• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:44
CEST 18:44
KST 01:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: JaeDong vs Queen Gypsy to Korea How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2263 users

[D/H]Is it possible to win macro games in TvP? - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 12 13 14 Next All
Plague1503
Profile Joined October 2010
Croatia466 Posts
February 20 2012 10:36 GMT
#41
I'm going to just cut/paste a part of my post from the recent build posted by iTzSnypah ( http://www.teamliquid.net/forum/viewmessage.php?topic_id=313672 ) because I saw this thread and thought it fit my rant better :D

Anyway, Dia T, EU server, not that it matters but for what it's worth;

I feel that a better option than taking fast bases at this point is to try and kill the Toss a bit earlier in the midgame with a very very strong, almost an all-innish army like Grobyc's 1rax FE > 3rax (1 tech 2 react) with mass Marines and 2-4 Medivacs, maybe 1 or 2 Marauders. If you go for a that fast a 3rd the Toss can take one as well and then just proceed to the lategame where he rolls you easily.

I've also been experimenting with a "Sauron Terran" style lately, adjusted StimmedProbe's Million Man Marine to a Reaper FE -> mass Rax -> endless waves of progressively better upgraded Marines starting from like the 9:45 minute mark, it's been working great actually and the Toss rage when they lose to pure mass Marines is warming my heart :D
"Good luck." "I don't need luck. I have ammo."
Demnogonis
Profile Joined December 2011
Finland80 Posts
February 20 2012 11:00 GMT
#42
I don't like 1rax FE. Either take 1rax double CC for a really good economy or go for a pressure build like 2rax, all depending on map. Either way, force them behind early on, 2 bases for both isn't that good for you.

I also think that a ghostmech composition can demolish a Protoss army completely one-sidedly. EMP'd Immortals are quite funny as they die like flies to the colossal DPS of the mech army. The ideal way to get here would be using BF hellion drop harass, drive-by's, banshee harass and nuke attacks, maybe. Just getting the ideal composition seems to always be the problem what with Blink Stalkers and WP harass.
This, I command!
Sated
Profile Blog Joined March 2011
England4983 Posts
February 20 2012 11:05 GMT
#43
--- Nuked ---
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
February 20 2012 11:09 GMT
#44
Ok, what I have found out about TvP, is that it is possible to win in a macro game (I'm a mid diamond NA player, but I beat high diamonds and I play exclusively against my masters practice partners tbh and I don't ladder much lol), but you have to take risks.

What I mean by this, is that you have to do some big plays. TvP, Terran won't win straight up 9/10 times. Try to find some way to get an advantage. Start +1 at 6 minutes, go 1 rax double FE (actually, do this if he opens 1 gate FE ---> 3 gate robo or just 1 gate FE), go early drops, or just go for some random thing like a hidden expansion (I don't really recommend this lol). You need to do something to get ahead. If you can macro well, and by macro well, I don't care if your money is "low" if you don't have good/perfect worker production for the first 12 minutes, you need to take advantage of a higher income than the protoss. Try to get maxed earlier.

Now when you engage, it can seem like a nightmare. You might not know how to engage properly, you might get chargelot'd and just die, but here's what I learn. Just take 1/3rd of your army and move it to one side. Take another third of your army, and do the same thing. Stim and amove forward. You have just created a concave my friend! Now, just move one group back until charge wears off (try to do this so that another one of the groups is still firing at the chargelots) and
your stutter stepping is much easier now..

Also, if you ever want any help in game, feel free to add me:

MtlGuitarist #626
M4nkind
Profile Joined December 2011
Lithuania178 Posts
February 20 2012 12:53 GMT
#45
try checking protoss vods instead of terrans, you will see that at times they are very vulnerable, they cant get tech and army at the same time early on, if they go many gates they cant get hts or collosus fast, try checking protosses replays/vods maybe it would help?

Have you ever tried maurader expand? Lately it increased my win rate a lot. Just drop 1 rax with techlab, get 2 mauraders and concusive shell, get 2-3 scvs and go to protoss expo (rally mauraders to his base) - if he goes nexus first hes dead and if he goes 1 gate expo try to drop bunker near his expo and kill it while getting your own.

