• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:25
CET 22:25
KST 06:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 286HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores [ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1428 users

1.4.3 How to kill lategame Zerg? - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 18 Next All
4Servy
Profile Joined August 2008
Netherlands1542 Posts
Last Edited: 2012-02-23 21:03:55
February 23 2012 21:01 GMT
#221
On February 24 2012 04:42 DarKFoRcE wrote:
If you are able to make the transition, mass raven with some ghosts/vikings is really strong. its effectiveness might depend on the map tho.

Tried it multible times, but you will die so insanely hard to 5/6 ultras + lings/bling and you gota preprepare that shit bc you wont have ghosts to deal with broods now. Especialy vs zergs like stephano (who mixes it up) and zergs I dont really know that well its really hard to read what they will be going for. You have to prepare for either ultra or brood without knowing what they are doing. And you have to make the counter to either ultras or bl before zerg even made the choice themselfs.
Vs players like yourself/slivko/nerchio who basicly always go for brood/infestor its doable but vs zergs who mix it up its just a freaking nightmare.

Best option is just to add 50000000000000000k raxes and mass bio + tank/thor support and then add vikings wich you can make reactionary and try to outmanouver him aka mma style.
joyeaux
Profile Joined May 2005
United States169 Posts
February 23 2012 21:05 GMT
#222
On February 17 2012 04:51 benthekid wrote:
Vikings and bc's with ravens for pdd and seeker and battlecruisers for yamato. That way it will force them to continue with Corruptor broodlord or lose. If they switch to ultras just make Banshees.


Ultra actually counters this because zerg can counter attack while making corruptors. Zerg will deal more damage and stabilize faster.
Nagano
Profile Blog Joined July 2010
United States1157 Posts
Last Edited: 2012-02-23 21:16:21
February 23 2012 21:16 GMT
#223
Ghost EMP/snipe infestors, 10-12 vikings kill BLs/corruptors and your ground army slow backs up.
“The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.”
pallad
Profile Joined September 2010
Poland1958 Posts
February 23 2012 21:16 GMT
#224
On February 17 2012 04:46 Hollis wrote:
Drop his expos, drop as many of them as you can, as fast as you can. Don't stop for any reason!


This..
Im a top diamond zerg player.
Like Hollis write , make drops , all the game , and never stop . If you let zerg chill and macro you lose already.
Use scans , scout when he switch to BL , if you play greedy ( never scan etc ) you can miss Bl switch and then you lose because you dont have x2 starport makings vikings , try to split them in some groups .. you cant be catch by one fungal because you lose then.
Even if ghoust got nerf now , build then and make nukes. Build PF in every map shoke , its really help vs zerg counter attack or lings runby.

And one more thing , make drops :D , even if zerg player catch one or two , its really hard to deal in late game , you cant be everywere
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
OriginalBeast
Profile Joined September 2010
United States709 Posts
February 23 2012 21:17 GMT
#225
On February 24 2012 06:05 joyeaux wrote:
Show nested quote +
On February 17 2012 04:51 benthekid wrote:
Vikings and bc's with ravens for pdd and seeker and battlecruisers for yamato. That way it will force them to continue with Corruptor broodlord or lose. If they switch to ultras just make Banshees.


Ultra actually counters this because zerg can counter attack while making corruptors. Zerg will deal more damage and stabilize faster.


This implies that Zerg went greater spire lost a bl/ infestor army, then made ultras and corruptors, I'm sorry but that just doesn't make any sense. After I kill a bl infestor army I'm counter attacking for the win
More gg, more skill.
architecture
Profile Blog Joined May 2008
United States643 Posts
February 23 2012 21:21 GMT
#226
On February 24 2012 06:17 OriginalBeast wrote:
Show nested quote +
On February 24 2012 06:05 joyeaux wrote:
On February 17 2012 04:51 benthekid wrote:
Vikings and bc's with ravens for pdd and seeker and battlecruisers for yamato. That way it will force them to continue with Corruptor broodlord or lose. If they switch to ultras just make Banshees.


