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[G] LiquidZenio's ZvP All-In: 3 Hatch Ling/Bane - Page 5

Forum Index > StarCraft 2 Strategy
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Bellazuk
Profile Joined December 2011
Canada146 Posts
Last Edited: 2012-04-24 12:24:01
April 24 2012 12:10 GMT
#81
just by the title I knew it was made by tang, sick stuff man continue your "aggresive style" maybe u'll get gm this season?

You should make a guid witch really gonna help players, all-in is not the style of zerg, pros do that sometimes cuz at their level theirs alots of mind games, and they trick their opponents to tilt them. Make a good macro guide and ill be sold, not a 3 base maxout guide, just pure macro guide at timings on your opennent gas and what it means. I got many ideas for you, the 15min min broodlord drg build, opening with a quick 4 queens to deny helion, theres alot you can make and witch really gonna help the community.
“The only thing standing between you and your goal is the bullshit story you keep telling yourself as to why you can't achieve it.”
Tailss
Profile Joined November 2010
Sweden233 Posts
April 24 2012 12:31 GMT
#82
I think Slivko did something similar to this against naniwa at dreamhack eizo open.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
April 24 2012 12:36 GMT
#83
On April 24 2012 21:10 Bellazuk wrote:
just by the title I knew it was made by tang, sick stuff man continue your "aggresive style" maybe u'll get gm this season?

You should make a guid witch really gonna help players, all-in is not the style of zerg, pros do that sometimes cuz at their level theirs alots of mind games, and they trick their opponents to tilt them. Make a good macro guide and ill be sold, not a 3 base maxout guide, just pure macro guide at timings on your opennent gas and what it means. I got many ideas for you, the 15min min broodlord drg build, opening with a quick 4 queens to deny helion, theres alot you can make and witch really gonna help the community.


Personally I find these a breath of fresh air where I have my two stable builds per matchup, and would like to add an all-in to my repertoire. I don't see why this is such a problem for you, there are plenty of long term macro guides out there.
If all-ins didn't exist, solid macro play would just be..... macro play. Might as well play 10min norush.

You want me to compare this guide to your post? At least tang can represent himself decently, you can't even go three words without making a spelling mistake or grammatical error.

FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-04-24 12:44:42
April 24 2012 12:43 GMT
#84
On April 24 2012 21:10 Bellazuk wrote:
just by the title I knew it was made by tang, sick stuff man continue your "aggresive style" maybe u'll get gm this season?

You should make a guid witch really gonna help players, all-in is not the style of zerg, pros do that sometimes cuz at their level theirs alots of mind games, and they trick their opponents to tilt them.

I got many ideas for you, the 15min min broodlord drg build, opening with a quick 4 queens to deny helion, theres alot you can make and witch really gonna help the community.

The argument I try to make is that there is no "style of zerg". Yes, macro-oriented styles have dominated the NA server for a long time, but the scout-and-respond style of Zerg has never been my personal preference. I like to dictate the pace of the game by executing timing attacks, or at least some form of constant-pressure.

I do understand the importance of macro, but I approach it differently than others - that's why I don't write guides on builds like the 15min broodlord of DRG, because it's not the type of build that I use very often. If you have some replays though, I could practice with it and maybe do a guide on the macro-broodlord ZvT down the road. Thanks for the suggestions!
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Bellazuk
Profile Joined December 2011
Canada146 Posts
April 24 2012 13:37 GMT
#85
On April 24 2012 21:43 TangSC wrote:
Show nested quote +
On April 24 2012 21:10 Bellazuk wrote:
just by the title I knew it was made by tang, sick stuff man continue your "aggresive style" maybe u'll get gm this season?

You should make a guid witch really gonna help players, all-in is not the style of zerg, pros do that sometimes cuz at their level theirs alots of mind games, and they trick their opponents to tilt them.

I got many ideas for you, the 15min min broodlord drg build, opening with a quick 4 queens to deny helion, theres alot you can make and witch really gonna help the community.

The argument I try to make is that there is no "style of zerg". Yes, macro-oriented styles have dominated the NA server for a long time, but the scout-and-respond style of Zerg has never been my personal preference. I like to dictate the pace of the game by executing timing attacks, or at least some form of constant-pressure.

I do understand the importance of macro, but I approach it differently than others - that's why I don't write guides on builds like the 15min broodlord of DRG, because it's not the type of build that I use very often. If you have some replays though, I could practice with it and maybe do a guide on the macro-broodlord ZvT down the road. Thanks for the suggestions!


