them and dart in to kill a few probes and keep running.
734pot
Profile Joined June 2012
Australia294 Posts
August 19 2012 16:14 GMT
#155
I've been doing a variation that gets ~50 more gas so i have enough banelings to kill the forge;

Second gas when i start speed (replace drone)
Next 50 gas > Take one drone off the first gas and build baneling nest with it (replace drone)
2 drones onto the second gas giving you 2 geysers with 2 drones on each.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 19 2012 22:52 GMT
#156
On August 20 2012 01:14 734pot wrote:
I've been doing a variation that gets ~50 more gas so i have enough banelings to kill the forge;

Second gas when i start speed (replace drone)
Next 50 gas > Take one drone off the first gas and build baneling nest with it (replace drone)
2 drones onto the second gas giving you 2 geysers with 2 drones on each.

Yeah I've been debating taking a 2nd gas or cancelling the third base. Will have to study some more pro games using this or similar styles.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
pyrostat
Profile Joined August 2012
Korea (South)70 Posts
August 19 2012 22:58 GMT
#157
currently 80% win rate
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 20 2012 15:53 GMT
#158
On August 19 2012 23:51 kiklion wrote:
I must say I have seen great success with this build as a diamond player. I was playing something similar to this but I would get 2 queens and 3 hatches, decent saturation and a ton of lings + banelings and hit much later / delay their third. Rather than run up a ramp and lose half my forces to forcefields because my attack hit later, I would sit outside their natural and delay the third/threaten a run by. It was much less effective.

Yeah I would argue the earlier you can bust (ie. before warpgate) the better. The problem with droning more and getting 2 queens is if they do a 7-8gate all-in, you're going to be hard pressed to hold it with only ling/bling.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
pyrostat
Profile Joined August 2012
Korea (South)70 Posts
August 21 2012 18:00 GMT
#159
hey tang, which map do you think is best for this strat? from the ladder pool. daybreak?
Moosegills
Profile Joined March 2011
United States558 Posts
August 21 2012 18:03 GMT
#160
On August 22 2012 03:00 pyrostat wrote:
hey tang, which map do you think is best for this strat? from the ladder pool. daybreak?

This build is also good on antiga (if they wall at the ramp) because they will 99% of the time have a pylon in their wall to bust.
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 22 2012 04:40 GMT
#161
On August 22 2012 03:00 pyrostat wrote:
hey tang, which map do you think is best for this strat? from the ladder pool. daybreak?

Yeah daybreak and ohana
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 22 2012 15:42 GMT
#162
On August 22 2012 03:03 Moosegills wrote:
Show nested quote +
On August 22 2012 03:00 pyrostat wrote:
hey tang, which map do you think is best for this strat? from the ladder pool. daybreak?

This build is also good on antiga (if they wall at the ramp) because they will 99% of the time have a pylon in their wall to bust.

True, even if they wall back by their nexus, it's tough for them to use all big buildings.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
SilSol
Profile Joined April 2012
Sweden2744 Posts
August 22 2012 15:56 GMT
#163
yeah pretty good guide! i've done this strategy when i'm bored mostly!
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 22 2012 16:01 GMT
#164
On August 23 2012 00:56 SilSol wrote:
yeah pretty good guide! i've done this strategy when i'm bored mostly!

So you're saying this style cures boredom? I should have mentioned that in the description...!
Coaching www.allin-academy.com | Team www.All-Inspiration.com
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 22 2012 16:32 GMT
#165
On August 23 2012 01:01 TangSC wrote:
Show nested quote +
On August 23 2012 00:56 SilSol wrote:
yeah pretty good guide! i've done this strategy when i'm bored mostly!

So you're saying this style cures boredom? I should have mentioned that in the description...!

Haha yeah on one hand cures boredom, on the other incites rage!
Knowing is half the battle... the other half is lasers.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 24 2012 03:08 GMT
#166
On August 23 2012 01:32 tehemperorer wrote:
Show nested quote +
On August 23 2012 01:01 TangSC wrote:
On August 23 2012 00:56 SilSol wrote:
yeah pretty good guide! i've done this strategy when i'm bored mostly!

So you're saying this style cures boredom? I should have mentioned that in the description...!

Haha yeah on one hand cures boredom, on the other incites rage!

Haha indeed
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Rasper
Profile Joined May 2012
United Kingdom25 Posts
August 24 2012 12:31 GMT
#167
On August 23 2012 00:56 SilSol wrote:
yeah pretty good guide! i've done this strategy when i'm bored mostly!