Ultra actually counters this because zerg can counter attack while making corruptors. Zerg will deal more damage and stabilize faster.


This implies that Zerg went greater spire lost a bl/ infestor army, then made ultras and corruptors, I'm sorry but that just doesn't make any sense. After I kill a bl infestor army I'm counter attacking for the win


After you kill a BL Infestor army, your main army will be in tatters and waiting to remax and unable to move out against linginfestor.

The only thing you can and should be doing aggressively is multidropping. There's rarely an opportunity for a direct counterattack.
tpfkan
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
February 23 2012 21:24 GMT
#227
i for one lost so far every game when i faced many ravens late-game accompanied by whatever fighting units, even from 2-3 bases advantage and double evo + double spire upgds
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Ballistixz
Profile Joined January 2010
United States1269 Posts
February 23 2012 21:24 GMT
#228
On February 17 2012 04:49 jupiter6 wrote:
its funny because if it wasnt for broken vortex mechanic protoss also wouldnt have an answer to bl/infestor yet blizzard doesnt seem to care how stupid strong and easy to use it is



its REALLY not all that bad.... if you want to look at it from the zergs point of view, a early marine tank medivac push is just as stupid to deal with early/mid game for zerg just like infestor/BL is stupid to deal with for terran late game.


the problem is that both terran AND protoss are so very use to engaging zerg armies directly. early-mid game they have no problem just engaging (1Aing most of the time if ur toss) a zerg army. so when late game hits and they try to engage a infestor/BL army directly they act all surprised.... well guess what? that is not how you deal with the "zerg deathball". the zerg deathball hits late game and how you deal with it is no diffrent from how u deal with other deathballs.

YOU DONT ENGAGE DIRECTLY. what you have to do is abuse how immobile BLs and infestors are. drop and just pick apart the zerg. you have no reason to atk the army directly.... especially when terran is a very turtle heavy race and zerg wont be able to break them easily even with a BL infestor comp.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-02-23 21:26:53
February 23 2012 21:25 GMT
#229
On February 24 2012 06:21 architecture wrote:
Show nested quote +
On February 24 2012 06:17 OriginalBeast wrote:
On February 24 2012 06:05 joyeaux wrote:
On February 17 2012 04:51 benthekid wrote:
Vikings and bc's with ravens for pdd and seeker and battlecruisers for yamato. That way it will force them to continue with Corruptor broodlord or lose. If they switch to ultras just make Banshees.


Ultra actually counters this because zerg can counter attack while making corruptors. Zerg will deal more damage and stabilize faster.


This implies that Zerg went greater spire lost a bl/ infestor army, then made ultras and corruptors, I'm sorry but that just doesn't make any sense. After I kill a bl infestor army I'm counter attacking for the win


After you kill a BL Infestor army, your main army will be in tatters and waiting to remax and unable to move out against linginfestor.

The only thing you can and should be doing aggressively is multidropping. There's rarely an opportunity for a direct counterattack.


Yeah, this. Directly attacking with Mech usually fails for me, I find it's better to just build up a sick sim-city, maybe include extra defensive PFs if it's a long game too and hunker down for the long haul, try to split the map if possible and keep dropping when you can. Ultra/Ling can be a strong transition army but it fails when the Zerg has to actually attack into your defenses if you have them set up well.


Most of my TvZ games with mech turn out to be absurdly long though and tend to end quite anticlimactically when the Zerg has simply starved out his half of the map trying to break my defenses.
OriginalBeast
Profile Joined September 2010
United States709 Posts
February 23 2012 21:28 GMT
#230
On February 24 2012 06:21 architecture wrote:
Show nested quote +
On February 24 2012 06:17 OriginalBeast wrote:
On February 24 2012 06:05 joyeaux wrote:
On February 17 2012 04:51 benthekid wrote:
Vikings and bc's with ravens for pdd and seeker and battlecruisers for yamato. That way it will force them to continue with Corruptor broodlord or lose. If they switch to ultras just make Banshees.