I'll find them and zip them and send them back to you, thanks btw, seems your really open-minded
“The only thing standing between you and your goal is the bullshit story you keep telling yourself as to why you can't achieve it.”
Oboeman
Profile Joined January 2011
Canada3980 Posts
April 24 2012 13:39 GMT
#86
On April 24 2012 11:13 neoghaleon55 wrote:
I don't like this build.
I've been trying it all day without success.
The timing is very strict,
if protoss gets any hint of what you're doing, like seeing a few too many lings, they will make sentries...
a lot of damn sentries

then you have nothing going for you.


could you post replays of your lack of success?
I've always had massive success with this type of build. I was doing 3 hatch roach ling all-ins for a while even before seeing zenio do the 3 hatch baneling, and I tried that as well. I stopped doing these builds because I was forgetting how to play a macro game against protoss, because winning was too easy. Hiding it isn't difficult and every protoss is reluctant to build 6 cannons at just a slight suspicion because they saw two more zerglings or fewer drones at the natural or something.

It's cheese but it is a powerful tool that should be used to keep protoss honest. FFE with 1 cannon and 1 sentry is unbelievably greedy. Most protoss don't even make that sentry anymore. P needs to scout harder to be sure that they are safe. If other people are using this cheese build maybe it means protoss will play more cautiously and their timings won't be as powerful against the macro zergs.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 24 2012 16:21 GMT
#87
On April 24 2012 11:13 neoghaleon55 wrote:
I don't like this build.
I've been trying it all day without success.
The timing is very strict,
if protoss gets any hint of what you're doing, like seeing a few too many lings, they will make sentries...
a lot of damn sentries

then you have nothing going for you.

It is a timing attack, so it has to be on time and you can't give it away that you're doing it. As long as you're hitting by about 7:15, they shouldn't have too many sentries though.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-04-24 19:22:35
April 24 2012 19:21 GMT
#88
On April 25 2012 01:21 TangSC wrote:
Show nested quote +
On April 24 2012 11:13 neoghaleon55 wrote:
I don't like this build.
I've been trying it all day without success.
The timing is very strict,
if protoss gets any hint of what you're doing, like seeing a few too many lings, they will make sentries...
a lot of damn sentries

then you have nothing going for you.

It is a timing attack, so it has to be on time and you can't give it away that you're doing it. As long as you're hitting by about 7:15, they shouldn't have too many sentries though.

It's important to note that if you scout your opponent blind countering you, it'd be better to not commit at all to an attack. IMO merely getting speed early is enough of an indication to any protoss that you are being cheesy, because otherwise it hurts your economy pretty bad. Part of why it worked for zenio is that he was doing 2 base hydra builds in all his other ZvPs and that build looked very similar, which made it hard for people to scout him.
Creator of sc2unmasked.com
ArcticRaven
Profile Joined August 2011
France1406 Posts
April 24 2012 20:27 GMT
#89
Nice to see a 3-hatch bane bust build, I need those so badly in BoX ^.^

However, I do not understand your choice of busted building. Why go for the forge ? Isn't taking out the cyber core/gateway more crippling ? And why not try to bring down two buildings with the bane splash ?
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
April 24 2012 20:33 GMT
#90
Hey Tang,
I'm curious what your thoughts are on Zenio's 3 hatch ling hydra---> corruptor/roach featured on day9?
I'm a little torn on it right now since going hydra does not directly feed into the infestor/brood/lingbaneling techtree.
If I'm going for a defensive style towards high tech, stephano mass spines seems like it leads to an easier transition.
moo...for DRG
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
April 24 2012 20:35 GMT
#91
On April 25 2012 05:27 ArcticRaven wrote:
Nice to see a 3-hatch bane bust build, I need those so badly in BoX ^.^

However, I do not understand your choice of busted building. Why go for the forge ? Isn't taking out the cyber core/gateway more crippling ? And why not try to bring down two buildings with the bane splash ?


the goal is to get behind the wall as fast as possible with as many remaining units as possible, and the forge has the least amount of hit points.
qwertyindeed
Profile Joined November 2010
151 Posts
April 24 2012 21:06 GMT
#92
On April 24 2012 22:39 Oboeman wrote:
Show nested quote +
On April 24 2012 11:13 neoghaleon55 wrote:
I don't like this build.
I've been trying it all day without success.
The timing is very strict,
if protoss gets any hint of what you're doing, like seeing a few too many lings, they will make sentries...
a lot of damn sentries

then you have nothing going for you.


could you post replays of your lack of success?
I've always had massive success with this type of build. I was doing 3 hatch roach ling all-ins for a while even before seeing zenio do the 3 hatch baneling, and I tried that as well. I stopped doing these builds because I was forgetting how to play a macro game against protoss, because winning was too easy. Hiding it isn't difficult and every protoss is reluctant to build 6 cannons at just a slight suspicion because they saw two more zerglings or fewer drones at the natural or something.

