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[G] Playing Mech in TvZ - No more banelings. - Page 13

Forum Index > StarCraft 2 Strategy
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Templar.
Profile Joined May 2009
Canada133 Posts
August 22 2012 06:16 GMT
#241
When doing the 1rax fe-hellion/banshee harass, when should I cut hellion production and begin to make tanks and the siege upgrade?
Aveng3r
Profile Joined February 2012
United States2411 Posts
August 22 2012 06:34 GMT
#242
On August 22 2012 15:16 Templar. wrote:
When doing the 1rax fe-hellion/banshee harass, when should I cut hellion production and begin to make tanks and the siege upgrade?

i cant provide an exact answer here, but i think i can help a little-
a lot of styles recently have been delaying the tanks for a LONG time. like the day9 daily that aired today had a game by supernova not getting tanks until like the 15 minute mark. you wanna be pushing out the hellions and thors and use banshees to keep the roaches from bullying you around in the midagame. If he attacks into you you just pull back with the banshees and repair thors and whatnot and you should be able to hold the attack no problem
the reason you wanna cut the tanks is so that you can get your double armory up really fast and you can have an easier time playing for the lategame, also the banshees afford you all sorts of harass options that tanks dont. If you are lucky you might be able to snipe a third that isnt properly defended
anyway I think that is the general idea behind the newish mech styles: delay tanks for as long as you can and rely on banshees to keep the roaches back. If im wrong please correct me mrtang
I carve marble busts of assassinated world leaders - PM for a quote
LemonyTang
Profile Joined March 2011
United Kingdom428 Posts
August 22 2012 15:03 GMT
#243
On August 22 2012 15:34 Aveng3r wrote:
Show nested quote +
On August 22 2012 15:16 Templar. wrote:
When doing the 1rax fe-hellion/banshee harass, when should I cut hellion production and begin to make tanks and the siege upgrade?

i cant provide an exact answer here, but i think i can help a little-
a lot of styles recently have been delaying the tanks for a LONG time. like the day9 daily that aired today had a game by supernova not getting tanks until like the 15 minute mark. you wanna be pushing out the hellions and thors and use banshees to keep the roaches from bullying you around in the midagame. If he attacks into you you just pull back with the banshees and repair thors and whatnot and you should be able to hold the attack no problem
the reason you wanna cut the tanks is so that you can get your double armory up really fast and you can have an easier time playing for the lategame, also the banshees afford you all sorts of harass options that tanks dont. If you are lucky you might be able to snipe a third that isnt properly defended
anyway I think that is the general idea behind the newish mech styles: delay tanks for as long as you can and rely on banshees to keep the roaches back. If im wrong please correct me mrtang


This is exactly right. You almost never want your tank count to rise higher than 5-6 anyway, because it's dead supply against zerg hive. (Thors are better vs ultras, and obviously tanks dont shoot up). You only need a small tank count to punish roaches regardless, so don't worry too much about delaying tanks.

As for when exactly you build them, like was said, you delay them as much as possible. A general rule is once you see some roaches out, you should make 1-2 tanks to be safe, and when you take your third you want tanks out because you'll be more spread.
Mvp #1
Trizz
Profile Joined June 2010
Netherlands1318 Posts
May 16 2013 16:44 GMT
#244
this still works thx
nope
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