Ultra actually counters this because zerg can counter attack while making corruptors. Zerg will deal more damage and stabilize faster.


This implies that Zerg went greater spire lost a bl/ infestor army, then made ultras and corruptors, I'm sorry but that just doesn't make any sense. After I kill a bl infestor army I'm counter attacking for the win


After you kill a BL Infestor army, your main army will be in tatters and waiting to remax and unable to move out against linginfestor.

The only thing you can and should be doing aggressively is multidropping. There's rarely an opportunity for a direct counterattack.


It's never failed before, I'd rather have a small army and push with all of it than drop bases that probably have spines at them already
More gg, more skill.
joyeaux
Profile Joined May 2005
United States169 Posts
February 23 2012 22:35 GMT
#231
On February 24 2012 06:17 OriginalBeast wrote:
Show nested quote +
On February 24 2012 06:05 joyeaux wrote:
On February 17 2012 04:51 benthekid wrote:
Vikings and bc's with ravens for pdd and seeker and battlecruisers for yamato. That way it will force them to continue with Corruptor broodlord or lose. If they switch to ultras just make Banshees.


Ultra actually counters this because zerg can counter attack while making corruptors. Zerg will deal more damage and stabilize faster.


This implies that Zerg went greater spire lost a bl/ infestor army, then made ultras and corruptors, I'm sorry but that just doesn't make any sense. After I kill a bl infestor army I'm counter attacking for the win


The phrase "if they switch to ultras, just make banshees" most certainly does not imply an impending counter-attack already has zerg checkmated (in which case transitions would irrelevant). Also, zerg doesn't have to wait for the whole army to die for a tech switch. Some zerg start an ultra cavern with the greater spire, and never get more broodlords than needed to set up a deadly tech switch to ultras.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-02-23 22:55:02
February 23 2012 22:51 GMT
#232
Decided to goof around a big with Seeker in TvZ. It's not very good against Broodlords/Corrupters . If you even slightly spread your Bl's only 3 maybe 4 will take damage and only the first one takes enough damage to justify the 125 Energy spend. The other few that actually get hit only take max 50 damage. So you need an insane amount of Raven and not just 3-5 to make it work consistently since it takes alot of time for a Raven to get enough Energy back to fire another Seeker Missile.

theaxis12
Profile Joined March 2011
United States489 Posts
February 23 2012 23:02 GMT
#233
Mech + Ravens to seeker missile the broods cannot be beaten by zerg, don't worry little Terran you're still imba.
Shut your mouth and put your head back in the clouds.
12ozSkillet
Profile Joined October 2011
United States14 Posts
February 23 2012 23:11 GMT
#234
I'm a zerg,

I think if you want to go mech for straight up fighting broodlord infestor you need more thors than tanks, vikings with a good spread, as few as 2-3 ghosts for emp, with lots of upgrades on mech and air attack. Infestors clump up pretty bad when used with broodlords and a few emps makes the vikings with thor support really strong against the bls.

But the best way to deal with this composition was already said which is drop everywhere or use banshees. Drop hellions if you dont have marines, or drop ghosts with nukes. You dont have to do ALL of these things just 1 or 2 really prevents the zerg from slow pushing you. The zerg lategame army is slower than you.
Xalorian
Profile Joined September 2011
Canada433 Posts
February 23 2012 23:18 GMT
#235
I actually have quite a lot of fun with my ghost at the moment. I don't play terran a lot, but sniping is super efficient against Infestor and queen.

Actually, I have great result with early ghost against most zerg.

Ghost drop are hilarious.