It's cheese but it is a powerful tool that should be used to keep protoss honest. FFE with 1 cannon and 1 sentry is unbelievably greedy. Most protoss don't even make that sentry anymore. P needs to scout harder to be sure that they are safe. If other people are using this cheese build maybe it means protoss will play more cautiously and their timings won't be as powerful against the macro zergs.


if i take the expo out and they have too many zelots, i usually transition to hydras. most toss that have held immediately counter-they dont wait for collasi (usually have stargate and a couple of gateways up)
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 25 2012 00:17 GMT
#93
On April 25 2012 06:06 qwertyindeed wrote:
Show nested quote +
On April 24 2012 22:39 Oboeman wrote:
On April 24 2012 11:13 neoghaleon55 wrote:
I don't like this build.
I've been trying it all day without success.
The timing is very strict,
if protoss gets any hint of what you're doing, like seeing a few too many lings, they will make sentries...
a lot of damn sentries

then you have nothing going for you.


could you post replays of your lack of success?
I've always had massive success with this type of build. I was doing 3 hatch roach ling all-ins for a while even before seeing zenio do the 3 hatch baneling, and I tried that as well. I stopped doing these builds because I was forgetting how to play a macro game against protoss, because winning was too easy. Hiding it isn't difficult and every protoss is reluctant to build 6 cannons at just a slight suspicion because they saw two more zerglings or fewer drones at the natural or something.

It's cheese but it is a powerful tool that should be used to keep protoss honest. FFE with 1 cannon and 1 sentry is unbelievably greedy. Most protoss don't even make that sentry anymore. P needs to scout harder to be sure that they are safe. If other people are using this cheese build maybe it means protoss will play more cautiously and their timings won't be as powerful against the macro zergs.


if i take the expo out and they have too many zelots, i usually transition to hydras. most toss that have held immediately counter-they dont wait for collasi (usually have stargate and a couple of gateways up)

Remember - this is an all-in build, if you're not having success it might be because you're trying to transition. If you're using this build against Forge Fast Expand, there shouldn't be situations where you would need to transition into hydras.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Amaterasu1234
Profile Joined November 2010
United States317 Posts
April 25 2012 02:39 GMT
#94
Can you make a guide using Zenio's 20 gas and his followup (i.e.: skipping the baneling bust but instead going for the hydra/spire)?

I've played around with the style a bit lately and I'm finding it REALLY cool (not having to deal with bs proxy pylons is so nice), though, once the toss is comfortably situated on three bases, I don't really know what to do...and, naturally, Zenio replays are a dime a dozen...
Deleted User 81929
Profile Joined June 2010
243 Posts
April 25 2012 12:53 GMT
#95
--- Nuked ---
ELYSiUMlol
Profile Joined November 2011
United States89 Posts
April 25 2012 14:40 GMT
#96
Why is it so looked down upon for Zergs to have strategic THREE BASE allins that play off the current metagame when as soon as someone posts a 1 base Terran build or some FFE followup with no planned transition it's heralded as the second coming of Jesus? I can't tell you how many times I've played vs 1 base Robo on ladder and yet everyone seems to think it's some kind of unholy sin for Zerg to play aggressively at all, even if there's a natural transition out of the build.
bay life
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 25 2012 18:15 GMT
#97
On April 25 2012 23:40 ELYSiUMlol wrote:
Why is it so looked down upon for Zergs to have strategic THREE BASE allins that play off the current metagame when as soon as someone posts a 1 base Terran build or some FFE followup with no planned transition it's heralded as the second coming of Jesus? I can't tell you how many times I've played vs 1 base Robo on ladder and yet everyone seems to think it's some kind of unholy sin for Zerg to play aggressively at all, even if there's a natural transition out of the build.