Getting bored of FFE vs 3 fast hatch is mostly why I use this strategy!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 25 2012 00:02 GMT
#168
On August 24 2012 21:31 Rasper wrote:
Show nested quote +
On August 23 2012 00:56 SilSol wrote:
yeah pretty good guide! i've done this strategy when i'm bored mostly!


Getting bored of FFE vs 3 fast hatch is mostly why I use this strategy!

That proves it! This style is effective and fun
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Nakranoth
Profile Joined December 2011
Spain10 Posts
August 30 2012 11:42 GMT
#169
On August 17 2012 08:35 HelloSon wrote:
Show nested quote +
On August 17 2012 07:59 GenesisX wrote:
works like a charm :p but its hard if protoss goes sentry after zealot rather than stalker

One trick I've picked up is you can try to sacc your overlord to lure the sentry.


I always do this, the overlord is a retard magnet haha

thx to the OP, i've been doing this a lot since then when I see a very bad wall or a gas greedy protoss, going for example robo or stargate before sentry or even both.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 31 2012 20:43 GMT
#170
On August 30 2012 20:42 Nakranoth wrote:
Show nested quote +
On August 17 2012 08:35 HelloSon wrote:
On August 17 2012 07:59 GenesisX wrote:
works like a charm :p but its hard if protoss goes sentry after zealot rather than stalker

One trick I've picked up is you can try to sacc your overlord to lure the sentry.


I always do this, the overlord is a retard magnet haha

thx to the OP, i've been doing this a lot since then when I see a very bad wall or a gas greedy protoss, going for example robo or stargate before sentry or even both.

Yeah it works well against greedy players, or players who send out Zealots/Stalkers to pressure/scout the third. Just gotta be careful not to reveal speed until the bust.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
SickeL
Profile Blog Joined June 2012
110 Posts
September 03 2012 05:52 GMT
#171
Tang, why do you like all ins so much? T~T I want to love you but I can't.
A wise man once said "Oppa Gangnam style."
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
September 03 2012 15:14 GMT
#172
On September 03 2012 14:52 SickeL wrote:
Tang, why do you like all ins so much? T~T I want to love you but I can't.

<3 haha
When I first got started in SC2, I played on a laptop and lagged too much in the mid/late game. I literally was forced to end the game before 10 minutes, and this mindset has stuck with me. I have a new desktop and I don't all-in nearly as often as those days, but yes, I do like all-ins a lot
Coaching www.allin-academy.com | Team www.All-Inspiration.com
AndySCWilson
Profile Joined September 2010
43 Posts
September 11 2012 00:40 GMT
#173
So basically as long as they have a sentry out and can warp in sentrys you lose....

Or am I missing something here?
j.k.l
Profile Joined September 2012
112 Posts
September 11 2012 01:28 GMT
#174
only if you played terran or toss.

i too play zerg and i feel zerg isn't made for all ins. way too less affective imo then terran/toss all ins.
~ Spirit will set you free ~
InfCereal
Profile Joined December 2011
Canada1759 Posts
September 11 2012 01:32 GMT
#175
On September 11 2012 09:40 AndySCWilson wrote:
So basically as long as they have a sentry out and can warp in sentrys you lose....

Or am I missing something here?



They also have to be watching and have the reaction time.

On the other hand, send an overlord into their main before you attack. The sentry will go up to kill it.
Cereal
Oboeman
Profile Joined January 2011
Canada3980 Posts
September 11 2012 01:54 GMT
#176
On September 11 2012 09:40 AndySCWilson wrote:
So basically as long as they have a sentry out and can warp in sentrys you lose....

Or am I missing something here?


You might still fine, because you hit early enough before warpgate finishes. He has to forcefield the hole in his wall (and everyone leaves a hole these days) and then you attack any exposed pylons and the forge, and as soon as there is more than one hole he rapidly runs out of energy.

If he was blindly chronoboosting 3 sentries, you're probably out of luck, unless he really whiffs his forcefields or takes the overlord bait.
Doubting
Profile Joined August 2012
Canada981 Posts
September 11 2012 01:56 GMT
#177
anymore builds you working on Tang?

Your ZvZ aggression helped me get to masters.
Life: The New Champion!!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
September 11 2012 21:51 GMT
#178
On September 11 2012 09:40 AndySCWilson wrote:
So basically as long as they have a sentry out and can warp in sentrys you lose....