I myself think that lategame tvp is really hard if you can't do damage from the start (like killing probes with drops, sniping tech or denying expos) it helped me when I understood that protoss army is not that scary at all, dont be afraid to run around the map poke at certain points just try to feel comfortable and not wait for certain death.

Read my epic book, people: http://www.wattpad.com/story/23976849-the-business-of-time-travel
Bloodrain2k11
Profile Joined June 2011
United States35 Posts
February 20 2012 13:09 GMT
#46
. I will drop the main and the third base and try and keep protoss busy while I take my third base. Often times I am able to get my third up faster then protoss, sometimes significantly faster then protoss


This makes no sense unless i suppose your actually able to snipe the 3rd? lol buttt as a protoss player i say freakin transition! I've seen terrans go for mmm with 3-4 vikings all game, if i see this (and i will with observer) i'm just gonna death ball 1a you know? Get ghosts and cloak hit and run with emp make my templar/sentries useless and i (think don't down me if this is wrong i don't play terran) that 3 viking per col is the correct number. Scout scout scout it's possible believe me more than a few terrans have destroyed me on ladder (high diamond player here)
Give it your all, Never give up
cactusjack914
Profile Joined March 2011
United States183 Posts
February 20 2012 13:33 GMT
#47
The problem with TvP is that if you fight 200 vs 200 and come out even, you are actually behind. This is because as your units are killed off you then have to que more while he has the convenience of immediately warping in, making you one round of units behind. Once you get on to the three bases, never stop dropping and never ever miss replenishment of your units through barracks production. The key to Bio is exchanging before you are maxed, a lot of people just do not understand this.
"starcraft isn't a hobby, its a lifestyle."
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 20 2012 13:47 GMT
#48
The key idea is to keep the Toss on their toes, while you get more ahead. You cannot go in for the killing blow against a late game Protoss. You literally have to starve them. Which should happen after 3-4 rounds of trading that goes into your favor.
DaemonX
Profile Joined September 2010
545 Posts
February 20 2012 16:48 GMT
#49
I disagree that 3CC isn't safe. It isn't safe ALL THE TIME, of course.

If your opponent is getting a quickish expand himself, it's safe (FFE or even 3G expand).
If the map is huge, and / or he has not spawned close, it's safe (Tel Darim or cross positions Antiga).
If your natural is really really defendable, it's safe (Shakuras, even Shattered).

Otherwise, cut the 3rd CC and put down bunkers and rax when you scout a contraindication.
Really all you're scared of is 3G Immortal all-in (as it raeps bunkers), or 4G in close positions (as it just comes too fast to have enough). Nothing else you can't hold with ultra greed. Cute cheese like DTs and stuff gets shut down hard, since you have 3 scans for detection and scouting. Anything later than 8-9 mins is disadvantageous to the protoss since you out eco him.
sSoda
Profile Blog Joined May 2010
United States95 Posts
February 20 2012 17:05 GMT
#50
I don't get why there are this many threads about this topic. TvP is my best mu and I know for a fact that a properly controlled terran max should never lose to a protoss max. I would go into more depth but I've posted in enough of these threads recently that I'm tired of repeating myself. Anyone having specific questions can pm me if they want to. Highmaster/gm player on Na, masters on korea.
Rabid Wookie
Profile Joined August 2010
United States68 Posts
February 20 2012 17:10 GMT
#51
I've just started playing around with EmpireKas early 3rd expo build showed in Day8 daily 399. It's having good success so far at least in Diamond.
Depot
Rax
OC
Depot
CC at natural
CC in base
2 Rax
1 Refinary
Tech Lab with Stim
2 more Refinarys
Factory - Reactor on Rax #2, Tech Lab on Rax #3
4th Refinary
Reactor on Factory, research Combat Shield and CC when stim finishes
EBay
Eh might not be spot on but it's what I remember off the top of my head. Pressure at 1-0, 2-1, 3-2 upgrades
kranten
Profile Joined January 2012
Netherlands236 Posts
February 20 2012 17:36 GMT
#52
I don't know, the only way I can win against protoss is when they're terrible, even in the games I've won I've lost 1.5x-2x recourses as much as protoss.

