• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:54
CEST 19:54
KST 02:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War835.0.17 Patch Notes - October 7, 202622Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts
Brood War
General
Visiting korea this week Rollback Netcode in Brood War Sagi.gg Launcher Released BW General Discussion ASL FINALS HYPE VIDEO 2X
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15596 users

[G] Avilo's TvZ Lategame Raven Transition - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 Next All
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
March 01 2012 05:28 GMT
#121
Roach/Bling all-ins are countered by siege mode and sim city for openings that surrender map control for a fast expansion. As long as you can survive the ling follow up after forcing zerg to spend units on busting down your wall, you'll be fine.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
cydial
Profile Blog Joined September 2010
United States750 Posts
March 01 2012 06:18 GMT
#122
I do a similar style but I get double armories. 3-3 by 20min is the goal and you're only a few tanks worth of resources behind.
RamonMcGrady
Profile Joined July 2011
33 Posts
March 02 2012 11:31 GMT
#123
Great thread, I like the insight it provides.

Well written, avilo. Keep them coming!
VoO
Profile Blog Joined June 2011
Germany278 Posts
March 02 2012 12:23 GMT
#124
Thanks for the thread, have been utilizing raves for a long time know in TvZ, unfortunately this will probably be nerfed in the next patch now that it has become more popular. ;-)
♥ 김택용 ♥Casual Dwarf Fortress Progamer
Bommes
Profile Joined June 2010
Germany1226 Posts
March 02 2012 12:38 GMT
#125
I personally don't really have an opinion on super lategame ravens because I've never seen anyone do it with success, but I'm always sad when I see a terran open with a delayed cloaked banshee build (maybe even 2 starports) with tech labs, and not following it up with at least 1 or 2 ravens and just leaving the tech lab on the starport. In theory you don't need 10 medivacs in TvZ as long as you are not going for a super heavy drop style, and some ravens make your midgame push really strong. The scans you save because of it alone equal so many marines if you use the energy for MULEs, its crazy.

Also I think the auto turret should be changed, it needs a higher casting range and/or no building placement requirement, so the raven has another good spell when PDD is useless (against ling infestor etc) without relying on a 125 energy spell like HSM for which you rarely have enough energy. As it is now autoturret is just wasted energy in a lot of circumstances and because of the stupid building requirement you waste a lot of APM on actions that would be better used for splitting your marines, because you want to place the autoturret but the lings run everywhere and block it. It NEVER works in a fight, its bullshit. The Auto Turret spell makes no sense at all, it can't move, has barely higher dps than infested terrans (which can move and are less expensive energy wise, 9.3 DPS for 25 energy against 10 DPS for 50 energy) and its only strength is that it can tank a lot of damage, but how should it take damage when you can never place it in a fight and have to wait for the opponent to attack into it (which they never do). All it is used for is to abuse imbalanced maps because you can block ramps with it, but nowadays there aren't any bad maps anymore where you can hit expansions with siege tanks from the high ground or something like that and even if there are just building 2 or 3 bunkers is usually the better option.

acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
March 02 2012 12:39 GMT
#126
On February 28 2012 01:13 ddrddrddrddr wrote:
O look, terran finds another unit that they considered horrible but turns out to be viable all along after being forced to adapt. Always knew that ravens had a place in the terran death ball. Don't know whether to enjoy the "I told you so" or to quit sc2 for good at the new influx of raven play bs that I can't scout and but still have to deal with.


Btw if you read the guide or had any experience with playing terran, you'd realize you still need to use ghosts in combination with ravens (EMP Infestors = necessary). Just another control group to add, no biggie. It wasn't like terran late game armies were already difficult enough to control.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
March 03 2012 00:24 GMT
#127
I have found that this strat works to some degree against BroodLords. But the problem is that Ravens are close to useless when he switches to 15 Ultras and take out expansions after expansion while you scramble to catch up with your army.
On shakuras where you can split map and make PF it works though. But since most of the ladder maps are open it is very hard to stop the Zerg late game army and Ravens do not really protect you against the tech switch.

My win ratio against Zerg late game was about 30% and with the Ghost nerf it dropped to 10%. Ravens counter BrooLords but are about as useful against Ultras as Vikings are.
awakenx
Profile Joined May 2011
United States341 Posts
March 05 2012 02:11 GMT
#128
On March 03 2012 09:24 MockHamill wrote:
I have found that this strat works to some degree against BroodLords. But the problem is that Ravens are close to useless when he switches to 15 Ultras and take out expansions after expansion while you scramble to catch up with your army.
On shakuras where you can split map and make PF it works though. But since most of the ladder maps are open it is very hard to stop the Zerg late game army and Ravens do not really protect you against the tech switch.