Or am I missing something here?

Not necessarily. I don't think there are many builds where warpgate will complete in time to warp in new sentries, so in effect your opponent would need to chronoboost out his first three sentries (starting pretty early on) to hold this attack. Very few players do this, as they'll either be chronoboosting probes, their robo, or tech-upgrades.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
September 11 2012 21:52 GMT
#179
On September 11 2012 10:56 Doubting wrote:
anymore builds you working on Tang?

Your ZvZ aggression helped me get to masters.

Yes a few in the works another ZvZ will be first, on a style of baneling all-in (or is it?) lol

Even though I hate banelings in ZvZ, many players swear by them so I thought I'd do a guide on a more aggressive variation.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
September 11 2012 21:53 GMT
#180
On September 11 2012 10:28 j.k.l wrote:
only if you played terran or toss.

i too play zerg and i feel zerg isn't made for all ins. way too less affective imo then terran/toss all ins.

All races can execute highly effective all-ins.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Laffs
Profile Joined September 2010
Canada25 Posts
September 21 2012 17:06 GMT
#181
i too play zerg and i feel zerg isn't made for all ins. way too less affective imo then terran/toss all ins.


No way! Zerg has some of the strongest pushes because they have to sacrifice money and larva to do strong pushes! Doing that a lot and making a big push is like the epitome of an all-in haha.
UWO CSL
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
October 09 2012 21:37 GMT
#182
On September 22 2012 02:06 Laffs wrote:
Show nested quote +
i too play zerg and i feel zerg isn't made for all ins. way too less affective imo then terran/toss all ins.


No way! Zerg has some of the strongest pushes because they have to sacrifice money and larva to do strong pushes! Doing that a lot and making a big push is like the epitome of an all-in haha.

Everyone has a different opinion of how a race "should" be played, I don't really think there's a right or wrong answer! You can be successful with a wide range of styles/builds; I think part of the beauty of SC2 is this depth and variety.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
shadogi
Profile Joined November 2011
United States194 Posts
October 10 2012 01:21 GMT
#183
On October 10 2012 06:37 TangSC wrote:
Show nested quote +
On September 22 2012 02:06 Laffs wrote:
i too play zerg and i feel zerg isn't made for all ins. way too less affective imo then terran/toss all ins.


No way! Zerg has some of the strongest pushes because they have to sacrifice money and larva to do strong pushes! Doing that a lot and making a big push is like the epitome of an all-in haha.

Everyone has a different opinion of how a race "should" be played, I don't really think there's a right or wrong answer! You can be successful with a wide range of styles/builds; I think part of the beauty of SC2 is this depth and variety.


Out of curiosity, Tang, how do you feel this all in compares to the very similar roach bust that hits around 7:40? It seems to me that having the roaches allows for more use of your "expensive" units as opposed to just suiciding banelings.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
October 10 2012 14:39 GMT
#184
On October 10 2012 10:21 shadogi wrote:
Show nested quote +
On October 10 2012 06:37 TangSC wrote:
On September 22 2012 02:06 Laffs wrote:
i too play zerg and i feel zerg isn't made for all ins. way too less affective imo then terran/toss all ins.


No way! Zerg has some of the strongest pushes because they have to sacrifice money and larva to do strong pushes! Doing that a lot and making a big push is like the epitome of an all-in haha.

Everyone has a different opinion of how a race "should" be played, I don't really think there's a right or wrong answer! You can be successful with a wide range of styles/builds; I think part of the beauty of SC2 is this depth and variety.


Out of curiosity, Tang, how do you feel this all in compares to the very similar roach bust that hits around 7:40? It seems to me that having the roaches allows for more use of your "expensive" units as opposed to just suiciding banelings.

I'm not too familiar with the build actually, but I know when I do Roach/Ling timings the most dreaded scenario is my opponent gets his first Voidray out before I snipe the pylon powering the Stargate. I think that first Voidray is very likely completed by the time the Roaches arrive at 7:40. What has been your experience with that timing?
Coaching www.allin-academy.com | Team www.All-Inspiration.com
shadogi
Profile Joined November 2011
United States194 Posts
Last Edited: 2012-10-10 20:16:55
October 10 2012 20:04 GMT
#185
On October 10 2012 23:39 TangSC wrote:
Show nested quote +
On October 10 2012 10:21 shadogi wrote:
On October 10 2012 06:37 TangSC wrote:
On September 22 2012 02:06 Laffs wrote:
i too play zerg and i feel zerg isn't made for all ins. way too less affective imo then terran/toss all ins.