I TRY to attack earlier but I can't do anything if they sit behind their ramp on entombed, cloud kingdom, antiga or tal'darim. I stay down the ramp/choke, nothing happens, go up, get forcefielded and die.

I know it's whining and bitching and my fault but I don't think I've won a TvP in wich the protoss wasn't terrible.

If anyone has some replays in wich the they went 3 base turtle 3/3 deathball style, I'd love to see them.

Rossen
Profile Joined February 2011
Denmark177 Posts
February 20 2012 17:44 GMT
#53
I dont have much to add, except the advice here is really good and other than that you could check out Ls's TvP 40min vLog. He talks about using mass cloaked ghosts to kill colossus. (He's a pro-gamer living in Korea.)
K3Nyy
Profile Joined February 2010
United States1961 Posts
February 20 2012 18:00 GMT
#54
On February 21 2012 01:48 DaemonX wrote:
I disagree that 3CC isn't safe. It isn't safe ALL THE TIME, of course.

If your opponent is getting a quickish expand himself, it's safe (FFE or even 3G expand).
If the map is huge, and / or he has not spawned close, it's safe (Tel Darim or cross positions Antiga).
If your natural is really really defendable, it's safe (Shakuras, even Shattered).

Otherwise, cut the 3rd CC and put down bunkers and rax when you scout a contraindication.
Really all you're scared of is 3G Immortal all-in (as it raeps bunkers), or 4G in close positions (as it just comes too fast to have enough). Nothing else you can't hold with ultra greed. Cute cheese like DTs and stuff gets shut down hard, since you have 3 scans for detection and scouting. Anything later than 8-9 mins is disadvantageous to the protoss since you out eco him.


FFE PvT??

It's possible to hold 4gate with 3 CC, not 100% sure but I'm pretty sure you can hold 1 base immortal with 3 CC also. The 2 builds that definitely kill it is 4gate warp prism and blink stalker.
ampson
Profile Blog Joined January 2011
United States2355 Posts
February 20 2012 18:08 GMT
#55
Just a diamond protoss here.

Anyway, the whole point of the deathball is to mass enough aoe damage to take down bio quickly while still being able to protect your colossi and high templars from vikings/ghosts. Assuming that you have gotten to the late "macro" stages, you have plenty of add-ons available, so take that one factory that you don't use and build thors. Yup, thors. 1 Thor is big enough to eat a whole storm, tank a ton of damage from colossi (it's big enough to take all of 1 collossus aoe shot), and still do decent damage. This decent damage can be great damage if upgraded, but I know that's tough. And if you get more than 1 thor, it pretty much forces P to use his robo-build time on immortals, which ultimately reduces the amount of colossi out, making your bio more effective. Thor too slow? Put it in one of your 8 empty medivacs you have with your army?
Edso
Profile Joined June 2010
Canada112 Posts
Last Edited: 2012-02-20 18:33:21
February 20 2012 18:28 GMT
#56
On February 21 2012 03:08 ampson wrote:
Just a diamond protoss here.

Anyway, the whole point of the deathball is to mass enough aoe damage to take down bio quickly while still being able to protect your colossi and high templars from vikings/ghosts. Assuming that you have gotten to the late "macro" stages, you have plenty of add-ons available, so take that one factory that you don't use and build thors. Yup, thors. 1 Thor is big enough to eat a whole storm, tank a ton of damage from colossi (it's big enough to take all of 1 collossus aoe shot), and still do decent damage. This decent damage can be great damage if upgraded, but I know that's tough. And if you get more than 1 thor, it pretty much forces P to use his robo-build time on immortals, which ultimately reduces the amount of colossi out, making your bio more effective. Thor too slow? Put it in one of your 8 empty medivacs you have with your army?


Yea then the unupgraded Thor gets swarmed by zealots 3/3/3 zealots, o wait we should pick it up with one of our 8 medivacs you say? Terran already has to much to do in terms of preparing for the fight, keeping marauders in front, splitting the marines, getting the vikings a good angle, trying to find a invisible floating orb and making sure all there HT have no storms after EMP, all of which needs to be done in quick succession and now you want us to micro manage a useless thor?

