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1.4.3 How to kill lategame Zerg? - Page 8

Forum Index > StarCraft 2 Strategy
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Poopi
Profile Blog Joined November 2010
France12923 Posts
February 17 2012 16:07 GMT
#141
I don't understand why Blizzard wants to nerf the ghost when every stats and experience show that terrans' winrates decrease the longer the game goes... Is it because Mvp won against far inferior zergs a long time ago with ghost or because they never watch actual good zergs (DRG, Leenock?) ? Or maybe it's because ThorZain who plays a turtle ghost n stuff style terran won some games against darkforce with duch a style before getting 4-0ed by Stephano?
Oh and don't try to play lategame if you find it too hard you'll just tilt and play worse, kill them beforethat stage
WriterMaru
Kryptonite
Profile Joined June 2010
United States155 Posts
February 17 2012 16:10 GMT
#142
Raven/Viking/Ghost, PDD for any Corruptors, Vikings for the Broodlords, Ghosts for the Infestors. Boom roasted.
http://www.sc2ranks.com/us/299590/fLcKrypt
CcCFlu
Profile Joined February 2011
Switzerland68 Posts
February 17 2012 16:23 GMT
#143
Best way is still
Switch to toss, turtle on 3 base and push before broods are out
Ez win
For the fucking sworm!!!
Tenks
Profile Joined April 2010
United States3104 Posts
February 17 2012 16:23 GMT
#144
On February 18 2012 01:10 Kryptonite wrote:
Raven/Viking/Ghost, PDD for any Corruptors, Vikings for the Broodlords, Ghosts for the Infestors. Boom roasted.



Is this theoretical Terran on like 8 base gas?
Wat
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
February 17 2012 16:31 GMT
#145
Versus the BL/Infestor combo,your supposed to drop everywhere, limiting the gas intake of the Z so he cant remax the big T3 units, Everything else gets eaten by rines at this point, even a remax of lings is no match for PF's and sim citys with marines.

But.

What do you do when the Z gets 8 spines at each base???
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Tenks
Profile Joined April 2010
United States3104 Posts
February 17 2012 17:49 GMT
#146
On February 18 2012 01:31 XXXSmOke wrote:
Versus the BL/Infestor combo,your supposed to drop everywhere, limiting the gas intake of the Z so he cant remax the big T3 units, Everything else gets eaten by rines at this point, even a remax of lings is no match for PF's and sim citys with marines.

But.

What do you do when the Z gets 8 spines at each base???



I struggled with that as well but, honestly, by the time Infestor/Brood is out you should at least be +2 on your bio and instead of doing just marine drops I like to drop with 2 medivacs. One with 8 marines and the other with 4 Marauders.

This actually works in a few ways. Firstly the +2 Marauders will shred the spine crawlers and next is the Zerg will generally use his ultra-mobile lings as drop defense. So if you drop your marines behind the minerals and the marauders in front to draw the ling attacks the marines can take pot shots and you can get a very cost efficient trade.
Wat
KAmaKAsa
Profile Joined July 2011
Finland210 Posts
February 17 2012 17:56 GMT
#147
4-6 ravens and vikings and a thor or two. add two or three starports at around 15 minutes if you scan a greater spire morphing or have reasons to expect broodlords.

Most zergs will make corrupters to counteract your vikings and to counteract this you have ravens for pdds and kite them with vikings so they clump up and thor gets splash damage and also you can HSM the corrupters if you like and then you have vikings to clean up the broodlords also adding in a banshee or two helps in the transition part.

Dont blame blizzard for imbalance when you might not just understand the matchup completely and MMA is bad TvP
Citherna
Profile Joined October 2011
United States33 Posts
Last Edited: 2012-02-17 18:07:23
February 17 2012 18:02 GMT
#148
If you're going mech, generally you do a maxed doom push that kills the Zerg before BL/Infestors. Don't expect to win a mech game vs. Zerg very late in the game, (unless you're like MvP), because only Thors (and potentially Vikings) will be able to shoot up, and neither are very good at taking out Brood Lords.

Worse still, you're equally as immobile as the Zerg late-game army, (so drops are very difficult to accomplish cost-effectively), AND in a straight-up fight you'll lose. I'd consider just going marine tank medivac, and then transition ghosts/ a few marauders.

If you're stuck on going mech though, get ghosts as soon as possible. Sounds counterintuitive, but you have a barracks early anyway, and mech generally tends to float a lot of minerals, so expand as much as you can as well. Divide the map with siege tank positioning, try not to die, and stall out until you get your unbeatable army of ghost, viking, siege tank, thor.

