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Oh, I love this guide, it has made me feel in control of the game once more. Today I met a zerg who tried to baneing burst me early game, and refused to make anything other than ling/bane/infestor as if he was playing bio. And why not, it's a good style against lower league players who can't micro. Felt so good to crush his ling/bane/infestor army with mech! http://i.imgur.com/trOZj.jpg
However, I have 2 problems: 1. Korhal compound. I feel that the bases are spread a bit too far apart. This zerg player split his speed roaches mid game, with 1 half camping outside my base, and the other back home defending. I was afraid to push out and have my tanks destroyed. In the end, he got an econ lead and won. How do you deal with players who mass roaches and have them outside your bases?
2. Both of us spawned bottom of Antiga. I thought it would be easy to slow push across. However, the zerg kept throwing infested terrans at my tanks, and they melted to friendly fire. How do you deal with that? Ghosts?
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Awesomely Great guide thanks alot )
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Awesomely Great guide thanks alot
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On April 06 2012 23:59 Immutant wrote:Oh, I love this guide, it has made me feel in control of the game once more. Today I met a zerg who tried to baneing burst me early game, and refused to make anything other than ling/bane/infestor as if he was playing bio. And why not, it's a good style against lower league players who can't micro. Felt so good to crush his ling/bane/infestor army with mech! http://i.imgur.com/trOZj.jpgHowever, I have 2 problems: 1. Korhal compound. I feel that the bases are spread a bit too far apart. This zerg player split his speed roaches mid game, with 1 half camping outside my base, and the other back home defending. I was afraid to push out and have my tanks destroyed. In the end, he got an econ lead and won. How do you deal with players who mass roaches and have them outside your bases? 2. Both of us spawned bottom of Antiga. I thought it would be easy to slow push across. However, the zerg kept throwing infested terrans at my tanks, and they melted to friendly fire. How do you deal with that? Ghosts?
Tank range > Infested terran throw range (as in how far away the infestors need to be to throw on your tanks)
If you have detection you should have no issue. Build turrets with your push. Will help with a mass muta switch and roach drops onto your army aswell. Raven is also a decent bet as PDD will work wonders against corrupters, and especially on antiga on those spawns, you can auto turret harass his 3rd
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On April 04 2012 03:03 Mongolbonjwa wrote:Show nested quote +On April 04 2012 03:01 Mowr wrote:On April 04 2012 02:47 Mongolbonjwa wrote: how do you deal with fast broodlord, once zerg realizes that terran is just gonna turtle and go mech? You hit them while teching (it shouldn't be too hard to spot) or turtle with thors until you have enough vikings. I suggest the former, but that depends on how slow your build is. Terran cannot have enough vikings and both thors and tanks in 15 minutes Terran is forced to do some timing attack before broodlords come if zerg goes this greedy with his tech. But when and with what kind of composition?
1. Right they cant. Then realize that zerg cant have both broodlords and a ton of units. Either camp and be safe or go in and win, situational though.
2. As a zerg I find heavy thors comps with just a sprinkle of hellions to be the biggest issue. Having some tanks at the start to secure your expansions are good though but when you reach that 150 supply mark going pure thor is really hard to beat.
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how to deal with mutalisks? its so hard to actually get those thors fast enough to not simply die to mutalisk
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you need 2-4 thors anyway to be safe against the first muta spawn..
and if the zerg mass muta just sit in your base and turret everything and spread your thors.. if you reach like +10 Thors with 2/2 maybe 3/3 just go fucking kill him with your thor+bf hellion army
i like those matches because if i scout this it's a mostly a freewin
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@Squigly: The problem is that he advances with roaches, throw IT, then retreats. But thanks for the info about tank range vs infestor, I haven't thought about that.
@saaaa: what happens when they get broodlords?
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On April 07 2012 21:50 Immutant wrote: @saaaa: what happens when they get broodlords?
broodlords with muta or what do you mean?
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Whenever I mech I find that I only win if I only get 6 or so tanks with the rest Thor Hellion. Whenever I go mostly tanks I lose to mass roach.
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Just as a general comment, I've been meching TvZ in high masters with pretty decent success. As mentioned, the hardest possible scenarios I find is broodlord infestor roach compositions. This build that the OP outlined is actually pretty effective early-mid game, but it largely relies on denying scouting the mech composition plan as long as possible.