No way! Zerg has some of the strongest pushes because they have to sacrifice money and larva to do strong pushes! Doing that a lot and making a big push is like the epitome of an all-in haha.

Everyone has a different opinion of how a race "should" be played, I don't really think there's a right or wrong answer! You can be successful with a wide range of styles/builds; I think part of the beauty of SC2 is this depth and variety.


Out of curiosity, Tang, how do you feel this all in compares to the very similar roach bust that hits around 7:40? It seems to me that having the roaches allows for more use of your "expensive" units as opposed to just suiciding banelings.

I'm not too familiar with the build actually, but I know when I do Roach/Ling timings the most dreaded scenario is my opponent gets his first Voidray out before I snipe the pylon powering the Stargate. I think that first Voidray is very likely completed by the time the Roaches arrive at 7:40. What has been your experience with that timing?


I've only done this sort of bust a couple of times, but, when my opponent did go stargate, the void ray had just popped when my attack hit. The VR shredded my roaches pretty fast, but wasn't able to handle the speedling that came with the initial push or the reinforcements. Despite the VR having impunity over my units, it couldn't kill them fast enough to matter. For reference, the approximate build is (obvious variations based on the scouting probes):

+ Show Spoiler +

14 - Pool
16 - Hatch
15-19 - Queen and lings
21 - Gas
20 - Hatch
28 - Roach Warren

****Stop Drones****

27 - Overlord
@100 Gas - Speed
28 - Lings
28 - Overlord
28-38 - Roaches (Rally Across Map)
38 - Overlord x2
38+ - Lings (Rally to Roaches)

@7:50 - Dance lings once inside opponents natural.

First wave hits ~7:40 with 5 roaches and a handful of speedlings. Bust down the door with the roaches and rally in reinforcing lings to finish off your opponent.
ian952
Profile Joined February 2012
Canada124 Posts
October 10 2012 20:09 GMT
#186
What if your opponent force field the hole in his wall and then warps in more sentries for more force fields?
...
shadogi
Profile Joined November 2011
United States194 Posts
Last Edited: 2012-10-10 20:19:58
October 10 2012 20:17 GMT
#187
On October 11 2012 05:09 ian952 wrote:
What if your opponent force field the hole in his wall and then warps in more sentries for more force fields?


The problem is that they are only going to have one sentry and warp gate shouldn't be even close to being complete by 7:15. If they went gateway expand, then WG can be done by ~6:40, but, even then, they will most likely only have one or two gates available and only so much gas to burn.
monkxly
Profile Blog Joined January 2009
Canada241 Posts
October 10 2012 20:22 GMT
#188
this is useful

Toss are getting way too greedy these days and this is a great all in to mix in
get a spire
Oboeman
Profile Joined January 2011
Canada3980 Posts
Last Edited: 2012-10-10 22:10:43
October 10 2012 22:08 GMT
#189
On October 11 2012 05:09 ian952 wrote:
What if your opponent force field the hole in his wall and then warps in more sentries for more force fields?


break the forge and any pylons in the wall. you can usually open up holes faster than he can warp in more sentries to fill them.
especially if you do roach/ling instead of baneling.

I'm not too familiar with the build actually, but I know when I do Roach/Ling timings the most dreaded scenario is my opponent gets his first Voidray out before I snipe the pylon powering the Stargate. I think that first Voidray is very likely completed by the time the Roaches arrive at 7:40. What has been your experience with that timing?


The void ray is never out fast enough to save his wall from the roaches, and once you are in his base, you kill everything with speedlings.

I went on a rampage on ladder doing the 3 hatch roach/ling build that shadogi is referring to. I'm masters on NA and this build carried me into top 8 of my division pretty easily. Here's 21 zvp games in a row, and I went 19-2. In my two losses I screwed up the build. One game I started the roach warren 30 seconds late and he barely held because I was late. In another game I forgot to start ling speed so I couldn't reinforce properly.

http://drop.sc/257589
http://drop.sc/257590
http://drop.sc/257591
http://drop.sc/257592
http://drop.sc/257593
http://drop.sc/257594
http://drop.sc/257595
http://drop.sc/257597
http://drop.sc/258042
http://drop.sc/258043
http://drop.sc/258813
http://drop.sc/258814
http://drop.sc/258815
http://drop.sc/259482
http://drop.sc/259483
http://drop.sc/259485
http://drop.sc/259487
http://drop.sc/259488
http://drop.sc/259489
http://drop.sc/259490
http://drop.sc/259491

enjoy.