And I agree with the above poster about imbalances: don't complain about imbalances unless you're tip-top GM level. Of -course- Zerg late-game is going to kill you if you don't transition from Terran midgame; that's how it should be. Every race has some situation in which it's imbalanced, and it's up to the player to get into that position as often as possible.
KAmaKAsa
Profile Joined July 2011
Finland210 Posts
February 17 2012 18:14 GMT
#149
On February 18 2012 03:02 Citherna wrote:
If you're going mech, generally you do a maxed doom push that kills the Zerg before BL/Infestors. Don't expect to win a mech game vs. Zerg very late in the game, (unless you're like MvP), because only Thors (and potentially Vikings) will be able to shoot up, and neither are very good at taking out Brood Lords.

Worse still, you're equally as immobile as the Zerg late-game army, (so drops are very difficult to accomplish cost-effectively), AND in a straight-up fight you'll lose. I'd consider just going marine tank medivac, and then transition ghosts/ a few marauders.

If you're stuck on going mech though, get ghosts as soon as possible. Sounds counterintuitive, but you have a barracks early anyway, and mech generally tends to float a lot of minerals, so expand as much as you can as well. Divide the map with siege tank positioning, try not to die, and stall out until you get your unbeatable army of ghost, viking, siege tank, thor.

And I agree with the above poster about imbalances: don't complain about imbalances unless you're tip-top GM level. Of -course- Zerg late-game is going to kill you if you don't transition from Terran midgame; that's how it should be. Every race has some situation in which it's imbalanced, and it's up to the player to get into that position as often as possible.


Ghosts are useless in TvZ against anything but infestors to kill a broodlord (225 hp) it would take 9 snipes, prepatch it would take 5 but now it takes 225 energy to kill a single broodlord and ghosts dont come out of the barracks with full energy
peppilepew
Profile Joined May 2011
93 Posts
February 17 2012 18:21 GMT
#150
i think ts are forgetting they still have marines and with marines you ALWAYS have a chance!!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
February 17 2012 18:35 GMT
#151
On February 17 2012 18:31 Eligh wrote:
Raven, pdd and seeker missle is strong against broodlord/ infestor but then it sucks against the ultra tech switch after trading the broodlord army... unless massively changes happened, raven will never be a likely composition for TvZ lategame... also the investment of infrastructure, time and ressources is too high... i will try to decide the game before the lategame, its getting harder an harder the longer the game takes against Z... and believe me guys, that will be not the last nerf to terran...

you are going to complain that i'm suggesting this but i mean it seriously.

seeker missile works vs ultras, you have have to seeker the larva at hatches before the ultra switch, limiting the number of ultras that can come out to 3 to 6 and all of a sudden ultas stop being a threat to your army period.
boSeok
Profile Joined February 2011
Canada177 Posts
Last Edited: 2012-02-17 19:03:29
February 17 2012 19:02 GMT
#152
@KAmaKAsa
hunter seeker missile wont work vs corrupters cause it doesnt do enough damage

But pdd is good vs all zerg AA except fungal :D
Naeroon
Profile Joined April 2011
Canada166 Posts
Last Edited: 2012-02-17 19:11:45
February 17 2012 19:09 GMT
#153
On February 18 2012 03:35 PrinceXizor wrote:
Show nested quote +
On February 17 2012 18:31 Eligh wrote:
Raven, pdd and seeker missle is strong against broodlord/ infestor but then it sucks against the ultra tech switch after trading the broodlord army... unless massively changes happened, raven will never be a likely composition for TvZ lategame... also the investment of infrastructure, time and ressources is too high... i will try to decide the game before the lategame, its getting harder an harder the longer the game takes against Z... and believe me guys, that will be not the last nerf to terran...

you are going to complain that i'm suggesting this but i mean it seriously.

seeker missile works vs ultras, you have have to seeker the larva at hatches before the ultra switch, limiting the number of ultras that can come out to 3 to 6 and all of a sudden ultas stop being a threat to your army period.


Just to clarify, are you suggesting all I need to do to win against ultras is fly a raven directly into my opponents base and HSM the larva?

i... just.. . . dont even. . . . . .. . . .

u____u;
PeanutsNJam
Profile Joined April 2011
United States175 Posts
Last Edited: 2012-02-17 19:21:08
February 17 2012 19:20 GMT
#154
Zerg wins more late game. Who wins more in the early/mid game?

Day9 also said a majority of ladder games end in the mid game, just sayin.
D4V3Z02
Profile Joined April 2011
Germany693 Posts
Last Edited: 2012-02-17 19:26:41
February 17 2012 19:25 GMT
#155
Ghosts can still kill bl they just need more snipes, it just more even in term of resources trading.

