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[G] kcdc's PvT - Page 7

Forum Index > StarCraft 2 Strategy
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Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-09-03 21:51:48
September 03 2012 21:49 GMT
#121
--- Nuked ---
Baconcio
Profile Joined March 2012
5 Posts
September 03 2012 22:23 GMT
#122
Where's the 16 pylon? ._.
?
Shikada
Profile Joined May 2012
Serbia976 Posts
September 03 2012 23:39 GMT
#123
!6 pylon always missing for some reason :D

Of course people are using the LP. I love it, and all the hard work that goes into it is inspiring.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-09-04 02:18:46
September 04 2012 02:18 GMT
#124
On September 04 2012 07:23 Baconcio wrote:
Where's the 16 pylon? ._.


It's funny to me how people always ask about the 16 pylon, but not the 9 pylon or any of the other obvious buildings, probes, etc that I didn't list. I only specified timings for things that could reasonably be at a different time.
WolfBro
Profile Joined December 2011
United States59 Posts
Last Edited: 2012-10-26 01:27:35
October 25 2012 16:26 GMT
#125
Sorry, hope this doesn't count as a necro.

I've been seeing some terrans do a 2 medivac timing that hits at 9:30 in obs games. I'm not entirely sure what they are doing differently to do the timing to hit at that time because I haven't really paid that much attention before the attack, but I'm sure the standing army is weaker as a result or maybe they're an upgrade short. Would the build as is still be strong against the timing?
monk
Profile Blog Joined May 2009
United States8477 Posts
October 25 2012 16:40 GMT
#126
On October 26 2012 01:26 WolfBro wrote:
Sorry, hope this doesn't count as a necro.

I've been seeing some terrans do a 2 medivac timing that hits at 9:30 in obs games. I'm not entirely sure what they are doing differently to do the timing to hit at that time because I haven't really paid that much attention before the attack, but I'm sure the standing army is weaker as a result or maybe they're an upgrade short. Would the build as is still be strong against the timing as is?

Ha, I just talked to kcdc about this. The Terrans aren't doing anything differently, just doing their build more optimally, getting faster medivacs. It's entirely possible to hit such a fast timing with the standard Terran build. A small map also helps greatly. I'll let kcdc answer the actual question.
Moderator
-TGO-
Profile Joined October 2012
United States156 Posts
October 27 2012 21:24 GMT
#127
Hm, I'll try it!
i crash camel into bridg i no care i love it
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 30 2012 14:28 GMT
#128
On October 26 2012 01:26 WolfBro wrote:
Sorry, hope this doesn't count as a necro.

I've been seeing some terrans do a 2 medivac timing that hits at 9:30 in obs games. I'm not entirely sure what they are doing differently to do the timing to hit at that time because I haven't really paid that much attention before the attack, but I'm sure the standing army is weaker as a result or maybe they're an upgrade short. Would the build as is still be strong against the timing?

The standard timing hits between 10:10 and 10:30 with 3 barracks, 2 medivacs, stim, combat shield and +1 weapons. If T cuts something, they can hit sooner. For example, in a recent game, I went nexus first and T responded by skipping the third barracks for a faster factory, and the medivac timing hit at about 9:40.

These faster attacks are pretty rare in the current metagame, but you should have an idea they're coming if you're holding a watchtower with your stalker. At this point, I'd recommend morphing archons and warping in some stalkers for drop defense. It's possible that you will be able to forcefield your front closed until you have storm, so make a judgement call on whether you want to morph all your templar to archons. It's good to keep 1 templar with your stalkers in your main to feedback the drops before finishing them with stalkers.
Wingblade
Profile Joined April 2012
United States1806 Posts
October 30 2012 17:17 GMT
#129
I'm going to try this next chance I get, I've been having massive troubles in my PvT lately, though I think it has more to do with the fact that my lategame templar cnotrol is virtually nonexistant. I think this is still a solid build though. And as to this last question kcdc answered, I think it is also worth noting that if he skips the third barracks for a faster factory, your opponent will have less bio to attack with.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
October 30 2012 17:37 GMT
#130
What is a good amount of stalkers to leave behind in these instances? I generally keep 3-4 back, but I find I often can't take out the medivac fast enough and the drop still occurs. It may just be placement of my stalkers since I'm often engrossed with making sure the don't push my front. What is a good amount I should leave in my main with decent awareness?
Shikada
Profile Joined May 2012
Serbia976 Posts
October 30 2012 19:06 GMT
#131
I think the common consensus is you leave 6 stalkers. You really don't want more than that though. And be vigilant with the minimap, there's just no going around that
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 31 2012 03:28 GMT
#132
With +1 weapons (which you'll have), 5 stalkers can 2-shot a medivac. With feedback, it might only take 2 or 3 stalkers.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
November 02 2012 17:58 GMT
#133
I remember this build and I used it a lot back in the day... Now sometimes I play a modified version (especially on 2p maps) with only 2 boosts on probes early game, instead boost out 2 zealots before core is finished and then keep boosting stalkers. Make nexus as usual, after 2nd stalker make 2nd gas and start probe production again. This gives you early and strong pressure, even if they bunker up they are stuck in their base and if they don't have a bunker, didn't wall off, went for an expand etc they usually die right there, and you even have an expansion to back it up.