it works just like the baneling bust - it is very hard to see it coming, and no one is ever prepared.
Wallack
Profile Joined December 2010
Spain7 Posts
October 17 2012 07:48 GMT
#190
On October 11 2012 07:08 Oboeman wrote:
Show nested quote +
On October 11 2012 05:09 ian952 wrote:
What if your opponent force field the hole in his wall and then warps in more sentries for more force fields?


break the forge and any pylons in the wall. you can usually open up holes faster than he can warp in more sentries to fill them.
especially if you do roach/ling instead of baneling.

Show nested quote +
I'm not too familiar with the build actually, but I know when I do Roach/Ling timings the most dreaded scenario is my opponent gets his first Voidray out before I snipe the pylon powering the Stargate. I think that first Voidray is very likely completed by the time the Roaches arrive at 7:40. What has been your experience with that timing?


The void ray is never out fast enough to save his wall from the roaches, and once you are in his base, you kill everything with speedlings.

I went on a rampage on ladder doing the 3 hatch roach/ling build that shadogi is referring to. I'm masters on NA and this build carried me into top 8 of my division pretty easily. Here's 21 zvp games in a row, and I went 19-2. In my two losses I screwed up the build. One game I started the roach warren 30 seconds late and he barely held because I was late. In another game I forgot to start ling speed so I couldn't reinforce properly.

http://drop.sc/257589
http://drop.sc/257590
http://drop.sc/257591
http://drop.sc/257592
http://drop.sc/257593
http://drop.sc/257594
http://drop.sc/257595
http://drop.sc/257597
http://drop.sc/258042
http://drop.sc/258043
http://drop.sc/258813
http://drop.sc/258814
http://drop.sc/258815
http://drop.sc/259482
http://drop.sc/259483
http://drop.sc/259485
http://drop.sc/259487
http://drop.sc/259488
http://drop.sc/259489
http://drop.sc/259490
http://drop.sc/259491

enjoy.

it works just like the baneling bust - it is very hard to see it coming, and no one is ever prepared.


Is there a post about it? why don't you create one explaining it?

Kind regards!
I cry when angels deserve to die
Maismz
Profile Joined December 2011
France15 Posts
October 17 2012 09:37 GMT
#191
Hey, tried this against a nexus first into forge, worked well, but against 1g expand how is this build doing ? THe toss will have some centry and bane doesn't do rly well against centry . . .
lodeet
Profile Joined September 2011
United States147 Posts
October 17 2012 09:54 GMT
#192
On October 17 2012 18:37 Maismz wrote:
Hey, tried this against a nexus first into forge, worked well, but against 1g expand how is this build doing ? THe toss will have some centry and bane doesn't do rly well against centry . . .


Hit or miss.

They will have 2 sentries and can ff while reinforcing wall off with cannons or gateways. If you catch them sleeping though it's gg.

I think I have only lost using this build to fe into 4 gate.
Levernz
Profile Joined August 2011
Canada50 Posts
October 17 2012 19:03 GMT
#193
I will try both tonight, Roach/Ling push & the bane/lings all in are really good to catch your oppenent off guard even tho i really love going macro vs Brotoss.


And Tang, ive seen one of my teammate holding that 3 base ling bane all in with FE into 4gates with only sentries, and i think it's the best counter to that build and not the stargate play.
Levernz
Profile Joined August 2011
Canada50 Posts
October 17 2012 19:09 GMT
#194
And if your guessing who did he hold, it was you lol. KsHype.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
October 17 2012 19:25 GMT
#195
I got absolutely hosed by this the other day. Absolutely did not see it coming. Most Protosses (like me) scout the third base and automatically go into "awesome nothing is coming for another few minutes" mode. Then the banes hit...

As toss the way to scout this is just to get a probe into the main or stay really active on the map even after you scout the 3 rd going down.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Rasper
Profile Joined May 2012
United Kingdom25 Posts
October 18 2012 15:52 GMT
#196
On October 18 2012 04:25 DinoMight wrote:
I got absolutely hosed by this the other day. Absolutely did not see it coming. Most Protosses (like me) scout the third base and automatically go into "awesome nothing is coming for another few minutes" mode. Then the banes hit...

As toss the way to scout this is just to get a probe into the main or stay really active on the map even after you scout the 3 rd going down.