People are complaining too early.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
TheV
Profile Joined August 2010
Brazil107 Posts
February 17 2012 19:26 GMT
#156
Ghosts are still going to be in the game, stop acting like it will be impossible to use Ghosts.
Storm is coming that cannot be avoided.
D4V3Z02
Profile Joined April 2011
Germany693 Posts
February 17 2012 19:30 GMT
#157
Please close this thread it cant be taken serious.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Simberto
Profile Blog Joined July 2010
Germany11857 Posts
February 17 2012 19:33 GMT
#158
On February 18 2012 04:09 Naeroon wrote:
Show nested quote +
On February 18 2012 03:35 PrinceXizor wrote:
On February 17 2012 18:31 Eligh wrote:
Raven, pdd and seeker missle is strong against broodlord/ infestor but then it sucks against the ultra tech switch after trading the broodlord army... unless massively changes happened, raven will never be a likely composition for TvZ lategame... also the investment of infrastructure, time and ressources is too high... i will try to decide the game before the lategame, its getting harder an harder the longer the game takes against Z... and believe me guys, that will be not the last nerf to terran...

you are going to complain that i'm suggesting this but i mean it seriously.

seeker missile works vs ultras, you have have to seeker the larva at hatches before the ultra switch, limiting the number of ultras that can come out to 3 to 6 and all of a sudden ultas stop being a threat to your army period.


Just to clarify, are you suggesting all I need to do to win against ultras is fly a raven directly into my opponents base and HSM the larva?

i... just.. . . dont even. . . . . .. . . .

u____u;


No. You need to fly into EVERY base of your opponent, and HSM ALL the larvae at the same time you are killing his army.

I am Zerg, and even i think that sounds stupid. Regarding ghosts, it does not really apply to me since my opponents are not good enough to use ghosts to a good effect at the moment, so i will let people who actually encounter them debate that.
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
February 17 2012 19:34 GMT
#159
This thread is turning into a cry thread cause we are not analyzing a specific game. It's so easy to say things but in sc2 the game is a snowball effect of advantages and leads. A un-harassed Zerg can destroy a Terran with a multitude of combinations, bl infestor curuptor is just 1.

As a Zerg the things that kill me when I try go for this "op" unit mix is actully the transition. Catch a Zerg mid transition and you can do amazing amounts of damage.

Check it out. To make like 12 bl takes supply invested into corrupters ahead of time and then the amount of money needed to be saved. Sheesh that's a huge opportunity to do significant damage, it's about a 1minute time frame, try focus your attacks and pressure during that time to force the zerg to blow his saved money on defending your Push rather than making bl's.
Look for the flaw that lost the game not the flaw in the game.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-02-17 19:49:19
February 17 2012 19:46 GMT
#160
On February 18 2012 04:09 Naeroon wrote:
Show nested quote +
On February 18 2012 03:35 PrinceXizor wrote:
On February 17 2012 18:31 Eligh wrote:
Raven, pdd and seeker missle is strong against broodlord/ infestor but then it sucks against the ultra tech switch after trading the broodlord army... unless massively changes happened, raven will never be a likely composition for TvZ lategame... also the investment of infrastructure, time and ressources is too high... i will try to decide the game before the lategame, its getting harder an harder the longer the game takes against Z... and believe me guys, that will be not the last nerf to terran...

you are going to complain that i'm suggesting this but i mean it seriously.

seeker missile works vs ultras, you have have to seeker the larva at hatches before the ultra switch, limiting the number of ultras that can come out to 3 to 6 and all of a sudden ultas stop being a threat to your army period.


Just to clarify, are you suggesting all I need to do to win against ultras is fly a raven directly into my opponents base and HSM the larva?

i... just.. . . dont even. . . . . .. . . .

u____u;


no i'm not, but if you invested in a large group of ravens to fight BL infestor (which they kill extremely well) that a couple HSMs on the larva right before a big engagement cripples zergs reproduction rate.

if you kill the larva at the macro hatch the natural and the main, which is only 3 HSM,s then zergs will often only be able to reinforce from the third and forth base, which are usually spread out from eachother. suddenly zerg at most can reproduce with 28 larva (if they stockpiled 14 larva a hatch) which they can use to make either only ultras or ultras with a pittance of zerglings. typical ultra ling would be 8 ultras and 40 lings from than which would be only 68 supply. surely a terran army can eliminate 68 supply of zerg.

In late game scenerios marauder drops or HSMs to the larva can completely eliminate a zergs ability to reproduce after a fight. which is zergs ONLY advantage in the late game against terran realistically.

you could also use ghosts with snipe and cloak, thors, marauders, unsieged tanks, upgraded banshees to do the same job but slower than ravens. protoss can use storm, collosus, archon, to do it quickly and immortals to do it slowly, zerg has fungal and banelings.

if you look at larva like factories and barracks it makes alot of sense, eliminating production facilities right before a big engagement gives the player without crippled reproduction a huge advantage.
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