• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:57
CET 16:57
KST 00:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win1BGE Stara Zagora 2026 announced14[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband Weekly Cups (Nov 24-30): MaxPax, Clem, herO win BGE Stara Zagora 2026 announced Information Request Regarding Chinese Ladder SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Which season is the best in ASL? BGH Auto Balance -> http://bghmmr.eu/ FlaSh's Valkyrie Copium BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? The Perfect Game Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1365 users

[G] Avilo's TvZ Lategame Raven Transition - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
joeschmo
Profile Joined January 2011
United States167 Posts
Last Edited: 2012-02-25 15:09:56
February 25 2012 15:09 GMT
#41
For a strategy to be viable, it must work at the top level of play. The NA Grandmaster league is not the top level. GSL Code S is the top level. Sure, Mech might work vs Protoss at the Silver league, we wouldn't consider it viable though. I'm not impressed with the Zerg competition either, maybe go on the Korean ladder and practice it. The strategy itself shows promise & it would be fortunate if it worked out.
avilo
Profile Blog Joined November 2007
United States4100 Posts
February 25 2012 16:35 GMT
#42
On February 26 2012 00:09 joeschmo wrote:
For a strategy to be viable, it must work at the top level of play. The NA Grandmaster league is not the top level. GSL Code S is the top level. Sure, Mech might work vs Protoss at the Silver league, we wouldn't consider it viable though. I'm not impressed with the Zerg competition either, maybe go on the Korean ladder and practice it. The strategy itself shows promise & it would be fortunate if it worked out.


It does work at top level of play. I've beaten very good players with this, darkforce, mondragon, lz, machine, to name a few and lots more.

What are people's obsession with a korean having to do something first for it to be viable? Myself and other Terrans were using blueflame hellions in TvT months b4 koreans started to abuse it at MLG, and then suddenly everyone jumps on board and says it's viable.

This transition works, and you will see more people start doing it because it's...good. I usually am ahead of the learning curve on new metagame things, so i guess it's your perogative if you want to read my guide and watch a few replays and be a bit ahead on the learning curve, or wait a few months for every korean to start doing it before you believe it.

It was the same with mech TvT. Everyone kept saying it sucked...and then it was like...oh wait.

Sup
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-02-25 16:42:29
February 25 2012 16:41 GMT
#43
On February 25 2012 23:24 TangSC wrote:
Show nested quote +
On February 25 2012 23:11 Elldar wrote:
Except the balance whining it was a good thread.

Agreed, I like the concept but I also wouldn't call it "Avilo's" late-game raven transition, I'm certain there have been others with much the same thought-process.

Seriously? You name every all in people have done for ages after your self.

Time to read this book. Back in an hour ~~~
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Whatson
Profile Blog Joined January 2012
United States5357 Posts
Last Edited: 2012-02-25 16:54:54
February 25 2012 16:54 GMT
#44
On February 25 2012 23:24 TangSC wrote:
Show nested quote +
On February 25 2012 23:11 Elldar wrote:
Except the balance whining it was a good thread.

Agreed, I like the concept but I also wouldn't call it "Avilo's" late-game raven transition, I'm certain there have been others with much the same thought-process.

LOL says the person that copies all the Korean all-ins, adds in a new name, and then presents it as his own.
Pot calling the kettle black.
¯\_(シ)_/¯
statikg
Profile Joined May 2010
Canada930 Posts
Last Edited: 2012-02-25 17:02:56
February 25 2012 17:01 GMT
#45
On February 26 2012 01:41 iAmJeffReY wrote:
Show nested quote +
On February 25 2012 23:24 TangSC wrote:
On February 25 2012 23:11 Elldar wrote:
Except the balance whining it was a good thread.

Agreed, I like the concept but I also wouldn't call it "Avilo's" late-game raven transition, I'm certain there have been others with much the same thought-process.

Seriously? You name every all in people have done for ages after your self.

Time to read this book. Back in an hour ~~~


Lol tangs post is so hilarious, made me laugh. Good explanation avilo, what about continuing with this line of thought into the transition to BCs? Once you have ravens and 10-15vikings then it seems to me that there is basically nothing zerg can do to fight the bcs. Do you have any thoughts on that?

I have been trying this kind of air dominance vs zerg and its been working pretty well for me. Keep one factory constantly producing hellions to deal with any ling bling run bys and mineral dump.
DawN883
Profile Joined November 2011
Sweden558 Posts
February 25 2012 17:50 GMT
#46
Really great post. I really wish that the raven finds its way into lategame metagame. Gj Avilo
If the dead are not raised, Let us eat and drink, for tomorrow we die
EndOfLineTv
Profile Joined February 2011
United States741 Posts
February 25 2012 18:27 GMT
#47
Dammit Avilo! I Now everyone will be All-killing like you....