Well not everyone feels that way! It's just the way larva/drone mechanics work, zergs tend to like reaching the 3 fully saturated bases as early as possible. Also popular NA pros like IdrA have been advocates of pure-macro style, which is why many think Zerg cannot be aggressive in the early/midgame.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
FairForever
Profile Joined February 2011
Canada2392 Posts
April 25 2012 18:31 GMT
#98
On April 25 2012 04:21 oOOoOphidian wrote:
Show nested quote +
On April 25 2012 01:21 TangSC wrote:
On April 24 2012 11:13 neoghaleon55 wrote:
I don't like this build.
I've been trying it all day without success.
The timing is very strict,
if protoss gets any hint of what you're doing, like seeing a few too many lings, they will make sentries...
a lot of damn sentries

then you have nothing going for you.

It is a timing attack, so it has to be on time and you can't give it away that you're doing it. As long as you're hitting by about 7:15, they shouldn't have too many sentries though.

It's important to note that if you scout your opponent blind countering you, it'd be better to not commit at all to an attack. IMO merely getting speed early is enough of an indication to any protoss that you are being cheesy, because otherwise it hurts your economy pretty bad. Part of why it worked for zenio is that he was doing 2 base hydra builds in all his other ZvPs and that build looked very similar, which made it hard for people to scout him.


How does a 2 base build look like a 3 base build? You have to explain that one to me because most protoss players are pretty good at scouting whether the opponent is going 2 base or 3 base now...
monk
Profile Blog Joined May 2009
United States8476 Posts
April 25 2012 18:36 GMT
#99
On April 26 2012 03:15 TangSC wrote:
Show nested quote +
On April 25 2012 23:40 ELYSiUMlol wrote:
Why is it so looked down upon for Zergs to have strategic THREE BASE allins that play off the current metagame when as soon as someone posts a 1 base Terran build or some FFE followup with no planned transition it's heralded as the second coming of Jesus? I can't tell you how many times I've played vs 1 base Robo on ladder and yet everyone seems to think it's some kind of unholy sin for Zerg to play aggressively at all, even if there's a natural transition out of the build.

Well not everyone feels that way! It's just the way larva/drone mechanics work, zergs tend to like reaching the 3 fully saturated bases as early as possible. Also popular NA pros like IdrA have been advocates of pure-macro style, which is why many think Zerg cannot be aggressive in the early/midgame.

The way zerg larve mechanics work if your all-in fails, you're more all-in than other races. When zergs tried to all-in before, they just randomly sent units into an opponents' base and it usually failed because zerg players were unsure of themselves and early game zerg units tend not to do so well versus random compositions. As the game began to be figured out, other races' builds became more refined and standardized, so it became predictable how many and what units they would have when the all-in hit. This is why, in my opinion, zerg all-ins are only somewhat recent inventions compared to other races' all-ins. Roach ling allin vs ffe, roach hatch cancel all-in vs ffe, baneling all-ins vs ffe, roach ling all-in vs gateway expand, roach ling all-in vs terran, and roach baneling all-in vs terran are all controlled all-ins that have a high chance of working based on scouting.
Moderator
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
April 25 2012 23:17 GMT
#100
On April 26 2012 03:31 FairForever wrote:
Show nested quote +
On April 25 2012 04:21 oOOoOphidian wrote:
On April 25 2012 01:21 TangSC wrote:
On April 24 2012 11:13 neoghaleon55 wrote:
I don't like this build.
I've been trying it all day without success.
The timing is very strict,
if protoss gets any hint of what you're doing, like seeing a few too many lings, they will make sentries...
a lot of damn sentries

then you have nothing going for you.

It is a timing attack, so it has to be on time and you can't give it away that you're doing it. As long as you're hitting by about 7:15, they shouldn't have too many sentries though.

It's important to note that if you scout your opponent blind countering you, it'd be better to not commit at all to an attack. IMO merely getting speed early is enough of an indication to any protoss that you are being cheesy, because otherwise it hurts your economy pretty bad. Part of why it worked for zenio is that he was doing 2 base hydra builds in all his other ZvPs and that build looked very similar, which made it hard for people to scout him.


How does a 2 base build look like a 3 base build? You have to explain that one to me because most protoss players are pretty good at scouting whether the opponent is going 2 base or 3 base now...

Zergling speed denies scouting of the third. The gas timing is the same and the protoss is only able to scout the exact same things for both builds, so they can't really tell. The point is that normally protoss would expect an all-in after seeing an early gas and ling speed, but because Zenio was using a macro based hydra build they couldn't just blind counter an all-in after scouting that or they would fall very far behind (which Naniwa in particular did quite a few times against him).
Creator of sc2unmasked.com
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