As someone who enjoys this build I'd recommend sending a zealot into the main, you be lucky to get a probe into the main especially with queen range these days! I don't see how else you scout this otherwise, even if you see the lings streaming across the map sometimes its too late to prepare already depending on your opening. I must say I've had a few protoss hold this off really well but still my win rate vs FFE is way too high
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
October 19 2012 01:35 GMT
#197
On October 19 2012 00:52 Rasper wrote:
Show nested quote +
On October 18 2012 04:25 DinoMight wrote:
I got absolutely hosed by this the other day. Absolutely did not see it coming. Most Protosses (like me) scout the third base and automatically go into "awesome nothing is coming for another few minutes" mode. Then the banes hit...

As toss the way to scout this is just to get a probe into the main or stay really active on the map even after you scout the 3 rd going down.


As someone who enjoys this build I'd recommend sending a zealot into the main, you be lucky to get a probe into the main especially with queen range these days! I don't see how else you scout this otherwise, even if you see the lings streaming across the map sometimes its too late to prepare already depending on your opening. I must say I've had a few protoss hold this off really well but still my win rate vs FFE is way too high

You're right about getting the probe in (though it's possible to scout the gas right around 3:30-3:45.) The problem with sending only 1 Zealot is it'll usually get killed by 4 Zerglings, so it's almost as though you either need to quickly send out 2 Zealots or 1Zealot/1Stalker and start immediately chronoboosting sentries when things don't add up (Ling speed or more than 4 Zerglings), or your build just needs to blindly build sentries early.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
uNiQuEDK
Profile Joined January 2013
United States2 Posts
January 21 2013 19:48 GMT
#198
I've been using this build and have had great success with it. Only a few times i have been worried about it because i realized he might have been able to hold with proper ff. This is only if he chooses to go 2+ sentries instead of stalkers/zealots for early harass. Then an idea occurred to me... if you poke his front and see he has sentries, what about sending a 7 minute overlord as a 'retard magnet' to draw the sentries in. I mean, its standard scout time anyways. Hopefully, as most players do he will send his sentries to buzz away at the overlord, and that could be your que to fly in with the banelings. Even if your not sure if hes building sentries, you could always fly that overlord in. I don't think it would cripple your reinforcements too much. Tell me what you think and great guide!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2013-01-22 15:06:59
January 22 2013 15:06 GMT
#199
On January 22 2013 04:48 uNiQuEDK wrote:
I've been using this build and have had great success with it. Only a few times i have been worried about it because i realized he might have been able to hold with proper ff. This is only if he chooses to go 2+ sentries instead of stalkers/zealots for early harass. Then an idea occurred to me... if you poke his front and see he has sentries, what about sending a 7 minute overlord as a 'retard magnet' to draw the sentries in. I mean, its standard scout time anyways. Hopefully, as most players do he will send his sentries to buzz away at the overlord, and that could be your que to fly in with the banelings. Even if your not sure if hes building sentries, you could always fly that overlord in. I don't think it would cripple your reinforcements too much. Tell me what you think and great guide!

I've never actually done the "magnet" overlord to draw sentries away from the front, but I think it's a smart idea. It definitely wouldn't hurt your reinforcements enough to matter, and could help you with a game that you would otherwise lose. I'd love to see a replay of someone who pulls that off haha
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Normal
Please log in or register to reply.
Live Events Refresh
OSC
22:00
OSC Elite Rising Star #16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 1988
JulyZerg 699
Larva 208
ToSsGirL 84
sSak 58
Noble 56
Dota 2
NeuroSwarm111
League of Legends
JimRising 750
febbydoto14
Counter-Strike
Stewie2K851
Super Smash Bros
Mew2King69
Heroes of the Storm
Khaldor142
Other Games
summit1g6825
WinterStarcraft609
ViBE226
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH344
• practicex 45
• Sammyuel 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt451
• Jankos432
Other Games
• Scarra1098
Upcoming Events
RSL Revival
3h 23m
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
10h 23m
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
12h 23m
Team Hawk vs Team Sziky
Sparkling Tuna Cup
1d 3h
Monday Night Weeklies
1d 9h
The PondCast
4 days
Online Event
5 days
BSL Team Wars
5 days
Team Bonyth vs Team Dewalt
BSL Team Wars
5 days
Maestros of the Game
6 days
[ Show More ]
Cosmonarchy
6 days
Bonyth vs Dewalt
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-02
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21: BSL Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.