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@ Avilo (or any other high level terran players). What are your thoughts on saving gas for ravens by delaying ghosts and instead using a control group of tanks for sniping infestors? I have seen last shadow do this when he mechs in TVZ and goes mass raven in late game. During the transition phase, instead of spending gas on ghosts, terran uses the superior siege tank range to snipe infestors in an engagement. It works really well if you siege an expo or, in general, force zerg into an engagement (turtling while taking more bases).
One could add ghosts later when terran has 5 base or more gas but during the transition period would starting out turtling with raven tank and then adding ghosts later work out?
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On May 30 2012 06:46 babyToSS wrote: @ Avilo (or any other high level terran players). What are your thoughts on saving gas for ravens by delaying ghosts and instead using a control group of tanks for sniping infestors? I have seen last shadow do this when he mechs in TVZ and goes mass raven in late game. During the transition phase, instead of spending gas on ghosts, terran uses the superior siege tank range to snipe infestors in an engagement. It works really well if you siege an expo or, in general, force zerg into an engagement (turtling while taking more bases).
One could add ghosts later when terran has 5 base or more gas but during the transition period would starting out turtling with raven tank and then adding ghosts later work out?
Babytoss- saving gas for Ravens isn't really possible unless you secure 4 bases, and even then you're in hardcore turtle mode. If you get caught with your pants down and lose your thors/tanks (if you're meching) just once without an advantageous army trade, you can't do anything. The Raven transition is amazing, and I've been doing it in every TvZ, but you have to keep a defensive position until then. I usually take a fifth base pretty fast to guarantee a fluid raven transition.
Sniping the infestors with tanks works fine- that's what I do all the time. I don't ever make more than 2 ghosts in a TvZ because of the gas investment required, and the delay to the raven tech. I only use them for strategic nukes, if that.
I am only giving you advice from my games, but I play this style, with GREAT success, in every single TvZ on every map.
The only thing I can think of...is if this mass queen transfuse late game style stays popular, then you need ghosts for EMP. Your tanks can't possibly snipe the queens and infestors when they are hiding behind a broodlord/broodling/ultralisk wall. -.-
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Why are we discussing this.
Terrans should just not innovate and bitch and moan like the other races until David Kim comes and saves us.
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On May 30 2012 08:32 JoshFreeman wrote:Show nested quote +On May 30 2012 06:46 babyToSS wrote: @ Avilo (or any other high level terran players). What are your thoughts on saving gas for ravens by delaying ghosts and instead using a control group of tanks for sniping infestors? I have seen last shadow do this when he mechs in TVZ and goes mass raven in late game. During the transition phase, instead of spending gas on ghosts, terran uses the superior siege tank range to snipe infestors in an engagement. It works really well if you siege an expo or, in general, force zerg into an engagement (turtling while taking more bases).
One could add ghosts later when terran has 5 base or more gas but during the transition period would starting out turtling with raven tank and then adding ghosts later work out? Babytoss- saving gas for Ravens isn't really possible unless you secure 4 bases, and even then you're in hardcore turtle mode. If you get caught with your pants down and lose your thors/tanks (if you're meching) just once without an advantageous army trade, you can't do anything. The Raven transition is amazing, and I've been doing it in every TvZ, but you have to keep a defensive position until then. I usually take a fifth base pretty fast to guarantee a fluid raven transition. Sniping the infestors with tanks works fine- that's what I do all the time. I don't ever make more than 2 ghosts in a TvZ because of the gas investment required, and the delay to the raven tech. I only use them for strategic nukes, if that. I am only giving you advice from my games, but I play this style, with GREAT success, in every single TvZ on every map. The only thing I can think of...is if this mass queen transfuse late game style stays popular, then you need ghosts for EMP. Your tanks can't possibly snipe the queens and infestors when they are hiding behind a broodlord/broodling/ultralisk wall. -.-
Thanks for the advice! I just started using this style and find it to be really strong too. For turtling in mid-game if the zerg is committing to aggression then I find getting sensor towers helps an incredible amount. You can sim city and be prepared for aggression with good positioning if you see it coming with sensor towers. In case of all-ins/very heavy aggression, I also don't mind throwing down a planetary as staic defense, even if I have to cut hellions for this.
For the queen transfuse thing, I haven't faced it but I would assume that (i) with enough ravens, burst is too high for transfuse to matter, (ii) with ghosts, the battle is so long that you can drop a nuke on zerg's army and he will have to back off and take free damage or risk fighting with a nuke coming down in 20 secs. Maybe you could try the nuke thing when you face this next.
Tbh most zergs I face just go blind infestor ling turtle into Blord curropter infestor. Outside of mass roach drops and mid game roach all-ins, I haven't had much experience against anyone reacting well to this style.
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This is an awesome guide. Thanks for the write up avilo!
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for the money u earn in sc2 u put way to much efford in it ^_^
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Awesome guide man. I watch your stream quite a bit. I bet there is still a way to ease into ravens for a platinum level player, by perhaps just mixing them in a bit in mid to late game, while doing your usual strategy. For me the most difficult thing is still control groups, and grouping things in as they get produced. They should've never put in F2 into the game. Messed a LOT of average players up.
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Wow, 3 months old.
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