><
entropius
Profile Joined June 2010
United States1046 Posts
February 25 2012 18:49 GMT
#48
They are the best against vikings, when a single PDD blocks 560 damage. Unfortunately, corruptors are low damage, high HP units, so a PDD only blocks 280 damage.


Is this right? Vikings do 14 damage per missile, and a PDD will block 20 of them, so that's 560. But a corruptor does 14 damage per shot too, so that's also 560. (The fact that the viking fires missiles two at the time doesn't matter.)
Z-Ganon_the_Boss
Profile Joined February 2012
Germany11 Posts
February 25 2012 18:51 GMT
#49
Nice guide Avilo .
Realy good explanation and good replays. I will use your bo against zerg for now because your ravens did great job on avilo stream . For now call the raven "ravilo" :D.
Get a compliment, say Tank´s to me!
Nemireck
Profile Joined October 2010
Canada1875 Posts
February 25 2012 18:57 GMT
#50
On February 25 2012 23:11 Elldar wrote:
Watched some games from the replay pack though and I am not that impressed. Every game the zerg does no have any solid aggression that denies your third or delaying. Has not looked at all games but a good chunk and it was pretty much the same you take three bases tech to your mech army,then start taking the map while the zerg sits passive, then lose since mech is super cost effective. Any good zerg would know to put pressure on against mech and start to deny fourth bases and so on.


http://www.twitch.tv/jechotv/b/309242528

Here is a vod of him losing a couple of times to another top 10 GM on NA.

First game is a playhem at 2:27:10

The second game is on ladder at 4:49:30

You can see that the build is fairly strong, but also how JEcho exploits some of its weaknesses.

You can watch the same games from Avilo's perspective at:

http://www.twitch.tv/avilo/b/309252431

First game is at 00:36:00

Second game is at 02:58:15
Teamwork is awesome... As long as your team is doing all the work!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 25 2012 19:13 GMT
#51
I wouldn't by any means say Ghosts were a bad investment... but money fungals really could just demolish a group of like 6-7 ghosts at a time which could lose you the game. But if you were in a position lategame split map with evenish economies, Ghosts were badass.

Personally, I've never gotten ghosts, and ALWAYS gotten Ravens since.... Season 2? So underrated. Get about 4 starports with tech labs, put out a single round of banshees first with cloak and send them to harass expos (corrupters are slow, they rarely have detection, also really good vs infestors), then crank out ravens. PDD amazing vs Corrupters, Seeker awesome at dealing dmg vs clumped units... only difference than avilos strat is I try to tech into BC's. They NEED corrupters vs BC, PDD amazing vs corrupter, Yamato AWESOME vs corrupters, seeker awesome vs clumped corrupters....

I recommend trying it, once you have that solid economy. BC's imo blow without raven support, but BC/Raven is the strongest combo in the game if you can get it.
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
Last Edited: 2012-02-25 19:29:26
February 25 2012 19:13 GMT
#52
avilo, I never much liked you, and never before respected you as a player, but dammit you are SOOOOO ahead of the curve on this one. Ravens are incredible in large numbers, especially when controlled correctly. I'm also very grateful for your bit on how to properly control Ravens. I've teching to Ravens in late game TvZ for a while now and I've always felt awkward trying to micro them. Thank you very much for that bit of the guide.

That being said, insofar as cost efficiency goes, I don't think Marauders and Tanks are good units to supplement the Raven. Ravens are the most gas-intensive units in the Terran Arsenal relatively speaking, and Marauders/Tanks will eat up that precious gas a Terran needs to support and sustain multiple Starports constantly making Ravens. In my experience, it's better to supplement Ravens with masses upon masses of Hellions. My midgame TvZ is a 5 fact mech play, and when it's time to transition to Ravens once Zerg gets to Hive, I build three ports, move them to my factories tech labs, and build reactors on my factories. This gives me 40 food per minute in Hellions, and at this point my economy is so big (also I have bad macro cuz I'm a diamond scrub) that I can afford to throw away hellions, trading them for drones, bases, spines, and moderate amounts of roaches (Hellions are sooooooo good when they're in big numbers). I can focus all my gas on Raven production and Hellions are my mineral dump. With this there is sort of role-reversal from TvZ midgame. Hellions are so fast they can counter attack in multiple locations safely, picking apart the Zerg and forcing him into a defensive posture. While this is happening, the Raven count slowly builds up. When the Zerg finally says "fuck it" and moves out, I'll have 15-20 Ravens to absolutely destroy their army.