With the current metagame, zergs will almost always blind tech from ling infestor into hive tech, with fast double upgrades Stephano style. While the OP's mech style is largely a surprise attack using BF hellions as an opening to blind counter the zerg or take them by surprise, if the mech path is scouted you HAVE to adapt. Playing a mech style requires a more reactive playstyle than when playing traditional marine/tank, and it does require a lot of understanding of the game. Oftentimes you have to think both in the zerg mindset and then react as the terran. If the zerg sees mass bf hellion, roach is most probable counter, so make tanks. When zerg sees the tank switch, they will tech to broodlords, so prepare vikings. If zerg sees vikings tanks and thors, they will try for a ling or roach switch. Point is, zerg tech switches are alot harder to deal with as a mech terran and it requires a lot more stress on decision making and game sense.
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On April 08 2012 04:00 iTzSnypah wrote: Whenever I mech I find that I only win if I only get 6 or so tanks with the rest Thor Hellion. Whenever I go mostly tanks I lose to mass roach.
You loose against mass roaches with mass tanks? Don't you siege them?
I like to have 8-10 Tanks and the rest Thor+Hellion... with this number you can shut down the most roach attacks because tanks rip them apart and the zerg can not just run with infestor to use their energy (fungal, neural etc)
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On April 08 2012 04:00 iTzSnypah wrote: Whenever I mech I find that I only win if I only get 6 or so tanks with the rest Thor Hellion. Whenever I go mostly tanks I lose to mass roach.
Could you give a replay where this has happened? As tanks are the units you need to counter mass roach
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On April 09 2012 11:44 Squigly wrote:Show nested quote +On April 08 2012 04:00 iTzSnypah wrote: Whenever I mech I find that I only win if I only get 6 or so tanks with the rest Thor Hellion. Whenever I go mostly tanks I lose to mass roach. Could you give a replay where this has happened? As tanks are the units you need to counter mass roach
Unfortunately no. I started using sc2gears mid season and I deleted all old reps (had ~12mb of them). I was specifically talking about speed roach on creep however as after the first volley of siege fire my tanks get surrounded. Wave killing (as each volley fires) I found to not be as good as constant dps (thors fast attack rate).
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On April 09 2012 12:02 iTzSnypah wrote:Show nested quote +On April 09 2012 11:44 Squigly wrote:On April 08 2012 04:00 iTzSnypah wrote: Whenever I mech I find that I only win if I only get 6 or so tanks with the rest Thor Hellion. Whenever I go mostly tanks I lose to mass roach. Could you give a replay where this has happened? As tanks are the units you need to counter mass roach Unfortunately no. I started using sc2gears mid season and I deleted all old reps (had ~12mb of them). I was specifically talking about speed roach on creep however as after the first volley of siege fire my tanks get surrounded. Wave killing (as each volley fires) I found to not be as good as constant dps (thors fast attack rate).
Hmm, try and get a game where you think you lost to mass roaches because of too many tanks and not enough thors. In theory (and my experience) 8-10 tanks shred roaches and they lose sooo many before they even get to the tanks that the thors clean up the rest fine.
I expect that you are getting caught unsieged (or not sieged quick enough). You need to be sieged and able to hit the roaches as soon as they enter tank range. Starting to siege then is too late.
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Siege tanks need a buff 
even if a small one
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I feel like if i make it to late game, i can win fairly easily. I go a mainly thor hellion viking army, with banshees to help with ultras and roaches, and raves to aid with corruptors. I get quite a few tanks also, as i feel they are essential for defending against any mass roach play with infestors in the midgame, but once they die i hardly ever rebuild them. Keep in mind i also go for double armory, and once my mech ups finish, i immediately race for 3-3 air.
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How do you attack an army when you have a seige tank heavy composition? Defending is easy enough, you just sit there, let the hellions, if available, absorb damage, and the tanks turn the rochies to a fine red paste. But in the opposite scenario.
I find nothing more terrifying than when the zerg army just holds position in the middle of the map, or inches back if you get too close.
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Extremely good guide! Took me a while to adjust from my std bio play but I must say it is much easier to kill zerg much earilier on if you don't reveal the fact that you are going mech. For all you people in the lower leagues, not revealing more than 4 hellions before you push is vital if you want to damage zerg. Another problem that I saw my friends facing was that they didnt get Thors out in time. this is really important to place that armory at the 8minute mark for the upgrades and thors. If you are in a base trade situation with zerg you should go for it, just lift your buildings and it gg for them
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sounds good build i like the catagorisation too tyty
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