Fill two medivac with 3-4 ghost and some marine. Drop, snipe the queen... if he defend with infestor, snipe them. And 3-4 ghost with some marine with medivac are doing absolutly fantastic against zergling compared to only marine. They have the same DPS than stimed marine against light armor (and more with upgrades), but have 100 hp... they are WAY harder to kill than marine since they have more HP, don't need to stim and kill lings as fast or faster than stimed marine. They have more range too, so it's easier to get drones kill while dropping with them.

Maybe it's because my opponents are super bad... but I have nice result with this.
Sein
Profile Blog Joined September 2010
United States1811 Posts
February 24 2012 01:12 GMT
#236
On February 17 2012 11:25 Ashakyre wrote:
All this advice is good, but I wanted to add my own two cents as well. I'm a newly promoted Platinum Zerg, so I feel my perspective 100% unbiased. You would be well served to heed my words of wisdom.

I would certainly agree that there are challenges in a late-game Zerg situation, and it's critical to use every tool at one's disposal to make things easier. What you need to remember is that Marines were never intended to have a long life-span in combat, hence Stim. When facing mass Brood Lords and infestors, you should focus on Marine production and attempt to overrun the Brood Lords in small, tactical attacks. Never send all your Marines at once, and try to focus on all the Brood Lords equally. This way you're not risking too many marines and, by attacking multiple Brood Lords at once, your chances that at least one of them will go down increase dramatically. Using small numbers of Marines to attack Brood Lords in the way should guarantee there are never more than 2 or 3 marines per Brood Lord.

At this point in the game you should have a healthy bank of minerals so I recommend shifting the use of your M.U.L.E.S from an economic to a tactical role. Remember, you'll be using small numbers of Marines to take out Brood Lords, so speed is of the essence. Double or triple stim your Marines for maximum speed and engage the Brood Lords, dropping Mules to absorb broodling damage, and, to increase their longevity, repair one another as well.

You'll need all of your Medevacs for the final stand at your base, so I highly advise against drops during this phase of the game, or during any phase for that matter. Clump up your Marines in front of your wall to maximize firepower, and focus down broodlings. Brood Lords have a preset kill limit, after which they morph into overlords, so all you really need to do is wait it out. Don't worry, it won't last very long.

These tactics are difficult to execute and it will take you at least 50-60 games to master them. Play through the pain. When you reach the end of this process I promise you will have changed the results of this match-up favorably.

If you are having difficulty, there is one final piece of advice I have for you. To be honest, I'm surprised no one mentioned it earlier. I'm not sure I should even discuss it openly, so I'm putting it into spoilers.
+ Show Spoiler +
When the going gets very difficult, and you have no other options, there is one more unit in the Terran arsenal which has undeniable potential to alter the matchup: the Super Ghost. You need to be extremely careful how you use this unit. It costs no resources, takes up no supply, and guarantees victory. The Super Ghost will make the Zerg army disappear from your screen instantly. To access the Super Ghost, take a deep breath, and press F10 and then press N. The secret is to press it really fast, otherwise it won't work. The Zerg army will disappear from your screen, and a favorable result will have been achieved. It might take 20 or 30 tries to master this technique, and again, you have to play through the pain, but I guarantee a favorable result.


This advice is guaranteed to be effective. I hope you follow it the next time we meet on ladder.


I would just like to chime in here as well and tell everyone how legit this guy is. I am a Gold Protoss player (but Diamond 86 for 3v3 random). I've been playing as terran for the past couple of hours following this guy's advice against my friend who is a Master Zerg. He usually beats me one-handed and with 50% handicap, but we went about 50-50 today while he was actually trying his best (or so he claimed). It was a pretty amazing feeling. Triple stim is a move that shames even MVP_Genius. My friend was absolutely shocked and asked how the hell I got so much better in a day, and I told him:

"I don't usually bother with strategy advices...but when I do, I listen to Ashakyre from Teamliquid."
architecture
Profile Blog Joined May 2008
United States643 Posts
February 24 2012 01:23 GMT
#237
Ravens suck. This is fact.