Why do they need immortals, Zealots will easily rip apart Thors.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 20 2012 18:52 GMT
#57
As a protoss, I fear drops when after I have taken my third base. Really good terrans keep one or two medi vacs in reserve and wait until they see me warp in or force a fight. A lot of time, Protoss are forced to rely on warp ins to midigate the damage from drops in the late game. Without this, you can run around for a while before they get forces up there. By that time, the nexus could be destroyed.

Also, remember to scale your drops. It only takes 5 gates to match the supply of a single, full medivac. Most protoss have that by 2 bases or earlier.

Also, defensive nukes are a bitch. Late game cloaked ghosts are amazing and nukes can take up a lot of the protoss's time, since there is the risk of losing their entire army if they are sloppy. It gives you some breathing room.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
February 20 2012 18:56 GMT
#58
Lategame engagements are really fucking hard. If the HTs get 1 good storm off you're probably going to lose, and if they get more than one storm off you will lose. You need more marines if he has more zealots, and more marauders if he has more stalkers. In diamond what you can do it engage his army, have your ghosts selected, and emp his ball of 10+ HTs as they try to walk in and storm your army. You need to have your vikings killing the colossi 1 at a time, and you need to kite your MM ball backwards from his zealot archon ball too. Before the engagement starts, you need to EMP his whole army, but save some emps for the templar because they usually lag behind.

After the engagement happens, they will usually reinforce with 10-15 zealots, at which point you will either outright lose or need to fall back. If you aren't dead yet, take your whole army and drop at his main and 4th. Since hes trying to mass up chargelot archon, you can force stalkers, which will help you in the next engagement. Snipe his 4th base and his robo if possible. If not,keep him contained and see what hes making so you can counter it in the next fight.

I can't beat protoss unless they really suck either =( luckily, most diamond protoss do suck.
In Mushi we trust
DoctorFunk
Profile Joined September 2011
160 Posts
February 20 2012 19:06 GMT
#59
My only issue is that Terran are punished much more for mistakes in micro. If the Terran doesn't do well with the ghosts, Protoss can just shield up, spam storms, and just roll you with colossus and chargelots. Its unfortunate when it gets to the point where they are defended from drops due to cannon, ht or blink stalkers and your only option is really a direct engagement, hopefully in the open. But then again, I'm basically praying that he walks into my concave or let's me snipe his obs and walk cloaked ghost in for emp and snipes. I just get frustrated losing frequently to lesser players in this matchup. I know exactly what I do wrong, but if I botch my ghost micro, I'm basically screwed.
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
February 20 2012 19:13 GMT
#60
Lol at diamond player saying that a matchup is impossible for macro games, if the best terran in the world says its impossible, then i will accept that there is something wrong with the game, anyone else, i don't see fit to complain about anything.
Prev 1 2 3 4 5 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .378
LamboSC2 352
ProTech155
BRAT_OK 71
Vindicta 67
Creator 35
MindelVK 1
StarCraft: Brood War
Britney 35047
Horang2 1977
Mini 480
Soulkey 266
Dewaltoss 102
scan(afreeca) 97
sorry 82
Shinee 50
sSak 25
Rock 24
[ Show more ]
IntoTheRainbow 17
Shine 16
Bale 7
ajuk12(nOOB) 6
Dota 2
Gorgc5228
syndereN574
420jenkins261
monkeys_forever201
Counter-Strike
fl0m3303
pashabiceps1926
Heroes of the Storm
Khaldor448
Liquid`Hasu409
Other Games
FrodaN1345
B2W.Neo952
Grubby784
Beastyqt732
QueenE68
Mew2King67
Trikslyr26
Organizations
Counter-Strike
PGL20685
StarCraft 2
ComeBackTV 470
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HappyZerGling 58
• Freeedom13
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Airneanach24
• blackmanpl 17
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota259
League of Legends
• Jankos2032
Other Games
• Shiphtur176
Upcoming Events
Ladder Legends
1h 16m
BSL
2h 16m
RSL Revival
14h 16m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
21h 16m
BSL
1d 2h
Afreeca Starleague
1d 17h
Wardi Open
1d 17h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.