My win ratio against Zerg late game was about 30% and with the Ghost nerf it dropped to 10%. Ravens counter BrooLords but are about as useful against Ultras as Vikings are.


Yeah, Ultras still really hard to deal with, especially after they lose all their ultras they dump all their minerals into a billion lings, which easily cleans up MMM like a joke :/ TvZ late game is a nightmare...
WorstMicroNA
neozxa
Profile Joined August 2011
Indonesia545 Posts
March 05 2012 09:46 GMT
#129
I just played a match with a Diamond Zerg on Bel Shir. I tried out this strat while I realized that the Zerg was teching to Broods. I attacked sooner or later, I sent a couple of Seeker Missles to the Brood Lords and they just melt away like flies. But the main weakness of this strategy is when the Zerg goes something else other than Broods late game, especially Ultras and Roaches. That's why you should scout well to see what tech path(s) the opponent are going for when attempting this build I guess.

But should pro Terrans start doing this on major tourneys such as MLG, GSL,etc. I can kinda envision this happening:

Patch 1.4.4.=

TERRAN

Raven

Seeker Missles now deal 50 damage vs Massive. Damage against other types of units stays the same.

...and the list goes on.

But nevertheless, Ravens are a really good support unit in TvZ. Especially their Seeker Missles which takes out units like flies. Thanks for sharing this guide with us!
Keep moving forward
halfies
Profile Joined November 2011
United Kingdom327 Posts
March 05 2012 10:31 GMT
#130
'terrans had innovated'
the word your looking for is abused
but its a good guide, i do hope more terrans start using ravens, it has always seemed logical to me
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
March 05 2012 10:56 GMT
#131
My win ratio against Zerg late game was about 30% and with the Ghost nerf it dropped to 10%. Ravens counter BrooLords but are about as useful against Ultras as Vikings are.

Well it's a good thing marauders make ultras look like stuffed animals.

I hate to say this kind of thing, but look at polt at ASUS ROG. All marauders once he saw the hive switch, regardless of BL or ultras coming.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
shizna
Profile Joined April 2011
United Kingdom803 Posts
March 05 2012 11:06 GMT
#132
On March 05 2012 19:56 iAmJeffReY wrote:
Show nested quote +
My win ratio against Zerg late game was about 30% and with the Ghost nerf it dropped to 10%. Ravens counter BrooLords but are about as useful against Ultras as Vikings are.

Well it's a good thing marauders make ultras look like stuffed animals.

I hate to say this kind of thing, but look at polt at ASUS ROG. All marauders once he saw the hive switch, regardless of BL or ultras coming.


like antiga vs stephano, where polt played pretty much a perfect game and lost because he didnt blindly make marauders...

that's when he realized, "wow this matchup is dumb, guess i gotta blindly make marauders in every game".
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2012-03-05 17:09:27
March 05 2012 17:08 GMT
#133
I was completely wrong. Mech+Raven is awesome! Suddenly Zerg lategame is manageable without Koran level APM. I do not make any tanks, just Thor/Hellion/Raven/Banshee. The key is producing enough Ravens so that you can basically seeker missile everything. If he goes Ultras I use my Ravens for turreting all his mineral lines instead since Ultras do not care much about Raven. I hardly produce vikings anymore, just 5 or so to clean up BroodLords after they have been seeker missiled.
LavaLava
Profile Joined January 2012
United States235 Posts
Last Edited: 2012-03-05 18:41:21
March 05 2012 18:40 GMT
#134
On March 05 2012 18:46 neozxa wrote:
Patch 1.4.4.=

TERRAN

Raven

Seeker Missles now deal 50 damage vs Massive. Damage against other types of units stays the same.



This bolded bit is where the comparison to the last patch breaks down.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2012-03-09 18:06:55
March 09 2012 18:05 GMT
#135
I have found one huge problem which is transitioning into the ideal mech/Raven composition. Thor/Hellion/Raven deals with every single late game Zerg composition and it not as vunerable to mass BroodLord or mass Ultra armies compared to if you use mass Tanks instead of Thors.

So in a perfect world I want to mass up Thor/Hellion/Raven and A-move with my 150 pop army while seeker missiling everything. In reality, most Zerg counter you mid game by going mass Roaches. Roaches rape Thor based armies for cost in mid game but loses due to pop inefficiency late game.