Finally, I think you overlook a little bit the strength of the Auto-Turret. While it certainly doesn't have the "boom" factor of a Seeker Missile, in some situations 5 auto turrets will deal more damage than 2 seeker missiles. It lasts a ridiculously long time, and has a higher dps than a Marine, which, as we all know, is a pretty good unit.

Thank you for this guide, and for giving my new favorite unit some exposure.

EDIT: also, I love the video at the beginning.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 25 2012 19:27 GMT
#53
On February 26 2012 01:54 Whatson wrote:
Show nested quote +
On February 25 2012 23:24 TangSC wrote:
On February 25 2012 23:11 Elldar wrote:
Except the balance whining it was a good thread.

Agreed, I like the concept but I also wouldn't call it "Avilo's" late-game raven transition, I'm certain there have been others with much the same thought-process.

LOL says the person that copies all the Korean all-ins, adds in a new name, and then presents it as his own.
Pot calling the kettle black.

Like what thread? lol
Coaching www.allin-academy.com | Team www.All-Inspiration.com
burningPurple
Profile Joined May 2010
Norway76 Posts
February 25 2012 19:33 GMT
#54
Sweet transition Avilo! So flexible, I love it! Like someone else mentioned earlier in the thread, teching to BCs seems like a really good idea too, but I wonder how to get there exactly? Have you ever tried transitioning into BCs? Obviously you need to stop raven production, so what is the ideal number of ravens to have? If you have like, 16, would you be able to spend the energy say, 8 of them on a single engagement with a maxed Broodlord+corrupter+fester Zerg, while still having quite a bit of energy for the remax? Or is it simply the more the merrier with ravens?
You must learn to allow patience and stillness to take over from anxiety and frantic activity... The good player is patient. He is observant, controlling his patience, and organizing his composure. When he sees an opportunity, he explodes.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-02-25 19:40:36
February 25 2012 19:40 GMT
#55
On February 26 2012 01:54 Whatson wrote:
Show nested quote +
On February 25 2012 23:24 TangSC wrote:
On February 25 2012 23:11 Elldar wrote:
Except the balance whining it was a good thread.

Agreed, I like the concept but I also wouldn't call it "Avilo's" late-game raven transition, I'm certain there have been others with much the same thought-process.

LOL says the person that copies all the Korean all-ins, adds in a new name, and then presents it as his own.
Pot calling the kettle black.


rofl glad I'm not the only one who saw that . I never understood why naming it after yourself anyway xD.

I will say ravens pretty good been facing ravens on the kr server past week or so before the patch and as I expected they are actually pretty good ^^.
When I think of something else, something will go here
Elldar
Profile Joined July 2010
Sweden287 Posts
February 25 2012 19:47 GMT
#56
On February 25 2012 23:52 OmegaKnetus wrote:
+ Show Spoiler +

On February 25 2012 23:11 Elldar wrote:
Except the balance whining it was a good thread.

Watched some games from the replay pack though and I am not that impressed. Every game the zerg does no have any solid aggression that denies your third or delaying. Has not looked at all games but a good chunk and it was pretty much the same you take three bases tech to your mech army,then start taking the map while the zerg sits passive, then lose since mech is super cost effective. Any good zerg would know to put pressure on against mech and start to deny fourth bases and so on.

However this style might have validity to it but as your strat plans out now it will lose to better zerg, you won't have the luxury to go tank/thor/hellion/viking/ghost/raven against all zerg and if the zerg early on start trading, you can't start replacing with that composition since you will get gas limited. Something need to go imo, probably ghost if you go mech since mech don't suffer that badly from fungals if you not catch siege tanks unsieged. And siege tanks can target down the infestor if they get to close.
You really need your composition for the midgame clear. Will you go thor/hellion then later on add tanks or tank hellion with turret support, and so on. I am purely thinking of the economy aspects of the build, with constant production and clean transition you can not afford everything you get.
If you go bio I can see that you might wanna mix in ghosts, but I am not sold on that idea if you go raven/viking to combat b-lords. Ghost has a to specific roll in your composition imo too emp infestor, the nukes is cool but not game winning and basically is a slower hsm.


you know avilo was top ten gm league last time i checked, how much better should the zergs be?
And even if some korean uberhuman could waste this playstyle, why care about it, you'll never get to that level anyways.