1. It's super hard to get them in time. Yes, if you have 10 ravens you will win the air war. How do you get 10 ravens? When do you start building them? What if the Z sees that you have 4 ravens and then just makes ultras instead?

2. PDD sucks. People throw around stories, but the math doesn't lie. Vs Vikings (high dps low hp) a PDD blocks a whopping 560 damage. This is good. Vs Corruptors (low dps high hp) a PDD only blocks 280 damage. Real talk: would you pay 2 food + 200 gas for a unit that blocks 280 damage 45s AFTER it's been created? It takes 3 MINUTES, after 1 PDD to make another PDD. Everything about this screams unviable. NOTE: 1 corruptor is 200 HP 150 gas 2 food 2 armor, and does damage.

3. HSM is worse.
tpfkan
architecture
Profile Blog Joined May 2008
United States643 Posts
February 24 2012 01:26 GMT
#238
Have any top players, other than meching players, experimented with mass Thor? Like 10+ thor to turtle with?

Thor do an even job with BL and ultras, and come from production buildings you already have, with upgrades you have been doing, can react to ultras, have range, and ignore the air war vs corruptors.

Seems like, with proper simcity, 10 Thors should be viable.
tpfkan
Elyvilon
Profile Joined August 2008
United States13143 Posts
February 24 2012 01:26 GMT
#239
On February 24 2012 10:23 architecture wrote:
Ravens suck. This is fact.

1. It's super hard to get them in time. Yes, if you have 10 ravens you will win the air war. How do you get 10 ravens? When do you start building them? What if the Z sees that you have 4 ravens and then just makes ultras instead?

2. PDD sucks. People throw around stories, but the math doesn't lie. Vs Vikings (high dps low hp) a PDD blocks a whopping 560 damage. This is good. Vs Corruptors (low dps high hp) a PDD only blocks 280 damage. Real talk: would you pay 2 food + 200 gas for a unit that blocks 280 damage 45s AFTER it's been created? It takes 3 MINUTES, after 1 PDD to make another PDD. Everything about this screams unviable. NOTE: 1 corruptor is 200 HP 150 gas 2 food 2 armor, and does damage.

3. HSM is worse.

Autoturrets are actually pretty good(as long as your opponent's units are unupgraded). Sadly, in reality that means they don't work out well.
Liquipedia
Let it Raine
Profile Joined August 2010
Canada1245 Posts
February 24 2012 01:29 GMT
#240
HSM is good vs broods

every topic i click is kids in bronze league that dont even make the units they're qqing about
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Prev 1 10 11 12 13 14 18 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:50
Best Games
Maru vs Solar
Reynor vs TriGGeR
herO vs Solar
Clem vs TriGGeR
Maru vs TBD
PiGStarcraft236
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft236
IndyStarCraft 189
ForJumy 53
EmSc Tv 26
Nathanias 25
StarCraft: Brood War
Shuttle 226
Hyuk 54
NaDa 13
IntoTheRainbow 11
ivOry 4
League of Legends
C9.Mang0117
Counter-Strike
fl0m2065
Super Smash Bros
Mew2King98
Other Games
FrodaN4819
summit1g4127
Grubby3862
Beastyqt1070
RotterdaM450
shahzam324
mouzStarbuck277
ToD249
KnowMe248
Liquid`Hasu202
Harstem132
ArmadaUGS128
Trikslyr61
ZombieGrub30
JuggernautJason8
Organizations
Other Games
gamesdonequick1493
BasetradeTV126
StarCraft 2
angryscii 52
EmSc Tv 26
EmSc2Tv 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 43
• Hupsaiya 31
• musti20045 19
• davetesta18
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• 80smullet 28
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie3157
• TFBlade1650
• Shiphtur512
• Stunt465
• Scarra321
Upcoming Events
Replay Cast
2h 35m
RongYI Cup
13h 35m
herO vs Maru
Replay Cast
1d 2h
uThermal 2v2 Circuit
1d 14h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-02-05
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.