thanks kcdc for this build
Teno
Profile Joined November 2011
Germany80 Posts
November 03 2012 12:00 GMT
#134
i lost a game on daybreak where ho moved out at 9:00 min and reached my base at 10 min with 2 medivac drops and i lost cause he invested also in a small force at expansion.
i had no strom ready i guess if i see that i have to build 1 archon or?
PROtoss
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
November 03 2012 12:18 GMT
#135
On November 03 2012 21:00 livestar wrote:
i lost a game on daybreak where ho moved out at 9:00 min and reached my base at 10 min with 2 medivac drops and i lost cause he invested also in a small force at expansion.
i had no strom ready i guess if i see that i have to build 1 archon or?


If storm is too far away either feedback and archon or just archon. I like feedback better, especially if you have some forcefields to stall them while your archon is morphing (feedback got a good range)
Teno
Profile Joined November 2011
Germany80 Posts
November 03 2012 12:36 GMT
#136
i guess if you go feed back first u have your archon too late
PROtoss
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
November 03 2012 12:37 GMT
#137
I kinda feel like cyber or pylon scouts are too late because terrans are walling off and faking expansions where you have no idea of if they are really doing it or not. Lately i've died to fast 3 rax mass marines with fake exp because of this so i tend to scout after first gate otherwise i may not be able to see gas timings or even get inside terran base and good terrans abuse these kind of stuff and there is no way you can scout with anything else than probe that early in the game.
Tomorrow never comes until its too late...
scranton
Profile Joined September 2012
Iceland2 Posts
November 03 2012 12:53 GMT
#138
hey, nice 75% win ratio vs terrans can you please explain why you get angry at me , im just a manner nice guy and you bad manner me like this lol. http://drop.sc/270590 tvp isnt my specialty so....sorry..
ez
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
November 03 2012 13:32 GMT
#139
On November 03 2012 21:37 Aelfric wrote:
I kinda feel like cyber or pylon scouts are too late because terrans are walling off and faking expansions where you have no idea of if they are really doing it or not. Lately i've died to fast 3 rax mass marines with fake exp because of this so i tend to scout after first gate otherwise i may not be able to see gas timings or even get inside terran base and good terrans abuse these kind of stuff and there is no way you can scout with anything else than probe that early in the game.


This has been talked to death. If you can have good reads with your probe poke as well as a zealot/stalker poke, you should be able to hold off anything, especially with a 1gate fe like this which doesn't cut units. Anything else is an execution problem on your part, mostly.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-11-03 15:16:51
November 03 2012 15:02 GMT
#140
On November 03 2012 21:53 scranton wrote:
hey, nice 75% win ratio vs terrans can you please explain why you get angry at me , im just a manner nice guy and you bad manner me like this lol. http://drop.sc/270590 tvp isnt my specialty so....sorry..

I'm usually friendly on ladder, but sometimes I get mad at myself for losing to dumb stuff. I'm guessing you did some sort of 1-base play. I get especially annoyed if I lose to reactor 2-rax, for example, because this build order (and almost all Protoss build orders) is such a hard counter to 2-rax that I must have had to do something really bad to lose.

Ah, checked the chat log. I remember that game. It was on Daybreak and you camped the middle with planetary fotresses. I hate lategame PvT and PvZ on Daybreak because it's so easy to shut down all the action once you take the middle base. Zerg builds 50 spines, and T build planetaries and stacks ghosts. Anyway, I don't think what I said was really very BM, so I don't know why you're posting it here except maybe to brag about beating me......which isn't very hard. I can't remember the last time I played someone that didn't have at least 50% more APM than me. You have more than double. Good work.
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