As for my own experience, i've been using this for some time now (I'm a regular on Avilo'S stream, so I saw this style in action some time before) and i've had pretty good results with a mech into ravens. You just have to scout and react accordingly and you're pretty much safe.
Even though in my opinion, avilo'S cc first into banshees is a bit too greedy and unsafe, I prefer a normal reactor helion expand with a blueflame or siege follow up



I am not impressed by the strat because from the games I've seen the zergys played into avilos hand. In every game Avilo got 3 bases for free no contest, except for one game where the zerg kept all-ining with deminishing success. And playing against mech you need to deny expos and spread him thin by putting pressure on, you can't let the terran split the map up and take six bases since his army is going to be much more cost efficient than the zergs.
The last sentence is the key point all zerg were practically saying "I am going to play cost efficiently against an army that is more cost effective than mine." So of course they lost. You really have to swarm against mech and crush his army convincingly, since mech has a really big problem when it comes to replenish units.
And you don't have to be an uberhuman to do so. You just have to switch mindset from playing against bio to playing against mech.
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
February 25 2012 20:04 GMT
#57
I thought u were saving this build. Why are you releasing it?
The best Flash meme ever: http://imgur.com/zquoK
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
February 25 2012 20:27 GMT
#58
On February 25 2012 16:40 KJSharp wrote:
Dear Avilo,

I appreciate your guide. It was very thorough and explained one way that Terrans can deal with Zerg late game. There is one thing which you briefly touched on but the implications of which you left untouched - the high APM and micro intensive aspect. What this means, then, is that only Masters and above can do it successfully. I am a diamond Terran, so though I have good macro and good micro, I am afraid that I will be unable to make this a viable strategy for me. What do you recommend to us Terrans who are Diamond and below? How can we beat our diamond zerg friends who do this exact same strategy? I am having immense trouble defeating them.


Get better.
Statists gonna State.
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
Last Edited: 2012-02-25 20:50:17
February 25 2012 20:48 GMT
#59
From a zerg pov Its easily countered by mass muta and just expand, basically everywhere - Its like playing mech but you can expand even more. I still just don't see it viable @.@ - Ravens as an opener feels so off, its lovely late game but against competent zergs it should be shut down insanely hard.


You just can't pressure multiple hatcheries from zergs of what I have seen
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
c0se
Profile Joined March 2011
Germany148 Posts
February 25 2012 21:09 GMT
#60
I used ur strat today on entombed valley, went CC first into 2port banshee into mech, just like you. Well i won the game but it took freaking 59 minutes xD i dont know if its worth it ;O Overall the game was pretty fun and feeled very easy even i didnt used ghost that much. I think entombed valley is overall bad for the strat because map splits are pretty hard to pull of.

He best thing, what i didnt expected at all, was that his chainfungles on my raven werent so strong. Most of the time he managed to get of 3, but then he had to splitmicro them, because he got in range of HSM. Then i just called down 10 mules and repaired.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Fuzer 218
Rex 102
MindelVK 7
StarCraft: Brood War
Britney 34792
EffOrt 891
Mini 811
Soma 673
firebathero 670
actioN 637
Jaedong 607
Light 551
Stork 504
BeSt 483
[ Show more ]
hero 323
PianO 121
sorry 110
Sharp 70
Hyun 67
Mong 63
Snow 44
Sea.KH 44
ggaemo 43
scan(afreeca) 35
Aegong 24
JYJ23
ajuk12(nOOB) 21
Terrorterran 19
soO 19
Sacsri 19
Rock 17
zelot 15
Shinee 13
Dota 2
Gorgc3790
singsing2749
qojqva2103
Dendi666
syndereN230
XcaliburYe140
boxi9897
Counter-Strike
fl0m4604
zeus1824
Other Games
hiko889
crisheroes425
Lowko367
Hui .336
TKL 290
RotterdaM173
Liquid`VortiX146
Mew2King102
ArmadaUGS95
QueenE67
Trikslyr15
Organizations
StarCraft 2
WardiTV1188
StarCraft: Brood War
Kim Chul Min (afreeca) 13
StarCraft 2
IntoTheiNu 6
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2459
• WagamamaTV391
• lizZardDota241
League of Legends
• TFBlade1051
Other Games
• Carefoot0
Upcoming Events
Monday Night Weeklies
1h 3m
StarCraft2.fi
1h 3m
Replay Cast
8h 3m
Wardi Open
20h 3m
StarCraft2.fi
1d 1h
PiGosaur Monday
1d 9h
Wardi Open
1d 20h
StarCraft2.fi
2 days
Replay Cast
2 days
The PondCast
2 days
[ Show More ]
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
SC Evo League
4 days
BSL 21
5 days
Sziky vs OyAji
Gypsy vs eOnzErG
Sparkling Tuna Cup
5 days
BSL 21
6 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-28
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.