So how do you get to the late game intact? I see 2 major paths:

1) Massing Tank/Hellion mid game and only getting Thors for anti-muta while gradually transitioning into more Thors and less tanks late game. Problem is that if you misjudge the number of Mutas and have too few Thors you lose the game.
2) Marine/Tank mid game and gradually replacing the marines with Thors. Here you are safer against mass muta but have a weaker late game army due to having mass marines that you need to kill off before late game. You are also forced to upgrade 2 unit lines instead of 1.

However I am not sure which of those 2 are the best way to get from mid game to late game.
sherry.michael
Profile Joined October 2010
China6 Posts
March 21 2012 16:40 GMT
#136
Is that replay pack ok?I download it but it's already broken
otherwise,anyone could send me some replay about this build?
thanks
Rick Deckard
Profile Joined October 2010
90 Posts
March 24 2012 17:51 GMT
#137
An interesting build. Obviously requires a high skill level to execute well.

Kudo's to Avilo for trying to find a viable late game TvZ play style. Seems that many Terran's have given up on late game TvZ and rely on some form of all-in' now.
Christolight
Profile Joined December 2011
United States46 Posts
May 29 2012 20:22 GMT
#138
Awesome Post Avilo. Great information and a lot to chew on.
Lets get Dangerous!
babyToSS
Profile Joined December 2009
233 Posts
Last Edited: 2012-05-29 21:09:17
May 29 2012 21:07 GMT
#139
Awesome guide. SC2 terran starport tech is really good late game. Once BCs hit a critical mass with ghost/raven support and good control they are near unstoppable. Any transitions that push the late game towards this is a welcome change from marine+tank/marauder spam till end of match.

Edit: Ravens also don't need to wait for air weapon/armor upgardes to be effective. So they are also a viable option to switch into air late game.
babyToSS here! Can u go easy on me plzzz?
babyToSS
Profile Joined December 2009
233 Posts
May 29 2012 21:34 GMT
#140
On February 27 2012 05:09 RaiD.RaynoR wrote:
Ravens are useful there is no doubt... but securing that many bases for the gas is unlikely to happen against a decent zerg. This strategy is very viable when the maps are split and the Z becomes immobile. I just go for a 3 base timing before they get BL with marine tank thor.


This is kind of complimentary to the standard marine tank play. I could see a style where you go for the standrad triple OC into 2/2 marine tank timing. If the zerg messed up you can punish but if the zerg is good then, instead of forcing cost ineffective engagements against turtling blord infestor, terran can take more bases and start massing ravens. You can sit behind tanks, planetaries and sensor towers while freeing up supply with multi pronged marine drops and sacrificing scvs. Basically, force the zerg to attack into a turtling terran or deal with Raven ball.
babyToSS here! Can u go easy on me plzzz?
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
00:00
Patch Clash S1 Special #1
SHIN vs ClemLIVE!
RotterdaM1740
IndyStarCraft 224
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1740
IndyStarCraft 224
ProTech161
UpATreeSC 75
BRAT_OK 53
StarCraft: Brood War
Calm 3061
Shuttle 529
EffOrt 286
Mini 238
actioN 155
firebathero 146
Dewaltoss 125
910 39
Aegong 18
scan(afreeca) 9
Dota 2
Gorgc10621
qojqva2399
Counter-Strike
pashabiceps1262
ScreaM1238
fl0m1188
edward28
Heroes of the Storm
Liquid`Hasu269
Other Games
Grubby1508
B2W.Neo713
ceh9677
mouzStarbuck363
FrodaN358
KnowMe191
C9.Mang0153
Trikslyr131
QueenE80
Mew2King74
MindelVK15
febbydoto9
[ Show 20 non-featured ]
StarCraft 2
• LUISG 22
• Reevou 3
• niya90s 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 17
• FirePhoenix15
• ChaeLyn 7
• blackmanpl 6
• FT.aCt)Sony2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2438
League of Legends
• Nemesis4283
Other Games
• Shiphtur1171
• imaqtpie853
Upcoming Events
WardiTV Weekly
17h 7m
PiGosaur Cup
1d 6h
Kung Fu Cup
1d 17h
The PondCast
2 days
Online Event
3 days
Korean StarCraft League
4 days
Afreeca Starleague
4 days
Rush vs Soulkey
CranKy Ducklings
4 days
BSL Open Qualifier
5 days
Sparkling Tuna Cup
5 days
[ Show More ]
BSL Open Qualifier
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.